IS there a way to stop the side pop up on every roll on the PC sheet ? It's very annoying
The side pop up is a D&D Beyond feature which opens automatically when you click on something. And that's also what Beyond20 uses to know what to send. Without the side panel, Beyond20 has no way of knowing the details of what you're trying to roll. Actually, Beyond20 is rolled by clicking the Beyond20 button in the side panel, what you're currently used to clicking on, is the "Quick rolls" feature which was added in recent months and can be disabled from the options.
Short answer: no, it's an integral part of using Beyond20.
My experience is that once you actually complete the roll, the side bar closes anyway because the subsequent clicks (if you're using the prompt pop-up for if the roll is public/private and/or normal/advantage/etc) closes the sidebar in D&D Beyond
Rollback Post to RevisionRollBack
~~~ James E. Carlisle - "Uhnk13", "Purple Scorpion" Draco dormiens nunquam titillandus
IS there a way to stop the side pop up on every roll on the PC sheet ? It's very annoying
The side pop up is a D&D Beyond feature which opens automatically when you click on something. And that's also what Beyond20 uses to know what to send. Without the side panel, Beyond20 has no way of knowing the details of what you're trying to roll. Actually, Beyond20 is rolled by clicking the Beyond20 button in the side panel, what you're currently used to clicking on, is the "Quick rolls" feature which was added in recent months and can be disabled from the options.
Short answer: no, it's an integral part of using Beyond20.
My experience is that once you actually complete the roll, the side bar closes anyway because the subsequent clicks (if you're using the prompt pop-up for if the roll is public/private and/or normal/advantage/etc) closes the sidebar in D&D Beyond
Yeah, if you have digital dice enabled, the dice rolling will also auto close it.
When rolling attacks for a versatile weapon (e.g. longsword) the damage results appear to be being added to the "total damage" instead of it rolling separate damage for 1 handed or 2 handed.
The formula for the Roll was showing as
Longsword: Rolling 12 [1d20+5] = (12)+5 = 17 Slashing Damage: Rolling 6 [1d10=3] = (3)+ 3 = 6 Totals Total Damage: Rolling 15 [9+6] = 9 + 6 = 15
Not sure if this was because I'm using Edge instead of Chrome (as you can see the roll block looks different in Edge anyway).
I should also mention this was from a Monster/NPC statblock card not from the Player Character sheet
When rolling attacks for a versatile weapon (e.g. longsword) the damage results appear to be being added to the "total damage" instead of it rolling separate damage for 1 handed or 2 handed.
The formula for the Roll was showing as
Longsword: Rolling 12 [1d20+5] = (12)+5 = 17 Slashing Damage: Rolling 6 [1d10=3] = (3)+ 3 = 6 Totals Total Damage: Rolling 15 [9+6] = 9 + 6 = 15
Not sure if this was because I'm using Edge instead of Chrome (as you can see the roll block looks different in Edge anyway).
I should also mention this was from a Monster/NPC statblock card not from the Player Character sheet
Did a little more testing and this only seems to happen from the Monster/NPC card when opened inside an Encounter. If you use a NPC/Monster statblock on it's own tab, it looks normal and the Player Character sheet also works normally.
When rolling attacks for a versatile weapon (e.g. longsword) the damage results appear to be being added to the "total damage" instead of it rolling separate damage for 1 handed or 2 handed.
The formula for the Roll was showing as
Longsword: Rolling 12 [1d20+5] = (12)+5 = 17 Slashing Damage: Rolling 6 [1d10=3] = (3)+ 3 = 6 Totals Total Damage: Rolling 15 [9+6] = 9 + 6 = 15
Not sure if this was because I'm using Edge instead of Chrome (as you can see the roll block looks different in Edge anyway).
I should also mention this was from a Monster/NPC statblock card not from the Player Character sheet
Did a little more testing and this only seems to happen from the Monster/NPC card when opened inside an Encounter. If you use a NPC/Monster statblock on it's own tab, it looks normal and the Player Character sheet also works normally.
Further testing on my end determined that this is apparently only an issue in Edge if using D&D Beyond Digitial Dice. If you leave that off and use Roll20's digital dice it seems to work normally.
@Uhnk13: The issue you described is because the monster has two damages with the same name.
You can see that when it was from the monster page (which doesn't have digital dice supporT), it was showing "slashing 4" and "slashing 13" because it was doing two damages, but with digital dice, more specifically, with the default template, the two "Slashing Damage" lines were conflicting with each other and one was overriding the other, so you only saw one of the two damages. The total damage is correct, you're just missing one line in the output.
the versatile weapon problem is for sure fixed as is the duplication when casting spells a higher level.
I did note at least one other issue when using D&D Beyond digital dice vs Roll20 Digital dice though.
Beyond20 Version 2.2
Browser Edge Version 85.0.564.68 (Official build) (64-bit)
auto roll damage & crit not working on PC sheets if D&D Beyond digital dice selected (works fine when using Roll20 digital dice)
Also, regardless of which digital dice type is selected, for NPCs the modifier appears to be being applied on the critical hit (but think this is a problem with the statblock not the extension as the statblock includes the STR modifier in the damange roll which forces the extension to also include it)
Love the extension! Keep up the good work. Once I get a little extra cash I'm definitely planning on contributing.
After the 2.2 update (and also 2.2.1), I've noticed some things different. Maybe there are new settings that I should have changeg, but I couldn't find them, if that's the case.
Whats's happening is that the chat doesn't change the sender name to the charcter name anymore. Not for character sheets nor monsters. Older versions (as 2.1) it used to do that. I've rechecked the character sheets and they have the same names on Roll20 and D&D Beyond.
Another thing I've noticed is that when a crit happens, it shows a plus sign (+) after the damage (both normal and critical). Nothing that change the result. Just curious if it realy should do that.
Here is an image with some attack rolls I've made.
My environment: Windows 10 Google Chrome (both Beyond and Roll20 on same window) Roll20 sheet: D&D 5e by Roll20
Since 2.2.1 the rolls for versatile weapons seem fixed, more or less, except that the damage is not strictly auto-rolled. Instead the attack (weapon) is listed in a hotpink box and once you click that the damage is rolled, including Critical damage. (I don't hate this; in fact I kind of like it that way).
In this example the Fighter used crits on a 19-20 and I believe a 19 was the natural roll. The only "bug" seems to be that the Regular and Critical damage are not actually totaled at the bottom.
auto roll damage & crit not working on PC sheets if D&D Beyond digital dice selected (works fine when using Roll20 digital dice)
Also, regardless of which digital dice type is selected, for NPCs the modifier appears to be being applied on the critical hit (but think this is a problem with the statblock not the extension as the statblock includes the STR modifier in the damange roll which forces the extension to also include it)
Love the extension! Keep up the good work. Once I get a little extra cash I'm definitely planning on contributing.
I think in your case, you're clicking on the "To Hit" button, which is why it's only rolling to hit. If you want it to roll both, you'd either click on the sword/spell icon on the left or the "Beyond 20" button in the side panel.
I'll check about the modifiers being applied to critical hits, it shouldn't do that, can you check if you have your critical rule set to homebrew or PHB in Beyond 20 settings ?
Whats's happening is that the chat doesn't change the sender name to the charcter name anymore. Not for character sheets nor monsters.
Another thing I've noticed is that when a crit happens, it shows a plus sign (+) after the damage (both normal and critical). Nothing that change the result. Just curious if it realy should do that.
I was told about the sender name not being set, I'll investigate that, looks like a new bug. The "+" is supposed to show crit damage after it, but I was also told there's a bug when the Crit rule is set to "Homebrew: Perfect rolls" in the Beyond20 settings.
Since 2.2.1 the rolls for versatile weapons seem fixed, more or less, except that the damage is not strictly auto-rolled. Instead the attack (weapon) is listed in a hotpink box and once you click that the damage is rolled, including Critical damage. (I don't hate this; in fact I kind of like it that way).
In this example the Fighter used crits on a 19-20 and I believe a 19 was the natural roll. The only "bug" seems to be that the Regular and Critical damage are not actually totaled at the bottom.
Same as above, if you have auto-roll damage it would roll it automatically if you click the sword icon to the left of the action, if you click the To-Hit button, it will only roll to hit.
The totals are correct, it will always show total crit and total non-crit (because crit may not apply if you were rolling with disadvantage for example), and it also always separates one handed and two handed damage. Issue here though is that it shouldn't have shown the totals because there was no additional damage (like sneak attack or rage, etc..)
That's it. All you have to do is click that features tab and Beyond 20 will parse and pick up the class features automatically, there's nothing else for you to click.
Previously when I clicked an attack it sent both the roll and the damage to roll20. It's now needing me to do both separately, is this a setting I can change?
Previously when I clicked an attack it sent both the roll and the damage to roll20. It's now needing me to do both separately, is this a setting I can change?
It was a bug previously. See my previous answer, you need to click on the sword icon on the left to roll the full attack, if you click on the To Hit box, it will only roll to hit, as expected.
"The totals are correct, it will always show total crit and total non-crit (because crit may not apply if you were rolling with disadvantage for example), and it also always separates one handed and two handed damage. Issue here though is that it shouldn't have shown the totals because there was no additional damage (like sneak attack or rage, etc..)"
So, there is a way to get the Sneak Attack or Rage Damage to be added automatically? No one in my group seems to be able to find that.
Rollback Post to RevisionRollBack
~~~ James E. Carlisle - "Uhnk13", "Purple Scorpion" Draco dormiens nunquam titillandus
"The totals are correct, it will always show total crit and total non-crit (because crit may not apply if you were rolling with disadvantage for example), and it also always separates one handed and two handed damage. Issue here though is that it shouldn't have shown the totals because there was no additional damage (like sneak attack or rage, etc..)"
So, there is a way to get the Sneak Attack or Rage Damage to be added automatically? No one in my group seems to be able to find that.
Oh. Nevermind. It's automatic now I see. I didn't used to be.
Rollback Post to RevisionRollBack
~~~ James E. Carlisle - "Uhnk13", "Purple Scorpion" Draco dormiens nunquam titillandus
My experience is that once you actually complete the roll, the side bar closes anyway because the subsequent clicks (if you're using the prompt pop-up for if the roll is public/private and/or normal/advantage/etc) closes the sidebar in D&D Beyond
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
Yeah, if you have digital dice enabled, the dice rolling will also auto close it.
Noticed something tonight during our weekly game.
When rolling attacks for a versatile weapon (e.g. longsword) the damage results appear to be being added to the "total damage" instead of it rolling separate damage for 1 handed or 2 handed.
The formula for the Roll was showing as
Longsword: Rolling 12 [1d20+5] = (12)+5 = 17
Slashing Damage: Rolling 6 [1d10=3] = (3)+ 3 = 6
Totals
Total Damage: Rolling 15 [9+6] = 9 + 6 = 15
Not sure if this was because I'm using Edge instead of Chrome (as you can see the roll block looks different in Edge anyway).
I should also mention this was from a Monster/NPC statblock card not from the Player Character sheet
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
Did a little more testing and this only seems to happen from the Monster/NPC card when opened inside an Encounter. If you use a NPC/Monster statblock on it's own tab, it looks normal and the Player Character sheet also works normally.
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
Further testing on my end determined that this is apparently only an issue in Edge if using D&D Beyond Digitial Dice. If you leave that off and use Roll20's digital dice it seems to work normally.
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
@Uhnk13: The issue you described is because the monster has two damages with the same name.
You can see that when it was from the monster page (which doesn't have digital dice supporT), it was showing "slashing 4" and "slashing 13" because it was doing two damages, but with digital dice, more specifically, with the default template, the two "Slashing Damage" lines were conflicting with each other and one was overriding the other, so you only saw one of the two damages. The total damage is correct, you're just missing one line in the output.
This was a bug that was already reported and has already been fixed : https://github.com/kakaroto/Beyond20/issues/517
I'm expecting a release today, and that will include that fix. Thanks for the testing and reports!
@KaKaRoToDM
the versatile weapon problem is for sure fixed as is the duplication when casting spells a higher level.
I did note at least one other issue when using D&D Beyond digital dice vs Roll20 Digital dice though.
Beyond20 Version 2.2
Browser Edge Version 85.0.564.68 (Official build) (64-bit)
auto roll damage & crit not working on PC sheets if D&D Beyond digital dice selected (works fine when using Roll20 digital dice)
Also, regardless of which digital dice type is selected, for NPCs the modifier appears to be being applied on the critical hit (but think this is a problem with the statblock not the extension as the statblock includes the STR modifier in the damange roll which forces the extension to also include it)
Love the extension! Keep up the good work. Once I get a little extra cash I'm definitely planning on contributing.
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
Hi, @KaKaRoToDM!
After the 2.2 update (and also 2.2.1), I've noticed some things different. Maybe there are new settings that I should have changeg, but I couldn't find them, if that's the case.
Whats's happening is that the chat doesn't change the sender name to the charcter name anymore. Not for character sheets nor monsters.
Older versions (as 2.1) it used to do that. I've rechecked the character sheets and they have the same names on Roll20 and D&D Beyond.
Another thing I've noticed is that when a crit happens, it shows a plus sign (+) after the damage (both normal and critical). Nothing that change the result. Just curious if it realy should do that.
Here is an image with some attack rolls I've made.
My environment:
Windows 10
Google Chrome (both Beyond and Roll20 on same window)
Roll20 sheet: D&D 5e by Roll20
Since 2.2.1 the rolls for versatile weapons seem fixed, more or less, except that the damage is not strictly auto-rolled. Instead the attack (weapon) is listed in a hotpink box and once you click that the damage is rolled, including Critical damage. (I don't hate this; in fact I kind of like it that way).
In this example the Fighter used crits on a 19-20 and I believe a 19 was the natural roll. The only "bug" seems to be that the Regular and Critical damage are not actually totaled at the bottom.
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
I can't find out how to parse my "new" character after the update to be able to cast the character specific stuff?
Click on "Features and Traits" in your chractersheet.
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
https://imgur.com/qIU5E3j
I really can't see it?
I think in your case, you're clicking on the "To Hit" button, which is why it's only rolling to hit. If you want it to roll both, you'd either click on the sword/spell icon on the left or the "Beyond 20" button in the side panel.
I'll check about the modifiers being applied to critical hits, it shouldn't do that, can you check if you have your critical rule set to homebrew or PHB in Beyond 20 settings ?
And thanks for the support ;)
I was told about the sender name not being set, I'll investigate that, looks like a new bug. The "+" is supposed to show crit damage after it, but I was also told there's a bug when the Crit rule is set to "Homebrew: Perfect rolls" in the Beyond20 settings.
Same as above, if you have auto-roll damage it would roll it automatically if you click the sword icon to the left of the action, if you click the To-Hit button, it will only roll to hit.
The totals are correct, it will always show total crit and total non-crit (because crit may not apply if you were rolling with disadvantage for example), and it also always separates one handed and two handed damage. Issue here though is that it shouldn't have shown the totals because there was no additional damage (like sneak attack or rage, etc..)
That's it. All you have to do is click that features tab and Beyond 20 will parse and pick up the class features automatically, there's nothing else for you to click.
Ah, right. Thanks!
Previously when I clicked an attack it sent both the roll and the damage to roll20. It's now needing me to do both separately, is this a setting I can change?
It was a bug previously. See my previous answer, you need to click on the sword icon on the left to roll the full attack, if you click on the To Hit box, it will only roll to hit, as expected.
So, there is a way to get the Sneak Attack or Rage Damage to be added automatically? No one in my group seems to be able to find that.
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
Oh. Nevermind. It's automatic now I see. I didn't used to be.
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
Ok. Rogue Sneak Attack damage is getting rolled automatically but not Barbarian Rage.
And I still have to click on the Weapon/Attack name after rolling to hit to get the damage (which is ok with me actually)
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
DOH! Found it in the extension - I forgot to turn it on for Rage.
Ooops
~~~
James E. Carlisle - "Uhnk13", "Purple Scorpion"
Draco dormiens nunquam titillandus
If I buy the monster manual and pull up a monster entry, will it drop attacks rolls etc into roll20?