Or you could take a feat that grants a new skill (there are several) which wouldn't require you to multiclass again and make your character even more MAD.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There is no RAW MECHANIC other than feats, multiclassing and downtime training for learning skills.everything else is homebrew. Most homebrew are subject to abuse since penalties for failure are seldom applied. Below is he homebrew I’ve been considering but it takes some accounting by someone and trust by the DM if they aren’t doing the accounting.
LEarning skills in uptime 1) The player has to announce that they are attempting to learn the skill. 2) someone lease in the party must be proficient in the skill to act as mentor. 3) the character rolls every time the skill check is called for, against the same DC. 4) each success adds 1 point towards the learning of the skill, each failure subtracts 1 u til you are at 0 (no negative scores). 5) when your score reaches 25 you gain half proficiency in the skill, when you reach 50 you gain Full proficiency.
By subtracting one for each failure you tend to stop potential abuse. The system could be extended to 100 successes to provide Expertise I suppose.
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Wisea$$ DM and Player since 1979.
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A level of Ranger gets you a Ranger skill, which includes Nature.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Or you could take a feat that grants a new skill (there are several) which wouldn't require you to multiclass again and make your character even more MAD.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There is no RAW MECHANIC other than feats, multiclassing and downtime training for learning skills.everything else is homebrew. Most homebrew are subject to abuse since penalties for failure are seldom applied. Below is he homebrew I’ve been considering but it takes some accounting by someone and trust by the DM if they aren’t doing the accounting.
LEarning skills in uptime
1) The player has to announce that they are attempting to learn the skill.
2) someone lease in the party must be proficient in the skill to act as mentor.
3) the character rolls every time the skill check is called for, against the same DC.
4) each success adds 1 point towards the learning of the skill, each failure subtracts 1 u til you are at 0 (no negative scores).
5) when your score reaches 25 you gain half proficiency in the skill, when you reach 50 you gain Full proficiency.
By subtracting one for each failure you tend to stop potential abuse.
The system could be extended to 100 successes to provide Expertise I suppose.
Wisea$$ DM and Player since 1979.