A Changeling Warlock to the Undead. Trapped in a crypt for several days and tormented by ghosts, they intentionally or not made a pact with the spirits. Seven spirits, each one a representative of one of the seven deadly sins, inhabit the Changeling's body. At the beginning of each day, roll a d10. On a 1-7 the body takes the shape and personality of one of the spirits (1-Greed, 2-Envy, 3-Lust, 4-Gluttony, 5-Pride, 6-Sloth, 7-Ire). On an 8-9 they retain the body they had the day before and on a 10 they are in control of themselves and can take whatever form they want. Each of the different spirits has an unfinished business they need to take care of and are giving their power to the Changeling to achieve it.
A warlock that's initially presented to the party as a cloaked and obscured figure until lvl 2, when they unlock their invocation and get mask of many faces. Then they're just always in some different appearance at any given time. The party never knows what they look like. The warlock also likes to use the friends cantrip on npcs, and just before he ends the spell he goes off to change appearance so the NPC is hostile to a figure that's long gone.
In my current campaign, I play a halfling cleric who is half lame, and I paired up with a friend who is playing a Goliath fighter. I ride around in his backpack, healing him while he fights. It's a really fun duo character, and I like playing him a lot. (At low levels I'm also using a crossbow because of the lack of spell slots.)
What about an aberrant mind sorcerer who was dreamed into existence by a beholder, and could even multiclass into warlock because their creator made them accept a pact to live.
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Why do ships ship cargo and cars carry shipments? Why do we have fingertips but not toetips and can tiptoe but can't tipfinger. These are all the questions of the universe.
Sure...a Loxodon druid who doesn't talk to players directly but tells nearby plant and animal life to pass on the message to the PCs (they don't). He acts like a dog or wolf (or pig, your choice) when he uses his trunk for the advantage on investigation, perception, survival. Is always smoking a pipe he holds in his trunk but you have no idea what he is smoking or where he got it (he does have the herbalist skill and kit though). If he ever (or falls) flies, he yells out "dumbo" and trumpets his trunk!
i think maybe why they did this is for it to be more newbie friendly (mainly for half orcs)orc is more recognizable but this is kind of stupid because it forces orcs into a stereotype so idk im not really opinionated on this one because i don't really play either races
Rock Gnome Clockwork Sorcerer. Has created a device to channel their magical energy. Every long rest they recalibrate it with their magical energy, which they can't release on his own. Learning new spell is just figuring out how to create its focus in a flash of inspiration. The reason they can't cast high level spells initially is that it works like a capacitor, and he needs to release a large amount of magic at once.
(I am aware that Warforged exist, but I don't have any books containing them)
This could work even better in futuristic campaign, as this could be that world's whole main form of magic.
I want to say a new warlock(2024) human who has lost his memories and slowly regains then would be a good character but because you only get your patron at third level I don't get how im casting magic at 1st
Stop thinking about race/class combos. Just stop right there. Instead, think about how you normally play, what comes natural to you, and then build a personality that is completely opposite of that. Flesh out that personality. Then select race and class that fit the personality you built. Flesh out the remaining details.
The most fun I ever had playing, was playing a pregen that was the complete opposite of myself. The rogue that kept pinching my butt and risking being burnt alive, and the encounter that required the character to then be calm when they normally aren't, something the character found difficult, both heavily contributed as well.
I want to say a new warlock(2024) human who has lost his memories and slowly regains then would be a good character but because you only get your patron at third level I don't get how im casting magic at 1st
You're right. That's the bad part about having everyone get a subclass @ 3rd level, especially clerics and warlocks (you can do it w/ sorcerers, I think).
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Overjoyed follower of Jeff, the Evil Roomba!
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A Changeling Warlock to the Undead. Trapped in a crypt for several days and tormented by ghosts, they intentionally or not made a pact with the spirits. Seven spirits, each one a representative of one of the seven deadly sins, inhabit the Changeling's body. At the beginning of each day, roll a d10. On a 1-7 the body takes the shape and personality of one of the spirits (1-Greed, 2-Envy, 3-Lust, 4-Gluttony, 5-Pride, 6-Sloth, 7-Ire). On an 8-9 they retain the body they had the day before and on a 10 they are in control of themselves and can take whatever form they want. Each of the different spirits has an unfinished business they need to take care of and are giving their power to the Changeling to achieve it.
If you're gonna be a bear...be a Grizzly.
A warlock that's initially presented to the party as a cloaked and obscured figure until lvl 2, when they unlock their invocation and get mask of many faces. Then they're just always in some different appearance at any given time. The party never knows what they look like. The warlock also likes to use the friends cantrip on npcs, and just before he ends the spell he goes off to change appearance so the NPC is hostile to a figure that's long gone.
im testing out a fey wanderer ranger/order cleric and is pretty fun
Play a wholesome townfolk with a happy marriage and children.
In my current campaign, I play a halfling cleric who is half lame, and I paired up with a friend who is playing a Goliath fighter. I ride around in his backpack, healing him while he fights. It's a really fun duo character, and I like playing him a lot. (At low levels I'm also using a crossbow because of the lack of spell slots.)
What about an aberrant mind sorcerer who was dreamed into existence by a beholder, and could even multiclass into warlock because their creator made them accept a pact to live.
Why do ships ship cargo and cars carry shipments? Why do we have fingertips but not toetips and can tiptoe but can't tipfinger. These are all the questions of the universe.
Sure...a Loxodon druid who doesn't talk to players directly but tells nearby plant and animal life to pass on the message to the PCs (they don't). He acts like a dog or wolf (or pig, your choice) when he uses his trunk for the advantage on investigation, perception, survival. Is always smoking a pipe he holds in his trunk but you have no idea what he is smoking or where he got it (he does have the herbalist skill and kit though). If he ever (or falls) flies, he yells out "dumbo" and trumpets his trunk!
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
what about a dex based aarakroca barbarian using whips and flying above the enemy, ignoring archer fire and killing the infantry
Oh… my… Buddha. The Karen suggestion is hysterical!!!!
i think maybe why they did this is for it to be more newbie friendly (mainly for half orcs)orc is more recognizable but this is kind of stupid because it forces orcs into a stereotype so idk im not really opinionated on this one because i don't really play either races
Rock Gnome Clockwork Sorcerer. Has created a device to channel their magical energy. Every long rest they recalibrate it with their magical energy, which they can't release on his own. Learning new spell is just figuring out how to create its focus in a flash of inspiration. The reason they can't cast high level spells initially is that it works like a capacitor, and he needs to release a large amount of magic at once.
(I am aware that Warforged exist, but I don't have any books containing them)
This could work even better in futuristic campaign, as this could be that world's whole main form of magic.
Make them a sorcerer, but they never use magic because they want to live a simple life.
I want to say a new warlock(2024) human who has lost his memories and slowly regains then would be a good character but because you only get your patron at third level I don't get how im casting magic at 1st
so I feel like a sorcerer is probably the coolest character
Stop thinking about race/class combos. Just stop right there. Instead, think about how you normally play, what comes natural to you, and then build a personality that is completely opposite of that. Flesh out that personality. Then select race and class that fit the personality you built. Flesh out the remaining details.
The most fun I ever had playing, was playing a pregen that was the complete opposite of myself. The rogue that kept pinching my butt and risking being burnt alive, and the encounter that required the character to then be calm when they normally aren't, something the character found difficult, both heavily contributed as well.
Front liner: Centaur Barbarian Path of the Ancestral Guardians
Human Rogue (anything that isn't a soulknife), focus on the piercer feat (have a shortsword and a dagger, TWF)
Caster: Human or any Elf Evocation Wizard
Human Aberrant Sorcerer
Air Genasi Bard College of Lore
Overjoyed follower of Jeff, the Evil Roomba!
You're right. That's the bad part about having everyone get a subclass @ 3rd level, especially clerics and warlocks (you can do it w/ sorcerers, I think).
Overjoyed follower of Jeff, the Evil Roomba!