I own all the core rule books in physical form. Is that what the "Redeem Product Key" section is for in the Marketplace? If so, is the key the ISBN key or a different code from the book?
The redeem product key section has no relation to the physical books you own, it's for keys included in some special products.
There's no unique code in your book to redeem, DDB is a separate company from WotC and your book purchase doesn't carry any product entitlement over to DDB.
Keep in mind as well that, depending on how you want to use DDB, you may not need to buy entire “books.” For example, if you want it mostly for an online character sheet, you could just purchase the character options (including, potentially, spells) that you need. anything you spend on an option for a book is credited toward the book’s total price.
@Davedamon This question gets asked very frequently. Perhaps it would make sense to put an official statement that appears when someone clicks "Marketplace."
@Davedamon This question gets asked very frequently. Perhaps it would make sense to put an official statement that appears when someone clicks "Marketplace."
Or at least pin it to the top of general discussion and/or link to it from purchasing FAQ and/or buyer's guide (not that anyone ever reads threads that very likely answer their concern before starting another new thread on that same topic anyway).
How do you get to charge for the digital copies of these book if your not WoTC? This super sucks that you can't carry over your books system. This means that you either make a home brew of the book you have... (Making this application/site useless) or you re-buy a digital copy of this book for almost the same price as the physical... also making this redundantly expensive.
Guys you have a great system here but this one factor is just... not ideal for the PG version and F'd up for the true feelings I have inside.
I need some tips on how to get my friends to play with me, how should I go about doing this?
You may want to start a separate thread as this is a separate topic.
As for getting friends to play, D&D is not for everyone so do not expect all your friends to eagerly join. For my group of friends consisting of me and 10 others, only 5 others were intrigued enough try it at all, and out of the 5, only 3 showed interest in continuing it relatively consistently.
Have a session zero. In fact, it might be better to have two (or more) session zeroes if the players are new and this is your first time GMing. You may need multiple session zeroes due to time constraints and availability issues. For your players' first ever session zero, you want to give your players a basic intro to D&D, some combat rules, basic TTRPG etiquette, what everyone's expectations are, what the upcoming campaign is like, etc. For a new player, creating a new character is very time consuming, so if you plan to have them create a character, you will probably want to have a second session zero so you have enough time to walk them through it. Alternatively, you can just give them pregenerated characters to choose from at the end of the session and have them review their character sheet on their time so you all can start adventuring right away at the next meeting.
If you do plan to have them create their own characters, STICK TO THE BASIC RULES. The Basic Rules already has more than enough options for new players to play around with, and you absolutely do not want overload them with information and cause them to have analysis paralysis. The PHB can be pretty intimidating for new players, and the options in the PHB, XGTE, TCOE, and VGTM can come later once the players are more familiar with D&D.
As for what to run for your first adventure, I recommend a short one to serve as a tutorial, preferably something you can wrap up in one to three sessions. I would stick to something simple like escorting a caravan, clearing out a goblin den, rescue a kidnapped pet, delivering a message, and so on. You want to give players who just want to try out D&D a chance to leave and not bore them with a long game.
For combat encounters, first level characters are extremely fragile, even more so if they are first time players, so I recommend limiting the number of enemies to be one or two less than your party size (if you have a party of 4, I recommend using 2 or 3 goblins). I also recommend giving them some health potions and remind them that retreat is also almost always an option. If your party really needs help, do not be afraid to reinforce your players with one or more NPCs either (such as a merchant commoner your party is escorting or something).
How do you get to charge for the digital copies of these book if your not WoTC? This super sucks that you can't carry over your books system. This means that you either make a home brew of the book you have... (Making this application/site useless) or you re-buy a digital copy of this book for almost the same price as the physical... also making this redundantly expensive.
Becuase WoTC have them a licensing agreement where DDB sells books and WoTC gets a cut..... how do you think mortar and brick shops work? They do the same thing just with physical copies.
business 101: to se copyright material one must get permission from holder of said copyright.
also MSRP of physical books 50-60 bucks, DDB price 30. Sure I guess somewhere in the world 1/2 the price is “almost the same”
go yell at WoTC if you want free stuff. Not the people trying to make money the legal and contracted way.
I need some tips on how to get my friends to play with me, how should I go about doing this?
Honestly, it's often easier to find people who want to play and become friends with them while doing so than to get friends to start playing.
That said, you can certainly try. Just keep in mind that D&D can be relatively complex to learn and take up quite a bit of people's precious free time, in the context of "let's just try this and see if you like it". So, in the same vein as XXXGammaRay's excellent advice above, keep it simple and keep it short (I'm assuming you intend to take up the mantle of Dungeon Master). I can recommend the Starter Set - it has the basic rules, a great intro adventure and a set of pregenerated character sheets that can be used as written or as a fast start for generating PCs - but anything similar (or shorter, you could look for a one-shot adventure) will be fine. Make sure you know the rules, if possible have a session zero first to explain the game basics and get everyone passingly familiar with their character, and just let everyone play without having to worry too much about the mechanics. If they have a decent idea of what characters can do in a combat round and that everything else is just being social or exploring the surroundings, that's enough - they can tell you what they want to do, you can tell them how to do it. If they are interested in playing more, they'll almost certainly want to learn the rules better but they don't have to do that just to try it out.
Probably even more important than the technical aspects, D&D is a social and immersive roleplaying game. Try to convey that as best you can. Be engaging and descriptive when you introduce the players to the town they arrive in or the dungeon they're exploring. Have NPCs strike up conversations if the players are a little shy. Be enthusiastic when they succeed and empathic when they fail. Give them free reign when they are spontaneous and take initiative, pick up the pace when they're reluctant. Make it fun. if it's not fun, they won't be interested.
Good luck, hopefully you'll bring a few of them around. Just as important though: have fun yourself doing this. It's a fantastic game, enjoy it. :-)
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I own all the core rule books in physical form. Is that what the "Redeem Product Key" section is for in the Marketplace? If so, is the key the ISBN key or a different code from the book?
Thanks.
The redeem product key section has no relation to the physical books you own, it's for keys included in some special products.
There's no unique code in your book to redeem, DDB is a separate company from WotC and your book purchase doesn't carry any product entitlement over to DDB.
Find my D&D Beyond articles here
Long explanation short: if you didn't buy the book from DDB, you don't own the book on DDB.
There are a few (currently 2 I think) sealed products that come with a code for DDB. And are the only exceptions.
Boo, Thank you both. Guess I need to start saving my pennies.
Keep an eye out for 20% codes, there's a thread of current codes and you can save a heft.
Find my D&D Beyond articles here
Keep in mind as well that, depending on how you want to use DDB, you may not need to buy entire “books.” For example, if you want it mostly for an online character sheet, you could just purchase the character options (including, potentially, spells) that you need. anything you spend on an option for a book is credited toward the book’s total price.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
@Davedamon This question gets asked very frequently. Perhaps it would make sense to put an official statement that appears when someone clicks "Marketplace."
Or at least pin it to the top of general discussion and/or link to it from purchasing FAQ and/or buyer's guide (not that anyone ever reads threads that very likely answer their concern before starting another new thread on that same topic anyway).
Which are those two
How do you get to charge for the digital copies of these book if your not WoTC? This super sucks that you can't carry over your books system. This means that you either make a home brew of the book you have... (Making this application/site useless) or you re-buy a digital copy of this book for almost the same price as the physical... also making this redundantly expensive.
Guys you have a great system here but this one factor is just... not ideal for the PG version and F'd up for the true feelings I have inside.
what are some codes I can use right now? I would like to get frost maiden campaign.
Any codes you see at the top of the site are the only active codes. At the moment, there are none.
thanks so much!
I need some tips on how to get my friends to play with me, how should I go about doing this?
You may want to start a separate thread as this is a separate topic.
As for getting friends to play, D&D is not for everyone so do not expect all your friends to eagerly join. For my group of friends consisting of me and 10 others, only 5 others were intrigued enough try it at all, and out of the 5, only 3 showed interest in continuing it relatively consistently.
Have a session zero. In fact, it might be better to have two (or more) session zeroes if the players are new and this is your first time GMing. You may need multiple session zeroes due to time constraints and availability issues. For your players' first ever session zero, you want to give your players a basic intro to D&D, some combat rules, basic TTRPG etiquette, what everyone's expectations are, what the upcoming campaign is like, etc. For a new player, creating a new character is very time consuming, so if you plan to have them create a character, you will probably want to have a second session zero so you have enough time to walk them through it. Alternatively, you can just give them pregenerated characters to choose from at the end of the session and have them review their character sheet on their time so you all can start adventuring right away at the next meeting.
If you do plan to have them create their own characters, STICK TO THE BASIC RULES. The Basic Rules already has more than enough options for new players to play around with, and you absolutely do not want overload them with information and cause them to have analysis paralysis. The PHB can be pretty intimidating for new players, and the options in the PHB, XGTE, TCOE, and VGTM can come later once the players are more familiar with D&D.
As for what to run for your first adventure, I recommend a short one to serve as a tutorial, preferably something you can wrap up in one to three sessions. I would stick to something simple like escorting a caravan, clearing out a goblin den, rescue a kidnapped pet, delivering a message, and so on. You want to give players who just want to try out D&D a chance to leave and not bore them with a long game.
For combat encounters, first level characters are extremely fragile, even more so if they are first time players, so I recommend limiting the number of enemies to be one or two less than your party size (if you have a party of 4, I recommend using 2 or 3 goblins). I also recommend giving them some health potions and remind them that retreat is also almost always an option. If your party really needs help, do not be afraid to reinforce your players with one or more NPCs either (such as a merchant commoner your party is escorting or something).
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
Becuase WoTC have them a licensing agreement where DDB sells books and WoTC gets a cut..... how do you think mortar and brick shops work? They do the same thing just with physical copies.
business 101: to se copyright material one must get permission from holder of said copyright.
also MSRP of physical books 50-60 bucks, DDB price 30. Sure I guess somewhere in the world 1/2 the price is “almost the same”
go yell at WoTC if you want free stuff. Not the people trying to make money the legal and contracted way.
I'm sure DDB would sell the books for less if they were allowed to. They already have frequent sale codes.
Honestly, it's often easier to find people who want to play and become friends with them while doing so than to get friends to start playing.
That said, you can certainly try. Just keep in mind that D&D can be relatively complex to learn and take up quite a bit of people's precious free time, in the context of "let's just try this and see if you like it". So, in the same vein as XXXGammaRay's excellent advice above, keep it simple and keep it short (I'm assuming you intend to take up the mantle of Dungeon Master). I can recommend the Starter Set - it has the basic rules, a great intro adventure and a set of pregenerated character sheets that can be used as written or as a fast start for generating PCs - but anything similar (or shorter, you could look for a one-shot adventure) will be fine. Make sure you know the rules, if possible have a session zero first to explain the game basics and get everyone passingly familiar with their character, and just let everyone play without having to worry too much about the mechanics. If they have a decent idea of what characters can do in a combat round and that everything else is just being social or exploring the surroundings, that's enough - they can tell you what they want to do, you can tell them how to do it. If they are interested in playing more, they'll almost certainly want to learn the rules better but they don't have to do that just to try it out.
Probably even more important than the technical aspects, D&D is a social and immersive roleplaying game. Try to convey that as best you can. Be engaging and descriptive when you introduce the players to the town they arrive in or the dungeon they're exploring. Have NPCs strike up conversations if the players are a little shy. Be enthusiastic when they succeed and empathic when they fail. Give them free reign when they are spontaneous and take initiative, pick up the pace when they're reluctant. Make it fun. if it's not fun, they won't be interested.
Good luck, hopefully you'll bring a few of them around. Just as important though: have fun yourself doing this. It's a fantastic game, enjoy it. :-)
Want to start playing but don't have anyone to play with? You can try these options: [link].
thank you;)