Way of the ascendant dragon kobold monk who is convinced they will become a real dragon if they achieve enlightment. The fact that they'll get a breath weapon and (temporary) wings as they reach higher levels will just make them even more convinced.
Variant Human. Take Magic Initiate (Wizard) and learn Find Familiar. Summon a cat. They'd be a swarmkeeper ranger whose swarm and spells are basically just reflavored spectral kittens.
I guess the build is fairly obvious. Now I'm not generally a min-maxer (my current character is a Fire Genasi Druid of the Desert, so nyah), but the idea of a really cute dude who is also a stone cold killer. It's not super optimal, of course, but it's pretty solid.
A Kobold reaches adulthood at the age of 6, so he's 6. They are 2 to 3 feet tall, so he's 2 feet tall.
He's a swarmkeeper because his sister (this story told with trembling lip and the odd sniffle) pushed him into an enchanted pool (the kind of pool Hylaseseses gaze into waiting for naiads). This has made him an unwilling portal to the Fey, and now Fey spirits, in the form of tiny little fairies, pop out of thin air, buz around him, and vanish when they get bored or if something (not quite) hits them.
He absolutely HATES fairies.
So spells, when cast, aren't cast by him, they're cast by the fairies. And his verbal and somatic components are just him yelling at fairies and trying to swat the little bastards. He doesn't even notice that spells have been cast, half the time, and they often use Mage Hand to pickpocket him and generally mess with him.
They do really like him, though. They just think it's funny.
Hunter's Mark consists of them swarming around his head, him doing a bonus-action-worth of swatting, and seeing the designated enemy through the first gap he sees. He's not real smart: he'll just shoot that.
He's pathetically grateful to be in a group again, having been cast out due to his fairy affliction. But he's been raised as a Kobold, so while he's totally dedicated to the party, they'll have to stop him (for example) slitting the throats of prisoners. ("You can't just kill them, Flinch!" *Flinch proudly holds up his dagger* "Can! I haz stabber, see!") As a good player, of course I'll telegraph that so they can catch him before anything bad happens...
His battle cry will generally be "Not kill I! *wail*" or "No! I not for eating!", but folk with good perception will hear him whisper to himself, before a scary fight, "I dragon!".
---
Mechanically it's the combo of Pack Tactics to give advantage, two attacks from Ranger and a third from Crossbow Expert (when Mark doesn't need to move). Three attacks feeds Hunter's Mark or possibly Shartshooter later. He's a great shot with +2 from fighting stye and usually combat avantage,.
If all three hit, even at level 6, that's 4d6+4 for the first shot(weapon, Swarmkeeper, Hunter's Mark and sneak attack), 2d6+4 for the other two, for a total average of 42 damage (or 29 if he has to shift the mark - call it an average of 35.5), which ain't shabby.
Probably add Sharpshooter after some levels: even with Sharpshooter -5 to hit / +10 damage, he should consistently hit at least one shot for the Sneak Attack dice, with a solid chance to hit two or three. Depending on the enemy, at that point Hunter's Mark has probably overstayed its welcome with concentration on something else.
Utility-wise Ranger brings him in with Goodberry, Fairy Fire, and Healing Spirit for emergencies to revive allies in combat, with Pass Without Trace an option too. Arcane Trickster will bring in lots of illusions etc, and with the Fairies doing the casting it should be funny when he's fooled by the illusions too. Low INT, so that limits things somewhat, but hopefully I have damage covered and I can go pure utility. Also brings Thieve's Tools from a criminal background, invisible Mage hand with Sleight of Hand, etc.
Shoud be fun to play, and hopefully fun to play *with*.
Im BRAND new to dnd and haven't even played my first game yet with my mates but have this idea to be a water dragonborn, looks like an axolotl, pretty much just a soft blue blob kinda guy. he was forced out of his home as a kid due to raid and became a bard in the big city. he isn't sure about his powers but the idea is he only plays instruments that you blow into. flute, bagpipes, longhorn etc. so his magic water breath comes through his music while playing. and when he works up to it even learns to use his dads powers (lighting type dragon born)
the idea is that his dad was a rare type of dragonborn (in this world) a lightning type, and his mum being a common water type. his home was raided by hunters looking to kill unique monsters. ending up killing his dad and rest of the family/town. so he is pretty much the last of his kind left.
let me know if this is how the game works and if its possible and not breaking any rules. i straight up have no clue
Im BRAND new to dnd and haven't even played my first game yet with my mates but have this idea to be a water dragonborn, looks like an axolotl, pretty much just a soft blue blob kinda guy. he was forced out of his home as a kid due to raid and became a bard in the big city. he isn't sure about his powers but the idea is he only plays instruments that you blow into. flute, bagpipes, longhorn etc. so his magic water breath comes through his music while playing. and when he works up to it even learns to use his dads powers (lighting type dragon born)
the idea is that his dad was a rare type of dragonborn (in this world) a lightning type, and his mum being a common water type. his home was raided by hunters looking to kill unique monsters. ending up killing his dad and rest of the family/town. so he is pretty much the last of his kind left.
let me know if this is how the game works and if its possible and not breaking any rules. i straight up have no clue
That? That is excellent.
Most of this doesn't really have rules attached (apart from Dragonborn Bard, all good).
Storyline is up to the DM - maybe they don't have Dragonborn in their world (though it's weird if they don't).
One suggestion, though, is to be ok with working with your DM on things. They might suggest some changes to the story (maybe your mum is some special X, or the attackers on your village don't follow your story, but some other motive). Sure, I'd hope most DMs will be ok if you press, but they might have an idea about the story and how you might have some leads into it, and suggest some tweaks.
Consider being ok with some tweaks.
--
Example: I gave my story as living in a desert, and the desert is caused by a massive and clearly magically-caused glacier. My own idea for a backstory being this is a remnant of an old war and that'll give me a long term goal - destroy the glacier, renew the rivers, consider the moral implications of changes to culture and economies with the river flows.
The (excellent) DM changed it so the glacier just formed recently, and on top of one of the other character's hometown. So now we have a common purpose to find out what happened. We've uncovered secrets about military-magical experiments, we have motivation to join the rebellion against that government etc etc.
Tiefling who is afraid of fire. My buddy played this and it was so funny watching him roleplay it. Lol.
The other is a bit crazy but it's a chaotic good Blue Dragon Draconic Bloodline Sorcerer (Blue Dragon Ancestor) the scales and wings granted at later levels would be red and get the dragons breath and alter self spells to make it appear that the soul of an Adult Red Dragon has started taking control over you and when your able to, get a spell to polymorph into an Adult Red Dragon and every once in while the Dragon takes control of you and cause you to become lawful evil and start attacking your own party.
My most recent character is based on the Goon show character Eccles. I've actually kept the name, I think it fits.
Eccles is a Dwarf "Paladin" who's actually a hexblade warlock (he was originally going to be a "cleric" who was a celestial warlock, but I'm preferring the idea of him as a "paladin"). He thinks he's a paladin, but he's forgotten the name of the god he's serving.
his character traits & quirks thus far:
- He has forgotten the god he's serving, and compares it to "when you have been working with someone for so long that it feels rude to ask them what their name is".
- He thinks he's a paladin but is actually a hexblade warlock, so all his "smiting" is hexblade stuff.
- He voices his own onomatopea, like "Blammo!" and "Smackadoo!" when he attacks
- He was told that shaving makes your beard grow back thicker. He's been shaving every morning for 50 years now, and it still hasn't worked.
- He is incredibly optimistic and I hope will form the uplifting part of the party (paladins tend to be a bit strict and haughty, Eccles will be down to earth and caring).
One funny one I've had pinging around in my head for a bit and would be rather fun to RP out: a "Halfling?", either artificer, Rogue, circle of spores druid, or something to that effect... The twist being: the character would wear a lot of obscuring clothing and speak with a very pecular accent... Because they aren't actually a halfling at all; but a Skaven escaped from the Warhammer Fantasy universe. The fact that Skaven are naturally both incredibly arrogant, mostly amoral, and incredibly cowardly would be rather a fun thing to play with.
(This idea requires the DM to be willing to put up with some shenanigans)
Play a gnome Armorer artificer. Acquire a wooden chest that is roughly the size of your body, if not a little bigger. Use your tools to carve out some holes for your arms and legs, and then wear the chest as "armor." Use the stealth skill and drop down motionless.
Boom. Now you're a mimic
Use your spells and infusions to play further into this strategy.
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(This idea requires the DM to be willing to put up with some shenanigans)
Play a gnome Armorer artificer. Acquire a wooden chest that is roughly the size of your body, if not a little bigger. Use your tools to carve out some holes for your arms and legs, and then wear the chest as "armor." Use the stealth skill and drop down motionless.
Boom. Now you're a mimic
Use your spells and infusions to play further into this strategy.
Something about that is so delightfully Solid Snake.
A chaotic good Grung, whose only flaw is he is a hugger. Probably best as monk, but I think funnier as a cleric with only touch healing spells. (Grungs have poison skin and anything they touch have to do constitution saves to avoid poison).
A Thri-Kreen Bladesinger Wizard named Tek’cha. He is out searching the world for various spells, magical knowledge, and magical items to bring back to his clan in an effort to help make their harsh desert lifestyle easier. Though he is eager to learn as much magic as possible, he typically uses more utility and buffing spells such as haste, fly, and various teleportation and conjuration spells. His Blade Song sounds like a menacing swarm of flying insects, his blade is sharp and needle-like and his blade song’s increased AC effect manifests as a shield shaped like a scarab beetle’s wings.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
A Bladesinger Wizard who is a dwarf; and their spell book is actually a Dragonchess Set, which folds in half.
Their spells that they prepare are represented by chess pieces that they carve out of various gems or stones; and their preparation involves placing these pieces in a variety of patterns or “maneuvers” that they memorize.
They are a very martial-minded, or tactical sort of battle-wizard. Using the “Artificer Initiate” feat, their proficiency in “Gem-Cutter Tools” will allow them to use these chess pieces as their spellcasting focus.
The pieces individually are usually carved in the shapes of various monsters…an amethyst piece carved in the shape of a beholder will be used to cast “Disintegrate” for example, or a fearsome ruby stone in the shape of a red dragon will cast “Dragon’s Breath”, etc…
- Re-flavored Claws Attacks from Path of the Beast. (only use Claws option) - 3x Reckless Claw Attacks per turn, while Raging. +1 Bonus Action attack from Martial Arts - Optional: 2x Bonus Action Attacks with Flurry of Blows (can force the Open Hand Techniques saves or remove reactions on a Hit from these) - Optional: Self healing as Bonus Action Dodge from Step of the Wind combined with Dwarven Fortitude Feat (the Dodge also negates Reckless Attacks advantage to attackers) - Self healing as Action with Wholeness of Body
Disclaimers: - Very MAD character, so fairly dependent on those magical items to help with STR and AC. - Periapt of Wound Closure pretty helpful with self healing, and auto-stabilizing. - Would require claws to be considered magical strikes at Monk lvl 6 (Ki Empowered Strikes). Or needs to have the Insignia of Claws magic item.
He only remembers waking up in the forest one day a few years back with unusual abilities and powers, with no recollection of his life prior. After bumbling from town to town making his way by prize fighting in the back alleys and otherwise trying to keep to himself, through an unlikely set of happenstance Logan finds his way to a school for gifted children ran by a Head Abbot Xavier. This school, known as the "Monastery of the X", is where Logans new Way began....
Late to this, but had to share this gem of a party idea:
Healthcare provider (Cleric) - provides health care dependent on health care policy purchased.
ie. "Sorry, you've purchased the premium package which covers basic appendage reattachment, and it's premium+ that covers tail appendages."
Insurance Claim Adjuster - both provides insurance coverage for buildings and investigates the claims for incidents that involve these locations.
ie. "I see here my lord; that the dwelling was not occupied on the mandatory once every two-month period. This coincides with the mandated 'Negligent Dungeonization of Property' clause."
Shady Warforged Artificer Mechanic - goes out of his way to repair things in addition to the primary problem for increased cost.
ie. "You see, the axel of the carriage was out of alignment, so while I can replace the wheel, you're just going to have to come see me again in a week or so. If we're going to do that, you may as well buy some premium axel grease, and we may as well replace the other wheels while we're at it."
Bootleg Salesman - sales bootleg versions of magic items and potions. These sometimes have lesser or slightly altered effects.
ie. "Look see here... these here boots of speed work perfectly, you'lls be that fastest one around... if everyone's behind you's slipping and falling because of the grease, that means that can't catch ya?!?"
Full disclosure, this is not my idea. I saw it on reddit and thought it was hilarious.
A half-orc rogue that puts all their points into charisma and strength instead of dexterity. Instead of stealthing around a room trying not to be seen, they walk straight in and yell "YOU DO NOT SEE (insert name)!!!!" You then make an intimidation check to scare anyone who is in the room into just accepting that they don't see you. You then go about your business as normal.
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Way of the ascendant dragon kobold monk who is convinced they will become a real dragon if they achieve enlightment. The fact that they'll get a breath weapon and (temporary) wings as they reach higher levels will just make them even more convinced.
My idea was a crazy cat lady...
Variant Human. Take Magic Initiate (Wizard) and learn Find Familiar. Summon a cat. They'd be a swarmkeeper ranger whose swarm and spells are basically just reflavored spectral kittens.
Flinch
The cutest murderer
Kobold
Level 5 Ranger / Swarmkeeper
Levels onward Rogue / Arcane Trickster
Crossbow Expert
---
I guess the build is fairly obvious. Now I'm not generally a min-maxer (my current character is a Fire Genasi Druid of the Desert, so nyah), but the idea of a really cute dude who is also a stone cold killer. It's not super optimal, of course, but it's pretty solid.
A Kobold reaches adulthood at the age of 6, so he's 6. They are 2 to 3 feet tall, so he's 2 feet tall.
He's a swarmkeeper because his sister (this story told with trembling lip and the odd sniffle) pushed him into an enchanted pool (the kind of pool Hylaseseses gaze into waiting for naiads). This has made him an unwilling portal to the Fey, and now Fey spirits, in the form of tiny little fairies, pop out of thin air, buz around him, and vanish when they get bored or if something (not quite) hits them.
He absolutely HATES fairies.
So spells, when cast, aren't cast by him, they're cast by the fairies. And his verbal and somatic components are just him yelling at fairies and trying to swat the little bastards. He doesn't even notice that spells have been cast, half the time, and they often use Mage Hand to pickpocket him and generally mess with him.
They do really like him, though. They just think it's funny.
Hunter's Mark consists of them swarming around his head, him doing a bonus-action-worth of swatting, and seeing the designated enemy through the first gap he sees. He's not real smart: he'll just shoot that.
He's pathetically grateful to be in a group again, having been cast out due to his fairy affliction. But he's been raised as a Kobold, so while he's totally dedicated to the party, they'll have to stop him (for example) slitting the throats of prisoners. ("You can't just kill them, Flinch!" *Flinch proudly holds up his dagger* "Can! I haz stabber, see!") As a good player, of course I'll telegraph that so they can catch him before anything bad happens...
His battle cry will generally be "Not kill I! *wail*" or "No! I not for eating!", but folk with good perception will hear him whisper to himself, before a scary fight, "I dragon!".
---
Mechanically it's the combo of Pack Tactics to give advantage, two attacks from Ranger and a third from Crossbow Expert (when Mark doesn't need to move). Three attacks feeds Hunter's Mark or possibly Shartshooter later. He's a great shot with +2 from fighting stye and usually combat avantage,.
If all three hit, even at level 6, that's 4d6+4 for the first shot(weapon, Swarmkeeper, Hunter's Mark and sneak attack), 2d6+4 for the other two, for a total average of 42 damage (or 29 if he has to shift the mark - call it an average of 35.5), which ain't shabby.
Probably add Sharpshooter after some levels: even with Sharpshooter -5 to hit / +10 damage, he should consistently hit at least one shot for the Sneak Attack dice, with a solid chance to hit two or three. Depending on the enemy, at that point Hunter's Mark has probably overstayed its welcome with concentration on something else.
Utility-wise Ranger brings him in with Goodberry, Fairy Fire, and Healing Spirit for emergencies to revive allies in combat, with Pass Without Trace an option too. Arcane Trickster will bring in lots of illusions etc, and with the Fairies doing the casting it should be funny when he's fooled by the illusions too. Low INT, so that limits things somewhat, but hopefully I have damage covered and I can go pure utility. Also brings Thieve's Tools from a criminal background, invisible Mage hand with Sleight of Hand, etc.
Shoud be fun to play, and hopefully fun to play *with*.
Im BRAND new to dnd and haven't even played my first game yet with my mates but have this idea to be a water dragonborn, looks like an axolotl, pretty much just a soft blue blob kinda guy. he was forced out of his home as a kid due to raid and became a bard in the big city. he isn't sure about his powers but the idea is he only plays instruments that you blow into. flute, bagpipes, longhorn etc. so his magic water breath comes through his music while playing. and when he works up to it even learns to use his dads powers (lighting type dragon born)
the idea is that his dad was a rare type of dragonborn (in this world) a lightning type, and his mum being a common water type. his home was raided by hunters looking to kill unique monsters. ending up killing his dad and rest of the family/town. so he is pretty much the last of his kind left.
let me know if this is how the game works and if its possible and not breaking any rules. i straight up have no clue
That? That is excellent.
Most of this doesn't really have rules attached (apart from Dragonborn Bard, all good).
Storyline is up to the DM - maybe they don't have Dragonborn in their world (though it's weird if they don't).
One suggestion, though, is to be ok with working with your DM on things. They might suggest some changes to the story (maybe your mum is some special X, or the attackers on your village don't follow your story, but some other motive). Sure, I'd hope most DMs will be ok if you press, but they might have an idea about the story and how you might have some leads into it, and suggest some tweaks.
Consider being ok with some tweaks.
--
Example: I gave my story as living in a desert, and the desert is caused by a massive and clearly magically-caused glacier. My own idea for a backstory being this is a remnant of an old war and that'll give me a long term goal - destroy the glacier, renew the rivers, consider the moral implications of changes to culture and economies with the river flows.
The (excellent) DM changed it so the glacier just formed recently, and on top of one of the other character's hometown. So now we have a common purpose to find out what happened. We've uncovered secrets about military-magical experiments, we have motivation to join the rebellion against that government etc etc.
It's a collaborative game.
cool, thanks man
Ok 2 ideas.
Tiefling who is afraid of fire. My buddy played this and it was so funny watching him roleplay it. Lol.
The other is a bit crazy but it's a chaotic good Blue Dragon Draconic Bloodline Sorcerer (Blue Dragon Ancestor) the scales and wings granted at later levels would be red and get the dragons breath and alter self spells to make it appear that the soul of an Adult Red Dragon has started taking control over you and when your able to, get a spell to polymorph into an Adult Red Dragon and every once in while the Dragon takes control of you and cause you to become lawful evil and start attacking your own party.
DruidVSAdventure
Check out my Homebrew Class The Evoker
My most recent character is based on the Goon show character Eccles. I've actually kept the name, I think it fits.
Eccles is a Dwarf "Paladin" who's actually a hexblade warlock (he was originally going to be a "cleric" who was a celestial warlock, but I'm preferring the idea of him as a "paladin"). He thinks he's a paladin, but he's forgotten the name of the god he's serving.
his character traits & quirks thus far:
- He has forgotten the god he's serving, and compares it to "when you have been working with someone for so long that it feels rude to ask them what their name is".
- He thinks he's a paladin but is actually a hexblade warlock, so all his "smiting" is hexblade stuff.
- He voices his own onomatopea, like "Blammo!" and "Smackadoo!" when he attacks
- He was told that shaving makes your beard grow back thicker. He's been shaving every morning for 50 years now, and it still hasn't worked.
- He is incredibly optimistic and I hope will form the uplifting part of the party (paladins tend to be a bit strict and haughty, Eccles will be down to earth and caring).
I can't wait to play him!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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One funny one I've had pinging around in my head for a bit and would be rather fun to RP out: a "Halfling?", either artificer, Rogue, circle of spores druid, or something to that effect... The twist being: the character would wear a lot of obscuring clothing and speak with a very pecular accent... Because they aren't actually a halfling at all; but a Skaven escaped from the Warhammer Fantasy universe. The fact that Skaven are naturally both incredibly arrogant, mostly amoral, and incredibly cowardly would be rather a fun thing to play with.
(This idea requires the DM to be willing to put up with some shenanigans)
Play a gnome Armorer artificer. Acquire a wooden chest that is roughly the size of your body, if not a little bigger. Use your tools to carve out some holes for your arms and legs, and then wear the chest as "armor." Use the stealth skill and drop down motionless.
Boom. Now you're a mimic
Use your spells and infusions to play further into this strategy.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Something about that is so delightfully Solid Snake.
Brilliant!
A chaotic good Grung, whose only flaw is he is a hugger. Probably best as monk, but I think funnier as a cleric with only touch healing spells. (Grungs have poison skin and anything they touch have to do constitution saves to avoid poison).
A Thri-Kreen Bladesinger Wizard named Tek’cha. He is out searching the world for various spells, magical knowledge, and magical items to bring back to his clan in an effort to help make their harsh desert lifestyle easier. Though he is eager to learn as much magic as possible, he typically uses more utility and buffing spells such as haste, fly, and various teleportation and conjuration spells. His Blade Song sounds like a menacing swarm of flying insects, his blade is sharp and needle-like and his blade song’s increased AC effect manifests as a shield shaped like a scarab beetle’s wings.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
A Bladesinger Wizard who is a dwarf; and their spell book is actually a Dragonchess Set, which folds in half.
Their spells that they prepare are represented by chess pieces that they carve out of various gems or stones; and their preparation involves placing these pieces in a variety of patterns or “maneuvers” that they memorize.
They are a very martial-minded, or tactical sort of battle-wizard. Using the “Artificer Initiate” feat, their proficiency in “Gem-Cutter Tools” will allow them to use these chess pieces as their spellcasting focus.
The pieces individually are usually carved in the shapes of various monsters…an amethyst piece carved in the shape of a beholder will be used to cast “Disintegrate” for example, or a fearsome ruby stone in the shape of a red dragon will cast “Dragon’s Breath”, etc…
A character with the observant feat(gives lips reading), casting Clairvoyance. You can now see AND "listen" at the same time.
It would be funny to have a barbarian with a tiny race, imagine getting absolutely demolished in one hit by a 1 foot tall pixie or something like that
Wolverine in 5e(Path of the Beast Barb 3/Way of Fist Monk 8):
https://ddb.ac/characters/23742372/eCVzQs
- Re-flavored Claws Attacks from Path of the Beast. (only use Claws option)
- 3x Reckless Claw Attacks per turn, while Raging. +1 Bonus Action attack from Martial Arts
- Optional: 2x Bonus Action Attacks with Flurry of Blows (can force the Open Hand Techniques saves or remove reactions on a Hit from these)
- Optional: Self healing as Bonus Action Dodge from Step of the Wind combined with Dwarven Fortitude Feat (the Dodge also negates Reckless Attacks advantage to attackers)
- Self healing as Action with Wholeness of Body
Disclaimers:
- Very MAD character, so fairly dependent on those magical items to help with STR and AC.
- Periapt of Wound Closure pretty helpful with self healing, and auto-stabilizing.
- Would require claws to be considered magical strikes at Monk lvl 6 (Ki Empowered Strikes). Or needs to have the Insignia of Claws magic item.
He only remembers waking up in the forest one day a few years back with unusual abilities and powers, with no recollection of his life prior. After bumbling from town to town making his way by prize fighting in the back alleys and otherwise trying to keep to himself, through an unlikely set of happenstance Logan finds his way to a school for gifted children ran by a Head Abbot Xavier. This school, known as the "Monastery of the X", is where Logans new Way began....
- An artificer/wizard with a digital version of a spellbook built into his gauntlet. The gauntlet may look suspicously like a Pip-Boy from Fallout.
- A paladin/bard/hexblade, who's summoned greataxe also works as a guitar.
- A civilized ancestral guardian barbarian who is the bodyguard of the royal family and summons the king's ancestors for protection.
+ Instaboot to murderhobos + I don't watch Critical Role, and no, I really shouldn't either +
Late to this, but had to share this gem of a party idea:
Full disclosure, this is not my idea. I saw it on reddit and thought it was hilarious.
A half-orc rogue that puts all their points into charisma and strength instead of dexterity. Instead of stealthing around a room trying not to be seen, they walk straight in and yell "YOU DO NOT SEE (insert name)!!!!" You then make an intimidation check to scare anyone who is in the room into just accepting that they don't see you. You then go about your business as normal.