So we are clear, the goliath does not have 5 foot long arms. They would be just over 3 feet tops, giving it a max vertical reach of about 10 feet without weapons and would have to jump to hit that spider even with a weapon.
And a flying creature would barely have it's toes hanging at 10 feet and attacking straight up is rather difficult. The target's center of mass (the part you want to hit) is at least 12.5 feet off the ground. Diagonal up targets would be an additional 5 feet away. And there is also a game balance aspect to consider in order to keep all creatures in the same size category equal. So think of it as you could conceivably reach that far, but can't effectively reach that far.
Size and weight is more important for trophies. My group is a bunch of trophy taking murder hoboes who want to take the head of a Deep Crow. How do I make at least a semi accurate estimation of how heavy that would be for BoH limitations?
Because if you're trying to trap a monster in a Wall of Force ( a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels), figure out if a creature can fit into a particular part of a dungeon, reach a character who climbed up a wall trying to escape, it's important to have these stats.
For simplicity in dealing with such spells, assume a creature is as high as its base on the grid. A medium creature is 5ft tall. A large creature is 10ft tall. You can trap a large creature in a 5ft radius sphere, but not a huge creature. A large creature can hit something flying 15ft up but not 20 ft up.
Doing 3D stuff on a battlemat is time-consuimg and hard to document. You should simplify it as far as you can.
Thanks for posting this question. Im looking for this information so I can better size the minis Im printing with a SLA printer. I can defiantly see the importance in game play. Im just trying ensure the scaling from figure to figure to make sure things look right when minis are used.
I would agree that there is a fair bit of value in knowing the height and weight (general at least) of your foes. It can make a lot of difference in how you conduct the fight and in some cases, what you use against them. If you've just left a 7 foot high tunnel and find yourself facing a few 10' monsters, moving back into the tunnel should obviously bring some form of mechanic into play as they now have to stoop to get in, maybe disadvantage on attacks or AC, maybe they can't realistically "fit" and attack in the smaller confines. Also as mentioned earlier, Levitate has a weight restriction, so seeing and knowing roughly what the enemy weighs would save you trying to use a spell your character would KNOW wouldn't work.
It should be on their list to have someone review and add, IMO. It could be a single line, indicating a general height and weight of the creatures. Naturally there would be variations, but they would be minimal in the grand scheme and not enough variant to offer major differences. While I don't consider it game-breaking to not be there, due to the DM being able to decide on the fly this info, that method opens the door for some drastically different rulings from table to table. A creature could be said to stand 12 feet tall and around 700 pounds in one session, then a different DM might say it's an 8 foot 350 pound monster. That's enough variation to make some spells invalid or not. Again, I think niche enough to not be a HUGE factor, but relevant enough to be addressed.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
I always took the area a creature took up on a grid as not representing the creatures size but also its combat reach. Not counting any special reach like an extra long tail.
I could stand quietly in a 2 foot square area but I would need a good 5 to10 foot area to fight with a sword.
I would agree that there is a fair bit of value in knowing the height and weight (general at least) of your foes.
Honestly, I would expect it to be a distraction, because 5e is not designed for realistic modeling. A rune knight grappler using giant's might should be able to body slam a storm giant, and knowing that a 26' giant probably weighs 7 tons might result in people complaining about... realism.
I always took the area a creature took up on a grid as not representing the creatures size but also its combat reach. Not counting any special reach like an extra long tail.
I could stand quietly in a 2 foot square area but I would need a good 5 to10 foot area to fight with a sword.
Personally, I use battlemaps, and I've always takenit as a spherical cows situation. Which is to say, a character is a point source in the centre of their 5ft square, and can attack any other character that is in a neighbouring square.
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So we are clear, the goliath does not have 5 foot long arms. They would be just over 3 feet tops, giving it a max vertical reach of about 10 feet without weapons and would have to jump to hit that spider even with a weapon.
And a flying creature would barely have it's toes hanging at 10 feet and attacking straight up is rather difficult. The target's center of mass (the part you want to hit) is at least 12.5 feet off the ground. Diagonal up targets would be an additional 5 feet away. And there is also a game balance aspect to consider in order to keep all creatures in the same size category equal. So think of it as you could conceivably reach that far, but can't effectively reach that far.
Size and weight is more important for trophies. My group is a bunch of trophy taking murder hoboes who want to take the head of a Deep Crow. How do I make at least a semi accurate estimation of how heavy that would be for BoH limitations?
For simplicity in dealing with such spells, assume a creature is as high as its base on the grid. A medium creature is 5ft tall. A large creature is 10ft tall. You can trap a large creature in a 5ft radius sphere, but not a huge creature. A large creature can hit something flying 15ft up but not 20 ft up.
Doing 3D stuff on a battlemat is time-consuimg and hard to document. You should simplify it as far as you can.
Thanks for posting this question. Im looking for this information so I can better size the minis Im printing with a SLA printer. I can defiantly see the importance in game play. Im just trying ensure the scaling from figure to figure to make sure things look right when minis are used.
I think there is a section in the DMG on how large the various size models would be.
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That actually does not show the heights.
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What monsters can you Levitate? No one knows. There’s a weight limitation.
I would agree that there is a fair bit of value in knowing the height and weight (general at least) of your foes. It can make a lot of difference in how you conduct the fight and in some cases, what you use against them. If you've just left a 7 foot high tunnel and find yourself facing a few 10' monsters, moving back into the tunnel should obviously bring some form of mechanic into play as they now have to stoop to get in, maybe disadvantage on attacks or AC, maybe they can't realistically "fit" and attack in the smaller confines. Also as mentioned earlier, Levitate has a weight restriction, so seeing and knowing roughly what the enemy weighs would save you trying to use a spell your character would KNOW wouldn't work.
It should be on their list to have someone review and add, IMO. It could be a single line, indicating a general height and weight of the creatures. Naturally there would be variations, but they would be minimal in the grand scheme and not enough variant to offer major differences. While I don't consider it game-breaking to not be there, due to the DM being able to decide on the fly this info, that method opens the door for some drastically different rulings from table to table. A creature could be said to stand 12 feet tall and around 700 pounds in one session, then a different DM might say it's an 8 foot 350 pound monster. That's enough variation to make some spells invalid or not. Again, I think niche enough to not be a HUGE factor, but relevant enough to be addressed.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
I always took the area a creature took up on a grid as not representing the creatures size but also its combat reach. Not counting any special reach like an extra long tail.
I could stand quietly in a 2 foot square area but I would need a good 5 to10 foot area to fight with a sword.
Honestly, I would expect it to be a distraction, because 5e is not designed for realistic modeling. A rune knight grappler using giant's might should be able to body slam a storm giant, and knowing that a 26' giant probably weighs 7 tons might result in people complaining about... realism.
Personally, I use battlemaps, and I've always takenit as a spherical cows situation. Which is to say, a character is a point source in the centre of their 5ft square, and can attack any other character that is in a neighbouring square.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.