I haven't really played dnd, just played the PC Baldur's Gate game, which uses dnd 2e in its engine. But my question won't be about rules per se.
My post will contain SPOILERS about this game.
I am trying to roleplay a good character. At a point in the game, you can visit a building which contains
Demogorgon
sealed in it. The seal is slowly fading, though. During your quest, you can select to fight it and banish it back to the Abyss, or use a new scroll from Helm himself (who originally imprisoned it there) to renew the seals.
If I am confident about my ability to kill it, and my driving force is to do the most righteous thing, which should it be? Which will endanger the people less? Is it harder for a strong demon to escape the seal of a God, or to find a way from the Abyss to the Prime?
Hard to tell, depends a lot on how your DM is world building.
Generally, defeating one of the Demon Gods on the material plane just frees the demon and returns it to his abyssal realm, where it can start plotting again, this might give the material plane some decades of relieve.
Further imprisoning Demogorgon would stop him from doing anything. However, the presence of such a mighty demon on the material plane has consequences, when you follow the background information from Mordenkainen's Tome of Foes. It will corrupt the area the demon is in maybe forever and can trigger an abyssal invasion.
If you don't know which is going to result in a better outcome, your character needs to just go with a choice and hope it's the right one. That's how being Good and Righteous works. You don't always know. If you mess up, you fix it, but hoping to never mess up will result in paralysis. Sidestepping by gaining knowledge from outside the game is kinda cheating your character from an opportunity for development.
Doubt is an awesome storytelling device. It opens cracks in a character's ... character.
Not having played the game, I do not know if the choice will come back at you one way or another later in the game, but I love the thought of wondering if it was the right choice lurking in the corners of the mind.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Now all that stated, if you still wish to discuss the mechanics of sealing/banishing outside of the game.
Sealing is risky because someone can break the seals and "guess who's coming for dinner" doesn't need to be re-summoned. ...but the seals can be protected. ...but the location can be known to both those who wish to protect the seals and those who wish to break them.
Banishing is risky because anyone can attempt to summon "ain't no nice person" from anywhere and nobody will know where. "That person nobody likes" can be easily convinced to return for revenge as well as being someone who'll trick mortals into summoning if they make contact. Such plans are usually difficult to keep secret, though, what with all the resource, planning, ritual, and whatnot that'll take trusting/tricking people to help.
Either way, it's still what you are willing to risk.
Rollback Post to RevisionRollBack
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
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Hello all.
I haven't really played dnd, just played the PC Baldur's Gate game, which uses dnd 2e in its engine. But my question won't be about rules per se.
My post will contain SPOILERS about this game.
I am trying to roleplay a good character. At a point in the game, you can visit a building which contains
Demogorgon
sealed in it. The seal is slowly fading, though. During your quest, you can select to fight it and banish it back to the Abyss, or use a new scroll from Helm himself (who originally imprisoned it there) to renew the seals.
If I am confident about my ability to kill it, and my driving force is to do the most righteous thing, which should it be? Which will endanger the people less? Is it harder for a strong demon to escape the seal of a God, or to find a way from the Abyss to the Prime?
Oh, and...happy to get to know you :)
Hard to tell, depends a lot on how your DM is world building.
Generally, defeating one of the Demon Gods on the material plane just frees the demon and returns it to his abyssal realm, where it can start plotting again, this might give the material plane some decades of relieve.
Further imprisoning Demogorgon would stop him from doing anything. However, the presence of such a mighty demon on the material plane has consequences, when you follow the background information from Mordenkainen's Tome of Foes. It will corrupt the area the demon is in maybe forever and can trigger an abyssal invasion.
That's the thing about RP versus metagaming.
If you don't know which is going to result in a better outcome, your character needs to just go with a choice and hope it's the right one. That's how being Good and Righteous works. You don't always know. If you mess up, you fix it, but hoping to never mess up will result in paralysis. Sidestepping by gaining knowledge from outside the game is kinda cheating your character from an opportunity for development.
Doubt is an awesome storytelling device. It opens cracks in a character's ... character.
Not having played the game, I do not know if the choice will come back at you one way or another later in the game, but I love the thought of wondering if it was the right choice lurking in the corners of the mind.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Now all that stated, if you still wish to discuss the mechanics of sealing/banishing outside of the game.
Sealing is risky because someone can break the seals and "guess who's coming for dinner" doesn't need to be re-summoned. ...but the seals can be protected. ...but the location can be known to both those who wish to protect the seals and those who wish to break them.
Banishing is risky because anyone can attempt to summon "ain't no nice person" from anywhere and nobody will know where. "That person nobody likes" can be easily convinced to return for revenge as well as being someone who'll trick mortals into summoning if they make contact. Such plans are usually difficult to keep secret, though, what with all the resource, planning, ritual, and whatnot that'll take trusting/tricking people to help.
Either way, it's still what you are willing to risk.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.