Breakdown/TLDR System: DnD 5e Play style: (70/30) RP/Combat Experience: 10+ Years/5+ years professionally, Two, and almost a third, campaigns completed from level 1 to 20! Cost: 25/session for the first the months Openings: Thursday, Saturday, Sunday (Open to new games on Wednesday, Thursday and Friday.)
About me as the Game Master!
Hey there! I go by Pun, and I’ve been rolling dice and weaving tales for half my life. Based in Texas (with two very spoiled cats), I’ve spent the last 10+ years crafting worlds and stories across the table from some truly amazing people as their Dungeon Master. Its only been the last 5 years or so that I have had the honor of doing it professionally. Still crafting worlds, still weaving tales, just as my full time job to be able to really pour myself into the creation for my players.
I’ve been writing stories and building worlds since I was a kid, scribbling maps in notebooks, naming kingdoms, and imagining characters long before I knew what a Dungeon Master was. That love of storytelling never left me. Over the years, it evolved from something solitary into something collaborative, where the real magic comes from sharing that creativity with others. Being a DM lets me combine that lifelong passion with the joy of creating something meaningful alongside a table of people who care just as much as I do.
As for DnD itself, I started back in 4e, but 5e quickly became my playground. Since then, I’ve dedicated myself to one goal: creating unforgettable stories that pull you away from the table and into the world. If you're looking for a Dungeon Master who builds the world around your characters, who thrives on collaborative storytelling, and who believes the game should always be fun, you’re in the right place.
My DMing Style
Story-First, Player-Driven: Every campaign is customized around the players and their characters. Your choices matter.
Laid-back, Rule-of-Cool Friendly: I value cinematic moments over strict mechanics. If it’s awesome and fits the tone, we’ll make it happen.
Collaborative Worldbuilding: You help shape the world as much as I do. Your backstory won’t just be flavor, it’ll matter.
Roleplay-Focused: Love dramatic moments? Political intrigue? Found-family feels? So do I. (And yes, I do have a few voices, just don’t laugh when I break with them.
What You Can Expect
Tailored Campaigns: Built around your party’s goals, personalities, and backstories. You won’t just be in the world, you’ll change it.
Consistency: This is my full-time job. That means sessions run on time, arcs actually conclude, and stories finish strong.
Tailored Help: Don't know where to start? I have been doing this for over a decade. I will help you make your vision come to life.
Four Sessions/Month: We play four times a month and I take breaks on five-week months to avoid burnout.
Player Reviews: I currently have 25 active players across 6 campaigns, and a document full of testimonials to prove I’m worth your time: Click here to read reviews from my players
Pricing & Structure
I know paying for D&D can feel weird. But here's what you get:
Free first session to test the waters.
Session prep, maps, and homebrew content
Character backstory tie-ins and custom arcs
A curated, invested group of fellow players
1-on-1 onboarding session (free)
This isn’t just “some online game.” It’s a living story where you're a main character, guided by a DM who’s all-in. You're not just paying for game time, you're paying for a deeply personalized experience.
Limited-Time Deal: Your first 3 month are just $100/month ($25/session). After that, the rate returns to $125/month. This with the free session 0 and first session allow you to really feel out the table before making the long term commitment to the game.
Long-Term Commitment, Real Payoff
Most groups fade within a few months. Mine don’t.
Fewer no-shows. Better Attendance. More investment.
Paid games keep players accountable and help campaigns reach a satisfying ending.
I've had 2 campaigns finish 4+ year long, level 1 to level 20 games and then dive into whole new stories.
A 3rd campaign is racing to the end of their story and are plotting their next game.
My other 3 games have been going on for a year and a half, a year, and 6 months!
Requirements
A microphone and stable internet.
We use Roll20, D&D Beyond, Beyond20, and Discord. Accounts will be needed for all of them.
Must be 18+ for mature themes and respectful conversation
All skill levels welcome, from newbies to lifers.
I both encourage and expect open communication and constructive feedback. We're here to tell a great story together, one where every player feels seen and valued.
Ready to Join?
If you’ve read this far, I hope I’ve earned your interest. Whether you’re new to the game or looking to rekindle that D&D magic with a dependable, passionate DM, I’d love to welcome you to the table. Feel free to check out the posts below to learn more about the games currently open!
Fill out the form below to apply:
Name (nickname is fine): Are you over 18 (Y/N): Pronouns: Time zone: How long have you been playing D&D: What got you into D&D: Preferred playstyle (RP, combat, exploration, intrigue, etc): Discord tag: Anything I should know: Questions for me:
I'm here to help make your favorite D&D memories. I can't wait to build something unforgettable together.
Game Time: Thursdays, 5:30 PM - 10:30 PM CST System: D&D 5e (2024 ruleset) homebrew allowed with approval Style: Roleplay-focused, narrative-rich, with moments of high-power play Players: Seeking one player to join an established group at Level 6
Some things are meant to end.
In this campaign, the player characters aren’t wandering heroes or rising legends, they’re echoes of great power, brought low and given a second chance by the Arbiter of Death himself. Each one once held sway over fate, history, or the world around them. Now, they’ve been bound by a single, desperate truth:
Endings are unraveling.
Memory no longer fades. Love no longer dies. Stories that should close are staying open, festering, rotting. The world is swelling with things that refuse to be forgotten, refuse to be mourned. And if these broken threads aren’t cut, they’ll choke out the rest of existence.
This party has been tasked with restoring the natural order of loss. They are not destroyers. They are not saviors. They are what remains when the last page is turned.
This is a game about consequence, identity, and the beauty of impermanence. It’s rich with emotional storytelling, metaphysical themes, and unforgettable character moments. If you’re the kind of player who wants your presence to mean something, who wants your choices to ripple outward and your character to be changed by what they endure, then this is your table.
We have one seat left at the end of all things. Will you take it?
Game Time: Sundays, 1pm–5pm CST System: D&D 5e (2014 Ruleset) homebrew allowed with approval Level: 17 (Tier 4 Play) Game Style: High-tier political and wartime epic with heavy roleplay and multiversal stakes Looking For: 1 experienced player to join an ongoing high-level campaign
The Mission is Simple. The Cost Will Not Be.
It began in Ravnica, where law is woven into stone and magic binds every street and soul. But something is coming. Something old. Something perfect.
The warning came not in words, but in metal.
Karn, the silver golem, bearer of ancient burdens, has sent out a final call. A desperate plea to recover what was once thought lost: the scattered Legacy Artifacts, fragments of a power strong enough to pierce the heart of a world.
Our party answered that call. They now find themselves deep in the wild and war-scarred lands of Dominaria, a plane drenched in myth, ruin, and hope. From the scorched sands of Shiv to the haunted ruins of Tolaria, they're racing against time to gather the pieces of the past and rebuild the Weatherlight, the only vessel capable of piercing planar barriers and fighting what’s coming.
The Phyrexians haven’t arrived yet. But they will. And when they do, Ravnica will fall, unless you stop them first.
Who Should Apply:
This is a Tier 4 game. While not required, players familiar with high-level D&D, Magic: The Gathering lore, or complex character-driven storytelling will thrive most. You should enjoy narrative collaboration, epic consequences, and moments that test your ideals as much as your stats.
If any of this piques your interest respond bellow and we can get you into this world ending conflict!
Game Time: Saturdays, 12pm to 5pm CST System: D&D 5e (2024 ruleset) homebrew allowed with approval Style: Story-driven, character-centered campaigns Players Needed: Just one to start the tale
Some campaigns begin with a war. Others begin with a whisper.
Maybe you’ll wake in a manor with a thousand locked doors and none of them your own. Or find yourself hunted through the wreckage of a world where memory itself is fading. Perhaps you’ll climb the roots of a shattered godtree or bargain with something too ancient to remember its own name.
The players who join now won’t just enter the world. They’ll help build it.
I run games where your backstory matters, where your choices twist the arc of the plot, and where your character's scars may become sacred, terrible, or both. I’ve built multiple fully homebrewed worlds filled with cursed monarchs, crumbling pantheons, rewritten prophecies, and kingdoms rotting under the weight of forgotten stories. Or we can explore a familiar realm, reshaped by your vision.
If you’ve been waiting for a game where your choices carry weight, where the world shifts around what you do, and where the story is shaped by the people at the table, this is your invitation. Bring a character you’ve always wanted to explore, or come with nothing but a spark of an idea. Either way, we’ll build something strange and unforgettable together.
Game Time: Wednesdays, Thursdays, or Fridays 11am to 4pm CST System: D&D 5e (2024 ruleset) homebrew allowed with approval Style: Roleplay-focused, collaborative storytelling Players Needed: 1 to begin shaping the world
This isn’t a pre-written campaign. There is no prophecy. No villain waiting behind a curtain. Not yet.
What exists is possibility. A spark. A question waiting to be asked.
What if you were part of building the world from the ground up? What if the gods were watching, but hadn’t decided who they favored? What if a kingdom rose or fell because of something your character chose before the first session ever began?
This is a game that will grow alongside its players. I have multiple fully homebrewed settings we can explore, each one strange and filled with questions. Or we can carve something new from the silence between sessions. My focus is on immersive, player-driven storytelling where character arcs and narrative consequences matter. I want to build something with you, not just for you.
Whether you bring a detailed backstory or only a feeling, we can shape a story around it. A forgotten isle. A cursed sky. A broken throne. Whatever we find, we’ll find it together.
The game will run once a week on one of the listed weekdays. Final scheduling will depend on who joins. If you’re looking to start something new, something truly yours, then reach out.
Time: Saturdays, 6pm-11pm CST System: D&D 5e (2024 ruleset) homebrew allowed with approval Style: Story-driven, character-focused, with room for tactical grit and narrative consequences Players: Need one more at level 9
Once upon a time, the world ended politely.
At least, that’s how the Villains tell it. Each ruler carved their dominion from myth and ash, rewriting fate, twisting old tales into thrones of thorns, mirrors, and masks. Peace was never real. It was merely the blank spaces between rewritten chapters.
Now, that space is cracking.
Our party of heroes, scarred, stubborn, and strange, has already slain a creature long thought immortal. In doing so, they’ve caught the attention of something darker. As they pause to resolve their own fractured pasts, they find themselves pulled into a place of shadows, a realm that was never meant to be touched. A place where endings have begun to rot.
On the move to find allies in a world of more and more enemies, the party has found themselves in Argo Bay. Learning of the history of several of the party members. Though with every answered question, like a hydra, two more pop up unanswered.
This is a game of broken stories and rewritten destinies. Factions rise and fall like tides. Magic is narrative. Memory is fragile. Love is dangerous.
We’re looking for one player to join our core cast. This is a tight-knit, roleplay-heavy game where every backstory leaves scars and every action echoes forward. If you like political intrigue, creeping horror, powerful NPCs, and high-impact personal arcs, this is your seat.
Step in. The tale is already bleeding. And it’s hungry for your ink.
Name (nickname is fine): Julie Are you over 18 (Y/N): Yes Pronouns: She/her Time zone: PST How long have you been playing D&D: 6 years What got you into D&D: Seeing the collaborative storytelling in various d&d actual plays and podcasts Preferred playstyle (RP, combat, exploration, intrigue, etc): RP heavy, with some combat (and RPing non-violent solutions to combat when it makes sense to do so) Discord tag: juliedillon Anything I should know: I've been playing d&d regularly the past few years, and I really love delving into a story and character interactions with like-minded players. One of my longstanding campaigns wrapped up recently, and my other games are very infrequent, and joining a paid game where I know there will be some consistency is sounding pretty appealing. When joining an existing campaign, I always try to build a character to suit the setting and the existing party's needs to help make the transition smooth for everyone. I tend to keep focus on team goals and the overall story being crafted, not just my own character's arcs (though I will absolutely dig in on my own character's arcs). I have not yet played using the 2024 rules, but I'm a quick learner. Questions for me: I would love take part in the Thursday game, Of Gods and Glory! It sounds like a rich setting with a lot of interesting story possibilities (with plenty of room for angst and melodrama), and the time slot works perfectly for me.
I saw your post on a discord server and followed it here and now I'm contacting you. I rather liked what I saw as far as your style and intents. You have a couple of games where I can still join and get in on the ground floor rather than tacking myself onto someone else's story. I would love to build something together with you and the other players. I just want my contributions not to be an afterthought. I have filled out the sheet below and apologize if I'm not being overly informative. I don't know how much preamble you favor and how much you favor more directed conversations. I could launch into character ideas and what I'd love in a vacuum, but that also sort of makes the other player's things an afterthought if we get too far down that rabbit hole. I want everyone at the table to feel like they're respected and valued, if that's what they want. I'm not going to force others, but I know that it's a thing I want, so I largely assume that it is a thing others likely want as well.
Name (nickname is fine): Jello Are you over 18 (Y/N): Yes Pronouns: He/Him Time zone: Eastern How long have you been playing D&D: about 20 years What got you into D&D: I saw the monster manual and thought it was awesome Preferred playstyle (RP, combat, exploration, intrigue, etc): I tend to favor RP and getting to play around as my character. Combat can be interesting, as long as it is kept quick and short. I'm not going to be a huge fan of the sessions where we spend 3 hours just trading blows. I'm far more interested in the story of us than math rocks and big numbers mean I win. Discord tag: jello3429 Anything I should know: I try to be communicative about things because you can't fix a problem you don't know about. People don't read minds, that I know of. I would just like to be clear that this generally isn't intended as my whining. It's me making sure that you know of a thing before it becomes a big thing and nothing seems to come out of the blue. I have also been called, "creative", "unique", "special" in various groups when speaking of the challenges of putting a group together. I am fully aware that no all players are for all tables. You mentioned curating players for tables, and I encourage you to do so. If you need to ask questions, have conversations, whatever to make sure that I'm a good fit for a table I get and appreciate that, because I am well aware that my style of play isn't for everyone. I would much rather not make others miserable at the table and not be miserable there either. Also, while I am familiar 5e, I am not familiar with the updated stuff so there might be a learning curve there. Questions for me: Some of your games indicated homebrew stuff was allowed. How do we best engage in that conversation? Should I have a whole thing written out to present in an nearly finished form? Should this be a back and forth conversation where we find the best way to make everyone happy?
Hi, I would like to join the campaign that have not started yet, either day is fine with me. Name (nickname is fine): Zev Are you over 18 (Y/N): Y Pronouns: He/him Time zone: CEST/CET How long have you been playing D&D: Two days What got you into D&D: Critical Role Preferred playstyle (RP, combat, exploration, intrigue, etc): All of the above Discord tag: zev7770 Anything I should know: I'm based in Europe but 11 am cst is very good for me, as its a time I'm back home from work and ate dinner. I'm still learning the ropes but I already dipped my toes in creating some characters and would love to try one of them out. Questions for me: Maybe they will come up later but none for now.
Breakdown/TLDR
System: DnD 5e
Play style: (70/30) RP/Combat
Experience: 10+ Years/5+ years professionally, Two, and almost a third, campaigns completed from level 1 to 20!
Cost: 25/session for the first the months
Openings: Thursday, Saturday, Sunday (Open to new games on Wednesday, Thursday and Friday.)
About me as the Game Master!
Hey there! I go by Pun, and I’ve been rolling dice and weaving tales for half my life. Based in Texas (with two very spoiled cats), I’ve spent the last 10+ years crafting worlds and stories across the table from some truly amazing people as their Dungeon Master. Its only been the last 5 years or so that I have had the honor of doing it professionally. Still crafting worlds, still weaving tales, just as my full time job to be able to really pour myself into the creation for my players.
I’ve been writing stories and building worlds since I was a kid, scribbling maps in notebooks, naming kingdoms, and imagining characters long before I knew what a Dungeon Master was. That love of storytelling never left me. Over the years, it evolved from something solitary into something collaborative, where the real magic comes from sharing that creativity with others. Being a DM lets me combine that lifelong passion with the joy of creating something meaningful alongside a table of people who care just as much as I do.
As for DnD itself, I started back in 4e, but 5e quickly became my playground. Since then, I’ve dedicated myself to one goal: creating unforgettable stories that pull you away from the table and into the world. If you're looking for a Dungeon Master who builds the world around your characters, who thrives on collaborative storytelling, and who believes the game should always be fun, you’re in the right place.
My DMing Style
What You Can Expect
Click here to read reviews from my players
Pricing & Structure
I know paying for D&D can feel weird. But here's what you get:
This isn’t just “some online game.” It’s a living story where you're a main character, guided by a DM who’s all-in. You're not just paying for game time, you're paying for a deeply personalized experience.
Limited-Time Deal:
Your first 3 month are just $100/month ($25/session). After that, the rate returns to $125/month. This with the free session 0 and first session allow you to really feel out the table before making the long term commitment to the game.
Long-Term Commitment, Real Payoff
Most groups fade within a few months. Mine don’t.
Requirements
Ready to Join?
If you’ve read this far, I hope I’ve earned your interest. Whether you’re new to the game or looking to rekindle that D&D magic with a dependable, passionate DM, I’d love to welcome you to the table. Feel free to check out the posts below to learn more about the games currently open!
Fill out the form below to apply:
Name (nickname is fine):
Are you over 18 (Y/N):
Pronouns:
Time zone:
How long have you been playing D&D:
What got you into D&D:
Preferred playstyle (RP, combat, exploration, intrigue, etc):
Discord tag:
Anything I should know:
Questions for me:
I'm here to help make your favorite D&D memories. I can't wait to build something unforgettable together.
-Pun
Thursday Afternoon - Of Gods and Glory
Game Time: Thursdays, 5:30 PM - 10:30 PM CST
System: D&D 5e (2024 ruleset) homebrew allowed with approval
Style: Roleplay-focused, narrative-rich, with moments of high-power play
Players: Seeking one player to join an established group at Level 6
Some things are meant to end.
In this campaign, the player characters aren’t wandering heroes or rising legends, they’re echoes of great power, brought low and given a second chance by the Arbiter of Death himself. Each one once held sway over fate, history, or the world around them. Now, they’ve been bound by a single, desperate truth:
Endings are unraveling.
Memory no longer fades. Love no longer dies. Stories that should close are staying open, festering, rotting. The world is swelling with things that refuse to be forgotten, refuse to be mourned. And if these broken threads aren’t cut, they’ll choke out the rest of existence.
This party has been tasked with restoring the natural order of loss. They are not destroyers. They are not saviors. They are what remains when the last page is turned.
This is a game about consequence, identity, and the beauty of impermanence. It’s rich with emotional storytelling, metaphysical themes, and unforgettable character moments. If you’re the kind of player who wants your presence to mean something, who wants your choices to ripple outward and your character to be changed by what they endure, then this is your table.
We have one seat left at the end of all things.
Will you take it?
Sunday Morning: Legacy Reforged
Game Time: Sundays, 1pm–5pm CST
System: D&D 5e (2014 Ruleset) homebrew allowed with approval
Level: 17 (Tier 4 Play)
Game Style: High-tier political and wartime epic with heavy roleplay and multiversal stakes
Looking For: 1 experienced player to join an ongoing high-level campaign
The Mission is Simple. The Cost Will Not Be.
It began in Ravnica, where law is woven into stone and magic binds every street and soul. But something is coming. Something old. Something perfect.
The warning came not in words, but in metal.
Karn, the silver golem, bearer of ancient burdens, has sent out a final call. A desperate plea to recover what was once thought lost: the scattered Legacy Artifacts, fragments of a power strong enough to pierce the heart of a world.
Our party answered that call. They now find themselves deep in the wild and war-scarred lands of Dominaria, a plane drenched in myth, ruin, and hope. From the scorched sands of Shiv to the haunted ruins of Tolaria, they're racing against time to gather the pieces of the past and rebuild the Weatherlight, the only vessel capable of piercing planar barriers and fighting what’s coming.
The Phyrexians haven’t arrived yet.
But they will.
And when they do, Ravnica will fall, unless you stop them first.
Who Should Apply:
This is a Tier 4 game. While not required, players familiar with high-level D&D, Magic: The Gathering lore, or complex character-driven storytelling will thrive most. You should enjoy narrative collaboration, epic consequences, and moments that test your ideals as much as your stats.
If any of this piques your interest respond bellow and we can get you into this world ending conflict!
Will you answer Karn’s call?
Now Seeking One More to Begin the Story
Game Time: Saturdays, 12pm to 5pm CST
System: D&D 5e (2024 ruleset) homebrew allowed with approval
Style: Story-driven, character-centered campaigns
Players Needed: Just one to start the tale
Some campaigns begin with a war. Others begin with a whisper.
Maybe you’ll wake in a manor with a thousand locked doors and none of them your own.
Or find yourself hunted through the wreckage of a world where memory itself is fading.
Perhaps you’ll climb the roots of a shattered godtree or bargain with something too ancient to remember its own name.
The players who join now won’t just enter the world. They’ll help build it.
I run games where your backstory matters, where your choices twist the arc of the plot, and where your character's scars may become sacred, terrible, or both. I’ve built multiple fully homebrewed worlds filled with cursed monarchs, crumbling pantheons, rewritten prophecies, and kingdoms rotting under the weight of forgotten stories. Or we can explore a familiar realm, reshaped by your vision.
If you’ve been waiting for a game where your choices carry weight, where the world shifts around what you do, and where the story is shaped by the people at the table, this is your invitation. Bring a character you’ve always wanted to explore, or come with nothing but a spark of an idea. Either way, we’ll build something strange and unforgettable together.
The world is waiting. All it needs is you.
Now Forming: A Story That Doesn't Exist Yet
Game Time: Wednesdays, Thursdays, or Fridays 11am to 4pm CST
System: D&D 5e (2024 ruleset) homebrew allowed with approval
Style: Roleplay-focused, collaborative storytelling
Players Needed: 1 to begin shaping the world
This isn’t a pre-written campaign. There is no prophecy. No villain waiting behind a curtain. Not yet.
What exists is possibility. A spark. A question waiting to be asked.
What if you were part of building the world from the ground up? What if the gods were watching, but hadn’t decided who they favored? What if a kingdom rose or fell because of something your character chose before the first session ever began?
This is a game that will grow alongside its players. I have multiple fully homebrewed settings we can explore, each one strange and filled with questions. Or we can carve something new from the silence between sessions. My focus is on immersive, player-driven storytelling where character arcs and narrative consequences matter. I want to build something with you, not just for you.
Whether you bring a detailed backstory or only a feeling, we can shape a story around it. A forgotten isle. A cursed sky. A broken throne. Whatever we find, we’ll find it together.
The game will run once a week on one of the listed weekdays. Final scheduling will depend on who joins. If you’re looking to start something new, something truly yours, then reach out.
Let’s begin the story no one’s told yet.
Saturday Night - A Mirror Gallery
Time: Saturdays, 6pm-11pm CST
System: D&D 5e (2024 ruleset) homebrew allowed with approval
Style: Story-driven, character-focused, with room for tactical grit and narrative consequences
Players: Need one more at level 9
Once upon a time, the world ended politely.
At least, that’s how the Villains tell it. Each ruler carved their dominion from myth and ash, rewriting fate, twisting old tales into thrones of thorns, mirrors, and masks. Peace was never real. It was merely the blank spaces between rewritten chapters.
Now, that space is cracking.
Our party of heroes, scarred, stubborn, and strange, has already slain a creature long thought immortal. In doing so, they’ve caught the attention of something darker. As they pause to resolve their own fractured pasts, they find themselves pulled into a place of shadows, a realm that was never meant to be touched. A place where endings have begun to rot.
On the move to find allies in a world of more and more enemies, the party has found themselves in Argo Bay. Learning of the history of several of the party members. Though with every answered question, like a hydra, two more pop up unanswered.
This is a game of broken stories and rewritten destinies. Factions rise and fall like tides. Magic is narrative. Memory is fragile. Love is dangerous.
We’re looking for one player to join our core cast. This is a tight-knit, roleplay-heavy game where every backstory leaves scars and every action echoes forward. If you like political intrigue, creeping horror, powerful NPCs, and high-impact personal arcs, this is your seat.
Step in. The tale is already bleeding.
And it’s hungry for your ink.
Name (nickname is fine): Julie
Are you over 18 (Y/N): Yes
Pronouns: She/her
Time zone: PST
How long have you been playing D&D: 6 years
What got you into D&D: Seeing the collaborative storytelling in various d&d actual plays and podcasts
Preferred playstyle (RP, combat, exploration, intrigue, etc): RP heavy, with some combat (and RPing non-violent solutions to combat when it makes sense to do so)
Discord tag: juliedillon
Anything I should know: I've been playing d&d regularly the past few years, and I really love delving into a story and character interactions with like-minded players. One of my longstanding campaigns wrapped up recently, and my other games are very infrequent, and joining a paid game where I know there will be some consistency is sounding pretty appealing. When joining an existing campaign, I always try to build a character to suit the setting and the existing party's needs to help make the transition smooth for everyone. I tend to keep focus on team goals and the overall story being crafted, not just my own character's arcs (though I will absolutely dig in on my own character's arcs). I have not yet played using the 2024 rules, but I'm a quick learner.
Questions for me: I would love take part in the Thursday game, Of Gods and Glory! It sounds like a rich setting with a lot of interesting story possibilities (with plenty of room for angst and melodrama), and the time slot works perfectly for me.
Awesome I sent you a request on discord!
I saw your post on a discord server and followed it here and now I'm contacting you. I rather liked what I saw as far as your style and intents. You have a couple of games where I can still join and get in on the ground floor rather than tacking myself onto someone else's story. I would love to build something together with you and the other players. I just want my contributions not to be an afterthought. I have filled out the sheet below and apologize if I'm not being overly informative. I don't know how much preamble you favor and how much you favor more directed conversations. I could launch into character ideas and what I'd love in a vacuum, but that also sort of makes the other player's things an afterthought if we get too far down that rabbit hole. I want everyone at the table to feel like they're respected and valued, if that's what they want. I'm not going to force others, but I know that it's a thing I want, so I largely assume that it is a thing others likely want as well.
Name (nickname is fine): Jello
Are you over 18 (Y/N): Yes
Pronouns: He/Him
Time zone: Eastern
How long have you been playing D&D: about 20 years
What got you into D&D: I saw the monster manual and thought it was awesome
Preferred playstyle (RP, combat, exploration, intrigue, etc): I tend to favor RP and getting to play around as my character. Combat can be interesting, as long as it is kept quick and short. I'm not going to be a huge fan of the sessions where we spend 3 hours just trading blows. I'm far more interested in the story of us than math rocks and big numbers mean I win.
Discord tag: jello3429
Anything I should know: I try to be communicative about things because you can't fix a problem you don't know about. People don't read minds, that I know of. I would just like to be clear that this generally isn't intended as my whining. It's me making sure that you know of a thing before it becomes a big thing and nothing seems to come out of the blue. I have also been called, "creative", "unique", "special" in various groups when speaking of the challenges of putting a group together. I am fully aware that no all players are for all tables. You mentioned curating players for tables, and I encourage you to do so. If you need to ask questions, have conversations, whatever to make sure that I'm a good fit for a table I get and appreciate that, because I am well aware that my style of play isn't for everyone. I would much rather not make others miserable at the table and not be miserable there either. Also, while I am familiar 5e, I am not familiar with the updated stuff so there might be a learning curve there.
Questions for me: Some of your games indicated homebrew stuff was allowed. How do we best engage in that conversation? Should I have a whole thing written out to present in an nearly finished form? Should this be a back and forth conversation where we find the best way to make everyone happy?
Hey thanks for posting, sent you a request on discord
Hi, I would like to join the campaign that have not started yet, either day is fine with me.
Name (nickname is fine): Zev
Are you over 18 (Y/N): Y
Pronouns: He/him
Time zone: CEST/CET
How long have you been playing D&D: Two days
What got you into D&D: Critical Role
Preferred playstyle (RP, combat, exploration, intrigue, etc): All of the above
Discord tag: zev7770
Anything I should know: I'm based in Europe but 11 am cst is very good for me, as its a time I'm back home from work and ate dinner. I'm still learning the ropes but I already dipped my toes in creating some characters and would love to try one of them out.
Questions for me: Maybe they will come up later but none for now.