Ya know..... there's one thing that I actually would love to see happen.
With multiclass rules, we can now share spell slot growth, which helps remove some of the poison of multiclassing with casters. However... for a class like the monk, for whom multiclassing seriously hurts their ki-progression? Leaving the class is hurts.
So, I kind of would like to see some kind of unification of these resource pools like we do with spell slots.
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
I think it was 3rd edition where doing a standing long jump allowed you to clear more distance vertically than a standing high jump. This sort of discrepancies are hardly limited to this latest edition. ;)
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Want to start playing but don't have anyone to play with? You can try these options: [link].
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
Hence my comment about Joe the Barbarian jumping 15 feet into the air and with a single hand around the ankle of a Large Dragon, drag it from the air. I would love to have these WOTC guys watch a football game, or better, a rodeo, or about 30 minutes.
Not even close to what I'm suggesting. Nor amusing
The reality is, that's exactly how multiclassing worked in 4e: you just got to replace abilities from one class with abilities from a different class. 4e had lots of flaws, but there were real reasons behind most of the changes it made.
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
Hence my comment about Joe the Barbarian jumping 15 feet into the air and with a single hand around the ankle of a Large Dragon, drag it from the air. I would love to have these WOTC guys watch a football game, or better, a rodeo, or about 30 minutes.
IMO, the Rule of Cool overrules real world physics in this case. Does it make sense using real world physics that a Large Dragon should be able to fly? No. So why should it matter if the barbarian can jump an unearthly amount to grab that dragon?
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Please check out my homebrew, I would appreciate feedback:
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
Hence my comment about Joe the Barbarian jumping 15 feet into the air and with a single hand around the ankle of a Large Dragon, drag it from the air. I would love to have these WOTC guys watch a football game, or better, a rodeo, or about 30 minutes.
IMO, the Rule of Cool overrules real world physics in this case. Does it make sense using real world physics that a Large Dragon should be able to fly? No. So why should it matter if the barbarian can jump an unearthly amount to grab that dragon?
I think the argument was more about dragging said dragon to the ground considering it clearly can fly and presumably is able to carry a significant load, but ok.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
Hence my comment about Joe the Barbarian jumping 15 feet into the air and with a single hand around the ankle of a Large Dragon, drag it from the air. I would love to have these WOTC guys watch a football game, or better, a rodeo, or about 30 minutes.
IMO, the Rule of Cool overrules real world physics in this case. Does it make sense using real world physics that a Large Dragon should be able to fly? No. So why should it matter if the barbarian can jump an unearthly amount to grab that dragon?
I think the argument was more about dragging said dragon to the ground considering it clearly can fly and presumably is able to carry a significant load, but ok.
I definitely wouldn't allow them to drag the dragon to the ground simply by grabbing them, as they'd probably be light enough for the dragon to carry them on their back and you weigh no more at the bottom of the dragon than at the top, but if they managed to grapple them and then use the Shove action to push them down, I would certainly allow that.
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Please check out my homebrew, I would appreciate feedback:
The problem is mostly that (a) grappling large creatures is way too easy, and (b) a grapple while jumping should never immobilize, because how are you doing that when you don't have anything to push off of.
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
Hence my comment about Joe the Barbarian jumping 15 feet into the air and with a single hand around the ankle of a Large Dragon, drag it from the air. I would love to have these WOTC guys watch a football game, or better, a rodeo, or about 30 minutes.
IMO, the Rule of Cool overrules real world physics in this case. Does it make sense using real world physics that a Large Dragon should be able to fly? No. So why should it matter if the barbarian can jump an unearthly amount to grab that dragon?
I think the argument was more about dragging said dragon to the ground considering it clearly can fly and presumably is able to carry a significant load, but ok.
I definitely wouldn't allow them to drag the dragon to the ground simply by grabbing them, as they'd probably be light enough for the dragon to carry them on their back and you weigh no more at the bottom of the dragon than at the top, but if they managed to grapple them and then use the Shove action to push them down, I would certainly allow that.
Ever watch a rodeo guy try to "Shove" a Brahma bull? Or watch even a 180 pound cornerback "Shove" a 350 pound pulling guard? There is no amount of technique that can overcome certain physical laws. And how do you "Shove" something when you have no purchase against a solid object, like the ground? In my game, when a player is stupid enough to Grapple a creature larger than the char, there is a better chance of the char being dragged or carried off than a Grapple be effective. Anything that can be Grappled can Grapple right back.
And as I have stated before, don't even get me started on the Sentinel Feat.
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
Hence my comment about Joe the Barbarian jumping 15 feet into the air and with a single hand around the ankle of a Large Dragon, drag it from the air. I would love to have these WOTC guys watch a football game, or better, a rodeo, or about 30 minutes.
IMO, the Rule of Cool overrules real world physics in this case. Does it make sense using real world physics that a Large Dragon should be able to fly? No. So why should it matter if the barbarian can jump an unearthly amount to grab that dragon?
I think the argument was more about dragging said dragon to the ground considering it clearly can fly and presumably is able to carry a significant load, but ok.
I definitely wouldn't allow them to drag the dragon to the ground simply by grabbing them, as they'd probably be light enough for the dragon to carry them on their back and you weigh no more at the bottom of the dragon than at the top, but if they managed to grapple them and then use the Shove action to push them down, I would certainly allow that.
Ever watch a rodeo guy try to "Shove" a Brahma bull? Or watch even a 180 pound cornerback "Shove" a 350 pound pulling guard? There is no amount of technique that can overcome certain physical laws. And how do you "Shove" something when you have no purchase against a solid object, like the ground? In my game, when a player is stupid enough to Grapple a creature larger than the char, there is a better chance of the char being dragged or carried off than a Grapple be effective. Anything that can be Grappled can Grapple right back.
And as I have stated before, don't even get me started on the Sentinel Feat.
Ever watched someone get dipped in lava for six seconds and survive?
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
I think D&D 5E could do with some rules to help create new classes / subclasses - and I think that their sci-fi weapons in the DMG need a bit of work if ever spelljammer happens.
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
Hence my comment about Joe the Barbarian jumping 15 feet into the air and with a single hand around the ankle of a Large Dragon, drag it from the air. I would love to have these WOTC guys watch a football game, or better, a rodeo, or about 30 minutes.
IMO, the Rule of Cool overrules real world physics in this case. Does it make sense using real world physics that a Large Dragon should be able to fly? No. So why should it matter if the barbarian can jump an unearthly amount to grab that dragon?
I think the argument was more about dragging said dragon to the ground considering it clearly can fly and presumably is able to carry a significant load, but ok.
I definitely wouldn't allow them to drag the dragon to the ground simply by grabbing them, as they'd probably be light enough for the dragon to carry them on their back and you weigh no more at the bottom of the dragon than at the top, but if they managed to grapple them and then use the Shove action to push them down, I would certainly allow that.
Ever watch a rodeo guy try to "Shove" a Brahma bull? Or watch even a 180 pound cornerback "Shove" a 350 pound pulling guard? There is no amount of technique that can overcome certain physical laws. And how do you "Shove" something when you have no purchase against a solid object, like the ground? In my game, when a player is stupid enough to Grapple a creature larger than the char, there is a better chance of the char being dragged or carried off than a Grapple be effective. Anything that can be Grappled can Grapple right back.
And as I have stated before, don't even get me started on the Sentinel Feat.
Ever watched someone get dipped in lava for six seconds and survive?
Actually you can’t even sink in lava. It’s too thick. But if you’re anywhere over it, even if you’re like 20 feet up, you’ll burn alive. Pleasant, isn’t it?
Actually you can’t even sink in lava. It’s too thick. But if you’re anywhere over it, even if you’re like 20 feet up, you’ll burn alive. Pleasant, isn’t it?
Well, you won't sink but you could be submerged if you fall fast enough. At which point there will be explosions because you're mostly water and will turn into steam.
To be fair a group of level 16 players likely are a far more dangerous asset then 8 war ships. You realize at that level players are closer to gods then people right? Like a wizard could be the eqilvent of a tactical nuke? I mean at a certain point a player could declare war on a nation and have a good shot of winning
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May I present to you: fourth edition?
Not even close to what I'm suggesting. Nor amusing
Let me just point out that under the current jumping rules a guy with 6 Strength (-2) can still dunk on an NBA hoop. A guy with 8 (-1) can do it with ease. (Still only a 1 and 2 foot vertical, but the arm extension rule is insanely dumb as well.) A starting character with a mere 16 Strength (+3) can clear LeBron James' 3 foot 8 inch vertical by a whopping 2 feet 4 inches (6 foot total), all while wearing a full suit of armor. Even if they're a halfling.
I think the nerds who wrote this edition probably spent so much time watching anime that they forgot what real humans look like.
Wizard (Gandalf) of the Tolkien Club
I think it was 3rd edition where doing a standing long jump allowed you to clear more distance vertically than a standing high jump. This sort of discrepancies are hardly limited to this latest edition. ;)
Want to start playing but don't have anyone to play with? You can try these options: [link].
Hence my comment about Joe the Barbarian jumping 15 feet into the air and with a single hand around the ankle of a Large Dragon, drag it from the air. I would love to have these WOTC guys watch a football game, or better, a rodeo, or about 30 minutes.
The reality is, that's exactly how multiclassing worked in 4e: you just got to replace abilities from one class with abilities from a different class. 4e had lots of flaws, but there were real reasons behind most of the changes it made.
IMO, the Rule of Cool overrules real world physics in this case. Does it make sense using real world physics that a Large Dragon should be able to fly? No. So why should it matter if the barbarian can jump an unearthly amount to grab that dragon?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I think the argument was more about dragging said dragon to the ground considering it clearly can fly and presumably is able to carry a significant load, but ok.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I definitely wouldn't allow them to drag the dragon to the ground simply by grabbing them, as they'd probably be light enough for the dragon to carry them on their back and you weigh no more at the bottom of the dragon than at the top, but if they managed to grapple them and then use the Shove action to push them down, I would certainly allow that.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The problem is mostly that (a) grappling large creatures is way too easy, and (b) a grapple while jumping should never immobilize, because how are you doing that when you don't have anything to push off of.
Ever watch a rodeo guy try to "Shove" a Brahma bull? Or watch even a 180 pound cornerback "Shove" a 350 pound pulling guard? There is no amount of technique that can overcome certain physical laws. And how do you "Shove" something when you have no purchase against a solid object, like the ground? In my game, when a player is stupid enough to Grapple a creature larger than the char, there is a better chance of the char being dragged or carried off than a Grapple be effective. Anything that can be Grappled can Grapple right back.
And as I have stated before, don't even get me started on the Sentinel Feat.
Ever watched someone get dipped in lava for six seconds and survive?
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I think D&D 5E could do with some rules to help create new classes / subclasses - and I think that their sci-fi weapons in the DMG need a bit of work if ever spelljammer happens.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
Actually you can’t even sink in lava. It’s too thick. But if you’re anywhere over it, even if you’re like 20 feet up, you’ll burn alive. Pleasant, isn’t it?
Wizard (Gandalf) of the Tolkien Club
Well, you won't sink but you could be submerged if you fall fast enough. At which point there will be explosions because you're mostly water and will turn into steam.
To be fair a group of level 16 players likely are a far more dangerous asset then 8 war ships. You realize at that level players are closer to gods then people right? Like a wizard could be the eqilvent of a tactical nuke? I mean at a certain point a player could declare war on a nation and have a good shot of winning