In the homebrew menu, is it possible to add a tickbox condition, and have modifiers apply when that condition is on for example? Like a tortle gaining +3 AC when in the shell. I don't have the tortle race available so I don't know if there's anything like that on their page. Is it even possible?
I'm wondering if there's a way around this that anyone has discovered? I created a home-brew Grung that through "Water Meditation" is able to control the poisonous secretions of their skin, however, if they fail to do so, for 1hr every 24hr they loose the ability to control it and their skin is again poisonous. I would like to be able to indicate this on the character sheet rather than just have to do it from memory. Similar to marking exhaustion.
I'm wondering if there's a way around this that anyone has discovered? I created a home-brew Grung that through "Water Meditation" is able to control the poisonous secretions of their skin, however, if they fail to do so, for 1hr every 24hr they loose the ability to control it and their skin is again poisonous. I would like to be able to indicate this on the character sheet rather than just have to do it from memory. Similar to marking exhaustion.
Create a homebrew item that is equippable. When equipped it means it is active, when not equipped it is inactive.
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In the homebrew menu, is it possible to add a tickbox condition, and have modifiers apply when that condition is on for example? Like a tortle gaining +3 AC when in the shell.
I don't have the tortle race available so I don't know if there's anything like that on their page. Is it even possible?
Temporary effects aren't currently supported, but it is on the roadmap.
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I'm wondering if there's a way around this that anyone has discovered? I created a home-brew Grung that through "Water Meditation" is able to control the poisonous secretions of their skin, however, if they fail to do so, for 1hr every 24hr they loose the ability to control it and their skin is again poisonous. I would like to be able to indicate this on the character sheet rather than just have to do it from memory. Similar to marking exhaustion.
Create a homebrew item that is equippable. When equipped it means it is active, when not equipped it is inactive.