I am making a new campaign setting for my D&D group. As a part of this, I am making a whole ton of subclasses. One of the subclasses is for a fighter who can make upgrades to their armor, similar to the way of the four elements monk learning new elemental disciplines. I don't really know how to do that, and I don't want to buy the homebrew to do so. So I was wondering if the community could help me?
Also: I am trying to make a barbarian that gets points for killing enemies, how would I track those points?
Are you looking for how to implement that, or just general mechanic ideas for balancing the subclasses?
Mechanics Wise: On the Fighter:
Check options on the ability. Set Levels where options known to wherever you want them to get options (ex: "1 1 2 3 4" would give two options at level 1, then an additional option at levels 2, 3, and 4) then, create an option for each option you want to give. If you only want them to pick it at certain levels, then set the level prerequisite to that. Never click the "Is granted" box, unless you want them to get it the moment it's available, even without spending an option.
On the barbarian:
For the barbarian, I'd create a custom action, name it whatever the ability is, then set the number of charges to whatever the maximum points tracked are (you need to save the action with "Reset type" set to Special, then edit limited use by re-entering it once you save it the first time). In the character sheet, your player can just tick down the charges to 0, and tick it one up every kill. The reason charges are set to special is so it doesn't tick up again when they click the long or short rest button
I hope that was good, but if you need more help, there's guides in the homebrew and house rules forum.
I am making a new campaign setting for my D&D group. As a part of this, I am making a whole ton of subclasses. One of the subclasses is for a fighter who can make upgrades to their armor, similar to the way of the four elements monk learning new elemental disciplines. I don't really know how to do that, and I don't want to buy the homebrew to do so. So I was wondering if the community could help me?
Also: I am trying to make a barbarian that gets points for killing enemies, how would I track those points?
Are you looking for how to implement that, or just general mechanic ideas for balancing the subclasses?
Mechanics Wise:
On the Fighter:
Check options on the ability. Set Levels where options known to wherever you want them to get options (ex: "1 1 2 3 4" would give two options at level 1, then an additional option at levels 2, 3, and 4) then, create an option for each option you want to give. If you only want them to pick it at certain levels, then set the level prerequisite to that. Never click the "Is granted" box, unless you want them to get it the moment it's available, even without spending an option.
On the barbarian:
For the barbarian, I'd create a custom action, name it whatever the ability is, then set the number of charges to whatever the maximum points tracked are (you need to save the action with "Reset type" set to Special, then edit limited use by re-entering it once you save it the first time). In the character sheet, your player can just tick down the charges to 0, and tick it one up every kill. The reason charges are set to special is so it doesn't tick up again when they click the long or short rest button
I hope that was good, but if you need more help, there's guides in the homebrew and house rules forum.
Thank you so much! That was very helpful.