I had an idea for a lizard person moon druid trapped in a glacier from the dawn of time.
Reminds me of a concept I had a while back.
A male reborn witch/shaman who lives indefinitely in the mountains. Whenever he dies, he comes back after some time soultrapped in a glacier. Sometimes he returns to the glacier spontaneously, so he has a constant risk/time pressure when trying to make progress. Doesn't happen during the campaign though, so just flavor.
In his youth, he sought to live forever, and got a little more than he bargained for. The villagers think of him as a wicked witch, and he definitely looks the part.
He has partial amnesia. He knows that he has lived countless lives, but always needs to find clues to fill in the details. His ultimate goal is to break the cycle/curse.
So he is technically fully immortal, but not in terms of the campaign, because the resurrection may take a decade.
He can start at any levels and pace. Rapid development represents him regaining memories and reconnecting with the land.
Maybe some druid multiclass. Maybe druid+cleric or something.
I had an idea for a lizard person moon druid trapped in a glacier from the dawn of time.
Reminds me of a concept I had a while back.
A male reborn witch/shaman who lives indefinitely in the mountains. Whenever he dies, he comes back after some time soultrapped in a glacier. Sometimes he returns to the glacier spontaneously, so he has a constant risk/time pressure when trying to make progress. Doesn't happen during the campaign though, so just flavor.
In his youth, he sought to live forever, and got a little more than he bargained for. The villagers think of him as a wicked witch, and he definitely looks the part.
He has partial amnesia. He knows that he has lived countless lives, but always needs to find clues to fill in the details. His ultimate goal is to break the cycle/curse.
So he is technically fully immortal, but not in terms of the campaign, because the resurrection may take a decade.
He can start at any levels and pace. Rapid development represents him regaining memories and reconnecting with the land.
Maybe some druid multiclass. Maybe druid+cleric or something.
I love this! If your DM were to run many campaigns in one world, you could have this be your character in all of them, reference previous campaigns (or previous campaigns in the future).
I had a Tabaxi Monk that if you took the mobile feat, 2 levels into fighter, then get haste put on your self, drink a potion of speed, put on boots of speed, use action surge to dash, dash again, then use your racial feature, you would have a movement speed of 4480 ft.
I'm playing as a Half-Orc Swarmkeeper that is the scariest looking thing you will ever meet, but has a 4 in strength and constitution and just plays with his swarm of adorable mice.
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Drow Shadowblades are so good! Give them a Google!
Got an idea for my next character- race doesn't really matter, probably just slap on Variant Human, but a Lore/Eloquence Bard with 2 levels in Genie (Djinni) Warlock. They're basically a cowboy with a harmonica as their focus, using the harmonica as their 'revolver' blasting shit and the thunder damage from the Genie's Wrath being the 'crack of the gunshot' per se.
A teenaged tiefling who rebelled against his evil parents by joining the local church and trains as a paladin. He is a lawful good character who has to remind himself that he is on the good team - he kind of agrees with the bbeg and keeps on threatening perfectly innocent people. He also has a proficiency in intimidation even though he thinks he's just very persuasive and likable.
I always wanted to make a Bard who was more of an introverted artist-- probably a poet or writer-- and not really a performer, save maybe a few cases of reading her work out loud-- but even then the focus would be more on the words themselves than the delivery. Just someone who was able to find and appreciate the artistic beauty and power of language, to such a degree that it becomes a source of magic for her.
I did something similar to this in my last campaign - a history/lore speaking bard, and basically did a whole bunch of Dad jokes in between.
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Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
I had a "can't touch this" monk. Level 3 Aaracokra way of the sun soul. 60 ft fly speed 30 ft radiant bolt. Used it in a oneshot. I don't blame my DM for banning it, but I want to play it to higher levels.
I made a super similar Aarakocra monk who’s way of the Kensei and uses a longbow
I played a changeling moon druid once (basically a shapeshifter). Gave her a bunch of trauma and she tried to hide her changeling self from everyone until she kinda saved everyone.
Some character ideas I have for the future and including my current character...
-(CURRENT) A Tabaxi Bard that specialises her performance in Acrobatics, bounty hunting for extra coin.
-(FUTURE) A Shadar-Kai (was originally going to be a Shade (homebrew)) Wizard (Necromancer) that drags the foul down from the shadow of their apparition form.
-(FUTURE) A Gnome who was cursed to be a Muppet so they then resorted to becoming a Wizard to get their original Gnome form back, becoming fond of being a silly Muppet overtime.
-(FUTURE)(Work in Progress) A Ratfolk (homebrew) who would be fit to be a rogue but if suited for another class than take you pick.
-(FUTURE) A (unsure on Race (human??) plague doctor potentially Cleric.
How about a female wererat that's flaw is that she doesn't know when to stop talking. She escaped from her evil colony of wererats and family, now valuing freedom above everything and usually fights with her hands and feet instead of weapons because her colony taught her and all her many siblings to fight like a monk for their evil secret army.
I'm working on fleshing out a College of Eloquence Bard (only 3 lvls)/ Wild magic Sorcerer (all other lvls), I haven't nailed down a race yet. But wayfarer as the background to ensure you have the lucky feat.
the idea is a Sorcerer who cant control his magic but uses his silver tongue to try and defuse any social situation that the wild magic may cause. I think my DM will hate it as it is pure chaos, with spells going haywire at any time.
Backstory would be a Bard who is exposed to some sort of magical event that caused the Wild Magic Sorcerer traits to start. He would be adventuring to gain control, but unable to maintain a consistent adventuring group due to his inability to control the raw magic that courses though his veins.
Something to keep in mind: "What would be fun for this group that's still in-character?" ≫ "It's what my character would do."
That's something I learned from Jane Douglas years ago when she described how she played Chaotic Evil—the alignment probably most well-known as the excuse to be disruptive.
I'm seeing much avoidance of things that could be attributed to that alignment. While alignment is much less a thing in current D&D, it can be a useful starting point or vague guide for character design and development. Don't fear the CE or any backstory really. Just don't use it as an excuse to have a disruptive character, either.
Even what seems like something that'll only add chaos to all situations can be fun for everyone while still in-character.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Some time ago I made a Kobold "support rogue" name "Lucky Ted M'seeks" that at least two different groups absolutely adored with his absolute dedication to socialism and teamwork.
Making the bold decision to refuse to make the attack action (Kobolds having pack tactics would have pretty much guaranteed I'd be getting flithy sneak attacks) against any living creature, I went all in on using the help action early on as well as persistent use of "Cower, Grovel, Beg" to help out my fellow players while also doing all the regular rogue things... and the method to my madness became clear when I hit level three and unlocked the mastermind subclass.
At which point I was functionally giving advantage to two players per round in perpetuity.
The best part? During the Tomb of Anihilation climax wherein we confronted Accerak I was able to do this:
"Listen, Theres something I need to tell you before we have our big fight. It's important so if you can just hold up for a moment I have something you need to hear."
"We don't know where your phylactery is and we're not super keen to keep blundering around this death trap to find it... if it's even here... or on this continent for that matter... so however this goes down you're going to be around after so I need you to know, to really understand: you got beat by a party that was led by a kobold.
"Think about that for a moment. Let it sink in."
"This will be with you Forever. It will never go away. It can never be undone."
"That's it I guess, we can fight now."
I am proud to say that Ted went on to tank the focused Ire of that boss for multiple rounds, dodging anihilation orbs, disintegrates and even a dip into lava (which inspired another player to scoop me up with a bigby's hand) only for the Lich to use Power Word: Kill on me... wherein I raised my hands in triumph over how the boss had to blow a 9th level spell to finish me off.
Hello, everyone. I have come to present what I feel is a rather interesting character, known as Jason Walker (or Jay for short). Now, Mr. Jay Walker here happens to be a very spiffing, yet humble Tortle. His favorite past-times are long walks along the English countryside, drinking copious amounts of Yorkshire tea, and having a top move speed of 210 by level six. (Given a pair of Boots of Speed, he can 420 trail-blaze it, if necessary.)
Now, how is this possible, you may ask? Well, it's quite simple. It all starts off with a single level in Wizard. When you first start off, you get to add up to six spells to your spellbook (along with a couple cantrips). For Cantrips, I'd recommend Fire Bolt and Ray of Frost, because reasons. For the purpose of this build, I'd recommend that at least two of your starting six spells be Longstrider and Expeditious Retreat. Both boost your movement speed in different ways, and since only one of them is Concentration, they can more importantly stack.
Next, you want to take another level in Wizard, and pick up the Bladesinger subclass. When Bladesinging, your movement increases by an additional ten feet, so long as you're not wearing hefty armor or carrying a shield. Since you're just a British Tortle with a walking stick or cane (I'd recommend reflavoring a club or quarterstaff for those), then there's little about your equipment to cause you to lose out on Bladesinging. A nice bonus to this is that Bladesinging stacks with your natural AC, meaning that your AC is going to be a natural 17+Int (or more, if you also grab Bracers of Defense and/or other protective items). Even without a shield, you can wind up being about as well-armored as an Artificer.
From here, we come to a divergent path. You can either take two more levels in Wizard first, and pick up the Mobile feat, or you can take two levels in Monk, in order to gain access to Unarmored Movement. Whichever option you choose, you can always take the other option next. After all, both options give you a decent amount of bonus speed.
Now for the nerdy part of how all this works: The math section. Since you're a Tortle, your base movement speed's gonna be 30. Longstrider, Bladesong, Mobile, and Unarmored Movement are all gonna boost that by 10 each: 10+10+10+10+30 = 70. Dashing as an Action doubles your movement: 70+70 = 140. Dashing as a Bonus Action, via Expeditious Retreat, lets you increase your movement speed again: 140+70 = 210. And of course, there's always the chance that you pick up Boots of Speed: 210x2 = 420 Blazin'.
Even if your DM can somehow come up with a creature that can keep pace with you, Ray of Frost ensures that you can slow its movement speed down in retaliation (among other spells). Plus, even if the creature manages to swing at you, Bladesong brings you up to 22 AC, and casting Shield can boost that up to a total of 27. All that AC gets further boosts from any AC-increasing magical items you got (such as Bracers of Defense), which only serves to make you even harder to kill. Of course, if your DM doesn't try to focus the Wizard? Well... let's just say it's never a good idea to leave the Wizard to his own devices. After all, things can get rather toasty, when someone's within Fireball distance. >;3
Spiffing brit?
Fire... what if you added the rest of the levels in monk and just made like a badass dart around punchy punchy
─────═╡ 𝐋𝐨𝐫𝐝 𝐨𝐟 𝐌𝐞𝐫𝐜𝐲 ╞═───── From the void’s cold embrace I rise— swift as shadows, silent as the endless night. Mercy is my blade, mercy is my glory; a light in darkness, a reckoning for the lost. I move faster than fate, carrying the weight of mercy and honor, an echo of power that no silence can contain. Glory is the path, mercy the crown— I am the storm the void whispers of. ───────═╡ ╞═────────
a war forged artificer who is constantly breaking down and has to keep rebuilding himself to stay alive. so he uses parts of other creturs to replace his old ones like a flesh golem he is just full of random body parts from defrent things
Reminds me of a concept I had a while back.
A male reborn witch/shaman who lives indefinitely in the mountains. Whenever he dies, he comes back after some time soultrapped in a glacier. Sometimes he returns to the glacier spontaneously, so he has a constant risk/time pressure when trying to make progress. Doesn't happen during the campaign though, so just flavor.
In his youth, he sought to live forever, and got a little more than he bargained for. The villagers think of him as a wicked witch, and he definitely looks the part.
He has partial amnesia. He knows that he has lived countless lives, but always needs to find clues to fill in the details. His ultimate goal is to break the cycle/curse.
So he is technically fully immortal, but not in terms of the campaign, because the resurrection may take a decade.
He can start at any levels and pace. Rapid development represents him regaining memories and reconnecting with the land.
Maybe some druid multiclass. Maybe druid+cleric or something.
Finland GMT/UTC +2
I love this! If your DM were to run many campaigns in one world, you could have this be your character in all of them, reference previous campaigns (or previous campaigns in the future).
I had a Tabaxi Monk that if you took the mobile feat, 2 levels into fighter, then get haste put on your self, drink a potion of speed, put on boots of speed, use action surge to dash, dash again, then use your racial feature, you would have a movement speed of 4480 ft.
I'm playing as a Half-Orc Swarmkeeper that is the scariest looking thing you will ever meet, but has a 4 in strength and constitution and just plays with his swarm of adorable mice.
Drow Shadowblades are so good! Give them a Google!
A mind flayer blood hunter (home brew ofc)
Got an idea for my next character- race doesn't really matter, probably just slap on Variant Human, but a Lore/Eloquence Bard with 2 levels in Genie (Djinni) Warlock. They're basically a cowboy with a harmonica as their focus, using the harmonica as their 'revolver' blasting shit and the thunder damage from the Genie's Wrath being the 'crack of the gunshot' per se.
A teenaged tiefling who rebelled against his evil parents by joining the local church and trains as a paladin. He is a lawful good character who has to remind himself that he is on the good team - he kind of agrees with the bbeg and keeps on threatening perfectly innocent people. He also has a proficiency in intimidation even though he thinks he's just very persuasive and likable.
I did something similar to this in my last campaign - a history/lore speaking bard, and basically did a whole bunch of Dad jokes in between.
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
I made a super similar Aarakocra monk who’s way of the Kensei and uses a longbow
What about a war-forged ai that was just to nice to be a soldier and got scraped?
I’ve always wanted to do this it just sounds so funny.
I played a changeling moon druid once (basically a shapeshifter). Gave her a bunch of trauma and she tried to hide her changeling self from everyone until she kinda saved everyone.
You might also know me as Kylie Moonlight.
Bonus points if you call her Kylie
You might also know me as Kylie Moonlight.
Some character ideas I have for the future and including my current character...
-(CURRENT) A Tabaxi Bard that specialises her performance in Acrobatics, bounty hunting for extra coin.
-(FUTURE) A Shadar-Kai (was originally going to be a Shade (homebrew)) Wizard (Necromancer) that drags the foul down from the shadow of their apparition form.
-(FUTURE) A Gnome who was cursed to be a Muppet so they then resorted to becoming a Wizard to get their original Gnome form back, becoming fond of being a silly Muppet overtime.
-(FUTURE)(Work in Progress) A Ratfolk (homebrew) who would be fit to be a rogue but if suited for another class than take you pick.
-(FUTURE) A (unsure on Race (human??) plague doctor potentially Cleric.
How about a female wererat that's flaw is that she doesn't know when to stop talking. She escaped from her evil colony of wererats and family, now valuing freedom above everything and usually fights with her hands and feet instead of weapons because her colony taught her and all her many siblings to fight like a monk for their evil secret army.
this is a crazy idea I had been kicking around.
I'm working on fleshing out a College of Eloquence Bard (only 3 lvls)/ Wild magic Sorcerer (all other lvls), I haven't nailed down a race yet. But wayfarer as the background to ensure you have the lucky feat.
the idea is a Sorcerer who cant control his magic but uses his silver tongue to try and defuse any social situation that the wild magic may cause. I think my DM will hate it as it is pure chaos, with spells going haywire at any time.
Backstory would be a Bard who is exposed to some sort of magical event that caused the Wild Magic Sorcerer traits to start. He would be adventuring to gain control, but unable to maintain a consistent adventuring group due to his inability to control the raw magic that courses though his veins.
Something to keep in mind:
"What would be fun for this group that's still in-character?" ≫ "It's what my character would do."
That's something I learned from Jane Douglas years ago when she described how she played Chaotic Evil—the alignment probably most well-known as the excuse to be disruptive.
I'm seeing much avoidance of things that could be attributed to that alignment. While alignment is much less a thing in current D&D, it can be a useful starting point or vague guide for character design and development. Don't fear the CE or any backstory really. Just don't use it as an excuse to have a disruptive character, either.
Even what seems like something that'll only add chaos to all situations can be fun for everyone while still in-character.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Adrian Monk who is a detective with obsessive-compulsive disorder and his obsession with neatness and order.
This is not a "Monk" character or subclass, just the name.
Recommend you know the TV series. This would be a pure RP character.
https://en.wikipedia.org/wiki/Adrian_Monk
Some time ago I made a Kobold "support rogue" name "Lucky Ted M'seeks" that at least two different groups absolutely adored with his absolute dedication to socialism and teamwork.
Making the bold decision to refuse to make the attack action (Kobolds having pack tactics would have pretty much guaranteed I'd be getting flithy sneak attacks) against any living creature, I went all in on using the help action early on as well as persistent use of "Cower, Grovel, Beg" to help out my fellow players while also doing all the regular rogue things... and the method to my madness became clear when I hit level three and unlocked the mastermind subclass.
At which point I was functionally giving advantage to two players per round in perpetuity.
The best part? During the Tomb of Anihilation climax wherein we confronted Accerak I was able to do this:
I am proud to say that Ted went on to tank the focused Ire of that boss for multiple rounds, dodging anihilation orbs, disintegrates and even a dip into lava (which inspired another player to scoop me up with a bigby's hand) only for the Lich to use Power Word: Kill on me... wherein I raised my hands in triumph over how the boss had to blow a 9th level spell to finish me off.
Fire... what if you added the rest of the levels in monk and just made like a badass dart around punchy punchy
─────═╡ 𝐋𝐨𝐫𝐝 𝐨𝐟 𝐌𝐞𝐫𝐜𝐲 ╞═─────
From the void’s cold embrace I rise—
swift as shadows, silent as the endless night.
Mercy is my blade, mercy is my glory;
a light in darkness, a reckoning for the lost.
I move faster than fate, carrying the weight of mercy and honor,
an echo of power that no silence can contain.
Glory is the path, mercy the crown—
I am the storm the void whispers of.
───────═╡ ╞═────────
a war forged artificer who is constantly breaking down and has to keep rebuilding himself to stay alive. so he uses parts of other creturs to replace his old ones like a flesh golem he is just full of random body parts from defrent things