Group type: Face-to-face Experience: New Location/Timezone: Springfield, MO
Schedule: Tentatively, every other Thursday evening. Possibly Fridays instead, depending on the group. Roles sought: 2-4 Players. Game style: Casual fun. Plenty of room for some varied gameplay styles here--not everyone is into super-serious roleplay. That said, consider it welcome and encouraged here.
Some details:
Rule #1: I'm a new DM and will get calls wrong sometimes. I'll do my best, and encourage any misunderstandings on my part being brought to my attention. Even "rules lawyers" are welcome, as long as you understand that the DM can and will supercede any written rule.
I'm running the 5e starter kit adventure, Lost Mine of Phandelver, very slightly modified to fit in Matt Mercer's Tal'Dorei setting. I'm a first-time DM and I'd like to have new players, but some more experienced players are fine too, especially if you're willing to cut a newbie DM some slack and help the new players learn the rules. New players--you don't have to memorize the rules before we play. That said, I'd prefer everyone have a basic understanding of how tabletop rpgs work in general, and be willing to put some effort into learning the rules as we play, or at least your own character's specific rules and abilities. No PHB, no dice, no problem! All you have to bring is a positive attitude and an open mind. That said, if you have a copy of the 5th edition Player's Handbook, please bring it--the more copies we have, the less complicated it is to share. Again, you don't need to do any real prep, I will be helping everyone make their characters, but if anyone wants to be prepared by having a character partially/mostly drawn up, great! See the "More rules 'n stuff" at the end.
Want to join?
Just reply to this post with some basic info about yourself. The first two questions are required, the rest of the info is optional.
How much experience do you have with Fifth Edition? D&D in general? Any Tabletop RPGs?
Your age?
What level of RP are you looking for? What level are you comfortable with?
What schedule works best for you?
On a scale of 1-10, how serious do you want the gameplay to be (from Monty Python to Lord of the Rings)?
What about combat? Is anything less than a master mode meat grinder a bore, or does difficult combat seem too stressful?
Have a character in mind already? I'd love to hear your thoughts on it!
More rules 'n stuff:
--Because this is set in Tal'Dorei of Critical Role fame, critical role content is allowed. This includes the Blood Hunter class, as well as the gunslinger fighter archetype. (only the official ones by Matt Mercer. I can provide you with the rules for them if you're interested)
--Speaking of Critical Role, this ain't it. If you're looking for the same experience, you're looking in the wrong place. I don't have anywhere near that level of skill or acting ability, and I certainly don't have all the expensive toys. This is gonna be a veeeeery improvised sort of game. Expect lots of bad scribbles on paper. If you haven't seen any of that show, that's fine, but it's worth a watch and it is a good example of the mix of combat and rp I'd love to see, though that's certainly not a requirement.
--Using the PHB+1 rule for character creation. This means you can use the Player's Handbook and one other publication for your character, choosing from the DMG, Xanathar's, Elemental Evil, and Volo's. No class/race specific to some adventure module (sorry, no warforged!), and no Mordenkainen's just 'cause I don't have it. (now, if someone wants to buy it for me.... lol). Also, no Aarakocra.
--No Evil! Chaotic neutral is fine, as long as you're not actively working against the progression of the story or against the other party members.
-No sexual content. The odd joke is fine (e.g., the occasional "that's what she said"), but your PC will not be getting it on with NPCs, and he/she will absolutely not try to get in the pants of another PC. PG-rated romance is okay, but somewhat discouraged due to the awkwardness it tends to beget. If you and another character feel a love start to bloom and choose to pursue it, great, but when other players/the DM start to make cringe faces, heed them and back off. If another player explicitly asks you to back off, you get exactly one opportunity to do so .
--Couple o' house rules: critical successes or fumbles aren't really a thing, RAW, but everyone seems to home rule them. I, personally, hate how that leaves a 5% chance of something outrageous/nearly impossible happening perfectly every time you try. So, instead, on a nat1 or nat20, we'll roll a d10 "critical die." That roll gets added to your natural 20's total roll, or subtracted from you natural 1 (yeah, there's a good chance that will be negative). Second, we'll be playing similar to the gritty realism variant rule in the DMG. That is, a short rest is 8 hours and a long rest is 3 days (not 7, as in the DMG). You can also "take a breather/take a knee" and spend one hit die for every 15 minutes you spend resting, up to half your total hit dice per day. These rules are subject to fine-tuning, and if you guys hate it this way, we can change it altogether. The goal here is not to make the game harder, but to better balance short and long rests.
--Last, but not least, since you made it this far: scroll back up to the top and read rule #1 (it's in blue).
I might be interested in this if there's still availability! Also, if you're interested in some-one like me joining the party.
I have no experience (beyond reading the rules a little and watching a fair amount of season 2 of Critical Role) with 5th edition D&D, but, I'm old, started out playing D&D in the old box sets, have played a moderate amount in 2nd edition AD&D (often house ruled), and have DM'd extensive games in World of Darkness and White Wolf systems, especially Mage the Ascension, and Scion.
I briefly tried to run 3rd edition and I was terrible at it! Lol..
I'm 49 and will turn 50 in late November.
Friday evenings would likely work best for me, though I work every 4th weekend at the hospital, for me job.
I tend to be pretty heavily into creating background and things for my characters, and I'm enough into the character playing that it ventures almost into larping. Heavy combat doesn't bother me, but, I probably enjoy the character interplay most.
I definitely have a character in mind already, and it's a bit different..
I'd love to have the chance to play a halfling boxer and stick-fighter who comes from a land off the coast (that's essentially Ireland) and has no idea initially why everyone else is so BIG! I'm using Homebrew rules for the boxer from a rules set called the "pugilist class", by Benjamin Huffman, aka coolgamertagbro. My character is based on an NPC guide and supporting character I played in my Scion game, who appeared to be an Irish American boxer and mechanic, but actually (and unbeknownst to him) was a 3000 year old golem- like bog man, created when the fomorian god Crom tossed a Fir-bolg (in Scion the Fir bolg we're created by Crom Cruach and later become the Leprechauns and Clurichaun of Celtic myth) in a peat bog, and resurrected the body, disguised as a man. In a way, playing "Connor Grimheart" (my characters name) would be playing the pre cursor to that later character, as he is the Fir bolg that will end up tossed in a bog.. Hed be very surprised to meet other races that call themselves Fir bolg! Also, very surprised if people called him a halfling.
That's probably too much information, especially as I don't know if you'd want me in the game, but, if you are interested, I do have a character sheet made, as well as a back-story, and a kind of question and answer sheet made up that give extensive character details (I used to have my players do it as an exercise for my games, so they had more of an idea of player personalities)
Regardless of your response, thanks for your time!
Game: D&D 5e
Group type: Face-to-face
Experience: New
Location/Timezone: Springfield, MO
Schedule: Tentatively, every other Thursday evening. Possibly Fridays instead, depending on the group.
Roles sought: 2-4 Players.
Game style: Casual fun. Plenty of room for some varied gameplay styles here--not everyone is into super-serious roleplay. That said, consider it welcome and encouraged here.
Some details:
Rule #1: I'm a new DM and will get calls wrong sometimes. I'll do my best, and encourage any misunderstandings on my part being brought to my attention. Even "rules lawyers" are welcome, as long as you understand that the DM can and will supercede any written rule.
I'm running the 5e starter kit adventure, Lost Mine of Phandelver, very slightly modified to fit in Matt Mercer's Tal'Dorei setting. I'm a first-time DM and I'd like to have new players, but some more experienced players are fine too, especially if you're willing to cut a newbie DM some slack and help the new players learn the rules. New players--you don't have to memorize the rules before we play. That said, I'd prefer everyone have a basic understanding of how tabletop rpgs work in general, and be willing to put some effort into learning the rules as we play, or at least your own character's specific rules and abilities. No PHB, no dice, no problem! All you have to bring is a positive attitude and an open mind. That said, if you have a copy of the 5th edition Player's Handbook, please bring it--the more copies we have, the less complicated it is to share. Again, you don't need to do any real prep, I will be helping everyone make their characters, but if anyone wants to be prepared by having a character partially/mostly drawn up, great! See the "More rules 'n stuff" at the end.
Want to join?
Just reply to this post with some basic info about yourself. The first two questions are required, the rest of the info is optional.
How much experience do you have with Fifth Edition? D&D in general? Any Tabletop RPGs?
Your age?
What level of RP are you looking for? What level are you comfortable with?
What schedule works best for you?
On a scale of 1-10, how serious do you want the gameplay to be (from Monty Python to Lord of the Rings)?
What about combat? Is anything less than a master mode meat grinder a bore, or does difficult combat seem too stressful?
Have a character in mind already? I'd love to hear your thoughts on it!
More rules 'n stuff:
--Because this is set in Tal'Dorei of Critical Role fame, critical role content is allowed. This includes the Blood Hunter class, as well as the gunslinger fighter archetype. (only the official ones by Matt Mercer. I can provide you with the rules for them if you're interested)
--Speaking of Critical Role, this ain't it. If you're looking for the same experience, you're looking in the wrong place. I don't have anywhere near that level of skill or acting ability, and I certainly don't have all the expensive toys. This is gonna be a veeeeery improvised sort of game. Expect lots of bad scribbles on paper. If you haven't seen any of that show, that's fine, but it's worth a watch and it is a good example of the mix of combat and rp I'd love to see, though that's certainly not a requirement.
--Using the PHB+1 rule for character creation. This means you can use the Player's Handbook and one other publication for your character, choosing from the DMG, Xanathar's, Elemental Evil, and Volo's. No class/race specific to some adventure module (sorry, no warforged!), and no Mordenkainen's just 'cause I don't have it. (now, if someone wants to buy it for me.... lol). Also, no Aarakocra.
--No Evil! Chaotic neutral is fine, as long as you're not actively working against the progression of the story or against the other party members.
-No sexual content. The odd joke is fine (e.g., the occasional "that's what she said"), but your PC will not be getting it on with NPCs, and he/she will absolutely not try to get in the pants of another PC. PG-rated romance is okay, but somewhat discouraged due to the awkwardness it tends to beget. If you and another character feel a love start to bloom and choose to pursue it, great, but when other players/the DM start to make cringe faces, heed them and back off. If another player explicitly asks you to back off, you get exactly one opportunity to do so .
--Couple o' house rules: critical successes or fumbles aren't really a thing, RAW, but everyone seems to home rule them. I, personally, hate how that leaves a 5% chance of something outrageous/nearly impossible happening perfectly every time you try. So, instead, on a nat1 or nat20, we'll roll a d10 "critical die." That roll gets added to your natural 20's total roll, or subtracted from you natural 1 (yeah, there's a good chance that will be negative). Second, we'll be playing similar to the gritty realism variant rule in the DMG. That is, a short rest is 8 hours and a long rest is 3 days (not 7, as in the DMG). You can also "take a breather/take a knee" and spend one hit die for every 15 minutes you spend resting, up to half your total hit dice per day. These rules are subject to fine-tuning, and if you guys hate it this way, we can change it altogether. The goal here is not to make the game harder, but to better balance short and long rests.
--Last, but not least, since you made it this far: scroll back up to the top and read rule #1 (it's in blue).
Howdy!
I might be interested in this if there's still availability! Also, if you're interested in some-one like me joining the party.
I have no experience (beyond reading the rules a little and watching a fair amount of season 2 of Critical Role) with 5th edition D&D, but, I'm old, started out playing D&D in the old box sets, have played a moderate amount in 2nd edition AD&D (often house ruled), and have DM'd extensive games in World of Darkness and White Wolf systems, especially Mage the Ascension, and Scion.
I briefly tried to run 3rd edition and I was terrible at it! Lol..
I'm 49 and will turn 50 in late November.
Friday evenings would likely work best for me, though I work every 4th weekend at the hospital, for me job.
I tend to be pretty heavily into creating background and things for my characters, and I'm enough into the character playing that it ventures almost into larping. Heavy combat doesn't bother me, but, I probably enjoy the character interplay most.
I definitely have a character in mind already, and it's a bit different..
I'd love to have the chance to play a halfling boxer and stick-fighter who comes from a land off the coast (that's essentially Ireland) and has no idea initially why everyone else is so BIG! I'm using Homebrew rules for the boxer from a rules set called the "pugilist class", by Benjamin Huffman, aka coolgamertagbro. My character is based on an NPC guide and supporting character I played in my Scion game, who appeared to be an Irish American boxer and mechanic, but actually (and unbeknownst to him) was a 3000 year old golem- like bog man, created when the fomorian god Crom tossed a Fir-bolg (in Scion the Fir bolg we're created by Crom Cruach and later become the Leprechauns and Clurichaun of Celtic myth) in a peat bog, and resurrected the body, disguised as a man. In a way, playing "Connor Grimheart" (my characters name) would be playing the pre cursor to that later character, as he is the Fir bolg that will end up tossed in a bog.. Hed be very surprised to meet other races that call themselves Fir bolg! Also, very surprised if people called him a halfling.
That's probably too much information, especially as I don't know if you'd want me in the game, but, if you are interested, I do have a character sheet made, as well as a back-story, and a kind of question and answer sheet made up that give extensive character details (I used to have my players do it as an exercise for my games, so they had more of an idea of player personalities)
Regardless of your response, thanks for your time!