I understand where you are coming from, I suppose I just believe that Players and Dungeon Masters should pay the same for features. I think it's just a little funny that they have a tier for DMs to share their stuff with their player's, but not the other way around (I could be mistaken on this, but that's how I read it). If the opposite was true as well, then I would be pretty content, as I think the ability to upload/download homebrew content is worth a different tier price.
I guess, as a DM who primarily does home brew and has a campaign setting that lasted through three major groups, I'd rather not lose access to rules that I'd incorporated into my setting. Of course, my setting also survived two edition changes before I retired it, so it's not like the rules can't be redone. Also, I could always purchase the rules, myself, if the player left.
The point really is in the mentality around the traditional role of the DM: they're the gatekeeper of the rules, the referee, and the final arbiter of what is and is not allowed. With that authority comes the responsibility for actually having on-demand access to all the rules in play. There's always a bit of a mental shift in going digital. In this case, that means getting over the idea of the physical books existing at only one person's house. I wouldn't get too hung up on the stated intent of each tier. I think more than half my college group would've gone for the Master tier. Even though many hadn't run a game game in years and had no plans on doing so for the foreseeable future, they generally considered themselves GMs who just happened to be playing at the moment.
The other, logistical, issue of having the Master tier being the only way to share is that the web gets kind of weird. Let's say Player A gets the whole SCAG package to play a Spellsinger. He shares with his DM, who uses a few things out of it. Player B loses his character and decides he wants to create a Purple Dragon Knight. Can the DM re-share that info with Player B? Does Player A have to directly share it? If Player A has to directly share it, then he's pretty much doing what the Master tier is intended for, regardless of name.
We might see the sharing evolve, but who knows exactly what the demand is for it. Also, if we're really talking about just the Purple Dragon Knight (as an example), then that "module" might be cheap enough that it's actually more economical for Player B to just buy what he needs than for Player A to jump up a tier. Until we see the full pricing model, I think spending too much energy on those sort of questions is just borrowing trouble.
Obviously I can only speak for myself, and I ultimately agree with your comments, however I do not feel that we are burning fuel on arguing about an issue beyond our control. We spend energy on these questions because they may actually affect the outcome. That is the beauty of this beta. So I feel it is significant to get these varied opinions out there so WotC can come up with the model that best suits the players and the longevity of their product. So thank you for sharing your opinion! :)
🆗, just question I want to throw out there: if the players were to chip in, and some time down the road, the group breaks up, who should retain ownership?
Obviously I can only speak for myself, and I ultimately agree with your comments, however I do not feel that we are burning fuel on arguing about an issue beyond our control. We spend energy on these questions because they may actually affect the outcome. That is the beauty of this beta. So I feel it is significant to get these varied opinions out there so WotC can come up with the model that best suits the players and the longevity of their product. So thank you for sharing your opinion! :)
I agree that voicing the concern is valid. I was starting to read in that people were getting a bit worked up about it. I think it's a pretty fine detail and one without enough supporting evidence, either way, to actually even guess about what the intent is (unless I missed something). I was just cautioning folks about the gray.
🆗, just question I want to throw out there: if the players were to chip in, and some time down the road, the group breaks up, who should retain ownership?
I assume the content gets attached to a specific account. That account is tied to a specific Twitch account. Whomever's Twitch account it is gets to keep the content. Probably a good conversation for the group to have before they decide to "chip in".
My assumption (based on being a grognard) is that the group doesn't actually "co-own" the content. It gets purchased "for" the DM (whether by in-app gifting or old-school paper money), who is probably already paying for the Master tier and he shares it with everyone.
I don't mind paying a one time fee or subscription but not both. I would prefer a one time fee or piece meal, over time it's cheaper.
I hate the idea of having to buy digital versions of books I already own. That seems like a money grab. In retrospect, I wouldn't mind paying a significantly reduced price for digital versions of the books I already own. And it seems to make sense to have a piece meal system to get the content you want if you don't need it all.
I do like the idea of having digital versions that can been updated. That would save me the hassle of referring to the ever growing errata pdfs. It would also allow me to have all my books on my iPad or computer (or with the app/website) and to be able to use text search. And it would save my back from carrying 20 lbs of books on game day.
@CRich I think we were going from two different points of view, as I hadn't read the entirety of the thread and was only focusing on nmajor3's argument. So your point to me came off as the DM should pay for everything because the PCs may be new to gaming.
I understood what was being discussed between those two, however, you did accuse my argument of saying that I thought the PCs should pay more than the GM, which was not my argument at all. I don't believe it's a zero-sum game, and I think there's room for how things are priced. But again, you stated "it seems a bit backwards to have the players pay more than the DM", which wasn't my point. Though, now you're saying you understand that, so I'm still confused.
I hate the idea of having to buy digital versions of books I already own. That seems like a money grab. In retrospect, I wouldn't mind paying a significantly reduced price for digital versions of the books I already own. And it seems to make sense to have a piece meal system to get the content you want if you don't need it all.
This. I don't see me actually buying piecemeal, but I'm definitely hoping for package deals on things. I expect one for the "core 3". Beyond that, with the current speed of WotC releases, I could see them offering a "season pass" where you pay a certain amount (single book list price x 1.5?) and get all content for the year (which amounts to two adventures, so far).
Actually, I probably won't buy both the digital and physical version at the full price. I'll default to the physical version, initially, and only buy the digital version if it's substantively cheaper (Amazon price, max). If I end up finding myself primarily using the digital version, that may end up being my go-to format, but it'll take time for that transition.
Again, and I want to stress this point, as I have made a point to mention it in all my posts on this topic, if players in a specific group want to help their DM out and pay for some (or all) of the material, great. I just don't think that should be the expectation across the board.
I understand where you are coming from, I suppose I just believe that Players and Dungeon Masters should pay the same for features. I think it's just a little funny that they have a tier for DMs to share their stuff with their player's, but not the other way around (I could be mistaken on this, but that's how I read it). If the opposite was true as well, then I would be pretty content, as I think the ability to upload/download homebrew content is worth a different tier price.
If players and DMs had the same amount of content/functionality, I would agree with you. I just think that, in a typical setting, DMs need a lot more than the players to make a game work (e.g., DMG and MM). From what's been announced so far, it looks like the Master tier is going to have the digital equivalent of the DMG and MM that the Hero tier won't have. Given that there's more content offered in the Master tier than in the Hero tier, having the Master tier cost more makes sense. Not that I have any insight into what the final pricing is going to be or am suggesting what I think they should be, but here are some numbers just to have numbers and not undefined price points:
Let's say the tiers are priced as Free - $0, Hero - $5, Master - $10. I would understand this to mean that full functionality of DDB costs $10. There is a middle tier thrown in at the $5 level that gives you more than the free tier, but doesn't unlock everything. If they were to price the Hero tier and DM tier the same, they would simply eliminate the $5 price point. That would leave the tiers as Free - $0, Full - $10. This would leave out a lot of people who might want more than the free tier, but would not want or need everything that comes at the full tier. Having a middle tier in there helps offer close to "something for everyone."
@CRich I think we were going from two different points of view, as I hadn't read the entirety of the thread and was only focusing on nmajor3's argument. So your point to me came off as the DM should pay for everything because the PCs may be new to gaming.
I understood what was being discussed between those two, however, you did accuse my argument of saying that I thought the PCs should pay more than the GM, which was not my argument at all. I don't believe it's a zero-sum game, and I think there's room for how things are priced. But again, you stated "it seems a bit backwards to have the players pay more than the DM", which wasn't my point. Though, now you're saying you understand that, so I'm still confused.
I said that I understood that you were not saying ,"Players should pay for everything." It was not until this most recent post that you made it clear you did not feel that players should pay more than DMs. Those statements, while similar, are very different.
I took your assessment of Bravesteel's point regarding not wanting DMs to pay more than players (you said it was good) to mean you felt the same way. I apologize if your saying it was a good point and then going on to protest that the DM always pays was not meant as an agreement with Bravesteel's sentiment, but that is the way it reads to me.
If you are not in agreement with Bravesteel's point (since clarified that the preference would be for the prices to be equal, not that players pay more), then what is your position on the proposed tiers?
i could say the same to you. i think you are overly optimistic and are setting yourself up for sadnest when you realise this is not what you had envisionned at all.
as for fantasy ground... its not just them... through the DMsGuild they already sells the PDF version of the books, and they literally from wizard website without any restrictions and cost on their part, the same as the real books. seriously DMsGuild has everything on sale as PDF so if they are gonna do this on this site as well, then why sell them on the PDF market ? reality being, this is just to stop other websites who try to do it. this is just for viewability sake. they are doing this because they want more people to see this.
this is not a bad idea to be seen, but selling the books as a subscription when one can alreayd buy them off the DMsGuild had has been for a while now. is ridiculous, so when you consider the alternatives... whats left is to wonder why they are creating a website with all these abilities when they already created the DMsGuild to do the very exact thing ?
the answer is simple.. thanks to fantasy ground they now have the database to do it. and so they just create a site with it. not much lost of information and more money in their pocket because one more place to buy stuff.
again i think you are the one setting yourself up. because for those who have been using roll20 and fantasy ground for years aren't the ones that will come here. at least i know i wont. already created my own program with SRD stuff in it, the rest i use fantasy ground which works great for database stuff.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
i could say the same to you. i think you are overly optimistic and are setting yourself up for sadnest when you realise this is not what you had envisionned at all.
as for fantasy ground... its not just them... through the DMsGuild they already sells the PDF version of the books, and they literally from wizard website without any restrictions and cost on their part, the same as the real books. seriously DMsGuild has everything on sale as PDF so if they are gonna do this on this site as well, then why sell them on the PDF market ? reality being, this is just to stop other websites who try to do it. this is just for viewability sake. they are doing this because they want more people to see this.
this is not a bad idea to be seen, but selling the books as a subscription when one can alreayd buy them off the DMsGuild had has been for a while now. is ridiculous, so when you consider the alternatives... whats left is to wonder why they are creating a website with all these abilities when they already created the DMsGuild to do the very exact thing ?
the answer is simple.. thanks to fantasy ground they now have the database to do it. and so they just create a site with it. not much lost of information and more money in their pocket because one more place to buy stuff.
again i think you are the one setting yourself up. because for those who have been using roll20 and fantasy ground for years aren't the ones that will come here. at least i know i wont. already created my own program with SRD stuff in it, the rest i use fantasy ground which works great for database stuff.
You were saying ?!! for those who want to know how i got them... filter by core books and 5e.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
i could say the same to you. i think you are overly optimistic and are setting yourself up for sadnest when you realise this is not what you had envisionned at all.
as for fantasy ground... its not just them... through the DMsGuild they already sells the PDF version of the books, and they literally from wizard website without any restrictions and cost on their part, the same as the real books. seriously DMsGuild has everything on sale as PDF so if they are gonna do this on this site as well, then why sell them on the PDF market ? reality being, this is just to stop other websites who try to do it. this is just for viewability sake. they are doing this because they want more people to see this.
this is not a bad idea to be seen, but selling the books as a subscription when one can alreayd buy them off the DMsGuild had has been for a while now. is ridiculous, so when you consider the alternatives... whats left is to wonder why they are creating a website with all these abilities when they already created the DMsGuild to do the very exact thing ?
the answer is simple.. thanks to fantasy ground they now have the database to do it. and so they just create a site with it. not much lost of information and more money in their pocket because one more place to buy stuff.
again i think you are the one setting yourself up. because for those who have been using roll20 and fantasy ground for years aren't the ones that will come here. at least i know i wont. already created my own program with SRD stuff in it, the rest i use fantasy ground which works great for database stuff.
DDB is not going to be PDFs, though, so you're kind of arguing against a point that doesn't exist. In addition to the compendium at can access now (a decidedly Non-PDF format), there will be character creation and management, campaign creation and management, and homebrew capabilities that will automatically integrate with those creation and management aspects. Not to mention that the compendium will grow with each purchase of published material, also automatically integrating with character and campaign creation and management. Unless you have the most top secret, super powerful PDF software, just getting a PDF isn't going to get you anywhere close to DDB without a lot of extra work.
Again, and I want to stress this point, as I have made a point to mention it in all my posts on this topic, if players in a specific group want to help their DM out and pay for some (or all) of the material, great. I just don't think that should be the expectation across the board.
I understand where you are coming from, I suppose I just believe that Players and Dungeon Masters should pay the same for features. I think it's just a little funny that they have a tier for DMs to share their stuff with their player's, but not the other way around (I could be mistaken on this, but that's how I read it). If the opposite was true as well, then I would be pretty content, as I think the ability to upload/download homebrew content is worth a different tier price.
If players and DMs had the same amount of content/functionality, I would agree with you. I just think that, in a typical setting, DMs need a lot more than the players to make a game work (e.g., DMG and MM). From what's been announced so far, it looks like the Master tier is going to have the digital equivalent of the DMG and MM that the Hero tier won't have. Given that there's more content offered in the Master tier than in the Hero tier, having the Master tier cost more makes sense. Not that I have any insight into what the final pricing is going to be or am suggesting what I think they should be, but here are some numbers just to have numbers and not undefined price points:
Let's say the tiers are priced as Free - $0, Hero - $5, Master - $10. I would understand this to mean that full functionality of DDB costs $10. There is a middle tier thrown in at the $5 level that gives you more than the free tier, but doesn't unlock everything. If they were to price the Hero tier and DM tier the same, they would simply eliminate the $5 price point. That would leave the tiers as Free - $0, Full - $10. This would leave out a lot of people who might want more than the free tier, but would not want or need everything that comes at the full tier. Having a middle tier in there helps offer close to "something for everyone."
I see where you are coming from, and the marketing major in me agrees with you, I know that a three tier system is probably a good idea, but it still smarts to have to put MORE resources into the game than I (as a Dungeon Master, that is) already do. I suppose, with my original post, I was simply raising a concern that sprang to my mind immediately upon reading further details in the Dragon+ article. I will say that I certainly don't expect special treatment as a Dungeon Master customer, nor do I expect Player customers to shoulder the burden of the content I want access to, I guess I'm just playing Devil's Advocate at the end of the day. All in all, I agree with you. :)
i could say the same to you. i think you are overly optimistic and are setting yourself up for sadnest when you realise this is not what you had envisionned at all.
as for fantasy ground... its not just them... through the DMsGuild they already sells the PDF version of the books, and they literally from wizard website without any restrictions and cost on their part, the same as the real books. seriously DMsGuild has everything on sale as PDF so if they are gonna do this on this site as well, then why sell them on the PDF market ? reality being, this is just to stop other websites who try to do it. this is just for viewability sake. they are doing this because they want more people to see this.
this is not a bad idea to be seen, but selling the books as a subscription when one can alreayd buy them off the DMsGuild had has been for a while now. is ridiculous, so when you consider the alternatives... whats left is to wonder why they are creating a website with all these abilities when they already created the DMsGuild to do the very exact thing ?
the answer is simple.. thanks to fantasy ground they now have the database to do it. and so they just create a site with it. not much lost of information and more money in their pocket because one more place to buy stuff.
again i think you are the one setting yourself up. because for those who have been using roll20 and fantasy ground for years aren't the ones that will come here. at least i know i wont. already created my own program with SRD stuff in it, the rest i use fantasy ground which works great for database stuff.
What? The core books sold on the DMs Guild for use with Fantasy Grounds is NOT the same thing as a PDF, nor is it the same as a user friendly interface that D&D Beyond already delivers. There will always be market segment inertia, we can point to past edition holdouts and the OSR movement to illustrate that point, but those products offer a different experience than the new product (D&D 5th Edition in this example). The rules content available through Fantasy Grounds is the orange to D&DB's apple, people will certainly prefer one or the other, especially if you have been eating oranges for a long time, but there is a VAST market segment that doesn't want to peel the orange before they eat the fruit so they are going to choose D&DB.
Edit: Did not mean to double post, but the quoting system confuses the heck out of me compared to other boards.
Edit: Did not mean to double post, but the quoting system confuses the heck out of me compared to other boards.
Not a problem. :)
If you want to reply to multiple posts, the best way to quote them all in your single reply post is to click "Multi-quote" at the footer of each post you want to reply to and then scroll down - your new post will be pre-populated with the quotes from those posts.
Edit: Did not mean to double post, but the quoting system confuses the heck out of me compared to other boards.
Not a problem. :)
If you want to reply to multiple posts, the best way to quote them all in your single reply post is to click "Multi-quote" at the footer of each post you want to reply to and then scroll down - your new post will be pre-populated with the quotes from those posts.
Ah, I see! I didn't even notice that was there. Thanks, Stormknight.
@CRich I haven't seen the tiers structure yet. I'm subscribed to this thread since I made a post very early in D&D Beyond's development and saw a discussion about who should pay what and for how much and decided to throw in my two cents.
As a long-running DM, I'm more than likely to throw the most money at anything that will help me run games, but if there was a way where my players would be incentivized to throw in a small amount I would be fine with that. Generally I'm ok with spending all the money if I'm the only one running games at any given time, since that means my players either play what I want to play or nothing at all. In the case of D&D though, everyone always wants to play this game, but it's harder to make a case for my players to at least pick up the PHB since they would rather borrow it. Slowing down games as the hardcover is passed from person to person, etc.
A repository of D&D rules and stats that my players can look at on their laptops and tablets would be a boon to me.
@CRich I haven't seen the tiers structure yet. I'm subscribed to this thread since I made a post very early in D&D Beyond's development and saw a discussion about who should pay what and for how much and decided to throw in my two cents.
As a long-running DM, I'm more than likely to throw the most money at anything that will help me run games, but if there was a way where my players would be incentivized to throw in a small amount I would be fine with that. Generally I'm ok with spending all the money if I'm the only one running games at any given time, since that means my players either play what I want to play or nothing at all. In the case of D&D though, everyone always wants to play this game, but it's harder to make a case for my players to at least pick up the PHB since they would rather borrow it. Slowing down games as the hardcover is passed from person to person, etc.
A repository of D&D rules and stats that my players can look at on their laptops and tablets would be a boon to me.
From the Dragon+ article:
"
A number of different subscription options are available, including a free version. “Players who don’t subscribe can create and manage up to six characters, create private homebrew content, and view and use any of their unlocked content throughout D&D Beyond—including any digital purchases of official material.”
“Players will also have flexibility when purchasing official digital content. You can buy the content at the sourcebook level for a discount, but some content will also be bundled in smaller packages, including down to individual elements. If you want to use the tabaxi race but don’t want to buy the entire Volo’s Guide to Monsters, you will be able to purchase the tabaxi by itself.”
For those seeking more depth, the Hero Tier subscription is aimed primarily at players, allowing them to manage unlimited characters and share and use public homebrew community content. The most fully featured Master Tier is reserved for dedicated DMs and allows them to gain twelve campaign character slots which they use to extend invites to free player accounts. “With a Master Tier subscription, players can use all of the DM’s unlocked content for their characters,” says Bradford. “So if the DM has unlocked Volo’s Guide to Monsters, any players with free accounts that are part of the DM’s campaign can create a tabaxi sorcerer that has a gazer familiar.”
Exact pricing details have yet to be announced, but D&D Beyond’s primary goal is to grant players flexibility and control of what they purchase and use. “Some players will be able to do everything they want to do without a subscription,” says Bradford, “while others will find value in one of the other two subscription tiers.”
"
Seems like DDB is exactly what you're looking for.
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🆗, just question I want to throw out there: if the players were to chip in, and some time down the road, the group breaks up, who should retain ownership?
I don't mind paying a one time fee or subscription but not both. I would prefer a one time fee or piece meal, over time it's cheaper.
I hate the idea of having to buy digital versions of books I already own. That seems like a money grab.In retrospect, I wouldn't mind paying a significantly reduced price for digital versions of the books I already own. And it seems to make sense to have a piece meal system to get the content you want if you don't need it all.I do like the idea of having digital versions that can been updated. That would save me the hassle of referring to the ever growing errata pdfs. It would also allow me to have all my books on my iPad or computer (or with the app/website) and to be able to use text search. And it would save my back from carrying 20 lbs of books on game day.
@CRich I think we were going from two different points of view, as I hadn't read the entirety of the thread and was only focusing on nmajor3's argument. So your point to me came off as the DM should pay for everything because the PCs may be new to gaming.
I understood what was being discussed between those two, however, you did accuse my argument of saying that I thought the PCs should pay more than the GM, which was not my argument at all. I don't believe it's a zero-sum game, and I think there's room for how things are priced. But again, you stated "it seems a bit backwards to have the players pay more than the DM", which wasn't my point. Though, now you're saying you understand that, so I'm still confused.
I really think this is the best option out there. A win win!
Marielynn8509
i could say the same to you. i think you are overly optimistic and are setting yourself up for sadnest when you realise this is not what you had envisionned at all.
as for fantasy ground... its not just them... through the DMsGuild they already sells the PDF version of the books, and they literally from wizard website without any restrictions and cost on their part, the same as the real books. seriously DMsGuild has everything on sale as PDF so if they are gonna do this on this site as well, then why sell them on the PDF market ? reality being, this is just to stop other websites who try to do it. this is just for viewability sake. they are doing this because they want more people to see this.
this is not a bad idea to be seen, but selling the books as a subscription when one can alreayd buy them off the DMsGuild had has been for a while now. is ridiculous, so when you consider the alternatives... whats left is to wonder why they are creating a website with all these abilities when they already created the DMsGuild to do the very exact thing ?
the answer is simple.. thanks to fantasy ground they now have the database to do it. and so they just create a site with it.
not much lost of information and more money in their pocket because one more place to buy stuff.
again i think you are the one setting yourself up.
because for those who have been using roll20 and fantasy ground for years aren't the ones that will come here.
at least i know i wont. already created my own program with SRD stuff in it, the rest i use fantasy ground which works great for database stuff.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
http://www.dmsguild.com/browse.php?filters=0_0_45381_0_0_45462_0_0
You were saying ?!!
for those who want to know how i got them...
filter by core books and 5e.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
@CRich I haven't seen the tiers structure yet. I'm subscribed to this thread since I made a post very early in D&D Beyond's development and saw a discussion about who should pay what and for how much and decided to throw in my two cents.
As a long-running DM, I'm more than likely to throw the most money at anything that will help me run games, but if there was a way where my players would be incentivized to throw in a small amount I would be fine with that. Generally I'm ok with spending all the money if I'm the only one running games at any given time, since that means my players either play what I want to play or nothing at all. In the case of D&D though, everyone always wants to play this game, but it's harder to make a case for my players to at least pick up the PHB since they would rather borrow it. Slowing down games as the hardcover is passed from person to person, etc.
A repository of D&D rules and stats that my players can look at on their laptops and tablets would be a boon to me.
A number of different subscription options are available, including a free version. “Players who don’t subscribe can create and manage up to six characters, create private homebrew content, and view and use any of their unlocked content throughout D&D Beyond—including any digital purchases of official material.”
“Players will also have flexibility when purchasing official digital content. You can buy the content at the sourcebook level for a discount, but some content will also be bundled in smaller packages, including down to individual elements. If you want to use the tabaxi race but don’t want to buy the entire Volo’s Guide to Monsters, you will be able to purchase the tabaxi by itself.”
For those seeking more depth, the Hero Tier subscription is aimed primarily at players, allowing them to manage unlimited characters and share and use public homebrew community content. The most fully featured Master Tier is reserved for dedicated DMs and allows them to gain twelve campaign character slots which they use to extend invites to free player accounts. “With a Master Tier subscription, players can use all of the DM’s unlocked content for their characters,” says Bradford. “So if the DM has unlocked Volo’s Guide to Monsters, any players with free accounts that are part of the DM’s campaign can create a tabaxi sorcerer that has a gazer familiar.”
Exact pricing details have yet to be announced, but D&D Beyond’s primary goal is to grant players flexibility and control of what they purchase and use. “Some players will be able to do everything they want to do without a subscription,” says Bradford, “while others will find value in one of the other two subscription tiers.”
"
Seems like DDB is exactly what you're looking for.