I am a DM running a homebrew campaign. I currently own the Core Rulebooks, Mordenkainen's, Volo's, Xanathar's, Theros, and I will soon own Tasha's. Any recommendations for which book I should buy next?
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I am a DM running a homebrew campaign. I currently own the Core Rulebooks, Mordenkainen's, Volo's, Xanathar's, Theros, and I will soon own Tasha's. Any recommendations for which book I should buy next?
Do you want another book? My best D&D related purchases of the last two years are my microphone and a couple of kickstarters with loads of minis, and I'm probably going to pick up some mapmaking software soon. Or maybe there are some non-D&D items you'd get more out of. Just saying, just because you can buy more sourcebooks doesn't mean you should. ;-)
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
I know myself and I am bad at making creatures so I generally buy resources like Monster Manual, Tome of Foes, etc.... so that I have tons of examples to pull from.
If you want magic items I would buy Wildemount as I think Mercer has a ton of cool items.
If you want player options I would go with Rising from the Last War as it gives a ton of player options (including artificer!)
If you want DM ideas...there is not a good book you do not already have. I would look at Matt Mercer, Matt Colville, and Keith Baker's Guides, and several other long standing DM's on what they do....especially Keith Baker....he is the best world builder I can think of.
If you are running a homebrew campaign, I am not sure why you'd want or need any setting book such as Wildemount or Sword Coast. The only reason to do that would be to (a) get access to the text of special feats, spells, magic items, etc. specific to that setting (which you may want to swipe for your own setting), or (b) to get ideas for your own setting. I don't buy setting books when I am doing homebrew because I don't want to pollute my creativity with the ideas of other people. But to each their own.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
If you are running a homebrew campaign, I am not sure why you'd want or need any setting book such as Wildemount or Sword Coast. The only reason to do that would be to (a) get access to the text of special feats, spells, magic items, etc. specific to that setting (which you may want to swipe for your own setting), or (b) to get ideas for your own setting. I don't buy setting books when I am doing homebrew because I don't want to pollute my creativity with the ideas of other people. But to each their own.
I'm probably going to end up getting Matt Colville's Strongholds and Followers, since it pertains to my game and has gotten good reviews.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
S&F is awesome... it is useful just generally, but it's great for setting up the higher level game to involve the PCs taking over their own fort or castle or something and slowly building it up and then dealing with the challenges of kingdom-building rather than just dungeon crawling with their Wish and Finger of Death spells.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I don't think you really need anything else, I get by fine with the core books plus XGTE plus Mordy's, Eberron: rising from the last war is a Essential addition if you plan on running/playing anything Eberron, minis are a great addition to anybody's collection, plus more dice never hurt, but consider whether or not you really need anything, if it's not going to further your fun, why buy it?
Rollback Post to RevisionRollBack
Mystic v3 should be official, nuff said.
To post a comment, please login or register a new account.
I am a DM running a homebrew campaign. I currently own the Core Rulebooks, Mordenkainen's, Volo's, Xanathar's, Theros, and I will soon own Tasha's. Any recommendations for which book I should buy next?
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
EXPLORER'S GUIDE TO WILDEMOUNT
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
What are you feeling like you need more of?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Do you want another book? My best D&D related purchases of the last two years are my microphone and a couple of kickstarters with loads of minis, and I'm probably going to pick up some mapmaking software soon. Or maybe there are some non-D&D items you'd get more out of. Just saying, just because you can buy more sourcebooks doesn't mean you should. ;-)
Want to start playing but don't have anyone to play with? You can try these options: [link].
What do you feel you need to run the game?
I know myself and I am bad at making creatures so I generally buy resources like Monster Manual, Tome of Foes, etc.... so that I have tons of examples to pull from.
If you want magic items I would buy Wildemount as I think Mercer has a ton of cool items.
If you want player options I would go with Rising from the Last War as it gives a ton of player options (including artificer!)
If you want DM ideas...there is not a good book you do not already have. I would look at Matt Mercer, Matt Colville, and Keith Baker's Guides, and several other long standing DM's on what they do....especially Keith Baker....he is the best world builder I can think of.
If you are running a homebrew campaign, I am not sure why you'd want or need any setting book such as Wildemount or Sword Coast. The only reason to do that would be to (a) get access to the text of special feats, spells, magic items, etc. specific to that setting (which you may want to swipe for your own setting), or (b) to get ideas for your own setting. I don't buy setting books when I am doing homebrew because I don't want to pollute my creativity with the ideas of other people. But to each their own.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I'm probably going to end up getting Matt Colville's Strongholds and Followers, since it pertains to my game and has gotten good reviews.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
S&F is awesome... it is useful just generally, but it's great for setting up the higher level game to involve the PCs taking over their own fort or castle or something and slowly building it up and then dealing with the challenges of kingdom-building rather than just dungeon crawling with their Wish and Finger of Death spells.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I don't think you really need anything else, I get by fine with the core books plus XGTE plus Mordy's, Eberron: rising from the last war is a Essential addition if you plan on running/playing anything Eberron, minis are a great addition to anybody's collection, plus more dice never hurt, but consider whether or not you really need anything, if it's not going to further your fun, why buy it?
Mystic v3 should be official, nuff said.