Well, they aren't really a mix of the three but yes, Rangers can be really fun. I'd stay away from the PHB subclasses though, at least if you don't have Tasha's Cauldron.
I'd say it mostly comes down to flavour and personal preference. You're going to lose out on quite a few abilties with three multiclasses though. What is it more specifically that you are after?
Multiclassing in 5E is less inconvenient than in previous editions, but it still comes with downsides. This gets compounded if you multiclass not once, but multiple times. ASIs get delayed, spellcasting gets delayed, high level abilities in general get delayed or can't be reached anymore. I think "just pick up" significantly misrepresents how this works.
That aside, the Ranger class is just fine. I have some issues with the 1st level abilities (as do others), but on the whole there's nothing wrong with the class. Those issues have also been addressed in Tasha's. If that's the concept you want to play, just play a Ranger.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I really like Ranger, even OG Ranger. Druid/Rogue can be fun -- two levels of druid for wildshape, or one level of rogue for expertise, you can go either way. Throwing Fighter in is difficult, because it's harder to find a good stopping point and I wouldn't want to main Fighter. As long as you went DEX heavy you could probably do it, but it feels like a lot of careful planning for something that might not work for the campaign. Maybe in a oneshot.
Rangers are great fun to play, and have an enormous variety to their skills, which can make them appear to not be as good as other classes.
BUT
They are as good, if not better than most other classes. Don't get fooled by an early jump into another class for a quick boost. The Ranger stands tall and proud, and is a great role playing class to boot.
I don't think going for a 3 way multiclass split is a very good idea... Unless you're talking few shallow dips into 2 of them... I'd say look at the ranger and see if the mechanics speak you... If they don't... Just pick something like an arcane trickster and flavor it to fit the character concept you want..
It's much easier to make the flavor fit your desired character than it is to make the mechanics fit your character... And there are plenty of other classes that can easily fit the ranger look in my opinion.
Yes...Ranger is good. Horizon Walker and Fey Wanderer look pretty sweet to me.
I love the concept of the Beast Master, when I think of a Ranger this is the archetype I associate it with, I just wish the subclass gave me more reason to play it, otherwise I may never play another class again lol.
It depends all on what you're looking for, really. Are you looking to be an exploration specialist? A hard hitter? Are you looking to be a potent gish, or are you looking to play a more martial type? Do you want to do heavy single target damage, or do you want to be able to do a little AOE with your attacks? Are you looking to be a sneaky character, or a loner type?
The one thing I can say right now is that if you do go with a vanilla Ranger, then you'll have to talk with your DM a LOT more than you would with about any other class if you want to avoid running the risk of the bulk of your class abilities being ignored entirely.
I'm trying to work up a Ranger currently since our DM just informed us we're in an area where having a back up character, just incase, may be a smart idea haha. I'm having trouble making an interesting one though. It all seems to be similar to what Mezzurah said, I'm having trouble making a character where I can bring something to the table for the party nine times out of ten. I've never had this problem with druid, wizard, fighter etc, but with Ranger, for some reason, here I am.
You can fight, you can scout, you can heal a bit, you have a number of great skill proficiencies to choose from including Perception, Investigation and Nature. And that’s just the class, race and background can supplement that. It really shouldn’t be difficult to be a valuable party member.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
Well, in that case I would probably recommend against rolling a ranger at this time, but if there's any specific details you can give, such as playstyle preferences, party composition, or the direction the campaign has been going in, that can also help a lot in determining things.
A lot of the problems with the ranger where overstated and even so they have been fixed in Tasha's Cauldron of Everything. Ranger's are in a fantastic place and if you like the Fantasy Archetype of ranger, you should 100% play the ranger. You'll love it. I agree with the sentiment that the Subclasses in the Players Handbook are not great, with the notable exception of the Beast Master Ranger but only if you use the Beast Master Pets presented in Tasha's. The Players Handbook options for pets (technically in the Monster Manual) make the Beast Master a mess (although this is debated by some). Honestly, if you want to play a ranger, Tasha's is probably a must have. It did such a good job of fixing a lot of the frustrations players had with the Ranger. Before Tasha's I was considering a Gloomstalker Ranger for my next character. Now, I'm almost certainly going to be making a Beast Master Ranger using the new pets from Tasha's.
I want to echo something Mezzurah said because I think it is important.
The one thing I can say right now is that if you do go with a vanilla Ranger, then you'll have to talk with your DM a LOT more than you would with about any other class if you want to avoid running the risk of the bulk of your class abilities being ignored entirely.
A lot of the problems with the ranger where overstated and even so they have been fixed in Tasha's Cauldron of Everything. Ranger's are in a fantastic place and if you like the Fantasy Archetype of ranger, you should 100% play the ranger. You'll love it. I agree with the sentiment that the Subclasses in the Players Handbook are not great, with the notable exception of the Beast Master Ranger but only if you use the Beast Master Pets presented in Tasha's. The Players Handbook options for pets (technically in the Monster Manual) make the Beast Master a mess (although this is debated by some). Honestly, if you want to play a ranger, Tasha's is probably a must have. It did such a good job of fixing a lot of the frustrations players had with the Ranger. Before Tasha's I was considering a Gloomstalker Ranger for my next character. Now, I'm almost certainly going to be making a Beast Master Ranger using the new pets from Tasha's.
I'm reading through Tasha's right now and I am a little unclear of something. It states: "It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action." Attacking is in its stat block, so does that mean you can now attack with your beast as a bonus action? If so, this would be game changing for me.
A lot of the problems with the ranger where overstated and even so they have been fixed in Tasha's Cauldron of Everything. Ranger's are in a fantastic place and if you like the Fantasy Archetype of ranger, you should 100% play the ranger. You'll love it. I agree with the sentiment that the Subclasses in the Players Handbook are not great, with the notable exception of the Beast Master Ranger but only if you use the Beast Master Pets presented in Tasha's. The Players Handbook options for pets (technically in the Monster Manual) make the Beast Master a mess (although this is debated by some). Honestly, if you want to play a ranger, Tasha's is probably a must have. It did such a good job of fixing a lot of the frustrations players had with the Ranger. Before Tasha's I was considering a Gloomstalker Ranger for my next character. Now, I'm almost certainly going to be making a Beast Master Ranger using the new pets from Tasha's.
I'm reading through Tasha's right now and I am a little unclear of something. It states: "It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action." Attacking is in its stat block, so does that mean you can now attack with your beast as a bonus action? If so, this would be game changing for me.
That’s what it means, yes.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I was playing a ranger in our pre-Covid campaign, and once we're off hiatus I look forward to doing so again - even more so with the changes made by Tasha's Cauldron. She's an 11th-level gloom stalker/1st-level rogue (I took the dip when we lost our arcane trickster), so only one more level to wait for Elven Accuracy, mwahaha! If scouting is your thing and you don't want to play a full-time rogue I'd certainly recommend the ranger.
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Frankly, my dear, I'd rather be listening to Rehn Stillnight.
It kind of depends on what sorts of adventures you are going to be doing. You lose a lot of the fun of the class if you are mainly doing urban stuff with very little wilderness stuff. It is an interesting class, with some unique abilities. The PHB versions can be a bit meh, but I love the Gloomstalker and Horizon Walker subclasses.
I was playing a ranger in our pre-Covid campaign, and once we're off hiatus I look forward to doing so again - even more so with the changes made by Tasha's Cauldron. She's an 11th-level gloom stalker/1st-level rogue (I took the dip when we lost our arcane trickster), so only one more level to wait for Elven Accuracy, mwahaha! If scouting is your thing and you don't want to play a full-time rogue I'd certainly recommend the ranger.
Or if you want to be the ultimate scout, go Gloom Stalker 13, Rogue Scout 7. B)
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Ranger is a mix of the three, and as a concept should be fun, but what do you think about the mechanism?
Edit: I am not going to multiclass all the 3, just picking one or at the most 2. How is a ranged weapon fighter against the ranger?
Well, they aren't really a mix of the three but yes, Rangers can be really fun. I'd stay away from the PHB subclasses though, at least if you don't have Tasha's Cauldron.
I'd say it mostly comes down to flavour and personal preference. You're going to lose out on quite a few abilties with three multiclasses though. What is it more specifically that you are after?
Multiclassing in 5E is less inconvenient than in previous editions, but it still comes with downsides. This gets compounded if you multiclass not once, but multiple times. ASIs get delayed, spellcasting gets delayed, high level abilities in general get delayed or can't be reached anymore. I think "just pick up" significantly misrepresents how this works.
That aside, the Ranger class is just fine. I have some issues with the 1st level abilities (as do others), but on the whole there's nothing wrong with the class. Those issues have also been addressed in Tasha's. If that's the concept you want to play, just play a Ranger.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I really like Ranger, even OG Ranger. Druid/Rogue can be fun -- two levels of druid for wildshape, or one level of rogue for expertise, you can go either way. Throwing Fighter in is difficult, because it's harder to find a good stopping point and I wouldn't want to main Fighter. As long as you went DEX heavy you could probably do it, but it feels like a lot of careful planning for something that might not work for the campaign. Maybe in a oneshot.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Rangers are great fun to play, and have an enormous variety to their skills, which can make them appear to not be as good as other classes.
BUT
They are as good, if not better than most other classes. Don't get fooled by an early jump into another class for a quick boost. The Ranger stands tall and proud, and is a great role playing class to boot.
Well, except the Gloomstalker, all that skulking has made that Ranger's posture a chiropractor's cash cow.
Jander Sunstar is the thinking person's Drizzt, fight me.
Ranger is an hybrid between a ranged combatant and an expert in wilderness.
Ask your DM what can you know about the module to make the better ranger for that adventure.
I don't think going for a 3 way multiclass split is a very good idea... Unless you're talking few shallow dips into 2 of them... I'd say look at the ranger and see if the mechanics speak you... If they don't... Just pick something like an arcane trickster and flavor it to fit the character concept you want..
It's much easier to make the flavor fit your desired character than it is to make the mechanics fit your character... And there are plenty of other classes that can easily fit the ranger look in my opinion.
Yes...Ranger is good. Horizon Walker and Fey Wanderer look pretty sweet to me.
I love the concept of the Beast Master, when I think of a Ranger this is the archetype I associate it with, I just wish the subclass gave me more reason to play it, otherwise I may never play another class again lol.
It depends all on what you're looking for, really. Are you looking to be an exploration specialist? A hard hitter? Are you looking to be a potent gish, or are you looking to play a more martial type? Do you want to do heavy single target damage, or do you want to be able to do a little AOE with your attacks? Are you looking to be a sneaky character, or a loner type?
The one thing I can say right now is that if you do go with a vanilla Ranger, then you'll have to talk with your DM a LOT more than you would with about any other class if you want to avoid running the risk of the bulk of your class abilities being ignored entirely.
I'm trying to work up a Ranger currently since our DM just informed us we're in an area where having a back up character, just incase, may be a smart idea haha. I'm having trouble making an interesting one though. It all seems to be similar to what Mezzurah said, I'm having trouble making a character where I can bring something to the table for the party nine times out of ten. I've never had this problem with druid, wizard, fighter etc, but with Ranger, for some reason, here I am.
You can fight, you can scout, you can heal a bit, you have a number of great skill proficiencies to choose from including Perception, Investigation and Nature. And that’s just the class, race and background can supplement that. It really shouldn’t be difficult to be a valuable party member.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Well, in that case I would probably recommend against rolling a ranger at this time, but if there's any specific details you can give, such as playstyle preferences, party composition, or the direction the campaign has been going in, that can also help a lot in determining things.
A lot of the problems with the ranger where overstated and even so they have been fixed in Tasha's Cauldron of Everything. Ranger's are in a fantastic place and if you like the Fantasy Archetype of ranger, you should 100% play the ranger. You'll love it. I agree with the sentiment that the Subclasses in the Players Handbook are not great, with the notable exception of the Beast Master Ranger but only if you use the Beast Master Pets presented in Tasha's. The Players Handbook options for pets (technically in the Monster Manual) make the Beast Master a mess (although this is debated by some). Honestly, if you want to play a ranger, Tasha's is probably a must have. It did such a good job of fixing a lot of the frustrations players had with the Ranger. Before Tasha's I was considering a Gloomstalker Ranger for my next character. Now, I'm almost certainly going to be making a Beast Master Ranger using the new pets from Tasha's.
I want to echo something Mezzurah said because I think it is important.
I'm reading through Tasha's right now and I am a little unclear of something. It states: "It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action." Attacking is in its stat block, so does that mean you can now attack with your beast as a bonus action? If so, this would be game changing for me.
That’s what it means, yes.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I was playing a ranger in our pre-Covid campaign, and once we're off hiatus I look forward to doing so again - even more so with the changes made by Tasha's Cauldron. She's an 11th-level gloom stalker/1st-level rogue (I took the dip when we lost our arcane trickster), so only one more level to wait for Elven Accuracy, mwahaha! If scouting is your thing and you don't want to play a full-time rogue I'd certainly recommend the ranger.
Frankly, my dear, I'd rather be listening to Rehn Stillnight.
Why 9 times out of 10? Aren't there are party members who can cover some of those, so maybe only 7 out of 10?
It kind of depends on what sorts of adventures you are going to be doing. You lose a lot of the fun of the class if you are mainly doing urban stuff with very little wilderness stuff. It is an interesting class, with some unique abilities. The PHB versions can be a bit meh, but I love the Gloomstalker and Horizon Walker subclasses.
Or if you want to be the ultimate scout, go Gloom Stalker 13, Rogue Scout 7. B)