there can be no homebrew remember, everything has to be by the rules as written ! no seriously, many people only play by the rules so of course they would say that. they have to notice though that they are mixing many world that doesn'T fit with each others.
aka in eberron there is no technology like the izzet has on ravnica. there is no gods like there is in Theros. there is no dragons like in dragonlance. there is no undeath like planesscapes really, all of these worlds have their own dispositions. if you accept that one race exists in your world then you accept that it may not work the same way it did in its own world. i accept every races in my world, that doesn't mean they all exists in my world, the first thing i say to others is... remember, in my world those races do not exists, thus you'd have to be coming from another universe. don't expect me to use that background of yours unless it explains why you are here in this universe and how long it has been since. otherwise i'm just gonna ignore that character. that's my condition for people to use races that aren't part of my world. and that includes pretty much every races that aren't in the Forgotten realm settings.
so yeah, knowing that a warforge could be anything in anyones settings. reguardless of how much you want a single ruling about everything, that won't happen because nobody likes the same things. i for one don't like how warforge have the best armor ever. i think it just makes them too variable. i like the idea of them having been made with armor stuck to them. but i don't like the fact they can change armor as they please. i also don't like the idea of them having 20+ armor class right from the get go without any shields and all. its just making them way too good at low levels where most of the stories are played.
when it comes to soul, i mean does it really mean anything ? i mean unless you are playing a game where devils and demons are a thing, there is really nothing that really requires such mechanics to be used. so i mainly don't care unless i really need to decide because of condition X Y or Z.
also, most people chooses a race because of the stats boost, not because of background logics.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I'm more of a noob. But I'm rather curious. For when the day comes that your favorite player character gets killed in any way whatsoever. Would his/her soul soon end up in a new warforged's body and you get to play as a warforged with your favorite character's soul inside? Or is it not entirely possible?
So the setting Warforged originally come in seems to indicate they have souls. Recycling souls outside of a reincarnation spell isn't necessarily a thing, but a DM and player could make it a thing. Others may object that it makes the character "unkillable" so would likely require some sort of effect to acknowledge the death, maybe some sort of side quest a la Star Trek III the search for spock where the Warforged "soul box" must literally be brought back to wherever Warforged come from to be integrated into a new body. But that's just having fun with the idea, not something demanded or even given space in the rules. It's up to the individual game what happens when a warforged dies, but I think the default is they're souls are handled no different from any other being in game, unless (as with all things) the DM and players opt to do something different.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Then what if a side quest becomes available in the future where an artificer wants to build a warforged for the party and the players are given the options of either the warforged becomes an npc member of the party or the warforged has the soul of a fallen player character who died earlier in the campaign and is now needed back?
I mean sure, why not? None of these are in the "strict rules" but there's also no rules say you can't. There's also the Reborn gothic lineage in VRGtR that's sorta more fleshed out in applying to a prior character. In fact, VRGtR's Gothic Lineages is probably a good resource when assessing how to handle a soul being installed into a constructed body.
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Jander Sunstar is the thinking person's Drizzt, fight me.
To quote bill cipher, "At the end of the day, your brain is just a meat computer in a bone cockpit piloting a skin robot"
A computer is, fundamentally, a thing that takes an input, decodes it and executes the appropriate response.
We take inputs from sensor. Pinch yourself and tell me you don't feel it. That's a sensor.
We decode it. We understand what that was, our brain decodes that "this specific electrical impulse means me is being pinched".
We execute a response. Say that this pinch is excruciatingly painful. You're gonna stop pinching yourself.
According to sheer logic, we are Rube Golberg meat computers. So if we are computers and can still be sentient, why would the idea that another computer couldn't be ? Being meaty isn't the quality needed for sentience. And if sensors, decoding and responses can be replicated, then sentience can be remade.
Still, warforged don't have souls. If souls could be mass produced by mere mortals, gods would mass produce them to get unimaginably powerful since they are literally printing worshipping souls. It isn't a philosophical soul, it's some sort of actual literal essence of being.
To quote bill cipher, "At the end of the day, your brain is just a meat computer in a bone cockpit piloting a skin robot"
A computer is, fundamentally, a thing that takes an input, decodes it and executes the appropriate response.
We take inputs from sensor. Pinch yourself and tell me you don't feel it. That's a sensor.
We decode it. We understand what that was, our brain decodes that "this specific electrical impulse means me is being pinched".
We execute a response. Say that this pinch is excruciatingly painful. You're gonna stop pinching yourself.
According to sheer logic, we are Rube Golberg meat computers. So if we are computers and can still be sentient, why would the idea that another computer couldn't be ? Being meaty isn't the quality needed for sentience. And if sensors, decoding and responses can be replicated, then sentience can be remade.
Still, warforged don't have souls. If souls could be mass produced by mere mortals, gods would mass produce them to get unimaginably powerful since they are literally printing worshipping souls. It isn't a philosophical soul, it's some sort of actual literal essence of being.
That is unless they're using preexisting souls
Warforged do have souls. from an out of game perspective of us looking into Eberron, we as players know for a fact that they have souls. They are living things, despite their artificial origins. Where those souls are coming from is a matter of debate (as they could be preexisting souls dragged by accident out of Dolurrh the world of the dead in Eberron, or they could be souls wholesale new just like a soul born of a natural human or elf or whatever birth).
The debate in universe over whether Warforged have souls and where those souls come from have no bearing on the fact that out of game, they do in fact have souls. Period. End of.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
You misunderstand. I am not saying they do not have souls. The only things i said were
1. A computer can definitely be sentient
2. Souls probably can't just be created.
Now, I admit it can get confusing the way I wrote it (with unless statements and all of that), but the only thing I was saying is that if Warforged have souls, they don't have brand new ones.
> Still, warforged don't have souls. If souls could be mass produced by mere mortals, gods would mass produce them to get unimaginably powerful since they are literally printing worshipping souls. It isn't a philosophical soul, it's some sort of actual literal essence of being.
You literally did say they don't have souls, because then why aren't the gods just making more souls?
Souls CAN just be created, especially since even in the context of Eberron, the fact that the warforged are alive is an inexplicable thing. It wasn't designed for. The Creation Forge (which is a type of Eldritch Machine, aka a literal Deus Ex Machina) just, for some reason, imbued the Warforged with souls. These souls MAY be souls created the same way that a soul is created when a human or an elf or whatever is naturally born (because like all mortals, they have souls), OR they could be reusing preexisting souls from the world of Dolurrh (where souls eventually fade into a gray facsimile of what they used to be), OR they could be something else. But they are still souls.
(also in the context of Eberron, the gods aren't confirmed to be real: "why don't the gods create more souls then if it's so easy," the answer is there are no gods to create the souls or gain power from their worship. So it's a moot point.)
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
They do have souls; where those souls come from is one of the setting mysteries/hooks that the DM is expected to come up with their own story/explanation for. That source can be as benign, nefarious, accidental or intentional as the DM needs it to be.
By virtue of the fact they are humanoids and not constructs by base d&d, they have souls. There is no argument outside meta contextual debates in game and in Eberron. They have souls, and those souls are real because they can be reincarnated into other races via the reincarnation spell, and revived via revivify, raise dead, resurrection, and true resurrection.
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I answered that in this post:
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/90054-do-warforged-have-a-soul?comment=31
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
In my home brew Warforged are nothing but soul. The clockwork body is just the receptacle that soul needs to use to affect the material world.
No mention of clockwork in their physical description given at https://www.dndbeyond.com/races/warforged#LivingSteelandStone
A clockwork war forged sounds interesting. Do you have any lore on how these beings came to posses their physical bodies?
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
there can be no homebrew remember, everything has to be by the rules as written !
no seriously, many people only play by the rules so of course they would say that.
they have to notice though that they are mixing many world that doesn'T fit with each others.
aka in eberron there is no technology like the izzet has on ravnica. there is no gods like there is in Theros. there is no dragons like in dragonlance. there is no undeath like planesscapes really, all of these worlds have their own dispositions. if you accept that one race exists in your world then you accept that it may not work the same way it did in its own world. i accept every races in my world, that doesn't mean they all exists in my world, the first thing i say to others is... remember, in my world those races do not exists, thus you'd have to be coming from another universe. don't expect me to use that background of yours unless it explains why you are here in this universe and how long it has been since. otherwise i'm just gonna ignore that character. that's my condition for people to use races that aren't part of my world. and that includes pretty much every races that aren't in the Forgotten realm settings.
so yeah, knowing that a warforge could be anything in anyones settings. reguardless of how much you want a single ruling about everything, that won't happen because nobody likes the same things. i for one don't like how warforge have the best armor ever. i think it just makes them too variable. i like the idea of them having been made with armor stuck to them. but i don't like the fact they can change armor as they please. i also don't like the idea of them having 20+ armor class right from the get go without any shields and all. its just making them way too good at low levels where most of the stories are played.
when it comes to soul, i mean does it really mean anything ? i mean unless you are playing a game where devils and demons are a thing, there is really nothing that really requires such mechanics to be used. so i mainly don't care unless i really need to decide because of condition X Y or Z.
also, most people chooses a race because of the stats boost, not because of background logics.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I'm more of a noob. But I'm rather curious. For when the day comes that your favorite player character gets killed in any way whatsoever. Would his/her soul soon end up in a new warforged's body and you get to play as a warforged with your favorite character's soul inside? Or is it not entirely possible?
So the setting Warforged originally come in seems to indicate they have souls. Recycling souls outside of a reincarnation spell isn't necessarily a thing, but a DM and player could make it a thing. Others may object that it makes the character "unkillable" so would likely require some sort of effect to acknowledge the death, maybe some sort of side quest a la Star Trek III the search for spock where the Warforged "soul box" must literally be brought back to wherever Warforged come from to be integrated into a new body. But that's just having fun with the idea, not something demanded or even given space in the rules. It's up to the individual game what happens when a warforged dies, but I think the default is they're souls are handled no different from any other being in game, unless (as with all things) the DM and players opt to do something different.
Jander Sunstar is the thinking person's Drizzt, fight me.
Then what if a side quest becomes available in the future where an artificer wants to build a warforged for the party and the players are given the options of either the warforged becomes an npc member of the party or the warforged has the soul of a fallen player character who died earlier in the campaign and is now needed back?
I mean sure, why not? None of these are in the "strict rules" but there's also no rules say you can't. There's also the Reborn gothic lineage in VRGtR that's sorta more fleshed out in applying to a prior character. In fact, VRGtR's Gothic Lineages is probably a good resource when assessing how to handle a soul being installed into a constructed body.
Jander Sunstar is the thinking person's Drizzt, fight me.
To quote bill cipher, "At the end of the day, your brain is just a meat computer in a bone cockpit piloting a skin robot"
A computer is, fundamentally, a thing that takes an input, decodes it and executes the appropriate response.
We take inputs from sensor. Pinch yourself and tell me you don't feel it. That's a sensor.
We decode it. We understand what that was, our brain decodes that "this specific electrical impulse means me is being pinched".
We execute a response. Say that this pinch is excruciatingly painful. You're gonna stop pinching yourself.
According to sheer logic, we are Rube Golberg meat computers. So if we are computers and can still be sentient, why would the idea that another computer couldn't be ? Being meaty isn't the quality needed for sentience. And if sensors, decoding and responses can be replicated, then sentience can be remade.
Still, warforged don't have souls. If souls could be mass produced by mere mortals, gods would mass produce them to get unimaginably powerful since they are literally printing worshipping souls. It isn't a philosophical soul, it's some sort of actual literal essence of being.
That is unless they're using preexisting souls
Warforged do have souls. from an out of game perspective of us looking into Eberron, we as players know for a fact that they have souls. They are living things, despite their artificial origins. Where those souls are coming from is a matter of debate (as they could be preexisting souls dragged by accident out of Dolurrh the world of the dead in Eberron, or they could be souls wholesale new just like a soul born of a natural human or elf or whatever birth).
The debate in universe over whether Warforged have souls and where those souls come from have no bearing on the fact that out of game, they do in fact have souls. Period. End of.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
You misunderstand. I am not saying they do not have souls. The only things i said were
1. A computer can definitely be sentient
2. Souls probably can't just be created.
Now, I admit it can get confusing the way I wrote it (with unless statements and all of that), but the only thing I was saying is that if Warforged have souls, they don't have brand new ones.
> Still, warforged don't have souls. If souls could be mass produced by mere mortals, gods would mass produce them to get unimaginably powerful since they are literally printing worshipping souls. It isn't a philosophical soul, it's some sort of actual literal essence of being.
You literally did say they don't have souls, because then why aren't the gods just making more souls?
Souls CAN just be created, especially since even in the context of Eberron, the fact that the warforged are alive is an inexplicable thing. It wasn't designed for. The Creation Forge (which is a type of Eldritch Machine, aka a literal Deus Ex Machina) just, for some reason, imbued the Warforged with souls. These souls MAY be souls created the same way that a soul is created when a human or an elf or whatever is naturally born (because like all mortals, they have souls), OR they could be reusing preexisting souls from the world of Dolurrh (where souls eventually fade into a gray facsimile of what they used to be), OR they could be something else. But they are still souls.
(also in the context of Eberron, the gods aren't confirmed to be real: "why don't the gods create more souls then if it's so easy," the answer is there are no gods to create the souls or gain power from their worship. So it's a moot point.)
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
They do have souls; where those souls come from is one of the setting mysteries/hooks that the DM is expected to come up with their own story/explanation for. That source can be as benign, nefarious, accidental or intentional as the DM needs it to be.
By virtue of the fact they are humanoids and not constructs by base d&d, they have souls. There is no argument outside meta contextual debates in game and in Eberron. They have souls, and those souls are real because they can be reincarnated into other races via the reincarnation spell, and revived via revivify, raise dead, resurrection, and true resurrection.