I'm not exactly sure what the consensus is on The Lord Of The Rings Roleplaying Game, but with more partner content added, it would be really cool if they could get the Dark Souls roleplaying game on here as well. The Origins/Classes might not work exactly 1-1 on DnD Beyond, as the Origin (your "species" kinda) is the thing that gives you Hit Dice, not your class, but having the book on here to reference, plus maps and creatures from Dark Souls right here! It is 5e compatible, so just wanted to gauge what people thought.
I would be surprised to see this implemented. Something like this is extremely difficult to do - not only do you have to change fundamental systems on D&D Beyond (which I have read caused a number of issues with LotR's implementation), but you have to negotiate fairly complex, extremely long-lived licensing deals in order to get something like this actually online.
I think it is also notable that, though Wizards discussed making D&D Beyond a platform for games beyond just 5e back when they released the LotR Roleplaying game in late 2024, they have been radio silent on this plan since that time. In fact, they did not even decide to release Exodus, their own non-D&D, 5e-built TTRPG on this platform, despite its release post their stating a desire to add more non-D&D games. I expect this plan might have fallen by the wayside with some of the staff turnover that happened recently, since it has yet to be mentioned again.
Finally, on a thread or article post recently asking about some of the popular third-party classes, I recall reading a staff member commenting that Beyond does not want to release content that is just the written content, without also implementing the mechanical elements of that content. So, the idea that they would release the book for a reference, without having a way to represent things like "your species is what gives you hit dice" is very, very unlikely.
All told, I would not hold your breath. Based upon the facts available at the time of this comment's posting, I get the feeling LotR was an experiment Wizards thought did not go very well, and that they have instead decided to focus on explicitly 5e content.
I would be surprised to see this implemented. Something like this is extremely difficult to do - not only do you have to change fundamental systems on D&D Beyond (which I have read caused a number of issues with LotR's implementation), but you have to negotiate fairly complex, extremely long-lived licensing deals in order to get something like this actually online.
I think it is also notable that, though Wizards discussed making D&D Beyond a platform for games beyond just 5e back when they released the LotR Roleplaying game in late 2024, they have been radio silent on this plan since that time. In fact, they did not even decide to release Exodus, their own non-D&D, 5e-built TTRPG on this platform, despite its release post their stating a desire to add more non-D&D games. I expect this plan might have fallen by the wayside with some of the staff turnover that happened recently, since it has yet to be mentioned again.
Finally, on a thread or article post recently asking about some of the popular third-party classes, I recall reading a staff member commenting that Beyond does not want to release content that is just the written content, without also implementing the mechanical elements of that content. So, the idea that they would release the book for a reference, without having a way to represent things like "your species is what gives you hit dice" is very, very unlikely.
All told, I would not hold your breath. Based upon the facts available at the time of this comment's posting, I get the feeling LotR was an experiment Wizards thought did not go very well, and that they have instead decided to focus on explicitly 5e content.
I suspect the compendium only release of Ruins of Symbaroum was similarly an experiment that didn't sell well hence their now saying there's no point adding things unless the character builder works with it
The Lord of the Rings: Roleplaying was rendered kind of pointless by the fact that you had to go through and rename the skills etc. It gave you a D&D5e character sheet, and you had to customise it to work with the LotR:RP game, which rather defeats the object of using a character builder.
Automating those changes would be comparatively easy to having to shift things like Hot Dice from Classes to Species, and yet, despite it being a showcase of how you could make D&DBeyond your hub for 5e-based games, they didn't do it. That tells me that even if they did bring the DS game here, it wouldn't be worth buying.
For LotR:RP players, I strongly recommend not going to DDB for the game. Instead, the PDF from the website is cheaper and it's not more effort to fill out their character sheet than it is to use the DDB creator then do all the modifications to make it work. Not only that, but outside of the character creator, the only real advantage would be to be able to read the book using the DDB compendium - but owning the PDF is far better for multiple reasons.
Now, part of that is that LotR:RP doesn't really have spells (which is the major advantage of DDB - its spell lookup function), and I haven't played DS so maybe this isn't valid, but my instinct on reading what you've said would be the same - to consider just using the PDF. Look into it, because again, maybe there is some advantage to DDB that would apply to DS that would make it worth it. However, if it did come out on DDB, I'd be looking very carefully, because I doubt it would work properly.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Dark Souls combat won't work without extensive rule modification....almost to the point where it defeats the purpose, and would be better served by a purpose built rule set. And a lot of that boils down to how DS combat is extremely skewed toward attack timing and telegraphing. The two things DnD is really bad at handling with its turn order and action economy.
I once played a Harry Potter campaign with a modified 5e rule set. What we quickly realized is that the spell slot/spell prep system was almost completely incompatible with the soft magic system of that setting.
DnD is one of those systems where you have to design things around IT. And of the various editions..... 5e being so slimed down leaves the fewest avenues to work with other mechanics.
Dark Souls combat won't work without extensive rule modification....almost to the point where it defeats the purpose, and would be better served by a purpose built rule set. And a lot of that boils down to how DS combat is extremely skewed toward attack timing and telegraphing. The two things DnD is really bad at handling with its turn order and action economy.
I once played a Harry Potter campaign with a modified 5e rule set. What we quickly realized is that the spell slot/spell prep system was almost completely incompatible with the soft magic system of that setting.
DnD is one of those systems where you have to design things around IT. And of the various editions..... 5e being so slimed down leaves the fewest avenues to work with other mechanics.
It helped the most when the DM started describing enemy attacks as telegraphed actions so that players could react, then at least some kind of souls feeling appeared. In general, I think DnD works well when you don't copy the game literally, but only take the mood and philosophy of the world.
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I'm not exactly sure what the consensus is on The Lord Of The Rings Roleplaying Game, but with more partner content added, it would be really cool if they could get the Dark Souls roleplaying game on here as well. The Origins/Classes might not work exactly 1-1 on DnD Beyond, as the Origin (your "species" kinda) is the thing that gives you Hit Dice, not your class, but having the book on here to reference, plus maps and creatures from Dark Souls right here! It is 5e compatible, so just wanted to gauge what people thought.
I would be surprised to see this implemented. Something like this is extremely difficult to do - not only do you have to change fundamental systems on D&D Beyond (which I have read caused a number of issues with LotR's implementation), but you have to negotiate fairly complex, extremely long-lived licensing deals in order to get something like this actually online.
I think it is also notable that, though Wizards discussed making D&D Beyond a platform for games beyond just 5e back when they released the LotR Roleplaying game in late 2024, they have been radio silent on this plan since that time. In fact, they did not even decide to release Exodus, their own non-D&D, 5e-built TTRPG on this platform, despite its release post their stating a desire to add more non-D&D games. I expect this plan might have fallen by the wayside with some of the staff turnover that happened recently, since it has yet to be mentioned again.
Finally, on a thread or article post recently asking about some of the popular third-party classes, I recall reading a staff member commenting that Beyond does not want to release content that is just the written content, without also implementing the mechanical elements of that content. So, the idea that they would release the book for a reference, without having a way to represent things like "your species is what gives you hit dice" is very, very unlikely.
All told, I would not hold your breath. Based upon the facts available at the time of this comment's posting, I get the feeling LotR was an experiment Wizards thought did not go very well, and that they have instead decided to focus on explicitly 5e content.
I suspect the compendium only release of Ruins of Symbaroum was similarly an experiment that didn't sell well hence their now saying there's no point adding things unless the character builder works with it
The Lord of the Rings: Roleplaying was rendered kind of pointless by the fact that you had to go through and rename the skills etc. It gave you a D&D5e character sheet, and you had to customise it to work with the LotR:RP game, which rather defeats the object of using a character builder.
Automating those changes would be comparatively easy to having to shift things like Hot Dice from Classes to Species, and yet, despite it being a showcase of how you could make D&DBeyond your hub for 5e-based games, they didn't do it. That tells me that even if they did bring the DS game here, it wouldn't be worth buying.
For LotR:RP players, I strongly recommend not going to DDB for the game. Instead, the PDF from the website is cheaper and it's not more effort to fill out their character sheet than it is to use the DDB creator then do all the modifications to make it work. Not only that, but outside of the character creator, the only real advantage would be to be able to read the book using the DDB compendium - but owning the PDF is far better for multiple reasons.
Now, part of that is that LotR:RP doesn't really have spells (which is the major advantage of DDB - its spell lookup function), and I haven't played DS so maybe this isn't valid, but my instinct on reading what you've said would be the same - to consider just using the PDF. Look into it, because again, maybe there is some advantage to DDB that would apply to DS that would make it worth it. However, if it did come out on DDB, I'd be looking very carefully, because I doubt it would work properly.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Dark Souls combat won't work without extensive rule modification....almost to the point where it defeats the purpose, and would be better served by a purpose built rule set. And a lot of that boils down to how DS combat is extremely skewed toward attack timing and telegraphing. The two things DnD is really bad at handling with its turn order and action economy.
I once played a Harry Potter campaign with a modified 5e rule set. What we quickly realized is that the spell slot/spell prep system was almost completely incompatible with the soft magic system of that setting.
DnD is one of those systems where you have to design things around IT. And of the various editions..... 5e being so slimed down leaves the fewest avenues to work with other mechanics.
It helped the most when the DM started describing enemy attacks as telegraphed actions so that players could react, then at least some kind of souls feeling appeared. In general, I think DnD works well when you don't copy the game literally, but only take the mood and philosophy of the world.