If your character has to be poked, prodded, dragged or otherwise forced to adventure, then your character should stay home and be a farmer. If the whole party is like this, why bother showing up to play D&D.
Tonight, the DM planned a whole dungeon out for us to explore, and 2/3 rds of the group was like "I don't know, it seems like it might be dangerous." so we didn't go. Instead we just traveled further down the road towards the next town and did nothing.
There's nothing wrong about being cautious, but if it gets to a point where they won't stop searching the potato for traps, and every party member wants to roll Investigation because they don't think they got high enough to be sure, this is too far.
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Please check out my homebrew, I would appreciate feedback:
We've got a dual wielding fighter who almost never fights. In his defense, he has had a lot of characters die due to a combination of bad luck and poor tactical decisions. A few of us have been talking to him about options to help him.
Edit: I'm playing a cleric right now, but when I dm, I tend to have very few traps because it almost always slows down to a slog with the groups I've been in.
DM: Your characters eventually find a quiet town and earn a living making equipment and fending off low level bandits and monsters, settling into a safe lifestyle they knew they were meant for. Roll new characters, and make them adventures this time.
A youtuber mentioned this recently. After a while of players refusing to tackle any of his adventure hooks to the point they'd rather run a general store he tells them to hand in their character sheets and thanks them for making new NPCs. Then he tells them to write up new characters and make sure they're adventurers.
There's nothing wrong about being cautious, but if it gets to a point where they won't stop searching the potato for traps, and every party member wants to roll Investigation because they don't think they got high enough to be sure, this is too far.
I generally don't allow repeated checks of the same thing, either with the same character or even different ones. My question would be, "How does your character know that his character failed the investigation check?" If they can't give me a good reason why they would check, I won't even ask for a roll.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
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I hate cowardly, overly cautious "adventurers"
If your character has to be poked, prodded, dragged or otherwise forced to adventure, then your character should stay home and be a farmer. If the whole party is like this, why bother showing up to play D&D.
Tonight, the DM planned a whole dungeon out for us to explore, and 2/3 rds of the group was like "I don't know, it seems like it might be dangerous." so we didn't go. Instead we just traveled further down the road towards the next town and did nothing.
/rant
She/Her Player and Dungeon Master
Well you could try saying, "You guys do what you want, I'm going," and walk in... ;)
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
There's nothing wrong about being cautious, but if it gets to a point where they won't stop searching the potato for traps, and every party member wants to roll Investigation because they don't think they got high enough to be sure, this is too far.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Sorry, just wanted to vent my frustration with other players in our game tonight.
She/Her Player and Dungeon Master
We've got a dual wielding fighter who almost never fights. In his defense, he has had a lot of characters die due to a combination of bad luck and poor tactical decisions. A few of us have been talking to him about options to help him.
Edit: I'm playing a cleric right now, but when I dm, I tend to have very few traps because it almost always slows down to a slog with the groups I've been in.
DM: Your characters eventually find a quiet town and earn a living making equipment and fending off low level bandits and monsters, settling into a safe lifestyle they knew they were meant for. Roll new characters, and make them adventures this time.
A youtuber mentioned this recently. After a while of players refusing to tackle any of his adventure hooks to the point they'd rather run a general store he tells them to hand in their character sheets and thanks them for making new NPCs. Then he tells them to write up new characters and make sure they're adventurers.
I generally don't allow repeated checks of the same thing, either with the same character or even different ones. My question would be, "How does your character know that his character failed the investigation check?" If they can't give me a good reason why they would check, I won't even ask for a roll.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.