I don’t want to rain on your parade, but please, please talk with your group before playing either a mute or a child character. I personally don’t allow either in my game, and most of my players wouldn’t enjoy that much either. Mute characters are just not much fun to roleplay with, get old fast, and slow the game down due to communication barriers. Child characters are another can of worms. Either they’re anime-ish and over-the-top, which does not work for many games, or they’ll end up with trauma pretty quick. Many players and DMs, myself included, are uncomfortable with the idea of putting a child in deadly situations, and characters have to justify not just leaving them at an orphanage.
Now, it’s possible that none of this matters to your group. But talk it over with them before you get your heart set on anything. If the many prior threads on both these character types are anything to go by, there are a lot of people who share my trepidation, and I don’t want you or your fellow players to be disappointed when session one arrives.
Shepard Druid, although you would have to clear the mutism with your DM as far as verbal spell components go. I like the idea of flavoring the summons as bring the child's imaginary friends across a veil into the real world.
Otherwise, if mute is a problem for verbal spells a rogue is always fun to play as a kid. Street urchin style.
Monk, could be fun actually.
If your size is considered small, making an arificer battlemaster and riding around on your pet could be neat.
I don’t want to rain on your parade, but please, please talk with your group before playing either a mute or a child character. I personally don’t allow either in my game, and most of my players wouldn’t enjoy that much either. Mute characters are just not much fun to roleplay with, get old fast, and slow the game down due to communication barriers. Child characters are another can of worms. Either they’re anime-ish and over-the-top, which does not work for many games, or they’ll end up with trauma pretty quick. Many players and DMs, myself included, are uncomfortable with the idea of putting a child in deadly situations, and characters have to justify not just leaving them at an orphanage.
Now, it’s possible that none of this matters to your group. But talk it over with them before you get your heart set on anything. If the many prior threads on both these character types are anything to go by, there are a lot of people who share my trepidation, and I don’t want you or your fellow players to be disappointed when session one arrives.
See, i just assumed they cleared it all up with the group already. But all of that makes sense as well.
There is a lot of interesting things one can do with a sense-challenged character. Make it yours. Add some extra-sensory or enhanced sense as a counterbalance. It’s about character integrity and making it work. For you and your group. Think of groot or the Asian guy in the oceans movie.
The child is problematic. L1 characters are supposed to have a background. Your character could be youngish, but a child? I don’t know how to make that work. Not saying you can’t or shouldn’t try. I think both the child aspect and the deaf / mute challenge may be just too much to role play effectively.
Try what you want and adjust. Maybe it sticks, maybe it doesn’t. Give it a shot!!
I’d stay away from casters. Otherwise you’re trying to get silent spell for free for every spell. Or work out something else that involves making noise to replace the verbal components of the spells. And yea, child characters are really annoying.
If you are more wanting to play a younger and inexperienced/naive character, maybe you can work with a monster PC race that has a shorter lifespan so they are still adults but have far less years under their belts then a typical human adventurer. Aarakocra become adults a age 3, Goblins at age 8, Grung at age 1, Kenku at age 12, Kobold at age 6, and others mature at age 15. You could also instead play a small race like a halfling that just looks like a child and gets mistaken for a child (our current Gnome Has this problem, and he has a beard).
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
I'm playing a 14 year old female Paladin/Warlock - which has led only to a couple of the other characters being extremely protective of her, even though she can certainly hold her own. She has several times dealt the killing blow to several large, scary monsters, or at the very least contributed heavily to damaging them.
I based her on the real story of Saga Vanecek, an 8 year old girl who discovered a thousand year-old Viking sword in a lake. My PC found a similar sword, that in anyone's hands but hers is rusty and worthless. She trained in combat with her father, and his friend, for 5-6 years, until she heard that her mentor was missing, and set off to find him at 14. As an effect of her sword that can change it's appearance, she can Disguise Self to appear older, or as a boy, to deflect attention in towns.
I play her as naive, but headstrong. She doesn't always make the right decisions, but sticks to them.
1
I don’t want to rain on your parade, but please, please talk with your group before playing either a mute or a child character. I personally don’t allow either in my game, and most of my players wouldn’t enjoy that much either. Mute characters are just not much fun to roleplay with, get old fast, and slow the game down due to communication barriers. Child characters are another can of worms. Either they’re anime-ish and over-the-top, which does not work for many games, or they’ll end up with trauma pretty quick. Many players and DMs, myself included, are uncomfortable with the idea of putting a child in deadly situations, and characters have to justify not just leaving them at an orphanage.
Now, it’s possible that none of this matters to your group. But talk it over with them before you get your heart set on anything. If the many prior threads on both these character types are anything to go by, there are a lot of people who share my trepidation, and I don’t want you or your fellow players to be disappointed when session one arrives.
Wizard (Gandalf) of the Tolkien Club
Shepard Druid, although you would have to clear the mutism with your DM as far as verbal spell components go.
I like the idea of flavoring the summons as bring the child's imaginary friends across a veil into the real world.
Otherwise, if mute is a problem for verbal spells a rogue is always fun to play as a kid. Street urchin style.
Monk, could be fun actually.
If your size is considered small, making an arificer battlemaster and riding around on your pet could be neat.
|| Sol Night-Arrow, Tabaxi Ranger ||
||Currently DMing a Homebrew Campaign ||
Guides or Important Threads of Mine ----- || List of ALL Official Familiars || My Homebrew Monsters ||
Level 3 One Shot Character Concepts ----- || Fist of the Gods || Triple Tap Hunter || Bullseye Dartmaster || Captain America ||
^^^Those are Links BTW^^^
See, i just assumed they cleared it all up with the group already. But all of that makes sense as well.
|| Sol Night-Arrow, Tabaxi Ranger ||
||Currently DMing a Homebrew Campaign ||
Guides or Important Threads of Mine ----- || List of ALL Official Familiars || My Homebrew Monsters ||
Level 3 One Shot Character Concepts ----- || Fist of the Gods || Triple Tap Hunter || Bullseye Dartmaster || Captain America ||
^^^Those are Links BTW^^^
Play whatever you want.
There is a lot of interesting things one can do with a sense-challenged character. Make it yours. Add some extra-sensory or enhanced sense as a counterbalance. It’s about character integrity and making it work. For you and your group. Think of groot or the Asian guy in the oceans movie.
The child is problematic. L1 characters are supposed to have a background. Your character could be youngish, but a child? I don’t know how to make that work. Not saying you can’t or shouldn’t try. I think both the child aspect and the deaf / mute challenge may be just too much to role play effectively.
Try what you want and adjust. Maybe it sticks, maybe it doesn’t. Give it a shot!!
I’d stay away from casters. Otherwise you’re trying to get silent spell for free for every spell. Or work out something else that involves making noise to replace the verbal components of the spells.
And yea, child characters are really annoying.
If you are more wanting to play a younger and inexperienced/naive character, maybe you can work with a monster PC race that has a shorter lifespan so they are still adults but have far less years under their belts then a typical human adventurer. Aarakocra become adults a age 3, Goblins at age 8, Grung at age 1, Kenku at age 12, Kobold at age 6, and others mature at age 15. You could also instead play a small race like a halfling that just looks like a child and gets mistaken for a child (our current Gnome Has this problem, and he has a beard).
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I'm playing a 14 year old female Paladin/Warlock - which has led only to a couple of the other characters being extremely protective of her, even though she can certainly hold her own. She has several times dealt the killing blow to several large, scary monsters, or at the very least contributed heavily to damaging them.
I based her on the real story of Saga Vanecek, an 8 year old girl who discovered a thousand year-old Viking sword in a lake. My PC found a similar sword, that in anyone's hands but hers is rusty and worthless. She trained in combat with her father, and his friend, for 5-6 years, until she heard that her mentor was missing, and set off to find him at 14. As an effect of her sword that can change it's appearance, she can Disguise Self to appear older, or as a boy, to deflect attention in towns.
I play her as naive, but headstrong. She doesn't always make the right decisions, but sticks to them.
All great ideas thank you