Honestly, you can roleplay him however you like. While the Intelligence ability is meant to signify your character's intellect, you can treat that modifier in a lot of different ways. Like say you're someone who assumes they are always correct even when valid facts are brought forth in opposition, or something.
Maybe he just got dropped a lot as a baby... I mean I don’t know how kind and forgiving a band of mercenaries is anyways...
You could always ask your DM to switch around your intelligence with your charisma. Look at Nott from Critical role, he started out with a 5 in charisma I believe.
You could just role play some super introverted but at the same time still brave and smart dude.
A low int doesn't have to mean he's dumb. Look at most of the beasts in the monster manuel. The tiger has an int of 3 but a wisdom of 12. The Tarzan suggestion above is pretty on point, provided you have a decent wisdom.
You can let your stats define your character, but its not required at all. However, it can help make your character more interesting and fun to play. You could play him as a fool but your Int will only apply to checks to understand spell effects, treat wounds or illnesses, and remember history and relevant details.
Take the opportunity, if you like, to use that stat to give him a really interesting and entertaining character trait. Above Conn_Eremon suggested always thinking he's right in spite of evidence. He suffers from the Dunning Kruger effect. Now here's a twist to let art imitate life. Make him a conspiracy theorist. A flat-Faerûner. He's convinced the world is flat and you're a fool if you don't open your eyes and look at the evidence proving it. Further, the whole world is just a construct, a simulation, just part of some big game played by some greater beings living out their fantasies...
Though I don't know if that fits the character you have in mind at all.
I recall a friend's character who was a barbarian with a very low intelligence. He was great at 'point and hit' - party leader would tell him to attack something, and he did. He was hilarious at other times. Once he opened a door that was trapped. He was standing behind it as it opened, so did not get hit by the darts that flew out. He knew enough to not move into the line of fire, but could not work out what else to do. The rest of the party found him hiding behind the door, picking up dust bunnies, and tossing them in the air while opening the door again, to see if the dust bunnies got hit by the darts. Close door, wash, rinse, repeat. ;)
Congratulations, you're playing Tarzan.
Honestly, you can roleplay him however you like. While the Intelligence ability is meant to signify your character's intellect, you can treat that modifier in a lot of different ways. Like say you're someone who assumes they are always correct even when valid facts are brought forth in opposition, or something.
Maybe he just got dropped a lot as a baby... I mean I don’t know how kind and forgiving a band of mercenaries is anyways...
You could always ask your DM to switch around your intelligence with your charisma. Look at Nott from Critical role, he started out with a 5 in charisma I believe.
You could just role play some super introverted but at the same time still brave and smart dude.
A low int doesn't have to mean he's dumb. Look at most of the beasts in the monster manuel. The tiger has an int of 3 but a wisdom of 12. The Tarzan suggestion above is pretty on point, provided you have a decent wisdom.
You can let your stats define your character, but its not required at all. However, it can help make your character more interesting and fun to play. You could play him as a fool but your Int will only apply to checks to understand spell effects, treat wounds or illnesses, and remember history and relevant details.
Take the opportunity, if you like, to use that stat to give him a really interesting and entertaining character trait. Above Conn_Eremon suggested always thinking he's right in spite of evidence. He suffers from the Dunning Kruger effect. Now here's a twist to let art imitate life. Make him a conspiracy theorist. A flat-Faerûner. He's convinced the world is flat and you're a fool if you don't open your eyes and look at the evidence proving it. Further, the whole world is just a construct, a simulation, just part of some big game played by some greater beings living out their fantasies...
Though I don't know if that fits the character you have in mind at all.
Extended Signature
Note that a Baboon does not have features associated with your race, such as knowing at least one language.
Extended Signature
Good, now I can use the Flat-Faerûner for my own character =P
Extended Signature
He was on an adventure when he was hit in the head with an arrow. It could not be removed. He is now slow and has an arrow sticking out of his noggin.
I recall a friend's character who was a barbarian with a very low intelligence. He was great at 'point and hit' - party leader would tell him to attack something, and he did. He was hilarious at other times. Once he opened a door that was trapped. He was standing behind it as it opened, so did not get hit by the darts that flew out. He knew enough to not move into the line of fire, but could not work out what else to do. The rest of the party found him hiding behind the door, picking up dust bunnies, and tossing them in the air while opening the door again, to see if the dust bunnies got hit by the darts. Close door, wash, rinse, repeat. ;)
Now I want to make a disk world game with spherical diskers
Globalists! :D