I was looking at the Adventuring Day XP and realized a character is suppose to become level 2 in a single day. The second day they become level 3. And after four short days of adventuring they become level 4. So after one week a character should be level 6. If this keeps up, following the adventuring day xp table, the PCs ill be level 10 before a month has passed. This makes it odd that soldiers who fight for years are anything less than 20th level as it appears it will take a PC less than a year to become 20th, if they engage in the typical adventuring day number of encounters and don't spend a lot of time traveling from place to place.
1) "adventuring days" should, for the sake of both game-play opportunities and narrative flow, be things that happen one or two at a time with periods of non-adventuring (including travel) between.
2) Rules for PCs are not intended to be interpreted as "law of the universe" such that what is true of a PC has any bearing at all upon what is true of an NPC. So it's not odd that veteran soldiers aren't 20th level - it's a unique case of protagonism and inherent exceptionality that PCs get classes and levels, while the NPCs of the world generally don't.
You also need to remember that an Adventuring Day is classified as: "Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day."
Looking at Level 1 and a group of 4 PCs, you have a range of 400-600 XP that each character would receive for completing 6-8 Med-Hard encounters based on the XP Thresholds table. This is of course assuming single monsters and no multiple monster modifiers, however thats where the difference between 400-600 and 300 most likely comes into play.
Right, so you can basically reach level seven in a week. If you find seven dungeons nearby that all exhaust your resources for the day. Basically being able to jump seven levels in a week seems silly to me. But less xp and you end up with only easy encounters.
Techncially if no npc had class levels there wouldn't be magic items.
Extending it past one day isn't really keeping with the idea that you can handle that many encounters without a long rest. If you spread it over more days you still need to make the encounters challenging, so I'm not sure how much that would help.
Techncially if no npc had class levels there wouldn't be magic items.
No, that's not true - technically or otherwise. The 5th edition game is built under the assumption that the rules for NPCs and the rules for PCs are not expected to be the same.
NPCs can make magic items because it's appropriate for them to do so - just like a big bad evil necromancer can have a literal army of undead under their direct control even though a PC could only manage a fraction of those numbers.
To reiterate Aaron's point, NPC's don't have to follow the same rules as the players at all- they do the things they do directly in the fiction of the world, you *can* give them class levels and such, but the only reason to do that is if you want the players to interact with their stats or something and need a full combat sheet for what is essentially another adventurer at the same level as the player.
IT IS NOT A SIMULATION (caps for emphasis)
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I was looking at the Adventuring Day XP and realized a character is suppose to become level 2 in a single day. The second day they become level 3. And after four short days of adventuring they become level 4. So after one week a character should be level 6. If this keeps up, following the adventuring day xp table, the PCs ill be level 10 before a month has passed. This makes it odd that soldiers who fight for years are anything less than 20th level as it appears it will take a PC less than a year to become 20th, if they engage in the typical adventuring day number of encounters and don't spend a lot of time traveling from place to place.
1) "adventuring days" should, for the sake of both game-play opportunities and narrative flow, be things that happen one or two at a time with periods of non-adventuring (including travel) between.
2) Rules for PCs are not intended to be interpreted as "law of the universe" such that what is true of a PC has any bearing at all upon what is true of an NPC. So it's not odd that veteran soldiers aren't 20th level - it's a unique case of protagonism and inherent exceptionality that PCs get classes and levels, while the NPCs of the world generally don't.
Agreed with AaronOfBarbaria . It should be called more like "Dungeon" Day XP.
You also need to remember that an Adventuring Day is classified as: "Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day."
Looking at Level 1 and a group of 4 PCs, you have a range of 400-600 XP that each character would receive for completing 6-8 Med-Hard encounters based on the XP Thresholds table. This is of course assuming single monsters and no multiple monster modifiers, however thats where the difference between 400-600 and 300 most likely comes into play.
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Right, so you can basically reach level seven in a week. If you find seven dungeons nearby that all exhaust your resources for the day. Basically being able to jump seven levels in a week seems silly to me. But less xp and you end up with only easy encounters.
Techncially if no npc had class levels there wouldn't be magic items.
Extending it past one day isn't really keeping with the idea that you can handle that many encounters without a long rest. If you spread it over more days you still need to make the encounters challenging, so I'm not sure how much that would help.
To reiterate Aaron's point, NPC's don't have to follow the same rules as the players at all- they do the things they do directly in the fiction of the world, you *can* give them class levels and such, but the only reason to do that is if you want the players to interact with their stats or something and need a full combat sheet for what is essentially another adventurer at the same level as the player.
IT IS NOT A SIMULATION (caps for emphasis)