Part 1: Orochi rising is looking for 2 or 3 players for a game starting wednesdays at 6:30 pm EST in May (and a session 0 on a Friday)
What is Orochi Rising- The Merging of Time and Space and The Gathering of Heroes
Campaign Rundown: Points of Light, War, Mass Combat, Survival, Sandbox
"Orochi Rising-The Merging of Time and Space and The Gathering of Heroes" is a campaign of war and merged worlds as heroes from all different times and realities are pulled together. As stated, This campaign will be held on Wednesdays around 6:30pm EST. I will try to keep this a consistent get together time and will only be rescheduling on emergencies or if the group decides it needs a week off, although a mandatory week will be always taken off on the last week of every month so I can generate what all is happening in the world and give players a much-needed rest.
Players will raise their own heroes to power and fame, or take the roles of existing heroes which can be from most any comic, movie, setting, book, game who are not larger in size than large (and large size can work against you quite easily) but don’t expect to be famous to those in this world unless they came from your universe...and sometimes another version of you may exist in their universe which can cause further chaos and complications.
Players will be able to thwart the evil, or potentially join it, that will inevitably bring about the destruction of all the realities that were brought together. The game clock is also ticking, a calendar will be implemented and you will need to react quickly or could suffer disadvantages or losses since at first you will only have so many years before Orochi has caused irreversible damage and bring the end. Players will also be able to bring along one npc ally on each of their journeys (a hero of another world) but will need to balance who they bring since a level of stress will be gained by that ally every time you bring them along and at stress of 3 it means they will be unselectable for your next journey.
Players will compete in mass, and classic, combat and try to take the fight back to the enemy, who unfortunately has the upper hand.
Players will need to take on roles and positions on their journeys and at their home base. Leader, Lieutenant, Guide, Scout, Hunter, and Lookout will be the main roles that can be spread between your players (allied npc heroes will never take a role other than lookout).
Players will also have a chance of encountering rival hero parties which they can build relationships (positive, or negative) with and possibly turn into allies or bitter enemies. You're not the only ones trying to make a name for yourself and/or fight back the darkness and some are even trying to further the darkness.
This Campaign will take place in a world where evil has already basically won. You will need to survive the hostile world, seek out allies and other heroes dragged to this world and expand out from your starting position and beat back the darkness that is ever encroaching.
This Points of Light campaign will be a long spanning campaign, and possibly long running depending on player choices. But beware, the world is hostile and won't wait for you to get as strong as it is, so there is potential for death if you don’t strategize. Resources are low and hard to come by and very few long-term safe havens really remain. This is not a well-documented land due to the mashing of times and places by Orochi, so much of what could be considered civilization is confused and under constant threat by monsters and Orochi’s demon serpent army.
What is Points of Light?
A 'Points of Light' setting is a setting where civilization is on the edge of extinction, a survival game to the extreme. A PoL setting is inherently post-Apocalyptic. The dark wilderness presses in all around and only small flickering flames of civilization are left over (much of your sessions will be spent in the wilderness likely). You won't frequently find the vast empires, or well-guarded trade roads, or centrally organized multinational organizations in a PoL setting and the few that do exist will be under CONSTANT threat and rise and fall regularly. The stability of all of those things are artifacts of a bygone age. Welcome to the new dark ages.
A 'Point of Light' is some remnant of civilization that, by luck or being inconsequential and deemed not a threat, has survived the most recent collapse. A small town, possibly with high walls, ruled by whatever local was able to hold it together. There is no higher authority, there is no king's army, and the local hero was eaten by demons weeks ago.
Points of Light settings are also, generally, cyclical in nature. The rise and fall of civilization has happened an unknowable number of times. Each iteration has left behind its mark and then been paved over by the next. There is a dynamism to Points of Light. You are at the low end of civilization now, but maybe the party could change that...
Why is that a good thing?
There are a lot of benefits to this philosophy of world design:
Tight Focus: It is easy to keep the game centered on the players because the world that the players in is inherently small. There is a much bigger world out there, but most of it is the 'here there be dragons' part of the map.
Strong central theme: Points of Light settings are fundamentally about the survival of civilization and fighting for one more day in the light. That is a strong theme to build a game around. The stakes are high, there are no safety nets and danger is
Soft History: Dark Ages are great because they often mean that a ton of knowledge is lost. This is great for a DM because that gives us a ton of room to handwave a whole lot and allow you to make the new history yourself if you choose.
Discovery and Exploration: Unlike a more organized and established campaign setting, the map isn't filled in in a PoL setting. The filled in map got burned to cinders, or in this case has never existed. Either way, it doesn't exist anymore. Discovery is a lot more satisfying when it doesn't feel like someone has been there and done that before.
Dense world building: One of the common conceits of Points of Light settings is that the struggle is cyclical in nature. This means DM's can fit a lot of different content into a relatively small mental 'space'.
Player Influence: Because of the inherently small and fragile nature of the world the party finds itself in, they can have a big impact right from the beginning. Without heroes, whatever town you set your game in is doomed already like so many others. Even in the local and regional hero tiers the players actions can have a big impact on the outcomes. At higher levels the party might very well be the ones to define the next Epoch of Civilization. How many campaign settings let you do that?
Okay, what's the Catch?
Points of Light is certainly not a 'do everything' type of campaign setting. The strong focus and theme do not lend themselves to every type of game.
Political Dramas: Obviously political drama is something you can do in a Points of Light game. But it is not something that will be easy to access and do, and in fact you may be the main political power at the moment which makes you a target. How to gain power and hold it without the evil seeking you out to stop this growth!?
The Gallery Walk: Sometimes players really like rubbing shoulders with Kings, Nobles, the rich and famous. Not going to find a large supply of that in the mud and the blood of a PoL setting.
Wacky Hijinks: The stakes are just too damn high for the types of shenanigans that some parties like. If you rubberize your world to make the hijinks work then you undermine any benefit you would be getting from PoL in the first place. There will be opportunities but it is not the main focus.
Lack of Resources: A PoL campaign will inherently involve a lack of resources so expect things to be a little tougher if you want to survive in this world. Most established forms of resources have been destroyed at this point so they will need to be found and established once again.
Players will be starting at level 4. We will be rolling what I like to call heroic stats (something important for this kind of dangerous campaign), roll 5d6 and drop 2 lowest (can reroll 1s only 1 time). Be sure to keep in mind the downsides of a multiverse when making a character.
Unallowed Spells: Goodberry, Create Water, Create Food (basically any spell that magically conjures up supplies from nowhere, they ruin half the challenge of a PoL campaign)
Material Components: If a spell is lvl 2 or lower do not worry about material components. From level 3 onward material components will be required for spells BUT materials will be usable for three castings of a spell before they disappear.
Skills: You can only attempt to use a skill check that you are proficient with in my games. If you can find a creative way of using a skill your proficient in I will consider it, dont be afraid to think outside the box. Tools and skills are also More Relevant in this game.
We WILL be using my quick warfare rules since army and mass combat will be common in this game as the players gather more allies and try to fight back against the evil that has claimed the world.
Aging: For each full year that passes during a journey players will age and also auto-earn enough remaining experience to level to their next nearest level as they gain life experience (this is outside of typical exp).
The Below will also be used for this campaign if you are interested:
Modern Apocalyptic and Future 5e
Oriental Adventures 5e
And
Chinese Weapons 5e
These links will be provided if you join the campaign.
During session 1 we will be assigning a free flaw feat (because no one is 100%perfect) which will allow you to take the Ultimate Attack Feat as well so you don't waste a feat on it.
I also ask that all players download the free demo version of Fantasy Grounds Unity. We will use this program and I am allowed to let demo users join my game rooms since i paid for Ultimate version so you wont have to purchase much of anything between my shared books and programs.
Will you join us and try to survive or become another casualty of the evil one?
Well I have been a DM for several games for over 15 years and have run all kinds of campaigns. This is my first big 5e campaign but I believe I am qualified enough to run it due to my past experience with 2nd, 3rd, and 3.5 edition and various other rp systems (such as Pathfinder). I have worked with all kinds of players and have been learning to make use of the digital tools available to me.
I have dealt with various kinds of players and taught many as well on how to play various editions. I also have learned when to warn and when to kick disruptive players, or those really not interested in the game.
Part 1: Orochi rising is looking for 2 or 3 players for a game starting wednesdays at 6:30 pm EST in May (and a session 0 on a Friday)
What is Orochi Rising- The Merging of Time and Space and The Gathering of Heroes
Campaign Rundown: Points of Light, War, Mass Combat, Survival, Sandbox
"Orochi Rising-The Merging of Time and Space and The Gathering of Heroes" is a campaign of war and merged worlds as heroes from all different times and realities are pulled together. As stated, This campaign will be held on Wednesdays around 6:30pm EST. I will try to keep this a consistent get together time and will only be rescheduling on emergencies or if the group decides it needs a week off, although a mandatory week will be always taken off on the last week of every month so I can generate what all is happening in the world and give players a much-needed rest.
Players will raise their own heroes to power and fame, or take the roles of existing heroes which can be from most any comic, movie, setting, book, game who are not larger in size than large (and large size can work against you quite easily) but don’t expect to be famous to those in this world unless they came from your universe...and sometimes another version of you may exist in their universe which can cause further chaos and complications.
Players will be able to thwart the evil, or potentially join it, that will inevitably bring about the destruction of all the realities that were brought together. The game clock is also ticking, a calendar will be implemented and you will need to react quickly or could suffer disadvantages or losses since at first you will only have so many years before Orochi has caused irreversible damage and bring the end. Players will also be able to bring along one npc ally on each of their journeys (a hero of another world) but will need to balance who they bring since a level of stress will be gained by that ally every time you bring them along and at stress of 3 it means they will be unselectable for your next journey.
Players will compete in mass, and classic, combat and try to take the fight back to the enemy, who unfortunately has the upper hand.
Players will need to take on roles and positions on their journeys and at their home base. Leader, Lieutenant, Guide, Scout, Hunter, and Lookout will be the main roles that can be spread between your players (allied npc heroes will never take a role other than lookout).
Players will also have a chance of encountering rival hero parties which they can build relationships (positive, or negative) with and possibly turn into allies or bitter enemies. You're not the only ones trying to make a name for yourself and/or fight back the darkness and some are even trying to further the darkness.
This Campaign will take place in a world where evil has already basically won. You will need to survive the hostile world, seek out allies and other heroes dragged to this world and expand out from your starting position and beat back the darkness that is ever encroaching.
This Points of Light campaign will be a long spanning campaign, and possibly long running depending on player choices. But beware, the world is hostile and won't wait for you to get as strong as it is, so there is potential for death if you don’t strategize. Resources are low and hard to come by and very few long-term safe havens really remain. This is not a well-documented land due to the mashing of times and places by Orochi, so much of what could be considered civilization is confused and under constant threat by monsters and Orochi’s demon serpent army.
What is Points of Light?
A 'Points of Light' setting is a setting where civilization is on the edge of extinction, a survival game to the extreme. A PoL setting is inherently post-Apocalyptic. The dark wilderness presses in all around and only small flickering flames of civilization are left over (much of your sessions will be spent in the wilderness likely). You won't frequently find the vast empires, or well-guarded trade roads, or centrally organized multinational organizations in a PoL setting and the few that do exist will be under CONSTANT threat and rise and fall regularly. The stability of all of those things are artifacts of a bygone age. Welcome to the new dark ages.
A 'Point of Light' is some remnant of civilization that, by luck or being inconsequential and deemed not a threat, has survived the most recent collapse. A small town, possibly with high walls, ruled by whatever local was able to hold it together. There is no higher authority, there is no king's army, and the local hero was eaten by demons weeks ago.
Points of Light settings are also, generally, cyclical in nature. The rise and fall of civilization has happened an unknowable number of times. Each iteration has left behind its mark and then been paved over by the next. There is a dynamism to Points of Light. You are at the low end of civilization now, but maybe the party could change that...
Why is that a good thing?
There are a lot of benefits to this philosophy of world design:
Okay, what's the Catch?
Points of Light is certainly not a 'do everything' type of campaign setting. The strong focus and theme do not lend themselves to every type of game.
Players will be starting at level 4. We will be rolling what I like to call heroic stats (something important for this kind of dangerous campaign), roll 5d6 and drop 2 lowest (can reroll 1s only 1 time). Be sure to keep in mind the downsides of a multiverse when making a character.
Unallowed Spells: Goodberry, Create Water, Create Food (basically any spell that magically conjures up supplies from nowhere, they ruin half the challenge of a PoL campaign)
Material Components: If a spell is lvl 2 or lower do not worry about material components. From level 3 onward material components will be required for spells BUT materials will be usable for three castings of a spell before they disappear.
Skills: You can only attempt to use a skill check that you are proficient with in my games. If you can find a creative way of using a skill your proficient in I will consider it, dont be afraid to think outside the box. Tools and skills are also More Relevant in this game.
We WILL be using my quick warfare rules since army and mass combat will be common in this game as the players gather more allies and try to fight back against the evil that has claimed the world.
Aging: For each full year that passes during a journey players will age and also auto-earn enough remaining experience to level to their next nearest level as they gain life experience (this is outside of typical exp).
The Below will also be used for this campaign if you are interested:
Modern Apocalyptic and Future 5e
Oriental Adventures 5e
And
Chinese Weapons 5e
These links will be provided if you join the campaign.
During session 1 we will be assigning a free flaw feat (because no one is 100%perfect) which will allow you to take the Ultimate Attack Feat as well so you don't waste a feat on it.
I also ask that all players download the free demo version of Fantasy Grounds Unity. We will use this program and I am allowed to let demo users join my game rooms since i paid for Ultimate version so you wont have to purchase much of anything between my shared books and programs.
Will you join us and try to survive or become another casualty of the evil one?
Part 2:
What are my qualifications?
Well I have been a DM for several games for over 15 years and have run all kinds of campaigns. This is my first big 5e campaign but I believe I am qualified enough to run it due to my past experience with 2nd, 3rd, and 3.5 edition and various other rp systems (such as Pathfinder). I have worked with all kinds of players and have been learning to make use of the digital tools available to me.
I have dealt with various kinds of players and taught many as well on how to play various editions. I also have learned when to warn and when to kick disruptive players, or those really not interested in the game.
I would love to have you join me!
This is closed, all full
To bad, sounded Epic :)
shame was really interested