at the moment my party of 4 new players a in the campaign of lost mines , they are currently befor cragmaw castle and im thinking of what to play after that maybe curse of strahd but the party is lvl 4 then and i don´t know what do you think is a good plan after lost mines?
Strahd will work fine if you want to do it, though you may have to boost some of the early encounters. I would only recommend it if you and/or the players are into horror type campaigns. It's possible to pull your punches, but if you do it loses a lot of the feel of the world.
The essentials kit starts with a 1-7 adventure so it's a bit awkward to run or skip that one to get to the rest of the adventures, but on the upside, it's also set around Phandalin.
Dungeon of the mad mage is perfectly level appropriate, but requires a bit of relocation. Heavy on the dungeon crawl, though there are some breaks from it as well.
I'm in a similar situation, but we aren't as far along in LMoP as you are. Since most of the players in my game are new to D&D, they agreed to my suggestion that we just start anew with a much larger module after we finish LMoP. They liked this idea, because LMoP is giving them a good taste of what different classes look like "in the field" and they will have the opportunity to roll up new characters with that information in hand.
Something to consider - either way, there are a lot of options out there. I forgot what level Warriors of Sehanine is written for, but I recall it being somewhere around 3 or 4 and supposedly it ties into Balder's Gate: Avernus somehow.
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I’m a gamer. I’m in my 50s. I’m female. And Iblog about it. I also have an instagram devoted tophotos of dice.
I'm going to play Hoard of The Dragon Queen and after that rise of tiamat. I have had a lot of help in here on how to do it, and people have been really helpful :) It fits out perfectly well! You just have to change the starting town in HotDQ to Phandalin, and the players are already invested :) There is a bit of work to make it really nice, but so far i think it is very much worth it!
If you are looking for an official 5e adventure, take a look at Storm King's Thunder. In particular, look at Appendix A: Linked Adventures. The very first option listed there is how to transition from Lost Mine of Phandelver to Storm King's Thunder. Phandalin is located in the Triboar Cutoff a bit to the east of Triboar, and as such your players can start Storm King's Thunder by going to Triboar. Appendix A, gives suggestions on why the players would be going to Triboar. This is probably your easiest option as it does not require moving or altering any locations listed in other adventures.
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at the moment my party of 4 new players a in the campaign of lost mines , they are currently befor cragmaw castle and im thinking of what to play after that maybe curse of strahd but the party is lvl 4 then and i don´t know what do you think is a good plan after lost mines?
Pretty much any adventure for level 5 adventurers.
A1 - Slave Pits of the Undercity
It's 1e so you'll have to do some adjusting but the A series is quite fun.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
DMsGuild has conversion documents for this for sale. Only a couple of bucks.
Strahd will work fine if you want to do it, though you may have to boost some of the early encounters. I would only recommend it if you and/or the players are into horror type campaigns. It's possible to pull your punches, but if you do it loses a lot of the feel of the world.
The essentials kit starts with a 1-7 adventure so it's a bit awkward to run or skip that one to get to the rest of the adventures, but on the upside, it's also set around Phandalin.
Dungeon of the mad mage is perfectly level appropriate, but requires a bit of relocation. Heavy on the dungeon crawl, though there are some breaks from it as well.
dungeon of the mad mage is a no go for me i will play it myself and i don´t wanne look up stuff
I'm in a similar situation, but we aren't as far along in LMoP as you are. Since most of the players in my game are new to D&D, they agreed to my suggestion that we just start anew with a much larger module after we finish LMoP. They liked this idea, because LMoP is giving them a good taste of what different classes look like "in the field" and they will have the opportunity to roll up new characters with that information in hand.
Something to consider - either way, there are a lot of options out there. I forgot what level Warriors of Sehanine is written for, but I recall it being somewhere around 3 or 4 and supposedly it ties into Balder's Gate: Avernus somehow.
I’m a gamer. I’m in my 50s. I’m female. And I blog about it.
I also have an instagram devoted to photos of dice.
Are you going to star at level 1 or give your players the option to keep their characters and have others roll lvl 3-4s?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I'm in the same boat as you :)
I'm going to play Hoard of The Dragon Queen and after that rise of tiamat. I have had a lot of help in here on how to do it, and people have been really helpful :)
It fits out perfectly well! You just have to change the starting town in HotDQ to Phandalin, and the players are already invested :)
There is a bit of work to make it really nice, but so far i think it is very much worth it!
I'd also recommend Pharaoh I3, 1e
It's really really great.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
If you are looking for an official 5e adventure, take a look at Storm King's Thunder. In particular, look at Appendix A: Linked Adventures. The very first option listed there is how to transition from Lost Mine of Phandelver to Storm King's Thunder. Phandalin is located in the Triboar Cutoff a bit to the east of Triboar, and as such your players can start Storm King's Thunder by going to Triboar. Appendix A, gives suggestions on why the players would be going to Triboar. This is probably your easiest option as it does not require moving or altering any locations listed in other adventures.