I keep looking through the spells in Wildemount, and I'm getting disappointed that there are only 3 subclasses on such an awesome magic type, and not very many spells at that as well. One of the ideas for another subclass that I keep coming back to is a Time-Shaping Artificer subclass, think Doctor Who. Anyone have other ideas for subclasses related to Dunamancy in any way that you wish existed or want to homebrew? Gravity-Sorcerers, Alternate-Timeline Wizards, Luxon Clerics, all of those? Anyone have ideas for abilities they'd have, or subclasses that there should be?
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I thought I'd shelve my "living paradox" sorcerer and "timeshaper" wizard homebrews since I knew EGtW would have time magic, but the Chronurgist really isn't that interesting beyond unique access to a dozen spells. It's really a weak point in what I see as a really neat book IMO. So I may continue to work them out.
Honestly it's a bit boring to think of time magic and mechanically interpret it as a re-flavored diviner with an initiative bonus. Of course this'll depend on how you roleplay it, but I think a look into the sci-fi of time travel and temporal paradoxes should inspire more.
There are plenty of time domain cleric homebrews on this site. A bunch of chronomancers as well. I think I recall one who created a warlock whose patron was a future version of the character.
Well, I literally came up with it 5 minutes ago so there's not much to go on, but I just had an idea for a "phase-monk" that manipulates unrealized timelines like the Echo Knight, only instead of manifesting potential versions of themselves they draw on that potential energy to augment their own abilities, such as manipulating folds in time-space to move about the battlefield or partially stepping into potential realities to mitigate damage...
...
...**** it, I ought to be doing homework but this is more interesting...
Okay, so like you steal energy from dying timelines to increase your own attacks. Maybe by letting you punch an additional time with Flurry of Blows, or manipulate creatures around the battle field, and run through walls? Is that the concept? If so, it seems cool.
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So, I think there should be at least one Dunamancy subclass for every class. Here are my ideas:
Artificer: Chronoturgist (Possibly a gravity based one too.) Barbarian: Path of the Probable (you can use dunamancy to warp your attacks to increase their range, teleport, and abilities like that while raging) Bard: College of Possibility (use bardic inspiration to allow your attacks to spread spell damage across targets.) Blood Hunter: (I have literally no idea. Suggestions are welcome) Cleric: Dunamancy Domain (Use Channel Divinity to give a creature disadvantage on attacks, checks, and saves as a reaction. Also the ability to link allies together, causing them to have access to any class or race features the other has) Druid: Circle of Echos (you use wild shape to summon echos that have more hit points and more action options.) Fighter: Echo Knight (so, this is covered) Monk: Way of the Phaser (You can run through walls, summon dying echoes of themselves to help them with ability checks, and teleport possibly) Paladin: Oath of the Equal (Ranged Smiting! You can throw your attacks to other ally's positions by creating a dunamis link between you two.) Ranger: (I again am hitting a blank, if you have ideas, let me know) Rogue: (Any ideas?) Sorcerer: Living Paradox (necrotic focused abilities, maybe?) Warlock: Future Self Patron Wizard: We have Chronurgist and Graviturgist.
Any ideas or thoughts on the possible subclasses I've listed?
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So, I think there should be at least one Dunamancy subclass for every class. Here are my ideas:
Artificer: Chronoturgist (Possibly a gravity based one too.) Barbarian: Path of the Probable (you can use dunamancy to warp your attacks to increase their range, teleport, and abilities like that while raging) Bard: College of Possibility (use bardic inspiration to allow your attacks to spread spell damage across targets.) Blood Hunter: (I have literally no idea. Suggestions are welcome) Cleric: Dunamancy Domain (Use Channel Divinity to give a creature disadvantage on attacks, checks, and saves as a reaction. Also the ability to link allies together, causing them to have access to any class or race features the other has) Druid: Circle of Echos (you use wild shape to summon echos that have more hit points and more action options.) Fighter: Echo Knight (so, this is covered) Monk: Way of the Phaser (You can run through walls, summon dying echoes of themselves to help them with ability checks, and teleport possibly) Paladin: Oath of the Equal (Ranged Smiting! You can throw your attacks to other ally's positions by creating a dunamis link between you two.) Ranger: (I again am hitting a blank, if you have ideas, let me know) Rogue: (Any ideas?) Sorcerer: Living Paradox (necrotic focused abilities, maybe?) Warlock: Future Self Patron Wizard: We have Chronurgist and Graviturgist.
Any ideas or thoughts on the possible subclasses I've listed?
I hope this doesn't count as thread necromancy, but here goes. I wouldn't bother trying to stuff time and space magic into every class. Let the ideas come naturally.
Artificer. I think an artificer subclass could take a number of twists. A time manipulator could be a clock-maker, or focus on creating and using future tech that acts mechanically like magic. If you have any experience with the game Shadow of the Demon Lord (SDL), there's an entire tradition of Technomancy magic that fits nicely here. I might just make this one.
Barbarian. I can't really see a barbarian subclass unless you're willing to just replicate the Echo Knight.
Bard. The new College of Creation actually has the right flavor.
Blood Hunter. I'm generally not a huge fan of this class. It owes its existence to the weakness of the Ranger. Not really sure how to pull this one off anyway.
Cleric. I'm not really seeing this one. Time and space magic really seem more arcane than divine. I suppose there are a few gods out there with time and space in their portfolio, but they are few and far between, and generally prefer to preserve time and space rather than freely give the power to tamper with them.
Druid. Also not seeing it. If you want to contort yourself to make this one happen, you could argue that time and space are fundamentals of nature. Still, it wouldn't mesh too well with existing druid features.
Monk. This one has a lot of promise. Many Monk features can already be interpreted through the lens of time and space magic. All of the base Ki features fit the flavor. Take another look at Timeless Body and Empty Body. Further, none of the existing subclasses really capture the same feel, so there's definitely room. Think the Flash. The Flash can do things like those you mentioned, phasing, creating the equivalent of echos via afterimages, etc. How exactly does this connect to time or space magic? Well I'm no physicist, but general relativity teaches us that velocity and the perception of time are connected.
Paladin. Same as Cleric. I'm just not seeing the "Oath" that justifies a subclass.
Ranger. If the Ranger class were half decent, it might be worth a shot. The Horizon Walker with a slight twist could be a basis for a subclass involving time or space. But it's a stretch.
Rogue. Nope.
Sorcerer. Jeez there's a bunch of options here. My Living Paradox is premised on some of the same logic as phenomena from the Bioshock series. Essentially, in some way, the character was born under paradoxical circumstances, and their existence in two separate points in time gives them power. Either they were born in another timeline or were pushed into the past (to eventually lay the foundations of their own birth). Its powers are much more focused on realistic time travel considerations. As a base feature, the character can perform increasingly paradoxical feats. They can receive information from their future self (a closed loop paradox), remove a condition or damage by altering the past. As a capstone, I imagine they could split a timeline in order to perceive the outcomes of two different actions, then choose which timeline to kill etc. I'd recommend watching the series Dark for inspiration...
The entire story takes place within a closed loop, and the characters struggle to either continue or break the loop. But the ones who try to break the loop always end up propagating the loop in an Oedipean way. The characters occasionally meet and interact with themselves at different points in time.
Warlock. Again, a bunch of options. A patron could be an entity from a dying timeline, like a 3.5e vestige, trying to enlist people from the past to make some changes. I could also imagine a sentient black hole that needs to feed on mass, granting gravity powers.
That definitely doesn't count as necromancy. Thanks!
I could see at least 2 different Dunamancy Artificers existing. I have my Chronoturgist, and possibly a Gravimancer could be cool.
I don't want to replicate the echo knight, but I still would like a Barbarian Dunamist, but I'm not sure if it would fit.
Yes, the Creation Bard fits perfectly. That should be the dunamancy based one.
Blood Hunter is definitely not just a reskin of the ranger, it's a lot different from my understanding of it. It works a lot differently, and seems more like a mix of a barbarian and a warlock to me. (Think this, Druid is to the ranger in the same way that the Cleric is to the Paladin, and Wizard to the Artificer. Then, the Warlock is to the Blood Hunter in this same pattern.) I think a Dunamancy Blood Hunter would be cool.
There wouldn't be many gods that could be the deity for a Dunamancy Domain cleric. There could be Chronos, some gods of Fate, the Luxon, the Norns, Prometheus, Amauntor, Grumbar, and Labelas Enoreth. These are a few options. The class features would be strange for a cleric, and would have a theme similar to the Arcana cleric. Its channel divinity would give advantage on attack rolls against a marked creature until the end of your next turn, or something else like that.
Time and Space are the fundamentals of nature! Maybe not in D&D, but in real life certainly. I could see this one working, but it would need some pretty damn good flavor text to work.
I do think the Monk idea would probably be the best of the possible options I listed above. It could be similar to the Flash (though I see him more of an Artificer/Monk multiclass).
I do agree that the paladin is a stretch, but I would like to see this, if it would work. Something like throwing melee attacks an amount of times a day equal to your CHA modifier, an aura that can keep people from teleporting/casting spells, and a channel divinity similar to the Dunamancy Cleric's ability.
Yes, Horizon Walker could work as a reflavor as the Ranger, but now that I think about it, I'd like one that can augment attacks to move people around with ranged attacks, and possibly some utility dunamancy spells like Wristpocket and Fortune's Favor.
Rogue is a stretch, and the Revived Rogue could probably just work for this. I could see it having an ability that allows it to use Sneak Attack on any attack it makes that can have sneak attack applied to it, and possibly some teleporting/gravity shifting abilities.
Sorcerer does have a lot of options. You could be an Umavi of the Luxon, which could be a Divine Soul Sorcerer. You could be a living paradox, or a character from a dead/dying timeline. You could be exposed to high gravity/density to make yourself a walking black hole (allowing space travel and stuff!).
Warlock does have a few options as well, like the Future Self, Vestige, or some black hole patron. Maybe a Paradox patron that could function as the Vestige one as well.
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I did have an idea for what I'm calling the "Shattered Self" Rogue (that might need a new name, but maybe it's fine) where the basic idea is they warp reality around themselves to create a spatial anomaly that makes them harder to hit and uses their reaction to retaliate against melee combatants with their sneak attack as force damage. It's very, *very* rough right now, but think it's worth developing?
It sounds cool. Shattered Self is an okay name, but it could be better. That kind of sounds like a Sorcerer Subclass name, so maybe a Shattered Blade or Bifurcator?
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Maybe a serendipity based Chronurgy Rogue, who can get themselves into and out of trouble by being in exactly the right spot at the right time. A weaponized Mr. Bean if you will.
Blood Hunter is definitely not just a reskin of the ranger, it's a lot different from my understanding of it. It works a lot differently, and seems more like a mix of a barbarian and a warlock to me. (Think this, Druid is to the ranger in the same way that the Cleric is to the Paladin, and Wizard to the Artificer. Then, the Warlock is to the Blood Hunter in this same pattern.) I think a Dunamancy Blood Hunter would be cool.
Not a ranger reskin, but really something that should be a ranger subclass if the ranger were playable. I mean their whole focus is hunting a specific type of creature, right?
There wouldn't be many gods that could be the deity for a Dunamancy Domain cleric. There could be Chronos, some gods of Fate, the Luxon, the Norns, Prometheus, Amauntor, Grumbar, and Labelas Enoreth. These are a few options. The class features would be strange for a cleric, and would have a theme similar to the Arcana cleric. Its channel divinity would give advantage on attack rolls against a marked creature until the end of your next turn, or something else like that.
I suppose. It might be worthwhile to just project the wizard subclasses onto a cleric and call it a day. I don't see them as being much more than a base cleric with the time and space spells thrown in.
Time and Space are the fundamentals of nature! Maybe not in D&D, but in real life certainly. I could see this one working, but it would need some pretty damn good flavor text to work.
Yeah, it's just difficult to see subclass features that mesh well with the base druid features, aside from just giving the druid access to the time and space spells.
I do think the Monk idea would probably be the best of the possible options I listed above. It could be similar to the Flash (though I see him more of an Artificer/Monk multiclass).
I don't really imagine the Flash as an Artificer. His powers aren't based on items, but YMMV. But again, we're still stepping a bit on the Echo Knight lol.
I do agree that the paladin is a stretch, but I would like to see this, if it would work. Something like throwing melee attacks an amount of times a day equal to your CHA modifier, an aura that can keep people from teleporting/casting spells, and a channel divinity similar to the Dunamancy Cleric's ability.
Seems like these features would be better as more general spells. I have a homebrew port of the 3e Dimensional Anchor spell that prevents extraplanar travel.
Rogue is a stretch, and the Revived Rogue could probably just work for this. I could see it having an ability that allows it to use Sneak Attack on any attack it makes that can have sneak attack applied to it, and possibly some teleporting/gravity shifting abilities.
I'm just not seeing how this makes sense from a flavor POV. Rogues can already use SA with ranged weapons. Better off just multiclassing and taking the Echo Knight sub.
Blood Hunter is definitely not just a reskin of the ranger, it's a lot different from my understanding of it. It works a lot differently, and seems more like a mix of a barbarian and a warlock to me. (Think this, Druid is to the ranger in the same way that the Cleric is to the Paladin, and Wizard to the Artificer. Then, the Warlock is to the Blood Hunter in this same pattern.) I think a Dunamancy Blood Hunter would be cool.
Not a ranger reskin, but really something that should be a ranger subclass if the ranger were playable. I mean their whole focus is hunting a specific type of creature, right?
They do focus on hunting creatures, but in a much different way than the ranger. Rangers draw on nature to give them magic to help them track enemies and slay them. Blood Hunters use blood magic (hemomancy) to curse creatures, deal extra types of damage, and modify their body and attacks. They don't all focus on hunting a specific type of creatures. A couple subclasses are themed that way, but not all. Lycans don't focus on hunting lycanthropes, they draw power from lycanthropes.
There wouldn't be many gods that could be the deity for a Dunamancy Domain cleric. There could be Chronos, some gods of Fate, the Luxon, the Norns, Prometheus, Amauntor, Grumbar, and Labelas Enoreth. These are a few options. The class features would be strange for a cleric, and would have a theme similar to the Arcana cleric. Its channel divinity would give advantage on attack rolls against a marked creature until the end of your next turn, or something else like that.
I suppose. It might be worthwhile to just project the wizard subclasses onto a cleric and call it a day. I don't see them as being much more than a base cleric with the time and space spells thrown in.
I don't think so. Again, I don't like just copying existing subclasses. It needs to be different in some way. They wouldn't be focused on space, but more on time. There aren't really "space gods", but there are fate and time gods.
Time and Space are the fundamentals of nature! Maybe not in D&D, but in real life certainly. I could see this one working, but it would need some pretty damn good flavor text to work.
Yeah, it's just difficult to see subclass features that mesh well with the base druid features, aside from just giving the druid access to the time and space spells.
In my idea, it would function similar to Wild Shape. You could use Wild Shape to summon an Echo of yourself, which would be better at combat, have more hit points than you, you could use a bonus action to command it, and you could cause touch spells to go through its position. It would scale similarly to a Steel Defender, and would remain the whole day, or until it dies or you use wild shape again to create an echo. You also couldn't have any other echoes up from any other abilities or spells. (I have a Resonant Echo spell, and no Echo Knight multiclassing for more echoes.) It would get some time/space spells, and the ability to go into the ethereal plane eventually.
I do think the Monk idea would probably be the best of the possible options I listed above. It could be similar to the Flash (though I see him more of an Artificer/Monk multiclass).
I don't really imagine the Flash as an Artificer. His powers aren't based on items, but YMMV. But again, we're still stepping a bit on the Echo Knight lol.
Barry Allen is an artificer, and the Flash is a monk. His powers aren't based on items, but he can create complicated technology. I don't think it would be stepping on the toes of the Echo Knight, it would be designed differently.
I do agree that the paladin is a stretch, but I would like to see this, if it would work. Something like throwing melee attacks an amount of times a day equal to your CHA modifier, an aura that can keep people from teleporting/casting spells, and a channel divinity similar to the Dunamancy Cleric's ability.
Seems like these features would be better as more general spells. I have a homebrew port of the 3e Dimensional Anchor spell that prevents extraplanar travel
Throwing smites as a spell? No. Anti-teleportation aura also just seems like a paladin aura ability. The channel divinity would accomplish things that spells normally don't, like most channel divinities.
Rogue is a stretch, and the Revived Rogue could probably just work for this. I could see it having an ability that allows it to use Sneak Attack on any attack it makes that can have sneak attack applied to it, and possibly some teleporting/gravity shifting abilities.
I'm just not seeing how this makes sense from a flavor POV. Rogues can already use SA with ranged weapons. Better off just multiclassing and taking the Echo Knight sub.
I didn't mean giving ranged sneak attacks. It would be giving them sneak attack on any attack they make that uses ranged or finesse weapons. So, you could sneak attack if you hit with an attack you made with disadvantage, or an attack that you have no other abilities that would let you sneak attack with it, but you can trigger it a limited number of times each day.
These are just some of my ideas for the subclasses explained.
Blood Hunter is definitely not just a reskin of the ranger, it's a lot different from my understanding of it. It works a lot differently, and seems more like a mix of a barbarian and a warlock to me. (Think this, Druid is to the ranger in the same way that the Cleric is to the Paladin, and Wizard to the Artificer. Then, the Warlock is to the Blood Hunter in this same pattern.) I think a Dunamancy Blood Hunter would be cool.
Not a ranger reskin, but really something that should be a ranger subclass if the ranger were playable. I mean their whole focus is hunting a specific type of creature, right?
They do focus on hunting creatures, but in a much different way than the ranger. Rangers draw on nature to give them magic to help them track enemies and slay them. Blood Hunters use blood magic (hemomancy) to curse creatures, deal extra types of damage, and modify their body and attacks. They don't all focus on hunting a specific type of creatures. A couple subclasses are themed that way, but not all. Lycans don't focus on hunting lycanthropes, they draw power from lycanthropes.
Veering off topic here, but I could see making it a ranger subclass easily. The Brand of Castigation is essentially Hunter's Mark. The Crimson Rite, Grim Psychometry, and Brand of Tethering could make subclass features. That still leaves plenty of room for subclass features in the remaining two slots (following the Monster Slayer progression) which can be used to grant features from the BH subclasses. But like I said, the weakness of the base ranger makes it a waste of effort.
I keep looking through the spells in Wildemount, and I'm getting disappointed that there are only 3 subclasses on such an awesome magic type, and not very many spells at that as well. One of the ideas for another subclass that I keep coming back to is a Time-Shaping Artificer subclass, think Doctor Who. Anyone have other ideas for subclasses related to Dunamancy in any way that you wish existed or want to homebrew? Gravity-Sorcerers, Alternate-Timeline Wizards, Luxon Clerics, all of those? Anyone have ideas for abilities they'd have, or subclasses that there should be?
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I thought I'd shelve my "living paradox" sorcerer and "timeshaper" wizard homebrews since I knew EGtW would have time magic, but the Chronurgist really isn't that interesting beyond unique access to a dozen spells. It's really a weak point in what I see as a really neat book IMO. So I may continue to work them out.
Honestly it's a bit boring to think of time magic and mechanically interpret it as a re-flavored diviner with an initiative bonus. Of course this'll depend on how you roleplay it, but I think a look into the sci-fi of time travel and temporal paradoxes should inspire more.
There are plenty of time domain cleric homebrews on this site. A bunch of chronomancers as well. I think I recall one who created a warlock whose patron was a future version of the character.
Otherworldly Patron as a "Future Self". That sounds really cool. If you can find the link, I'll be sure to check it out.
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The Future You
What are other ideas? Any ideas for Sorcerers, or Clerics, or Paladins?
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Well, I literally came up with it 5 minutes ago so there's not much to go on, but I just had an idea for a "phase-monk" that manipulates unrealized timelines like the Echo Knight, only instead of manifesting potential versions of themselves they draw on that potential energy to augment their own abilities, such as manipulating folds in time-space to move about the battlefield or partially stepping into potential realities to mitigate damage...
...
...**** it, I ought to be doing homework but this is more interesting...
Okay, so like you steal energy from dying timelines to increase your own attacks. Maybe by letting you punch an additional time with Flurry of Blows, or manipulate creatures around the battle field, and run through walls? Is that the concept? If so, it seems cool.
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My living paradox is coming together, but I haven't had enough time to polish it.
This is my Artificer subclass: Chronoturgist Artificer
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So, I think there should be at least one Dunamancy subclass for every class. Here are my ideas:
Artificer: Chronoturgist (Possibly a gravity based one too.)
Barbarian: Path of the Probable (you can use dunamancy to warp your attacks to increase their range, teleport, and abilities like that while raging)
Bard: College of Possibility (use bardic inspiration to allow your attacks to spread spell damage across targets.)
Blood Hunter: (I have literally no idea. Suggestions are welcome)
Cleric: Dunamancy Domain (Use Channel Divinity to give a creature disadvantage on attacks, checks, and saves as a reaction. Also the ability to link allies together, causing them to have access to any class or race features the other has)
Druid: Circle of Echos (you use wild shape to summon echos that have more hit points and more action options.)
Fighter: Echo Knight (so, this is covered)
Monk: Way of the Phaser (You can run through walls, summon dying echoes of themselves to help them with ability checks, and teleport possibly)
Paladin: Oath of the Equal (Ranged Smiting! You can throw your attacks to other ally's positions by creating a dunamis link between you two.)
Ranger: (I again am hitting a blank, if you have ideas, let me know)
Rogue: (Any ideas?)
Sorcerer: Living Paradox (necrotic focused abilities, maybe?)
Warlock: Future Self Patron
Wizard: We have Chronurgist and Graviturgist.
Any ideas or thoughts on the possible subclasses I've listed?
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I hope this doesn't count as thread necromancy, but here goes. I wouldn't bother trying to stuff time and space magic into every class. Let the ideas come naturally.
Artificer. I think an artificer subclass could take a number of twists. A time manipulator could be a clock-maker, or focus on creating and using future tech that acts mechanically like magic. If you have any experience with the game Shadow of the Demon Lord (SDL), there's an entire tradition of Technomancy magic that fits nicely here. I might just make this one.
Barbarian. I can't really see a barbarian subclass unless you're willing to just replicate the Echo Knight.
Bard. The new College of Creation actually has the right flavor.
Blood Hunter. I'm generally not a huge fan of this class. It owes its existence to the weakness of the Ranger. Not really sure how to pull this one off anyway.
Cleric. I'm not really seeing this one. Time and space magic really seem more arcane than divine. I suppose there are a few gods out there with time and space in their portfolio, but they are few and far between, and generally prefer to preserve time and space rather than freely give the power to tamper with them.
Druid. Also not seeing it. If you want to contort yourself to make this one happen, you could argue that time and space are fundamentals of nature. Still, it wouldn't mesh too well with existing druid features.
Monk. This one has a lot of promise. Many Monk features can already be interpreted through the lens of time and space magic. All of the base Ki features fit the flavor. Take another look at Timeless Body and Empty Body. Further, none of the existing subclasses really capture the same feel, so there's definitely room. Think the Flash. The Flash can do things like those you mentioned, phasing, creating the equivalent of echos via afterimages, etc. How exactly does this connect to time or space magic? Well I'm no physicist, but general relativity teaches us that velocity and the perception of time are connected.
Paladin. Same as Cleric. I'm just not seeing the "Oath" that justifies a subclass.
Ranger. If the Ranger class were half decent, it might be worth a shot. The Horizon Walker with a slight twist could be a basis for a subclass involving time or space. But it's a stretch.
Rogue. Nope.
Sorcerer. Jeez there's a bunch of options here. My Living Paradox is premised on some of the same logic as phenomena from the Bioshock series. Essentially, in some way, the character was born under paradoxical circumstances, and their existence in two separate points in time gives them power. Either they were born in another timeline or were pushed into the past (to eventually lay the foundations of their own birth). Its powers are much more focused on realistic time travel considerations. As a base feature, the character can perform increasingly paradoxical feats. They can receive information from their future self (a closed loop paradox), remove a condition or damage by altering the past. As a capstone, I imagine they could split a timeline in order to perceive the outcomes of two different actions, then choose which timeline to kill etc. I'd recommend watching the series Dark for inspiration...
The entire story takes place within a closed loop, and the characters struggle to either continue or break the loop. But the ones who try to break the loop always end up propagating the loop in an Oedipean way. The characters occasionally meet and interact with themselves at different points in time.
Warlock. Again, a bunch of options. A patron could be an entity from a dying timeline, like a 3.5e vestige, trying to enlist people from the past to make some changes. I could also imagine a sentient black hole that needs to feed on mass, granting gravity powers.
That definitely doesn't count as necromancy. Thanks!
I could see at least 2 different Dunamancy Artificers existing. I have my Chronoturgist, and possibly a Gravimancer could be cool.
I don't want to replicate the echo knight, but I still would like a Barbarian Dunamist, but I'm not sure if it would fit.
Yes, the Creation Bard fits perfectly. That should be the dunamancy based one.
Blood Hunter is definitely not just a reskin of the ranger, it's a lot different from my understanding of it. It works a lot differently, and seems more like a mix of a barbarian and a warlock to me. (Think this, Druid is to the ranger in the same way that the Cleric is to the Paladin, and Wizard to the Artificer. Then, the Warlock is to the Blood Hunter in this same pattern.) I think a Dunamancy Blood Hunter would be cool.
There wouldn't be many gods that could be the deity for a Dunamancy Domain cleric. There could be Chronos, some gods of Fate, the Luxon, the Norns, Prometheus, Amauntor, Grumbar, and Labelas Enoreth. These are a few options. The class features would be strange for a cleric, and would have a theme similar to the Arcana cleric. Its channel divinity would give advantage on attack rolls against a marked creature until the end of your next turn, or something else like that.
Time and Space are the fundamentals of nature! Maybe not in D&D, but in real life certainly. I could see this one working, but it would need some pretty damn good flavor text to work.
I do think the Monk idea would probably be the best of the possible options I listed above. It could be similar to the Flash (though I see him more of an Artificer/Monk multiclass).
I do agree that the paladin is a stretch, but I would like to see this, if it would work. Something like throwing melee attacks an amount of times a day equal to your CHA modifier, an aura that can keep people from teleporting/casting spells, and a channel divinity similar to the Dunamancy Cleric's ability.
Yes, Horizon Walker could work as a reflavor as the Ranger, but now that I think about it, I'd like one that can augment attacks to move people around with ranged attacks, and possibly some utility dunamancy spells like Wristpocket and Fortune's Favor.
Rogue is a stretch, and the Revived Rogue could probably just work for this. I could see it having an ability that allows it to use Sneak Attack on any attack it makes that can have sneak attack applied to it, and possibly some teleporting/gravity shifting abilities.
Sorcerer does have a lot of options. You could be an Umavi of the Luxon, which could be a Divine Soul Sorcerer. You could be a living paradox, or a character from a dead/dying timeline. You could be exposed to high gravity/density to make yourself a walking black hole (allowing space travel and stuff!).
Warlock does have a few options as well, like the Future Self, Vestige, or some black hole patron. Maybe a Paradox patron that could function as the Vestige one as well.
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I did have an idea for what I'm calling the "Shattered Self" Rogue (that might need a new name, but maybe it's fine) where the basic idea is they warp reality around themselves to create a spatial anomaly that makes them harder to hit and uses their reaction to retaliate against melee combatants with their sneak attack as force damage. It's very, *very* rough right now, but think it's worth developing?
It sounds cool. Shattered Self is an okay name, but it could be better. That kind of sounds like a Sorcerer Subclass name, so maybe a Shattered Blade or Bifurcator?
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Maybe a serendipity based Chronurgy Rogue, who can get themselves into and out of trouble by being in exactly the right spot at the right time. A weaponized Mr. Bean if you will.
That could be cool, but seems a little generic. What about an alternate reality based Wizard?
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Yeah, I'm just listing the ones that I can see with good flavor. It's all about the tech right?
I'm just not sure what you'd gain over reskinning something else. There's nothing wrong with an echo barbarian.
Not a ranger reskin, but really something that should be a ranger subclass if the ranger were playable. I mean their whole focus is hunting a specific type of creature, right?
I suppose. It might be worthwhile to just project the wizard subclasses onto a cleric and call it a day. I don't see them as being much more than a base cleric with the time and space spells thrown in.
Yeah, it's just difficult to see subclass features that mesh well with the base druid features, aside from just giving the druid access to the time and space spells.
I don't really imagine the Flash as an Artificer. His powers aren't based on items, but YMMV. But again, we're still stepping a bit on the Echo Knight lol.
Seems like these features would be better as more general spells. I have a homebrew port of the 3e Dimensional Anchor spell that prevents extraplanar travel.
I'm just not seeing how this makes sense from a flavor POV. Rogues can already use SA with ranged weapons. Better off just multiclassing and taking the Echo Knight sub.
Yep, that could be cool. If you'd like to see my subclass, it's linked earlier in the thread.
I'd prefer to have something unique. People tend to not like it when you copy other subclasses, so I want it to be different.
They do focus on hunting creatures, but in a much different way than the ranger. Rangers draw on nature to give them magic to help them track enemies and slay them. Blood Hunters use blood magic (hemomancy) to curse creatures, deal extra types of damage, and modify their body and attacks. They don't all focus on hunting a specific type of creatures. A couple subclasses are themed that way, but not all. Lycans don't focus on hunting lycanthropes, they draw power from lycanthropes.
I don't think so. Again, I don't like just copying existing subclasses. It needs to be different in some way. They wouldn't be focused on space, but more on time. There aren't really "space gods", but there are fate and time gods.
In my idea, it would function similar to Wild Shape. You could use Wild Shape to summon an Echo of yourself, which would be better at combat, have more hit points than you, you could use a bonus action to command it, and you could cause touch spells to go through its position. It would scale similarly to a Steel Defender, and would remain the whole day, or until it dies or you use wild shape again to create an echo. You also couldn't have any other echoes up from any other abilities or spells. (I have a Resonant Echo spell, and no Echo Knight multiclassing for more echoes.) It would get some time/space spells, and the ability to go into the ethereal plane eventually.
Barry Allen is an artificer, and the Flash is a monk. His powers aren't based on items, but he can create complicated technology. I don't think it would be stepping on the toes of the Echo Knight, it would be designed differently.
Throwing smites as a spell? No. Anti-teleportation aura also just seems like a paladin aura ability. The channel divinity would accomplish things that spells normally don't, like most channel divinities.
I didn't mean giving ranged sneak attacks. It would be giving them sneak attack on any attack they make that uses ranged or finesse weapons. So, you could sneak attack if you hit with an attack you made with disadvantage, or an attack that you have no other abilities that would let you sneak attack with it, but you can trigger it a limited number of times each day.
These are just some of my ideas for the subclasses explained.
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Veering off topic here, but I could see making it a ranger subclass easily. The Brand of Castigation is essentially Hunter's Mark. The Crimson Rite, Grim Psychometry, and Brand of Tethering could make subclass features. That still leaves plenty of room for subclass features in the remaining two slots (following the Monster Slayer progression) which can be used to grant features from the BH subclasses. But like I said, the weakness of the base ranger makes it a waste of effort.
(Maybe a topic for another thread.)
Let's start with Barbarian. Any ideas for a Barbarian Dunamist?
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