Looking to replace a player who left for my campaign on tuesdays at 3:30pm mountain standard time.
The Story so far: The players all woke up on a slave ship inbound the the capital city of Servus, Wumenia. they found out that they are there to be used for blood sports and entertain the elves of Servus until their deaths. but luckily as they were waiting for something to help them escape a human man named David was brought in and this started the parties plan to escape as soon the city would be attacked by an army and this distraction would be good to use in an attempt to escape.
while escaping the burning city the party got to the east gate and had their path barred by a worshipper of the God of Death. an Elven Death Priest. battle soon followed but the party managed to make it safely out with no one dying and while escaping south to Derelictus they met up with David and the rest of the prisoners and managed to safely cross the border into safer territory.
while in the city of Modbury the party finally managed to relax again and started gathering information about the lands around them hoping to be able to return home. but they found out the elven armada had the coast blockaded so very few ship captains were willing to take the risk and none for cheap. so the party having asked around for the odd job took a merchant ship to a nearby port town known as Bridge where their Warlock companion Ezra disappeared in the morning. despite this they still go on and head east through the desert regions before encountering bandits who control the undead. after scaring them off and resting for the night a masked bard appears and helps the party remove slave brands from their body before giving them a tip as to where the leader of the bandits was and providing his aid in taking them down in return for a possession of the bandits leader.
the party the next morning attack the bandits main camp facing some undead along with the bandits before finding themselves face to face with the bandits leader. a massive 12 foot tall warforged who's body is made completely out of adamantite. they faced him and after a long and hard battle were two of the party almost died they manage to defeat the fallen warforged paladin and his undead before resting in the now empty camp as the bard Alexander disappeared.
there is a session an hour after this post that will not be joinable but i will recap it to the person chosen to join in. the party is level 4 and the composition is as follows Soligo- Leonin dragon knight fighter. Tick Tock- Warforged clockwork soul sorcerer Dogs- Kobold Draconic ancestry Sorcerer Kaimus- Tiefling Champion fighter/Wizard Bag- elf berserker barbarian. npc companion
Join in the adventure to save Eldrainen from destruction and shadows.
I use some homebrew rules which are on the discord server along with a list of banned races and spells. though outside a few exceptions the spells are all only restricted meaning the ones on the list cannot be taken on level up or prepared without ones character having the knowledge of the spells in question which could be anything from having had someone teach you it, you finding the information on it, or obtaining a scroll for the spell.
Eldrainen is the world you will be playing in, its a world of great magic and great heroes. your characters will be from the continent of Rixa where there are multiple nations living in peace.
Libertas- a nation recently wracked by war with a powerful cult that worshipped a Dracolich, they were powerful before this but after the destruction of the capital city of Sesa their overall power has greatly diminished and the kings current status is unknown so each of the Dukes who held dominion on each Dukedom of the nation try to keep the people calm and try to recover their former peace and power. it has been 5 years since this war ended and the nation is recovering somewhat and is now no longer at risk of rebellion. Libertas is a nation of many races from the simple human to the celestial aasimar. race means little to the people of the nation and anyone can find refuge there if they look for it.
Dracones- A powerful militaristic nation south of Libertas that holds dominion over the southern Dragon Tooth Mountains. Dracones is ruled by a Triumvirate of powerful dragons headed by the dragon god of knowledge Arsair. the nations cares little for a persons wealth and only those with strength, cunning, and ambition can rise within the nation. Dracones is the only nation on Rixa that still practices slavery and the slaves of Dracones are forced into the military where they will either die or manage to earn their freedom and gain the nations support in becoming a citizen of the nation.
Nebula- a small land of death and undead. originally the homeland of the Aasimar race it was destroyed during the God Fell War by the God of Fog and all the major cities are now necropolis's guarded by mighty undead that even champions and heroes are wary of.
Aurum- A small mountain dwelling nation of humans who provide the continent with most of its ores thanks to the nations mountains which house veins of ore that regrow slowly after being mined. the nation is ruled by the descendent of the God of Precious metals and the people of the nation are hostile to most races outside human and orc.
Deos- the largest and most powerful nation created by the Goddess of Victory. The orcs of Deos are highly religious and think of themselves as the protectors of Rixa and strive to cross the Ocean of Ghosts and wipe out the elves of Servus so that the destruction of the God Fell War can never come to pass again. Deos holds a very positive relationship with the other nations of Rixa and they are very accepting of the other races and religions. the Soldiers of Deos will aid people if they but ask and they request little in return for their assistance.
Arbores- A small jungle nation ruled by a council of beast race tribes who worship and protect the jungles of their home. Arbores is the least technologically advanced of the nations on Rixa and has strained relations with most of them though they do trade actively with Deos.
Doctrina- a nation of magic. Doctrina was founded by the Genasi race to during the time after the God Fell War ended and they strove to increase Rixa's magical knowledge and in the capital city of Khel the Goddess of Sorcerers founded a magic academy to gather that knowledge and to teach those with magical skill and potential on how to properly harness their abilities.
Lorem- a large desert nation that is home to the dwarven people. the dwarven clans used to be divided and competing against each other for the limited resources in the deserts of Lorem but a few centuries after the God Fell War the Goldforge Clan became the first artificers and using the power of magically enhanced items and tools they managed to successfully gather the clans and create the nation of Lorem. Lorem is a powerful nation focusing on trade and transportation, they are the most technologically advanced with basic steam engines and black powder guns. but despite this they are also powerful magically as they are home to the artificers and many of their rulers have reached the demigod status using the powers of an artificer.
In my world the gods are well known to have once been mortals who managed to ascend to godhood. in game terms a demigod must have class levels and be at least character level 16. to ascend to godhood one would need to be character level 20 and attune to an ascension artifact.
Game times are tuesday at 3:30pm mountain standard time.
to apply fill out this template and put it into the comments.
Name you go by:
Age:
Pronouns:
Time Zone:
Discord Tag:
Experience with dnd:
favorite memory from a dnd game:
A little about yourself:
Character ideas:
Name you go by: Muido
Age: 17
Pronouns: he/him
Time Zone: PST
Discord Tag: Muido Gista#1698
Experience with dnd: I've played dnd as both DM and player for a couple years and have run a campaign from 1-20 and am currently in another long term game on saturdays. I know the game extremely well and am a big fan of rule of cool and homebrew stuff.
favorite memory from a dnd game: Somewhat recently in another campaign, my party went on to intimidate the ruler of a vampiric kingdom. With good rolls and actually being able to contest if there was a battle, we backed down an npc that for much of the campaign was seen as almost mythic to us when we were weaker. It doesnt sound very exciting but the rp impact to me was fantastic.
A little about yourself: I love lore and delving into the strangest aspects of worlds such as exploring crafting systems to make/echant strange magic items. I also tend to like strategy and planning, though saying "f**k it" and doing something dumb is also great. In general I just like to be in scenarios that seem mythical and/or cinematic.
Character ideas: I think I have a good idea for a chaotic good artificer from Lorem who wishes to do something in relation to the gods. Depending on how the gods act in your world I would want my artificer to either seek to gather all the ascension artifacts in order to destroy them and allow all mortals to be equal. Or I would want the artificer to become a god to share as much information to as many people with the ultimate goal of making the world overall more advanced. Basically I want him to seek after improving the world in a very chaotic manner.
Looking to replace a player who left for my campaign on tuesdays at 3:30pm mountain standard time.