I want to play a Kenku Astral self monk named Flap. He would always be trying to find a way to fly and his astral form abilities would manifest as wings which he attacks with. Because monks can survive a lot of fall damage, Flap would constantly leap off of high places in an attempt to fly, but he would be able to survive the fall. Flap's ultimate goal would be to fly, and so he would be constantly searching for a way to gain flight. If he ever found a magic item that gives flight it would become his most prized possession and he would never let it out of his sight. He would have joined the monastery in the hopes that one day he would find a way to gain wings through his mystical training. I would also have a lot of fun playing a kenku and making up what sounds he makes to communicate. I would say things like, "Flap makes the sound of splashing liquid to communicate that he wants the bartender to pour a beer.", " Flap makes the sound of a twig snapping to say that we must sneak quietly up and ambush the bandits," "Flap makes the sound of a pig farting to say that the Lich has captured the princess and has imprisoned her in the tower."
I also want to play a fallen aasimar, undying warlock, pact of the tome, whose patron is the Grim Sweeper. He would have once been a powerful wizard who used his magic to conquer and control magical beings like fiends, fey and aberations. He made many enemies among the supernatural powers in the world, but didn't think much of it, until he realized that the enemies he made would be waiting for him after death. He grew to dread death and searched for away to escape it, but in one of his attempts at securing immortality, he died. The Grim Sweeper came for him and my character pleaded with him to save him from being handed over to the enemies that have been waiting for him. The Grim Sweeper decided to take him as his apprentice, and allowed him to return to life only if he would serve him. So my character accepted (he had to give up his wizardly powers) and returned to life but in the service of the Grim Sweeper. He uses a broom as a spellcasting focus and is a pact of the tome warlock in order to reflect his past life as a wizard, and so that he can use some fun and thematic invocations. The Grim Sweeper would require him to slay undead, kill those who have escaped death, like a deep scion, and to make sure the dead stay dead. He would have the spell ceremony in order to perform funeral rites which stops things from becoming undead.
Still working on it, and I need lineages so I can have dhampir, but I'm thinking of having a dhampir assassin druid. I first need lineages though and I don't have a credit card to buy anything, but I hope to get lineages somehow eventually. Basically, it will be a druid assassin who uses the power of nature to hunt tyranny and bring balance to the world.
In my signature, you can see Kadea Elmblade who is like the prototype version.
Still working on it, and I need lineages so I can have dhampir, but I'm thinking of having a dhampir assassin druid. I first need lineages though and I don't have a credit card to buy anything, but I hope to get lineages somehow eventually. Basically, it will be a druid assassin who uses the power of nature to hunt tyranny and bring balance to the world.
In my signature, you can see Kadea Elmblade who is like the prototype version.
My homebrew Vampiric Elf works fairly well, but I want something that is official content. Unless someone would buy lineages for me, but I don't expect anyone to.
A blue air or water genesai who carries a hookah around and is always on drugs( just an excuse in the game to be imaginative as well as utterly ridiculous)and/or is always blowing smoke rings if you don't want to play the drug effects. (Think Alice in wonderland caterpillar only funnier) Someone with an active imagination this can be fun. So everything can look beautiful and strange, they can be uncommonly pleasant or blissful to others. Overall their mannerism would be silly and wonky. They could see things that aren't there or see scary things as horrifying. The interpretation of seeing something could be similiar to a child seeing something for the first time. For example water suspected to be of something dangerous the character might peer into the water and see its distorted or tinted face from the water moving or colored and be horrified that it made them ugly therfore determining its bad water. There is a great web page for role-playing realistic drug effects and you can fine tune it to suit you. This would be coupled with the sorcerer wild magic random generated effects. Each time they would cast a spell they would perhaps say stand back and do a strange or outrageous hand movements to go with the spells, different each time such as tickle fingers, wavy hands or full body wave or whatever looks slightly silly. Their eyes might roll in circles. Then a random magic effect would take place with possibly hilarious or hazardous effect. The character would never have met their mother or father(whoever the genie is) and is always on the hunt for the strange and the mystical. Everything is approached with a sense of wonder and amusement. If you lean into the catepillar character They could also lean heavily on vowel sounds for emphases and like to blow smoke rings in others faces while annoyed or put off.
Due to the ridiculous impractical nature of this character if they die abruptly you could then play a Cheshire Cat who is mad but utterly genius. You never know if something he says is completely mad or right on track. But he would be happy golucky and perhaps be able to go invisible or stealth. He would Roll his head around in movement to some song no one else hears and roll his eyes around. Perhaps like to sing or dance. And his tail would always be swaying like an entranced snake.
Hello, everyone. I have come to present what I feel is a rather interesting character, known as Jason Walker (or Jay for short). Now, Mr. Jay Walker here happens to be a very spiffing, yet humble Tortle. His favorite past-times are long walks along the English countryside, drinking copious amounts of Yorkshire tea, and having a top move speed of 210 by level six. (Given a pair of Boots of Speed, he can 420 trail-blaze it, if necessary.)
Now, how is this possible, you may ask? Well, it's quite simple. It all starts off with a single level in Wizard. When you first start off, you get to add up to six spells to your spellbook (along with a couple cantrips). For Cantrips, I'd recommend Fire Bolt and Ray of Frost, because reasons. For the purpose of this build, I'd recommend that at least two of your starting six spells be Longstrider and Expeditious Retreat. Both boost your movement speed in different ways, and since only one of them is Concentration, they can more importantly stack.
Next, you want to take another level in Wizard, and pick up the Bladesinger subclass. When Bladesinging, your movement increases by an additional ten feet, so long as you're not wearing hefty armor or carrying a shield. Since you're just a British Tortle with a walking stick or cane (I'd recommend reflavoring a club or quarterstaff for those), then there's little about your equipment to cause you to lose out on Bladesinging. A nice bonus to this is that Bladesinging stacks with your natural AC, meaning that your AC is going to be a natural 17+Int (or more, if you also grab Bracers of Defense and/or other protective items). Even without a shield, you can wind up being about as well-armored as an Artificer.
From here, we come to a divergent path. You can either take two more levels in Wizard first, and pick up the Mobile feat, or you can take two levels in Monk, in order to gain access to Unarmored Movement. Whichever option you choose, you can always take the other option next. After all, both options give you a decent amount of bonus speed.
Now for the nerdy part of how all this works: The math section. Since you're a Tortle, your base movement speed's gonna be 30. Longstrider, Bladesong, Mobile, and Unarmored Movement are all gonna boost that by 10 each: 10+10+10+10+30 = 70. Dashing as an Action doubles your movement: 70+70 = 140. Dashing as a Bonus Action, via Expeditious Retreat, lets you increase your movement speed again: 140+70 = 210. And of course, there's always the chance that you pick up Boots of Speed: 210x2 = 420 Blazin'.
Even if your DM can somehow come up with a creature that can keep pace with you, Ray of Frost ensures that you can slow its movement speed down in retaliation (among other spells). Plus, even if the creature manages to swing at you, Bladesong brings you up to 22 AC, and casting Shield can boost that up to a total of 27. All that AC gets further boosts from any AC-increasing magical items you got (such as Bracers of Defense), which only serves to make you even harder to kill. Of course, if your DM doesn't try to focus the Wizard? Well... let's just say it's never a good idea to leave the Wizard to his own devices. After all, things can get rather toasty, when someone's within Fireball distance. >;3
Spiffing brit?
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Quokkas are objectively the best animal, anyone who disagrees needs a psychiatric evaluation
Totem Aspect : Eagle - You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks.
Shield and Rapier: Finesse Muscle rogue. you have 2 attacks, great mobility, you have your feral instinct, you can read lips from a mile away. You have 20 ft more pace than normal race with a climb and swim speed equal to your pace. Your talents are reliable and some of your skills can actually be out of combat *shocked gasp*, your danger sense and evasion pair well, And you can't be surprised as long as you aren't incapacitated.
Due to the ridiculous impractical nature of this character if they die abruptly you could then play a Cheshire Cat who is mad but utterly genius. You never know if something he says is completely mad or right on track. But he would be happy golucky and perhaps be able to go invisible or stealth. He would Roll his head around in movement to some song no one else hears and roll his eyes around. Perhaps like to sing or dance. And his tail would always be swaying like an entranced snake.
I love the Alice in Wonderland ideas. I especially like the Cheshire Cat one. I might actually make a Fey Wanderer ranger who is a tabaxi styled off the Cheshire Cat.
I've put together a character who took some making to make work the way I was imagining!
They're a Bugbear, with metal arms, who punches people. They also do magic and fix things, but in combat, they punch.
I built them at level 8, and the campaign starts at level 4, so I've planned out their progress and intentionally nerfed their initial build to get a good feeling of progression!
Starting off level 4: 3 in Artificer (armourer), and 1 in Fighter (Interceptor Fighting Style). They have studded leather armour and, of course, thunder gauntlets.
Then over the next few levels, they will gain 1 in Artificer and 3 in Fighter, progressing to Echo Knight, with a feat for Dual Wielding and the two-weapon fighting style.
At level 4, they can punch once with their gauntlet, and deal some damage, whilst supporting with spells and healing and blocking attacks on their friends.
At level 8, they can attack anywhere from 3 times to 7 times (if they expend lots of resources) in one turn. In all cases, they punch with reach! Technically could get one extra attack of opportunity if the fates work out, for 8 attacks in one battle round, and they will all deal 1d8+5 damage (18 int, +1 weapon on armour).
I'm also hoping to find some plate or splint armour, for the joys of going from AC15 (+3 Dex) to AC19 (plate + dual wielder feat) as I find the right stuff!
Anyone else purposefully make their character with a view to progress them rather than be as powerful as possible as soon as possible?
Changeling warlock of a trickster god, thinks he's a cleric of the trickster god, goes around pretending to be a cleric of other gods.
So just to clarify, is it a celestial patron warlock?
Could also be an arch-fey patron . Fey get weird and I could easily see a trickster fey patron making someone believe there a Cleric. I believe changelings are considered fey,ain't they ?
There's a character concept I've had for a while now but never been able to play(for reasons you'll see soon). He is a Variant Human Monk named Alastor Stormwind at the point in his life I'd like to play him at. Here's his backstory:
Currently a middle-aged reclusive monk, Alastor Stormwind used to be an adventurer who was part of a team of fellow adventurers back while he was in his twenties. One unfortunate day, Alastor listened to an enemy's offer of power if those fighting him stopped. Though Alastor did so, his allies did not, and so they were killed. For a short while, Alastor was able to push his feelings of guilt for betraying his friends aside; Eventually though, he failed to keep his guilt away and became so overcome with it that he discarded his power(because his foe had kept their word) and told those who were close to his dead allies about what happened(but he couldn't bring himself to admit his part in their demise). Once that was done, Alastor began making his way to the wilderness, still tormented by his guilt. On his way there, Alastor encountered a Grand-Master of a monastic order dedicated to the Way of Mercy and several of his students practicing the martial arts. When the Grand-Master asked what was bothering him, Alastor told him everything, hiding nothing this time around. Though several of the Grand-Master's students were furious with Alastor(and rightly so) for betraying his friends, the Grand-Master was far more understanding & dismissed the students before convincing Alastor to start learning the ways of his Order before he left for the wilderness. Over the next 20 or so years, Alastor would continue growing as a student of the Way of Mercy while living in the wilderness & interacting every so often with people. Druids & Rangers in particular found he had a healthy respect for nature & so they taught him ways to survive in the wilds & some nature magic. Eventually though, adventuring would call for Alastor once more...
Here's the approximate build for him:
Name: Alaster Stormwind Race/Subrace: Human/Variant Class/Subclass: Monk/Way of Mercy (Level 7-9) Languages: Common, Dwarvish, Elvish Skill Proficiencies: Acrobatics, Athletics, Medicine, Stealth, Survival Background: Outlander(though a case could be made for the Haunted One background and replacing Athletics with Religion) Weapons/Tools: Hand Drum, Weaver's Tools Spells/Cantrips: Goodberry/Druidcraft, Mold Earth Stat Spread: Hi: Dex, Wis; Mid: Int, Con; Low: Str, Cha
Feat: Magic Initiate: Druid
I picture Alastor being one who'd keep his mask and robes on all the time, preferring to push any focus on himself away. That said, Alastor enjoys building the others around him up. Here's a quote I picture Alastor saying in the right circumstances:
Re-born Warlock(of any subclass)!! I cant stress enough how fun this is to play! And its not just fun for the person playing the character. Because they cant remember their previous life(before they died), it can make for a lot of interesting personality options. For example, the character could pretend that they do remember their old life, and make up a past for themselves(then be shattered, or refuse to accept it when they are told about what their actual life was like). Another thing is sometimes they cant even remember how they got into the contract that is binding them. It also give they DM so much creative freedom. They can heavily integrate the character into the plot, and make demons of their past that they cant remember come back(totally confusing the character), or make their background totally irrelevant. Personally, I prefer to integrate it, but that's the beauty of it! Its the DMs choice. It makes for a lot of twists and turns. Although I must say, this is not a character for those who prefer total control. Its definitely more of a collaborative experience. Again, if it sounds fun to you, try it!
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A role-player since birth, and one of the lowest forms of life on the planet. Fun!
A Half-Elf Warlock of the Celestial, who has the background Astral Drifter from Spelljammer, and they are just Absolutely Insane, just no sense of reasonable thought, you can learn celestial Primordial and Sylvan and your diary is just filled with intermingling those words nonsensically, and take the Aspect of the Moon Edritch Invocation to just never sleep.
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I made Hugh Jackman.
https://www.dndbeyond.com/characters/86569937
People die everyday. What's one more?
Hehe crossover go brrr
Chip Acolyte of the Cult of Potato Chips and professional droid thief.
I want to play a Kenku Astral self monk named Flap. He would always be trying to find a way to fly and his astral form abilities would manifest as wings which he attacks with. Because monks can survive a lot of fall damage, Flap would constantly leap off of high places in an attempt to fly, but he would be able to survive the fall. Flap's ultimate goal would be to fly, and so he would be constantly searching for a way to gain flight. If he ever found a magic item that gives flight it would become his most prized possession and he would never let it out of his sight. He would have joined the monastery in the hopes that one day he would find a way to gain wings through his mystical training. I would also have a lot of fun playing a kenku and making up what sounds he makes to communicate. I would say things like, "Flap makes the sound of splashing liquid to communicate that he wants the bartender to pour a beer.", " Flap makes the sound of a twig snapping to say that we must sneak quietly up and ambush the bandits," "Flap makes the sound of a pig farting to say that the Lich has captured the princess and has imprisoned her in the tower."
I also want to play a fallen aasimar, undying warlock, pact of the tome, whose patron is the Grim Sweeper. He would have once been a powerful wizard who used his magic to conquer and control magical beings like fiends, fey and aberations. He made many enemies among the supernatural powers in the world, but didn't think much of it, until he realized that the enemies he made would be waiting for him after death. He grew to dread death and searched for away to escape it, but in one of his attempts at securing immortality, he died. The Grim Sweeper came for him and my character pleaded with him to save him from being handed over to the enemies that have been waiting for him. The Grim Sweeper decided to take him as his apprentice, and allowed him to return to life only if he would serve him. So my character accepted (he had to give up his wizardly powers) and returned to life but in the service of the Grim Sweeper. He uses a broom as a spellcasting focus and is a pact of the tome warlock in order to reflect his past life as a wizard, and so that he can use some fun and thematic invocations. The Grim Sweeper would require him to slay undead, kill those who have escaped death, like a deep scion, and to make sure the dead stay dead. He would have the spell ceremony in order to perform funeral rites which stops things from becoming undead.
One eyed character who uses magical fake eyes for his various abilities/spells.
A farmer, that’s it just a farmer, maybe corn? Always talked about farming and the weather, soil, etc. real down to earth.
A cave counters you.
Still working on it, and I need lineages so I can have dhampir, but I'm thinking of having a dhampir assassin druid. I first need lineages though and I don't have a credit card to buy anything, but I hope to get lineages somehow eventually. Basically, it will be a druid assassin who uses the power of nature to hunt tyranny and bring balance to the world.
In my signature, you can see Kadea Elmblade who is like the prototype version.
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
He is that powerful for a level 2?
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
My homebrew Vampiric Elf works fairly well, but I want something that is official content. Unless someone would buy lineages for me, but I don't expect anyone to.
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
A blue air or water genesai who carries a hookah around and is always on drugs( just an excuse in the game to be imaginative as well as utterly ridiculous)and/or is always blowing smoke rings if you don't want to play the drug effects. (Think Alice in wonderland caterpillar only funnier) Someone with an active imagination this can be fun. So everything can look beautiful and strange, they can be uncommonly pleasant or blissful to others. Overall their mannerism would be silly and wonky. They could see things that aren't there or see scary things as horrifying. The interpretation of seeing something could be similiar to a child seeing something for the first time. For example water suspected to be of something dangerous the character might peer into the water and see its distorted or tinted face from the water moving or colored and be horrified that it made them ugly therfore determining its bad water. There is a great web page for role-playing realistic drug effects and you can fine tune it to suit you. This would be coupled with the sorcerer wild magic random generated effects. Each time they would cast a spell they would perhaps say stand back and do a strange or outrageous hand movements to go with the spells, different each time such as tickle fingers, wavy hands or full body wave or whatever looks slightly silly. Their eyes might roll in circles. Then a random magic effect would take place with possibly hilarious or hazardous effect. The character would never have met their mother or father(whoever the genie is) and is always on the hunt for the strange and the mystical. Everything is approached with a sense of wonder and amusement. If you lean into the catepillar character They could also lean heavily on vowel sounds for emphases and like to blow smoke rings in others faces while annoyed or put off.
Due to the ridiculous impractical nature of this character if they die abruptly you could then play a Cheshire Cat who is mad but utterly genius. You never know if something he says is completely mad or right on track. But he would be happy golucky and perhaps be able to go invisible or stealth. He would Roll his head around in movement to some song no one else hears and roll his eyes around. Perhaps like to sing or dance. And his tail would always be swaying like an entranced snake.
Spiffing brit?
Quokkas are objectively the best animal, anyone who disagrees needs a psychiatric evaluation
Totem barbarian 7 rogue scout 13
Feat - Observant
Totem Spirit: Bear
Totem Aspect : Eagle - You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks.
Shield and Rapier: Finesse Muscle rogue. you have 2 attacks, great mobility, you have your feral instinct, you can read lips from a mile away. You have 20 ft more pace than normal race with a climb and swim speed equal to your pace. Your talents are reliable and some of your skills can actually be out of combat *shocked gasp*, your danger sense and evasion pair well, And you can't be surprised as long as you aren't incapacitated.
Blank
Elderpants Endarum a Loxodon Twin Whip Fighter Rogue.
https://www.dndbeyond.com/characters/97087655
I love the Alice in Wonderland ideas. I especially like the Cheshire Cat one. I might actually make a Fey Wanderer ranger who is a tabaxi styled off the Cheshire Cat.
I've put together a character who took some making to make work the way I was imagining!
They're a Bugbear, with metal arms, who punches people. They also do magic and fix things, but in combat, they punch.
I built them at level 8, and the campaign starts at level 4, so I've planned out their progress and intentionally nerfed their initial build to get a good feeling of progression!
Starting off level 4: 3 in Artificer (armourer), and 1 in Fighter (Interceptor Fighting Style). They have studded leather armour and, of course, thunder gauntlets.
Then over the next few levels, they will gain 1 in Artificer and 3 in Fighter, progressing to Echo Knight, with a feat for Dual Wielding and the two-weapon fighting style.
At level 4, they can punch once with their gauntlet, and deal some damage, whilst supporting with spells and healing and blocking attacks on their friends.
At level 8, they can attack anywhere from 3 times to 7 times (if they expend lots of resources) in one turn. In all cases, they punch with reach! Technically could get one extra attack of opportunity if the fates work out, for 8 attacks in one battle round, and they will all deal 1d8+5 damage (18 int, +1 weapon on armour).
I'm also hoping to find some plate or splint armour, for the joys of going from AC15 (+3 Dex) to AC19 (plate + dual wielder feat) as I find the right stuff!
Anyone else purposefully make their character with a view to progress them rather than be as powerful as possible as soon as possible?
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Could also be a archfey patron . Fey get weird plus I think changelings are considered fey( I may be wrong on that tho! Don't quote me, please)
Could also be an arch-fey patron . Fey get weird and I could easily see a trickster fey patron making someone believe there a Cleric. I believe changelings are considered fey,ain't they ?
There's a character concept I've had for a while now but never been able to play(for reasons you'll see soon). He is a Variant Human Monk named Alastor Stormwind at the point in his life I'd like to play him at. Here's his backstory:
Currently a middle-aged reclusive monk, Alastor Stormwind used to be an adventurer who was part of a team of fellow adventurers back while he was in his twenties. One unfortunate day, Alastor listened to an enemy's offer of power if those fighting him stopped. Though Alastor did so, his allies did not, and so they were killed. For a short while, Alastor was able to push his feelings of guilt for betraying his friends aside; Eventually though, he failed to keep his guilt away and became so overcome with it that he discarded his power(because his foe had kept their word) and told those who were close to his dead allies about what happened(but he couldn't bring himself to admit his part in their demise). Once that was done, Alastor began making his way to the wilderness, still tormented by his guilt. On his way there, Alastor encountered a Grand-Master of a monastic order dedicated to the Way of Mercy and several of his students practicing the martial arts. When the Grand-Master asked what was bothering him, Alastor told him everything, hiding nothing this time around. Though several of the Grand-Master's students were furious with Alastor(and rightly so) for betraying his friends, the Grand-Master was far more understanding & dismissed the students before convincing Alastor to start learning the ways of his Order before he left for the wilderness. Over the next 20 or so years, Alastor would continue growing as a student of the Way of Mercy while living in the wilderness & interacting every so often with people. Druids & Rangers in particular found he had a healthy respect for nature & so they taught him ways to survive in the wilds & some nature magic. Eventually though, adventuring would call for Alastor once more...
Here's the approximate build for him:
Name: Alaster Stormwind
Race/Subrace: Human/Variant
Class/Subclass: Monk/Way of Mercy (Level 7-9)
Languages: Common, Dwarvish, Elvish
Skill Proficiencies: Acrobatics, Athletics, Medicine, Stealth, Survival
Background: Outlander(though a case could be made for the Haunted One background and replacing Athletics with Religion)
Weapons/Tools: Hand Drum, Weaver's Tools
Spells/Cantrips: Goodberry/Druidcraft, Mold Earth
Stat Spread: Hi: Dex, Wis; Mid: Int, Con; Low: Str, Cha
Feat: Magic Initiate: Druid
I picture Alastor being one who'd keep his mask and robes on all the time, preferring to push any focus on himself away. That said, Alastor enjoys building the others around him up. Here's a quote I picture Alastor saying in the right circumstances:
"It's not about me. It's about helping you"
Re-born Warlock(of any subclass)!! I cant stress enough how fun this is to play! And its not just fun for the person playing the character. Because they cant remember their previous life(before they died), it can make for a lot of interesting personality options. For example, the character could pretend that they do remember their old life, and make up a past for themselves(then be shattered, or refuse to accept it when they are told about what their actual life was like). Another thing is sometimes they cant even remember how they got into the contract that is binding them. It also give they DM so much creative freedom. They can heavily integrate the character into the plot, and make demons of their past that they cant remember come back(totally confusing the character), or make their background totally irrelevant. Personally, I prefer to integrate it, but that's the beauty of it! Its the DMs choice. It makes for a lot of twists and turns. Although I must say, this is not a character for those who prefer total control. Its definitely more of a collaborative experience. Again, if it sounds fun to you, try it!
A role-player since birth, and one of the lowest forms of life on the planet. Fun!
I don't know why, but I really want to create a druid with really bad allergies.
I had an idea for a lizard person moon druid trapped in a glacier from the dawn of time.
A Half-Elf Warlock of the Celestial, who has the background Astral Drifter from Spelljammer, and they are just Absolutely Insane, just no sense of reasonable thought, you can learn celestial Primordial and Sylvan and your diary is just filled with intermingling those words nonsensically, and take the Aspect of the Moon Edritch Invocation to just never sleep.