My name is Jack. I'm 24, from England, and am currently living in Mexico. I've been a DM for a few years and am looking to run my first online campaign.
The game will run on Sundays at 5pm (EST), for 3-4 hours. We will use roll20 as a VTT (possibly switching to foundry at some point) and discord for video and audio. Please ensure that you have a decent connection and microphone, and are comfortable using video. It will be an 18+ game and just to be clear, all people will be welcome. I run my tables with a very strict 'don't be a dick' principle that should be adhered to at all times.
The first session will be Sunday 6th of June.
The game will take place in my late-medieval/early-renaissance era hombrew world, on a small archipelago known as the Ruby Isles. You are adventurers/mercenaries of some sort, perhaps you are friends or perhaps you only know each other in passing, but you have all mysteriously received a worrying letter from an old friend who has retired to the isles. You are going to investigate.
The game will begin at level 4 and I have material to take you to at least 9 or 10. Homebrew and UA can be used upon approval — I'm pretty open as far as DMs go, just run it by me. All Tasha's is good, including custom lineage and all of that.
All races are welcome in the world, although many hold unique positions in this setting. There is a lore channel in the discord server that outlines this in more detail and I will clarify anything.
Note that this is a low magic setting. Spellcasters in the world currently max out at 6th level spells (so realign your idea of what is possible in the world, no teleport, plane shift, resseruction, etc.)
Life tends to be cheap in my game, especially for your first few levels. I play intelligent foes intelligently and your enemies will conspire against you behind the scenes. Prepare yourselves for that. Also, I hardly ever fudge rolls — like, less than a handful of times since I started. I just find it very unsatisfying on both sides of the table.
My games tend to favour roleplay and social encounters, but combat will stay play a prominent role. I'd expect a 70/30 -60/40 split depending on the choices you make. Encounters can be overcome in different ways, you don't always have to fight. I have built a couple of treasure horde dungeons that are totally optional, so there is the possibility for a multi session dungeon crawl if you fancy it. Fortune favours the brave.
Players should be comfortable actively roleplaying as their character and should seek a game where the players spend most of their time in-character. If you are interested in a story-heavy game with challenging combat, this is the game for you!
I don't ask for a strict character application, but I will suggest a format. Don't go crazy, but this is an opportunity to convince me to bring you in to this game so give it some thought! If you aren't sure of the character you'd like to play, just describe an interesting one to make your application stand out.
Name:
Age:
Timezone:
Short description of self:
Favourite aspect of D&D:
What do you you bring to the table:
Character idea and background: (brief outline of who you want to play. You should write your backstory in detail once you've read the world lore).
If you have any questions, just send me a message!
- Open -
Hey everyone,
My name is Jack. I'm 24, from England, and am currently living in Mexico. I've been a DM for a few years and am looking to run my first online campaign.
The game will run on Sundays at 5pm (EST), for 3-4 hours. We will use roll20 as a VTT (possibly switching to foundry at some point) and discord for video and audio. Please ensure that you have a decent connection and microphone, and are comfortable using video. It will be an 18+ game and just to be clear, all people will be welcome. I run my tables with a very strict 'don't be a dick' principle that should be adhered to at all times.
The first session will be Sunday 6th of June.
The game will take place in my late-medieval/early-renaissance era hombrew world, on a small archipelago known as the Ruby Isles. You are adventurers/mercenaries of some sort, perhaps you are friends or perhaps you only know each other in passing, but you have all mysteriously received a worrying letter from an old friend who has retired to the isles. You are going to investigate.
The game will begin at level 4 and I have material to take you to at least 9 or 10. Homebrew and UA can be used upon approval — I'm pretty open as far as DMs go, just run it by me. All Tasha's is good, including custom lineage and all of that.
All races are welcome in the world, although many hold unique positions in this setting. There is a lore channel in the discord server that outlines this in more detail and I will clarify anything.
Note that this is a low magic setting. Spellcasters in the world currently max out at 6th level spells (so realign your idea of what is possible in the world, no teleport, plane shift, resseruction, etc.)
Life tends to be cheap in my game, especially for your first few levels. I play intelligent foes intelligently and your enemies will conspire against you behind the scenes. Prepare yourselves for that. Also, I hardly ever fudge rolls — like, less than a handful of times since I started. I just find it very unsatisfying on both sides of the table.
My games tend to favour roleplay and social encounters, but combat will stay play a prominent role. I'd expect a 70/30 -60/40 split depending on the choices you make. Encounters can be overcome in different ways, you don't always have to fight. I have built a couple of treasure horde dungeons that are totally optional, so there is the possibility for a multi session dungeon crawl if you fancy it. Fortune favours the brave.
Players should be comfortable actively roleplaying as their character and should seek a game where the players spend most of their time in-character. If you are interested in a story-heavy game with challenging combat, this is the game for you!
I don't ask for a strict character application, but I will suggest a format. Don't go crazy, but this is an opportunity to convince me to bring you in to this game so give it some thought! If you aren't sure of the character you'd like to play, just describe an interesting one to make your application stand out.
Name:
Age:
Timezone:
Short description of self:
Favourite aspect of D&D:
What do you you bring to the table:
Character idea and background: (brief outline of who you want to play. You should write your backstory in detail once you've read the world lore).
If you have any questions, just send me a message!
Sent DM!
Still looking for players 😁