Hello! As a DM starting a new D&D campaign with new players imminently, I wanted to ask what your most memorable start to a campaign was. Did you start in a burning tavern hunting down the tavern owner who didn't pay his dues? Group up after a mutual friend had a run in with the city guard? or Meet after a week of wild drinking ending up in the middle of a Kobold den?
Whatever it was, what was the most memorable start to your campaigns?
The opening of what has been the most memorable campaign for my current group as of yet is itself pretty unmemorable; "You and your friends are traveling along the road to the city of Greyhawk, looking to find some kind of employment there, when you come upon a caravan currently under attack by orcs. Their leader rides upon the back of a wyvern."
The most memorable opening of a campaign for them, thus far, is simple; "You wake up on the cold stone floor of some unknown place, strangers around you similarly waking. You can see tables and racks of weapons, armor, and adventuring gear in the next room, but none of your own possessions other than your clothes are with you. You have no idea how you came to be in this place, or why, but the ominously simple door on the other side of the next room likely holds the path to answers."
I just started a campaign with the heroes being the sole survivours of the destruction of an entire village. Its fun to have them running through the village as it burns around them before a high level NPC who had come to defend the city tells them that there is a magic portal which can take them to safety & to find help.
Your idea, but the NPC tells them to run into a magnificent mansion and stay for the night. The PCs then get to debate whether or not the Bard was killed, (would the spell have ended if he was dead?). Also could set up a quest to find the bard and track down those responsible for the attack.
Shipwreck starters have always been a classic. Forces people to band together, perhaps find a lost shield. Every time I start with that or a prison break it ends up memorable in some way.
Current campaign my players started in two pairs of two. One pair was a travelling 'act' that was scamming people for money, claiming that one of the members was a fey and making people pay to see him.
The second pair actually had a Fey in it, and upon seeing the act she was like, "HEY SCAM" and caused a huge ruckus.
The mayor blamed all four for the ensuing chaos and had them sign a contract to complete a task to make it up to the town
A fairly memorable one had our party start out as level 20 adventurers in the middle of combat with the BBEG. The party killed him that same round before being pulled back in time and dropped in the desert with vague, fading memories of what just happened.
All the PCs climbed out of a pouch of holding that previously belonged to a pixie in an older campaign. They looked around, wondered where the heck they were and who else was coming out of the bag?
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Hello! As a DM starting a new D&D campaign with new players imminently, I wanted to ask what your most memorable start to a campaign was. Did you start in a burning tavern hunting down the tavern owner who didn't pay his dues? Group up after a mutual friend had a run in with the city guard? or Meet after a week of wild drinking ending up in the middle of a Kobold den?
Whatever it was, what was the most memorable start to your campaigns?
-Krintor
The opening of what has been the most memorable campaign for my current group as of yet is itself pretty unmemorable; "You and your friends are traveling along the road to the city of Greyhawk, looking to find some kind of employment there, when you come upon a caravan currently under attack by orcs. Their leader rides upon the back of a wyvern."
The most memorable opening of a campaign for them, thus far, is simple; "You wake up on the cold stone floor of some unknown place, strangers around you similarly waking. You can see tables and racks of weapons, armor, and adventuring gear in the next room, but none of your own possessions other than your clothes are with you. You have no idea how you came to be in this place, or why, but the ominously simple door on the other side of the next room likely holds the path to answers."
I just started a campaign with the heroes being the sole survivours of the destruction of an entire village. Its fun to have them running through the village as it burns around them before a high level NPC who had come to defend the city tells them that there is a magic portal which can take them to safety & to find help.
Your idea, but the NPC tells them to run into a magnificent mansion and stay for the night. The PCs then get to debate whether or not the Bard was killed, (would the spell have ended if he was dead?). Also could set up a quest to find the bard and track down those responsible for the attack.
Shipwreck starters have always been a classic. Forces people to band together, perhaps find a lost shield. Every time I start with that or a prison break it ends up memorable in some way.
Current campaign my players started in two pairs of two. One pair was a travelling 'act' that was scamming people for money, claiming that one of the members was a fey and making people pay to see him.
The second pair actually had a Fey in it, and upon seeing the act she was like, "HEY SCAM" and caused a huge ruckus.
The mayor blamed all four for the ensuing chaos and had them sign a contract to complete a task to make it up to the town
Goblins, and Dragonborns
A fairly memorable one had our party start out as level 20 adventurers in the middle of combat with the BBEG. The party killed him that same round before being pulled back in time and dropped in the desert with vague, fading memories of what just happened.
All the PCs climbed out of a pouch of holding that previously belonged to a pixie in an older campaign. They looked around, wondered where the heck they were and who else was coming out of the bag?