I have not played the game since early 80's. My ha it changed. So basically I am new again and want to get back in because my son wanted to start playing. Advice would be great or locations to read up on. Went to a store and had them help create characters today. Now we are going to try to play at that store when they play. Anything would be great. Thanks
Fifth edition is way more cooperative than D&D was back in the 80s. Gone are the days of player-versus-DM, trying to outsmart each other at every opportunity.
Are you playing with other people, or is it just you and your son in the game at the store? In either case, there will be times that goofy stuff happens that isn't supported by the rules. That's ok! Unlike the minutiae of old school D&D, 5e is intended to give a lot of freedom to the DM to make their best judgement call for their game. Go with their guidance in the moment, and talk to them after the game if you want more context about why they called something a certain way.
Most importantly: (and I know this sounds ridiculous) HAVE FUN! At the end of the day, it's a GAME and everyone sits down at the table to have a good time. Relax. Laugh. Roll dice. Repeat.
Thanks and this is just a game. Right now we are trying to get the character fully created and just going to play at the store. I am trying to figure out the character creation still to finish it. I got a Dragonborn Paladin that is an Acolyte class and my son has a mountain dwarf fighter. Hope we can get it finished up but its slow since I am not familiar with it anymore. Suggestions are really appreciated. Thanks
Since you have an account here, do you realise there's a character creator on this site as well? You can create up to 6 characters using the SRD & EE (these are documents that detail the basics of the system and include most of the races, classes and monsters, available for free from Wizards of the Coast) on this site.
That should cover your dragonborn paladin and dwarf fighter, for the most part. If you want extra options that aren't available in the SRD/EE, then you can purchase them here individually (like if you wanted a battlemaster fighter instead of a champion, you'd need the battlemaster subclass because it isn't in the SRD), or get the whole PHB. The same goes for feats. And if you want to share what you buy on your account, your kids can make an account of their own, join a campaign you create here, and with the Master Tier subscription, you can turn on content sharing and share all your purchased content with them (actually, you can do this with up to 36 other people across three campaigns).
The character creator here is fairly straightforward and there's a help option to aid you through the process.
Also, search YouTube for D&D 5e beginner. There are TONS of great introductory videos.
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"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
First thing to know: forget about the +x or -x modifiers to rolls, D&D 5th Ed introduced a very intuitive and easy mechanic: advantage/disadvantage.
You get Advantage (roll 2d20, choose the better) whenever you would have gotten a +x to a roll, you get Disadvantage (roll 2d20, choose the worse) whenever you would have gotten a -x to the roll, both based on the situation/character skill/situation roleplay. Other than that the game plays pretty much the same as 5th edition in terms of basic system [roll D20, add stuff, compare to Target number/AC), just with a much more streamlined skill selection and a bit more characterisation for PCs in terms of mechanics.
On a more general idea, I'd suggest to use the starter set adventure Lost Mines of Pandelver as forse Adventure. It can go from as little as 5 to I think as much as 8/10 sessions, and it's a great way to get to know the game, both for players and for DMs new to the 5rh edition.
If you buy the boxed version of the Starter set it also comes with a set of dice, a foldable map and pre-made characters
Rollback Post to RevisionRollBack
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I have not played the game since early 80's. My ha it changed. So basically I am new again and want to get back in because my son wanted to start playing. Advice would be great or locations to read up on. Went to a store and had them help create characters today. Now we are going to try to play at that store when they play. Anything would be great. Thanks
Fifth edition is way more cooperative than D&D was back in the 80s. Gone are the days of player-versus-DM, trying to outsmart each other at every opportunity.
Are you playing with other people, or is it just you and your son in the game at the store? In either case, there will be times that goofy stuff happens that isn't supported by the rules. That's ok! Unlike the minutiae of old school D&D, 5e is intended to give a lot of freedom to the DM to make their best judgement call for their game. Go with their guidance in the moment, and talk to them after the game if you want more context about why they called something a certain way.
Most importantly: (and I know this sounds ridiculous) HAVE FUN! At the end of the day, it's a GAME and everyone sits down at the table to have a good time. Relax. Laugh. Roll dice. Repeat.
Thanks and this is just a game. Right now we are trying to get the character fully created and just going to play at the store. I am trying to figure out the character creation still to finish it. I got a Dragonborn Paladin that is an Acolyte class and my son has a mountain dwarf fighter. Hope we can get it finished up but its slow since I am not familiar with it anymore. Suggestions are really appreciated. Thanks
Just dont complicate your character in the beginning.
Dwarf fighter is perfekt as it is a nice and easy character to play.
Dragonborn and Paladin is a mouthful as a new player.
I recommend you try something a bit easier. Like a halfling rogue or an elf ranger.
But as always it is your choice :)
I'm not stupid. I'm just unlucky when I'm thinking.
Since you have an account here, do you realise there's a character creator on this site as well? You can create up to 6 characters using the SRD & EE (these are documents that detail the basics of the system and include most of the races, classes and monsters, available for free from Wizards of the Coast) on this site.
That should cover your dragonborn paladin and dwarf fighter, for the most part. If you want extra options that aren't available in the SRD/EE, then you can purchase them here individually (like if you wanted a battlemaster fighter instead of a champion, you'd need the battlemaster subclass because it isn't in the SRD), or get the whole PHB. The same goes for feats. And if you want to share what you buy on your account, your kids can make an account of their own, join a campaign you create here, and with the Master Tier subscription, you can turn on content sharing and share all your purchased content with them (actually, you can do this with up to 36 other people across three campaigns).
The character creator here is fairly straightforward and there's a help option to aid you through the process.
I recommend using one of the pre-made characters from the official D&D web site.
You can download them for free from the official site here: http://dnd.wizards.com/articles/features/character_sheets
Also, search YouTube for D&D 5e beginner. There are TONS of great introductory videos.
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
First thing to know: forget about the +x or -x modifiers to rolls, D&D 5th Ed introduced a very intuitive and easy mechanic: advantage/disadvantage.
You get Advantage (roll 2d20, choose the better) whenever you would have gotten a +x to a roll, you get Disadvantage (roll 2d20, choose the worse) whenever you would have gotten a -x to the roll, both based on the situation/character skill/situation roleplay. Other than that the game plays pretty much the same as 5th edition in terms of basic system [roll D20, add stuff, compare to Target number/AC), just with a much more streamlined skill selection and a bit more characterisation for PCs in terms of mechanics.
On a more general idea, I'd suggest to use the starter set adventure Lost Mines of Pandelver as forse Adventure. It can go from as little as 5 to I think as much as 8/10 sessions, and it's a great way to get to know the game, both for players and for DMs new to the 5rh edition.
If you buy the boxed version of the Starter set it also comes with a set of dice, a foldable map and pre-made characters
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Here's a link to Sage Advice Compendium and to 5e book errata as of August 2017.
http://dnd.wizards.com/articles/sage-advice/rules-references-august-2017
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