*Sigh* case and point: ANYONE who has ever played a character using a great weapon that rolled a 1 or a 2 was super disappointed in that. The weapon is huge, it should hurt more and have consistantly high damage numbers. GWF simply keeps your greatsword from hitting like a noodle and making you upset about a meesly 4-6 dmg depending on your STR.
So ... I'm not one to do the math (I'd only get it wrong), but for a barbarian with 3 attacks each round, with advantage, with brutal critical and all that jazz - would would the real, average damage increase be, round to round?
Does it even affect criticals?! oO I'd say it does.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
The way I see it is that If you are using anything with multiple small dice like a flame tongue great sword its really good since that is a nice +2.66 damage to your rolls, but once you get to the higher damage dice the average gets worse yet it feels so much better when your able to turn a 1 into a 12 instead of a 1 into a 6. As well if you are playing something like a barb fighter multi class and you use a two handed weapon it is probably the best choice out there since extra damage is gonna be more important then a +1 to AC since your gonna want that rage to be up. As well if your hitting 2 attacks its a +5.33 damage and the third attack makes it a +8 damage
Or you could use a double scimitar (which is a two-handed weapon): 2d4/1d4. That takes your damage from 5/2.5 to 6/3. +1.5 damage, not too shabby.
If you need more than that and you use Kobold Press partnered content, your gunpowder cleric can make it a gunpower weapon, with every die roll coming with a 37.5% chance of rolling a 4 and rolling another die of damage.
They've made great weapon fighting style even worse in 2024; now it just converts a 1 or a 2 into a 3. Which means it increases a 2d6 weapon from 7 to 8 (was 8.33), a 1d12 weapon from 6.5 to 6.75 (was 7.17), a 1d10 weapon from 5.5 to 5.8 (was 6.3).
They've made great weapon fighting style even worse in 2024; now it just converts a 1 or a 2 into a 3. Which means it increases a 2d6 weapon from 7 to 8 (was 8.33), a 1d12 weapon from 6.5 to 6.75 (was 7.17), a 1d10 weapon from 5.5 to 5.8 (was 6.3).
It also means that with a Greatsword or Maul, the minimum damage you can roll is 6. That's actually pretty powerful. Still sucks on a Greataxe or Pike, though.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
It also means that with a Greatsword or Maul, the minimum damage you can roll is 6. That's actually pretty powerful.
That's kind of in the awkward range, because a rather common mook hit points is 11, but by the time you're doing 2d6+5 you probably aren't concerned with that class of mook.
They've made great weapon fighting style even worse in 2024; now it just converts a 1 or a 2 into a 3. Which means it increases a 2d6 weapon from 7 to 8 (was 8.33), a 1d12 weapon from 6.5 to 6.75 (was 7.17), a 1d10 weapon from 5.5 to 5.8 (was 6.3).
Still liking it with the double-bladed scimitar, though: 6-8 (6.5)/ 3-4 (3.25). 9.75 + (Ability bonus x 2). If you take, for example, a lvl 5 fighter (thri-kreen to avoid weapon-juggling) with Str 18 you get 17.75 (see above) plus 2 scimitar attacks (secondary hands) (1d6 + 4 (7.5)) x 2 = 15. 32.75 dpr, not bad, compared to 30.5 w/o the feat, and if one of those attacks crits/reduces an enemy to 0hp, you can sub the primary attack for the secondary end for an addition +3.25.
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Yeah overall its the worst fighting style IMO because its bad damage increase and no added utility value at all.
For me GWF is awesome because I have terrible luck with dice.
I usually get around this by playing casters based on save or suck spells.
*Sigh* case and point: ANYONE who has ever played a character using a great weapon that rolled a 1 or a 2 was super disappointed in that. The weapon is huge, it should hurt more and have consistantly high damage numbers. GWF simply keeps your greatsword from hitting like a noodle and making you upset about a meesly 4-6 dmg depending on your STR.
So ... I'm not one to do the math (I'd only get it wrong), but for a barbarian with 3 attacks each round, with advantage, with brutal critical and all that jazz - would would the real, average damage increase be, round to round?
Does it even affect criticals?! oO I'd say it does.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
The way I see it is that If you are using anything with multiple small dice like a flame tongue great sword its really good since that is a nice +2.66 damage to your rolls, but once you get to the higher damage dice the average gets worse yet it feels so much better when your able to turn a 1 into a 12 instead of a 1 into a 6. As well if you are playing something like a barb fighter multi class and you use a two handed weapon it is probably the best choice out there since extra damage is gonna be more important then a +1 to AC since your gonna want that rage to be up. As well if your hitting 2 attacks its a +5.33 damage and the third attack makes it a +8 damage
The math has been done and it's like +1 damage at best per attack. It's not worth it at all.
Overall it's the worst fighting style.
2 handers are going to get a lot more mileage out of +1 AC as your attack output is 0 when you are down.
I agree it's pretty bad even on a 2HF strength build. I get more mileage out of Defense, Blind Fighting, or even Throwing style personally.
Or you could use a double scimitar (which is a two-handed weapon): 2d4/1d4. That takes your damage from 5/2.5 to 6/3. +1.5 damage, not too shabby.
If you need more than that and you use Kobold Press partnered content, your gunpowder cleric can make it a gunpower weapon, with every die roll coming with a 37.5% chance of rolling a 4 and rolling another die of damage.
They've made great weapon fighting style even worse in 2024; now it just converts a 1 or a 2 into a 3. Which means it increases a 2d6 weapon from 7 to 8 (was 8.33), a 1d12 weapon from 6.5 to 6.75 (was 7.17), a 1d10 weapon from 5.5 to 5.8 (was 6.3).
It also means that with a Greatsword or Maul, the minimum damage you can roll is 6. That's actually pretty powerful. Still sucks on a Greataxe or Pike, though.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
That's kind of in the awkward range, because a rather common mook hit points is 11, but by the time you're doing 2d6+5 you probably aren't concerned with that class of mook.
Depends on how your party generates stats.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Still liking it with the double-bladed scimitar, though: 6-8 (6.5)/ 3-4 (3.25). 9.75 + (Ability bonus x 2). If you take, for example, a lvl 5 fighter (thri-kreen to avoid weapon-juggling) with Str 18 you get 17.75 (see above) plus 2 scimitar attacks (secondary hands) (1d6 + 4 (7.5)) x 2 = 15. 32.75 dpr, not bad, compared to 30.5 w/o the feat, and if one of those attacks crits/reduces an enemy to 0hp, you can sub the primary attack for the secondary end for an addition +3.25.