Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
But if you want more detail I love playing because I love seeing a story unfold that I’ve been able to control. I love DMing because I get to see the looks on my friend's faces as a plot unfolds, the surprise when a twist happens, the delight when something goes their way. I love reading and I love computer games but there’s nothing quite like TTRPGs for bringing a social aspect to gaming
I have had this conversation. When i said it was fun, they asked
"Why is it fun?" and i told them,
"It is fun because we get to craft and tell a story together, while using rules as building blocks to create our stories, and it gives us the chance to try on different personalities and ways of looking at the world. We can create a world that is full of problems that we can solve, people we can help, and connections that help mirror what we are working toward in reality. It is fun, becuase it helps fulfill so many desires we want in real life, but are more complicated to achieve then blasting the devil in the face with a lightning bolt."
I think that answer goes deeper than "fun" but it also is not everyone else's answer. Some go deeper, some go in different directions. Many players get very different things from this game, even at the same table.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
Shared storytelling is, hands down, the reason I play. I love to conjure up a world and its story and then adapt as players explore it. I also love the chaos of letting the dice do the talking. Instead of forcing or imagining a result, the dice give me one, and I adapt to it. That makes it fun and fresh for me. It's also why I play a game that wants dice resolution. The dice are my surprise and delight!
If someone who isn't familiar with D&D (or any other TTRPG) asked you why you enjoy playing (or DM'ing) what answer would be at the top of your list?
Simple...
Because it is Fun!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
As Laird said because it’s fun!
But if you want more detail I love playing because I love seeing a story unfold that I’ve been able to control. I love DMing because I get to see the looks on my friend's faces as a plot unfolds, the surprise when a twist happens, the delight when something goes their way. I love reading and I love computer games but there’s nothing quite like TTRPGs for bringing a social aspect to gaming
I have had this conversation. When i said it was fun, they asked
"Why is it fun?" and i told them,
"It is fun because we get to craft and tell a story together, while using rules as building blocks to create our stories, and it gives us the chance to try on different personalities and ways of looking at the world. We can create a world that is full of problems that we can solve, people we can help, and connections that help mirror what we are working toward in reality. It is fun, becuase it helps fulfill so many desires we want in real life, but are more complicated to achieve then blasting the devil in the face with a lightning bolt."
I think that answer goes deeper than "fun" but it also is not everyone else's answer. Some go deeper, some go in different directions. Many players get very different things from this game, even at the same table.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
Shared storytelling is, hands down, the reason I play. I love to conjure up a world and its story and then adapt as players explore it. I also love the chaos of letting the dice do the talking. Instead of forcing or imagining a result, the dice give me one, and I adapt to it. That makes it fun and fresh for me. It's also why I play a game that wants dice resolution. The dice are my surprise and delight!
Roleplaying game is such a fun unique experience with collaborative storytelling
As someone with limited time, I have found D&D to be a really productive way to spend my time because it engages me on so many levels:
A good game with good friends is just a really rich experience.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Imagine an RPG, but you can (try to) do anything, instead of whatever arbitrary options are given to you.