So let me see if I have this right. There are three main explanations to the multiverse. Either a DM just creates their own explanation, or many prime material planes exist as alternates to one another, or there are a bunch of crystal spheres in the material plane, each housing its own world?
There are three Cosmology "concepts" in D&D - World Tree, World Axis, and Great Wheel. There is no "right way" to view them so as a DM, you can use whichever you want... or (like me) none of the above. You can decide that there is a prime material plane or not use it at all and use something else (I use the mortal plane -- Matt Colville uses the "mundane world", many other DMs use something else). You can choose the crystal spheres idea or not. Whatever you want.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
What is the setting of your campaign and in what "strange and mysterious ways" do the worlds connect one another and to other planes of existence?
This whole "mine's right, yours is wrong" business ignores that the PHB qualifies the DM's chosen setting as the rules of how it all works together. Overlapping dimensions? Cool. Different galaxies? Cool. Different dimensions entirely? Cool. Multiple instances of the Material Plane? Cool.
Go with what feels right for your story. Not everyone's going to agree with it, but that doesn't mean you're wrong. It's your setting. Wanna have lightsabers and badminton racquets? Do it. Wanna pop on over between Eberron and the Forgotten Realms? Do it. Just because Eberron is a closed cosmology doesn't mean you must stick with it.
"Ideas. Not rules."
D&D campaigns focus a lot on the fantastic exceptions to the standards. Make it fantastic.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Hey guys quick question of my own regarding the crystal spheres!
How does the phlogiston work in terms of the astral and ethereal plane? Are these transitive planes like a material plane in that there is one for each campaign setting or like the outer planes, an overarching connection to every world? If the latter how can these planes interact with the material plane and not overlap somehow with the Phlogiston. Does this make sense ahaha?
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So let me see if I have this right. There are three main explanations to the multiverse. Either a DM just creates their own explanation, or many prime material planes exist as alternates to one another, or there are a bunch of crystal spheres in the material plane, each housing its own world?
I have no personality.
There are three Cosmology "concepts" in D&D - World Tree, World Axis, and Great Wheel. There is no "right way" to view them so as a DM, you can use whichever you want... or (like me) none of the above. You can decide that there is a prime material plane or not use it at all and use something else (I use the mortal plane -- Matt Colville uses the "mundane world", many other DMs use something else). You can choose the crystal spheres idea or not. Whatever you want.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
What is the setting of your campaign and in what "strange and mysterious ways" do the worlds connect one another and to other planes of existence?
This whole "mine's right, yours is wrong" business ignores that the PHB qualifies the DM's chosen setting as the rules of how it all works together. Overlapping dimensions? Cool. Different galaxies? Cool. Different dimensions entirely? Cool. Multiple instances of the Material Plane? Cool.
Go with what feels right for your story. Not everyone's going to agree with it, but that doesn't mean you're wrong. It's your setting. Wanna have lightsabers and badminton racquets? Do it. Wanna pop on over between Eberron and the Forgotten Realms? Do it. Just because Eberron is a closed cosmology doesn't mean you must stick with it.
"Ideas. Not rules."
D&D campaigns focus a lot on the fantastic exceptions to the standards. Make it fantastic.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Hey guys quick question of my own regarding the crystal spheres!
How does the phlogiston work in terms of the astral and ethereal plane? Are these transitive planes like a material plane in that there is one for each campaign setting or like the outer planes, an overarching connection to every world? If the latter how can these planes interact with the material plane and not overlap somehow with the Phlogiston. Does this make sense ahaha?