I have recently bought the various basic books on DNDB as I want to share them with my players with the subscription. I have been pretty pleased with DND Beyond's presentation generally, so I'm trying to decide whether or not to buy some of the adventures/books I don't already have physically on digital. I really like having the physical books though (mostly bc you can just sort of pick them up and browse for inspiration which is harder to do from a computer screen for some reason)
How are the adventures on dnd beyond? Is it worth it?
I prefer the physical books too exactly for the reason you say. That being said, the digital adventures are fine (greatest plus is probably that there are links to stuff in them -> does the adventure say there are 4 goblins in the area? You just hover the mouse over the goblin and their stat block gets displayed). It is really a matter of personal taste. I think there are some free adventures there too (?Frozen sick?), so you can try them...
Damn, I have to say that that is a really good point. It's like I like the paper ones bc it feels like I *own* it, but maybe that is just consumer capitalism ruining my brain...
" it feels like I *own* it": in fact you do own it, unlike here, where you only gain access to it (and only the latest version - ie. you can't opt out of erratas).
Personally I love the digital version. The in content linking is great and a time saver. It is also a physical space saver when I DM. It is one less book I have to have open and balancing around me. If it is an exceptional adventure I guess I could buy the physical versions. My thing is I can have tabs of everything I need open in my browser and flip to what I want quickly. I hate flipping through pages while DMing because of looking up something on Appendix A. However, I do understand wanting to own the physical version because of the satisfaction of getting physical product that is yours.
I think it depends on how much you do electronically vs. in person. If you are playing in person, at the table, with pencil and paper, then IMO, a physical book is probably much handier. (I will admit here to a personal bias of loving, frankly adoring, hardcover books.)
If you play electronically, then having an e-copy of the book is probably worth it, but the question then becomes how do you do electronic play? If you play on a place like Fantasy Grounds or Roll 20, you're probably better off buying the adventure in their system rather than here, so you don't have to import maps and such. If you play in Foundry or Astral, then where you buy it probably doesn't matter as much, because you will have to do some kind of kludgey importing regardless.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
The only way the digital copies on D&D Beyond are superior is because they don't take up physical space. They do not, in any way, work with your collections for "My Campaigns" or "My Encounters." I splurged a bit and bought a couple adventures on D&D Beyond, adventures I already owned in hard copy format... I thought it would save time since I wouldn't have to enter all the information for my encounters and rolling initiative and everything else, right? BIG MISTAKE!!! Owning the adventure on D&D Beyond means that I can read the book online... that's it. There is no way (that I have discovered) to actually use the information found in the adventures to build your encounters, keep track of treasure, or anything else that would seem like a natural feature for a gaming site that sponsors online access to your purchased adventures.
So, D&D Beyond, please call me when you add these features and then we'll talk about me spending more money. Till then, don't bother buying them here. It's a rip-off.
Well they are usually around $20 less than the MSRP at pre-order, so they're usually one of the better rates around on release day, and pre-orders usually come with an exclusive digital dice set. So if you're into digital incentives like that.
If you were curious, I'd buy _one_ and see if you like how it works before you splurge for a bunch. Even better, check out some of the free adventures available.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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Hi all
I have recently bought the various basic books on DNDB as I want to share them with my players with the subscription. I have been pretty pleased with DND Beyond's presentation generally, so I'm trying to decide whether or not to buy some of the adventures/books I don't already have physically on digital. I really like having the physical books though (mostly bc you can just sort of pick them up and browse for inspiration which is harder to do from a computer screen for some reason)
How are the adventures on dnd beyond? Is it worth it?
I prefer the physical books too exactly for the reason you say. That being said, the digital adventures are fine (greatest plus is probably that there are links to stuff in them -> does the adventure say there are 4 goblins in the area? You just hover the mouse over the goblin and their stat block gets displayed). It is really a matter of personal taste. I think there are some free adventures there too (?Frozen sick?), so you can try them...
Damn, I have to say that that is a really good point. It's like I like the paper ones bc it feels like I *own* it, but maybe that is just consumer capitalism ruining my brain...
" it feels like I *own* it": in fact you do own it, unlike here, where you only gain access to it (and only the latest version - ie. you can't opt out of erratas).
Personally I love the digital version. The in content linking is great and a time saver. It is also a physical space saver when I DM. It is one less book I have to have open and balancing around me. If it is an exceptional adventure I guess I could buy the physical versions. My thing is I can have tabs of everything I need open in my browser and flip to what I want quickly. I hate flipping through pages while DMing because of looking up something on Appendix A. However, I do understand wanting to own the physical version because of the satisfaction of getting physical product that is yours.
I think it depends on how much you do electronically vs. in person. If you are playing in person, at the table, with pencil and paper, then IMO, a physical book is probably much handier. (I will admit here to a personal bias of loving, frankly adoring, hardcover books.)
If you play electronically, then having an e-copy of the book is probably worth it, but the question then becomes how do you do electronic play? If you play on a place like Fantasy Grounds or Roll 20, you're probably better off buying the adventure in their system rather than here, so you don't have to import maps and such. If you play in Foundry or Astral, then where you buy it probably doesn't matter as much, because you will have to do some kind of kludgey importing regardless.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Good thing about digital is I can cut and past and print out the description for my players. Bad thing is you have a poor internet connections.
No Gaming is Better than Bad Gaming.
Adventures are the one type of book I have zero interest in owning physical copies of. Digital all the way for them.
The only way the digital copies on D&D Beyond are superior is because they don't take up physical space. They do not, in any way, work with your collections for "My Campaigns" or "My Encounters." I splurged a bit and bought a couple adventures on D&D Beyond, adventures I already owned in hard copy format... I thought it would save time since I wouldn't have to enter all the information for my encounters and rolling initiative and everything else, right? BIG MISTAKE!!! Owning the adventure on D&D Beyond means that I can read the book online... that's it. There is no way (that I have discovered) to actually use the information found in the adventures to build your encounters, keep track of treasure, or anything else that would seem like a natural feature for a gaming site that sponsors online access to your purchased adventures.
So, D&D Beyond, please call me when you add these features and then we'll talk about me spending more money. Till then, don't bother buying them here. It's a rip-off.
Well they are usually around $20 less than the MSRP at pre-order, so they're usually one of the better rates around on release day, and pre-orders usually come with an exclusive digital dice set. So if you're into digital incentives like that.
If you were curious, I'd buy _one_ and see if you like how it works before you splurge for a bunch. Even better, check out some of the free adventures available.
Jander Sunstar is the thinking person's Drizzt, fight me.