Game: D&D 5e Group type: Online via Fantasy Grounds Unity for TT, Discord For Voice (voice required) Experience: Me 30+ years, you any Location/Timezone: CST Schedule: Saturday Night (Sunday morning for some) 11 PM CST, weekly Roles sought: One player Game style: See Below
FG License: I have the Ultimate License, so all you need is the free one.
Time Zone: CST Planned Duration & Frequency: 3 to 5 hours, weekly Term: This particular campaign, I have planned to about 12th level, after which point if the group is solid we could discuss what follows
Text or Voice: Voice required Main Language used: English Voice software used: Discord Will this be recorded and/or live streamed? Nah
Roleplay & Combat mix: Hard to say. I favor story and roleplay but every group handles things differently Number of Players in game & needed: 4 to 6 or 7 needed Character starting level & equipment: 1st level (actually the group is currently 2nd level) Character restrictions: Tieflings & Aasimar do not exist in this setting, and Goliaths are exceedingly rare and likely to have enormous problems due to their association with giants. All other PHB races exist, but please check the setting document (provided as pdf or word file) to understand the differences between the Forgotten Realms version and that species in this setting. (Just as an example; the playable drow in this setting are not a Lolth worshipping matriarchy, but rather scattered groups of cave dwelling clans who raid surfacers for resources and evade the notice of their Underdark kin). There is also a homebrewed Minotaur race (NOT the same as the 2014 rules official Minotaur)
All of the 2024 PHB classes and subclasses are available, but there are some setting related restrictions to them (example; all Wizards receive their training through and at least nominally belong to the Orders of Wizardry, and the Eldritch Knight and Arcane Trickster subclasses have necessary ties to the Orders as well. This doesn't change them mechanically)
Details of your scenario: NOBLESSE OBLIGE A Campaign of Intrigue, Ambition, and the Ghosts of War Five years ago, the southern city of Shathport burned under the shadow of the Red Necromancer’s army. The dead ruled its streets for months, and though the invaders were finally driven out, the scars remain. One-third of the city lies in graves—or unmarked crypts beneath the waves. The rest try to rebuild amidst chaos, trauma, and dangerous opportunity. Now, Shathport stands at a crossroads. The Queen of Old Daernguard has declared her intent to restore the Gothrond Empire, and her banners may soon fly over the southern coast. Across Dagger Bay, the long-corrupt port of Oldport sharpens its knives, eager to seize control of southern trade. And in Shathport itself, merchant lords bicker and plot while the streets simmer with unrest. You are hired by Valdran Merroth, a generous and charismatic merchant prince with a reputation for charity and justice. He offers you gold, prestige, and a place among his trusted agents—to investigate forgotten ruins, recover lost artifacts, root out criminal elements, and protect the city’s fragile peace. But nothing in Shathport is what it seems. Alliances shift. Secrets fester. Loyalties are tested. And behind Valdran’s smile may lie a vision that could change the fate of the city forever.
Themes: Postwar recovery, political intrigue, power and ambition, uncovering truth, moral dilemmas.
ME AS A DM: I've got over 30 years experience, and like to consider myself a story-oriented DM (however I acknowledge that D&D is largely a combat-centric game by nature). I don't have a lot of patience for power gamers or murder hobos. Not attacking your play style, its just not for me. I try to facilitate player story ideas to the best of my ability, but I don't extend that to using a lot of homebrew, UA, or third party material for player options (the short reason is; I think we all know a lot of it is unbalanced and its simply easier to say "no" to all of it than to argue with players over why some is acceptable and some is not. DMing requires enough effort as it is). In terms of the advancing story, I really like to roll with what the players give me, so yes, my plans may and probably will change based on what you're expressing interest in, and so on.
YOU AS A PLAYER: It is YOUR responsibility to create and play a character who is motivated to participate in the adventure. It isn't and shouldn't be the responsibility of the other players to motivate your character. Similarly, I require some basic levels of player etiquette. Yes its a game, no that doesn't mean you can steal from and murder other people's characters. EVERYONE should be having fun. "Its what my character would do" is no excuse. Create a character who would, at minimum, have motivations to further the groups' interests.
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We tell stories of greatness to remind ourselves that we too can be great.
I love the description of your world! Rebuilding from a collapse of civilization (as we knew it), trying to do better than it was - there's a theme I can get behind.
I'm hoping to bring a human twilight cleric, who is dedicated to that theme. Her life has been about transitioning from one phase to another, and now she can do that in a bigger sense. She has heard about Valdran Merroth's good reputation, and has decided to join his forces. She believes in her power to push back undead, and support a team in uncovering beneficial resources that will allow Merroth to help rebuild better.
Feel free to message me here if you still have room for one more.
p.s. I am an experienced player, who has been playing 5e for years, and have started playing a couple of campaigns with the 2024 rules. I am quite familiar with discord, roll20, and Foundry, but have not played on Fantasy Grounds.
Game: D&D 5e
Group type: Online via Fantasy Grounds Unity for TT, Discord For Voice (voice required)
Experience: Me 30+ years, you any
Location/Timezone: CST
Schedule: Saturday Night (Sunday morning for some) 11 PM CST, weekly
Roles sought: One player
Game style: See Below
FG License: I have the Ultimate License, so all you need is the free one.
Time Zone: CST
Planned Duration & Frequency: 3 to 5 hours, weekly
Term: This particular campaign, I have planned to about 12th level, after which point if the group is solid we could discuss what follows
Text or Voice: Voice required
Main Language used: English
Voice software used: Discord
Will this be recorded and/or live streamed? Nah
Roleplay & Combat mix: Hard to say. I favor story and roleplay but every group handles things differently
Number of Players in game & needed: 4 to 6 or 7 needed
Character starting level & equipment: 1st level (actually the group is currently 2nd level)
Character restrictions: Tieflings & Aasimar do not exist in this setting, and Goliaths are exceedingly rare and likely to have enormous problems due to their association with giants. All other PHB races exist, but please check the setting document (provided as pdf or word file) to understand the differences between the Forgotten Realms version and that species in this setting. (Just as an example; the playable drow in this setting are not a Lolth worshipping matriarchy, but rather scattered groups of cave dwelling clans who raid surfacers for resources and evade the notice of their Underdark kin). There is also a homebrewed Minotaur race (NOT the same as the 2014 rules official Minotaur)
All of the 2024 PHB classes and subclasses are available, but there are some setting related restrictions to them (example; all Wizards receive their training through and at least nominally belong to the Orders of Wizardry, and the Eldritch Knight and Arcane Trickster subclasses have necessary ties to the Orders as well. This doesn't change them mechanically)
Details of your scenario:
NOBLESSE OBLIGE
A Campaign of Intrigue, Ambition, and the Ghosts of War
Five years ago, the southern city of Shathport burned under the shadow of the Red Necromancer’s army. The dead ruled its streets for months, and though the invaders were finally driven out, the scars remain. One-third of the city lies in graves—or unmarked crypts beneath the waves. The rest try to rebuild amidst chaos, trauma, and dangerous opportunity.
Now, Shathport stands at a crossroads. The Queen of Old Daernguard has declared her intent to restore the Gothrond Empire, and her banners may soon fly over the southern coast. Across Dagger Bay, the long-corrupt port of Oldport sharpens its knives, eager to seize control of southern trade. And in Shathport itself, merchant lords bicker and plot while the streets simmer with unrest.
You are hired by Valdran Merroth, a generous and charismatic merchant prince with a reputation for charity and justice. He offers you gold, prestige, and a place among his trusted agents—to investigate forgotten ruins, recover lost artifacts, root out criminal elements, and protect the city’s fragile peace.
But nothing in Shathport is what it seems. Alliances shift. Secrets fester. Loyalties are tested.
And behind Valdran’s smile may lie a vision that could change the fate of the city forever.
Themes: Postwar recovery, political intrigue, power and ambition, uncovering truth, moral dilemmas.
ME AS A DM: I've got over 30 years experience, and like to consider myself a story-oriented DM (however I acknowledge that D&D is largely a combat-centric game by nature). I don't have a lot of patience for power gamers or murder hobos. Not attacking your play style, its just not for me. I try to facilitate player story ideas to the best of my ability, but I don't extend that to using a lot of homebrew, UA, or third party material for player options (the short reason is; I think we all know a lot of it is unbalanced and its simply easier to say "no" to all of it than to argue with players over why some is acceptable and some is not. DMing requires enough effort as it is). In terms of the advancing story, I really like to roll with what the players give me, so yes, my plans may and probably will change based on what you're expressing interest in, and so on.
YOU AS A PLAYER: It is YOUR responsibility to create and play a character who is motivated to participate in the adventure. It isn't and shouldn't be the responsibility of the other players to motivate your character. Similarly, I require some basic levels of player etiquette. Yes its a game, no that doesn't mean you can steal from and murder other people's characters. EVERYONE should be having fun. "Its what my character would do" is no excuse. Create a character who would, at minimum, have motivations to further the groups' interests.
We tell stories of greatness to remind ourselves that we too can be great.
I love the description of your world! Rebuilding from a collapse of civilization (as we knew it), trying to do better than it was - there's a theme I can get behind.
I'm hoping to bring a human twilight cleric, who is dedicated to that theme. Her life has been about transitioning from one phase to another, and now she can do that in a bigger sense. She has heard about Valdran Merroth's good reputation, and has decided to join his forces. She believes in her power to push back undead, and support a team in uncovering beneficial resources that will allow Merroth to help rebuild better.
Feel free to message me here if you still have room for one more.
p.s. I am an experienced player, who has been playing 5e for years, and have started playing a couple of campaigns with the 2024 rules. I am quite familiar with discord, roll20, and Foundry, but have not played on Fantasy Grounds.