5th edition is the first new edition of D&D I've bought any products for since 2nd edition, seriously.
Two of the main reasons I didn't get into 3rd edition and everything it spawned, and the things that followed it are the rules, I like rules that aren't too CRPGish, don't seem to require or assume the use of miniatures and strangely the art found in the books.
I liked the old D&D art, specifically the pretty pictures. I didn't like a lot of the art in 3rd edition and it was a big reason I staid using 2nd edition. Sure the rules were way too complex and sometimes not very easy to find, but they were mostly optional so it didn't matter.
The art was important because it helped with immersion and brainstorming. I could look at the pretty pictures and make up a story and/or come up with ideas to create similar moods and themes in my campaign. The art, and rules, in other editions reminded me of CRPGs and when I want to play CRPGs I play CRPGs.
The rules and art of 5th edition appealed to me. The rules seemed just thorough enough and very uniform, but the thing that pushed me into putting money down was that the art was pretty good.
Currently DnD Beyond is almost void of art to inspire the imagination of players and DMs.
When reading the books I turn a page and can be intrigued or inspired by the art I'm surprised with on the next page.
When using DnD beyond I click a link ad get some information.
There is no reason the physical product has to be better than the digital one in this regard.
Community generated content alone could be curated and promoted in many creative ways making DnD Beyond the superior method of accessing the information and being immersed and inspired by DnD art.
All the art will be included when we launch - the Basic Rules/ SRD typically does not any, but you can see some is already being added throughout the site.
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5th edition is the first new edition of D&D I've bought any products for since 2nd edition, seriously.
Two of the main reasons I didn't get into 3rd edition and everything it spawned, and the things that followed it are the rules, I like rules that aren't too CRPGish, don't seem to require or assume the use of miniatures and strangely the art found in the books.
I liked the old D&D art, specifically the pretty pictures. I didn't like a lot of the art in 3rd edition and it was a big reason I staid using 2nd edition. Sure the rules were way too complex and sometimes not very easy to find, but they were mostly optional so it didn't matter.
The art was important because it helped with immersion and brainstorming. I could look at the pretty pictures and make up a story and/or come up with ideas to create similar moods and themes in my campaign. The art, and rules, in other editions reminded me of CRPGs and when I want to play CRPGs I play CRPGs.
The rules and art of 5th edition appealed to me. The rules seemed just thorough enough and very uniform, but the thing that pushed me into putting money down was that the art was pretty good.
Currently DnD Beyond is almost void of art to inspire the imagination of players and DMs.
When reading the books I turn a page and can be intrigued or inspired by the art I'm surprised with on the next page.
When using DnD beyond I click a link ad get some information.
There is no reason the physical product has to be better than the digital one in this regard.
Community generated content alone could be curated and promoted in many creative ways making DnD Beyond the superior method of accessing the information and being immersed and inspired by DnD art.
All the art will be included when we launch - the Basic Rules/ SRD typically does not any, but you can see some is already being added throughout the site.