Game: D&D 5e Group type: Online LGBTQ+ Community Server Experience: Minor experience OR veteran OR dungeon master that wants to be a player! Location/Timezone: Saturday 7pm EST -- Foundry VTT -- Discord Schedule: Currently we aim to play weekly. Roles sought: Player Age 18+ Game style: We're running a roleplay focused campaign with the regular rest rules plus some extras on top (to encourage downtime activities). Between all my campaigns we have all of the Beyond content available for use, and are actively using the bonus activities for downtime from the extra sourcebooks as well as the extra battle actions from the DMG. Homebrew is welcome if it is reasonable as well. Each player runs through the Exandrian Heroic Chronicle character builder with me so we have allies and a good backdrop for characters! Rest rules are regular with some alterations ('full' rests that require two days but can give boons if used at sanctuaries, healer's kit dependency).
I'm compiling a shared document for players to reference as well. Furthermore we can have a mini session zero at the start of the first session for people to get to know one another and talk about boundaries and hard limits and what not.
Play takes place on Foundry VTT and we speak on my community discord server.
Let me know if you have any questions or concerns, look forward to meeting everyone! Thank you for your time!
If anybody wants to join even after this is closed, we are going to be running West Marches style content soon as well. Just post your discord name here and I"ll see ya and bring you in as a reserve on the server if needs be. We're having people drop from time to time and I ask the server first for players to fill in!
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We will be playing Call of the Netherdeep. The campaign starts at level 3. Read the notes below for flavor and party mechanic details on the start of the adventure! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This adventure begins in the territory of Xhorhas, where most humans are nomads; most elves are drow who live aboveground; dwarves and halflings are rare; and goblinoids, orcs, lizardfolk, kobolds, and other creatures sometimes seen as “monstrous” elsewhere are more populous than gnomes and dragonborn.
Consider these questions when building your character:
What’s one small heroic deed you’ve already accomplished?
Do you give your trust easily, or do people have to earn your trust?
What’s one thing you want more than anything else? How will being an adventurer help you achieve it?
Keep in mind that races such as bugbear, duergar, goblin, hobgoblin, kobold, lizardfolk, minotaur, and orc are appropriate choices for players who want their characters to come from cultures or societies with roots in Xhorhas. (not all are released with monsters of the multiverse but we can manually add the details if you want to play a race we don't have yet)
What the Characters Know Characters begin the adventure knowing the following facts, which you can share with the players as they create their characters.
Kryn Dynasty. The Kryn Dynasty is the dominant nation in Xhorhas. It was founded by a drow queen named Leylas Kryn, who fled the Underdark and the tyrannical rule of Lolth the Spider Queen along with her disciples. The Bright Queen still rules the dynasty centuries later, and its cities contain more than just drow. Orcs, goblinoids, tieflings, humans, and many others call the cities of the dynasty their home. Countless more denizens of the dynasty are nomads who roam the wastes in clans, hunting mastodons and other Xhorhasian megafauna.
Jigow. This coastal settlement is actually a string of villages that are home to a collection of folk from all over Xhorhas. Goblin and orc clans founded Jigow, which explains why the settlement is governed by two elders—a goblin and an orc. The Aurora Watch (the military arm of the Kryn Dynasty) maintains a presence here, under the command of a drow called Taskhand Durth Mirimm.
Townsfolk tend to be competitive, and friendly rivalries are commonplace. Most of Jigow’s residents live in a central region called the Jumble.
The Luxon. The official deity of the Kryn Dynasty, whose symbol appears on the nation’s heraldry, is the Luxon. This mysterious divine entity of light and rebirth has granted its faithful several esoteric secrets, the greatest of which is consecution—the act of preparing one’s soul for rebirth. Through consecution, some people within the Kryn Dynasty have lived many lifetimes, often in bodies different from the ones they were first born in. In the sequence of consecution, a drow might become a goblin, then be reborn as a bugbear, then an orc, and so on—all the while gaining greater knowledge about the world through their experiences. This process has no mechanical benefit, but players can make consecution and rebirth an interesting part of their characters’ back stories.
If a follower of the Luxon who has undergone the ritual of consecution dies within 100 miles of a Luxon beacon, their soul is ensnared by it and reincarnated within the body of a random Humanoid newborn within 100 miles of the beacon.
D&D Beyond Character Creation Details: (listed in order you'll see these prompts on the DND Beyond Creator)
HOME -Sources: Homebrew, Critical Role, Magic: The Gathering, Eberron, Noncore DND -Enable optional class features and customize your origin -Advancement Type: Milestone -Hit Point Type: Pick your poison -Do use prerequisites for feats and multiclassing -Encumbrance
1. RACE -Origin Manager allows you to do off-the-wall roleplay origins and alter stat bonuses for creative builds
2. Class -Optional Feature Manager here allows further class customization.
3. Abilitiies -Point Allocation and Standard Array are fine -for dice rolling, contact me and we'll roll them together
4. Description -User the "Notes" Section to flesh out your backstory with any names or ogranizations I should know about to incorporate! Generic or specific works!
5. Equipment -Equipment or Gold works to determine your starting gear. Special consideration gear given thus far: Pepperbox Pistol (250GP)
6. Feats -Players start with one feat, and can train in downtime with gold to gain more over the course of the adventure.
Greetings. I am impressed with how thorough you are presenting info on your campaign and I'd very much like to join. I can make it to your scheduled Saturday evening game. A bit more about me. I'm a seasoned player who mostly DM'd and am starting to get into being a player instead. I can play any role in a party but lean towards melee characters. I like developing character arcs and build my characters around personality/background and then consider reasonable builds around that (not pure optimization). If you'd like to have me at your virtual table you can message me here or via Discord: Cthulius#9500
Game: D&D 5e
Group type: Online LGBTQ+ Community Server
Experience: Minor experience OR veteran OR dungeon master that wants to be a player!
Location/Timezone: Saturday 7pm EST -- Foundry VTT -- Discord
Schedule: Currently we aim to play weekly.
Roles sought: Player Age 18+
Game style:
We're running a roleplay focused campaign with the regular rest rules plus some extras on top (to encourage downtime activities). Between all my campaigns we have all of the Beyond content available for use, and are actively using the bonus activities for downtime from the extra sourcebooks as well as the extra battle actions from the DMG. Homebrew is welcome if it is reasonable as well. Each player runs through the Exandrian Heroic Chronicle character builder with me so we have allies and a good backdrop for characters! Rest rules are regular with some alterations ('full' rests that require two days but can give boons if used at sanctuaries, healer's kit dependency).
I'm compiling a shared document for players to reference as well. Furthermore we can have a mini session zero at the start of the first session for people to get to know one another and talk about boundaries and hard limits and what not.
Play takes place on Foundry VTT and we speak on my community discord server.
Let me know if you have any questions or concerns, look forward to meeting everyone! Thank you for your time!
If anybody wants to join even after this is closed, we are going to be running West Marches style content soon as well. Just post your discord name here and I"ll see ya and bring you in as a reserve on the server if needs be. We're having people drop from time to time and I ask the server first for players to fill in!
----
We will be playing Call of the Netherdeep. The campaign starts at level 3. Read the notes below for flavor and party mechanic details on the start of the adventure!
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This adventure begins in the territory of Xhorhas, where most humans are nomads; most elves are drow who live aboveground; dwarves and halflings are rare; and goblinoids, orcs, lizardfolk, kobolds, and other creatures sometimes seen as “monstrous” elsewhere are more populous than gnomes and dragonborn.
View the world map here: https://media.dndbeyond.com/compendium-images/egtw/yDOyqyOocErRgYJK/00-Poster-Map-9000.jpg
View the wastes of Xhorhas here: https://media.dndbeyond.com/compendium-images/egtw/yDOyqyOocErRgYJK/3.8-wastes-of-xhorhas.jpg
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Keep in mind that races such as bugbear, duergar, goblin, hobgoblin, kobold, lizardfolk, minotaur, and orc are appropriate choices for players who want their characters to come from cultures or societies with roots in Xhorhas. (not all are released with monsters of the multiverse but we can manually add the details if you want to play a race we don't have yet)
Use Wildemount charcter options here: https://www.dndbeyond.com/sources/egtw/character-options
>ask if you want to be a Hollow one so we don't have too many
Use the Heroic Chronicle to give your character a setting appropriate backstory for the world: https://www.dndbeyond.com/sources/egtw/character-options-subclasses#HeroicChronicle
>When you get to the Fateful Encounters section of this character builder, have the DM be present for the rolls.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
What the Characters Know
Characters begin the adventure knowing the following facts, which you can share with the players as they create their characters.
Kryn Dynasty. The Kryn Dynasty is the dominant nation in Xhorhas. It was founded by a drow queen named Leylas Kryn, who fled the Underdark and the tyrannical rule of Lolth the Spider Queen along with her disciples. The Bright Queen still rules the dynasty centuries later, and its cities contain more than just drow. Orcs, goblinoids, tieflings, humans, and many others call the cities of the dynasty their home. Countless more denizens of the dynasty are nomads who roam the wastes in clans, hunting mastodons and other Xhorhasian megafauna.
Jigow. This coastal settlement is actually a string of villages that are home to a collection of folk from all over Xhorhas. Goblin and orc clans founded Jigow, which explains why the settlement is governed by two elders—a goblin and an orc. The Aurora Watch (the military arm of the Kryn Dynasty) maintains a presence here, under the command of a drow called Taskhand Durth Mirimm.
Townsfolk tend to be competitive, and friendly rivalries are commonplace. Most of Jigow’s residents live in a central region called the Jumble.
The Luxon. The official deity of the Kryn Dynasty, whose symbol appears on the nation’s heraldry, is the Luxon. This mysterious divine entity of light and rebirth has granted its faithful several esoteric secrets, the greatest of which is consecution—the act of preparing one’s soul for rebirth. Through consecution, some people within the Kryn Dynasty have lived many lifetimes, often in bodies different from the ones they were first born in. In the sequence of consecution, a drow might become a goblin, then be reborn as a bugbear, then an orc, and so on—all the while gaining greater knowledge about the world through their experiences. This process has no mechanical benefit, but players can make consecution and rebirth an interesting part of their characters’ back stories.
If a follower of the Luxon who has undergone the ritual of consecution dies within 100 miles of a Luxon beacon, their soul is ensnared by it and reincarnated within the body of a random Humanoid newborn within 100 miles of the beacon.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
IF YOU WANT TO KNOW MORE ABOUT WILDEMOUNT, TRY THESE LINKS:
https://www.dndbeyond.com/sources/egtw/story-of-wildemount
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
D&D Beyond Character Creation Details:
(listed in order you'll see these prompts on the DND Beyond Creator)
HOME
-Sources: Homebrew, Critical Role, Magic: The Gathering, Eberron, Noncore DND
-Enable optional class features and customize your origin
-Advancement Type: Milestone
-Hit Point Type: Pick your poison
-Do use prerequisites for feats and multiclassing
-Encumbrance
1. RACE
-Origin Manager allows you to do off-the-wall roleplay origins and alter stat bonuses for creative builds
2. Class
-Optional Feature Manager here allows further class customization.
3. Abilitiies
-Point Allocation and Standard Array are fine
-for dice rolling, contact me and we'll roll them together
4. Description
-User the "Notes" Section to flesh out your backstory with any names or ogranizations I should know about to incorporate! Generic or specific works!
5. Equipment
-Equipment or Gold works to determine your starting gear. Special consideration gear given thus far: Pepperbox Pistol (250GP)
6. Feats
-Players start with one feat, and can train in downtime with gold to gain more over the course of the adventure.
Greetings. I am impressed with how thorough you are presenting info on your campaign and I'd very much like to join. I can make it to your scheduled Saturday evening game. A bit more about me. I'm a seasoned player who mostly DM'd and am starting to get into being a player instead. I can play any role in a party but lean towards melee characters. I like developing character arcs and build my characters around personality/background and then consider reasonable builds around that (not pure optimization). If you'd like to have me at your virtual table you can message me here or via Discord: Cthulius#9500
I've gone ahead and added you on discord, appreciate your interest!
if you get a open spot send me a message id like to fill it
iqbasil{copper}#0739 is my discord name
We actually had someone drop out on the Sunday campaign, so if you think you can play Sundays let me know! I added you on discord! :)