The world in which you live is in a state of peace, and it has been for some years. Things are nice, unless you thrive on war. The economy of every region in the land is booming, trade relations have never been better between the four cities of Naljada. People are, for the first time in a long time, enjoying life risk free from the troubles of constant battle and death. Everybody is in a good place. The focus of the world has turned towards helping those in need and even those of the upper class lend their hand to the less fortunate in an effort to make lives enjoyable. Diseases are being cured as those with the right knowledge aim their skills at developing medicines and vaccines instead of weapons of mass destruction. You couldn’t be existing in Naljada at a better time.
One thing you do notice. You haven’t seen an Orc in a very long time. Even in this peace, there were the occasional raids by the many Orc tribes in Naljada, easily quelled of course however, still prevalent. But it’s been almost 2 years since you last laid eyes on one of the Orc beasts. Everybody seems to pay it no spare thought, and why would they? Orcs only cause problems after all. But you occasionally wonder what on Earth they could possibly be doing if not raiding any cities? They’ve probably started to exclusively go to war with each other.
It’s the evening. You sit in a packed tavern in the centre of Tangria, Naljada’s capitol, enjoying one of the finest ales you’ve ever had the pleasure of sipping on. The peace really has improved everything. As you finish your drink, you listen to the bards playing their tunes, watch the regulars talk and dance. The smiles on so many faces are something of a marvel you’ve never seen before. You turn at the sound of thunder, it was said there was a rain storm on the way. As you exit the tavern to return home you notice something odd. The stars are shining, there’s not a dark cloud in sight, no sign of the coming storm. So what in the hells was that thunder about? Then you hear the sound your ears haven’t graced in years. Three rings of the Northern Watchtower’s bell. You rush in that direction to provide aid when you hear another three rings, this time from the Southern Watchtower. And six more, from the East and Western towers. Then a man, sprinting down the road towards you screams at the top of his lungs “ORCS! ORCS! ORCS!” your eyes follow him down to the end of the street before your attention is caught by a booming crash followed quickly by harrowing screams. You snap your head back to see, just 60 feet from where he ran is a building, half collapsed and on fire. From over the city walls then come hundreds of huge flaming stones, now beginning their descent. Cries of terror fill the streets as people hordes of people make a dash for whatever cover they can find. You run back inside the tavern in an attempt to alert everyone, filling your lungs with air to scream a warning. As you open your mouth, there is darkness.
This is where your story begins.
Me
Hi there, my name is Ned. I’m a professional actor, voice actor and also a thoroughly bored student when I’m not on set. I’ve been playing DnD 5e for 4 years now, but my journey began on 4e, just a year prior. I’ve pretty much played with the same party for my entire experience, but with everyone going their separate ways for university I’ve been left at a loss of a good DnD fix. My group would fluctuate the DM on every campaign, so as well as playing, I’ve also been DMing for 5 years, just not every time. Even so, I have plenty of experience in the field. You may wonder “Why is this particular campaign paid when I could so easily play one for free?” Well let me tell you. Acting is a great job which I adore, but before you hit your big break it can also be extremely inconsistent. As a student, money is always an issue and I figure I can do things alongside acting and university. Either work a job I hate which ties me down, or do something I love and am passionate about. As most would, I’ve opted for the latter. This is a campaign I’ve poured my heart and soul into in order to ensure that you’re having the best experience possible. It will also have, potentially, one of the most epic finales you’ve ever been apart of in DnD should you play in a way that takes you there. This is a rich world you’ll be learning about which will be returned too in future campaigns should you wish to come back for another.
Game Details
I’m looking for two parties of 6 to take places in campaigns which are related but not physically connected… yet. The first party currently has two spaces still open which need to be filled. It is currently made up of a Warforged Barbarian, a Lizardfolk Rogue, an Arcane Elven Archer, a Gnome Bard and a Half Elven Cleric, so none of those classes please! So if you’re interested in the world but don’t make it into this party, keep your eyes out for my post looking for the next one! This will be a long campaign so I’m looking for players who can get behind one character consistently. The sessions for this party run once a week, between 4-5 hours, through a discord server you’ll be invited to if you make it into the group, every Tuesday. Next game is 16th October at: 7pm EST, 4pm PST or 11pm GMT depending on where you are. Any nationality is welcome at my virtual table.
The first session will be a FREE TRIAL RUN to see if you and your party connect, and if you like the world. After that, each game will be $12 paid two hours before each session via PayPal. Not that I don’t trust the wonderful DnD community, it’s just a lot easier to keep track.
These are homebrew games which will have a healthy blend of drama, combat, roleplay and comedy. I hope that's your type of game. I'm not implementing any new rules or regulations, so don't worry about or expect anything outside of the DMG and PHB.
Character Creation
All characters are now Level 8 and progress via Milestone. Characters stats are to be picked via the point buy system. Should you have a great reason for it, with regards to weapons and spells I will let you have something outside of starting gear. All other gear will be starting equipment. No characters who are evil just for the sake of it. ******** are ok, as long as at heart you have a good reason for fighting the orcs. Please come in with a good backstory! Pre-existing characters are absolutely fine so long as they are level 4 (Half-orcs are fine). Fleshed out characters only make the game a more enjoyable experience for everyone involved, but especially for me.
PLEASE FOLLOW APPLICATION INSTRUCTIONS IN BELOW POST
DnD Background/Experience: Been playing on and off for 6 years.
Character: Lucitiforn
Race: Half Elf
Class: Warlock (Patron malleable depending on what your story needs.)
Character Backstory: Lucitiforn was a young and impressionable lad with a loving human father and elven mother. As he grew through the years he saw how his father could cast all assortment of spells, from the innane to the powerful and he quickly grew enamored with magic. Sadly, no matter how much he studied and practiced he just couldn't get a handle of it, nothing seemed to work and little progress was made. By 16 his frustration turned to despair, constantly failing at the most basic of spells, accidents constantly happened to devastating results, while his parents attempted to comfort him in them he saw reflected his own failure, of how much of a disappointment he truly was. By 20 he was alone, his mother called away to her homeland, and while departed his father passed away. The night of his fathers death though, much would change for better or worse. A hellish nightmare of fire and darkness blackened his dreams, eyes staring, judging, watching, whispers clouding his mind. He awoke, drenched in sweat, but not all was well, something was calling to him within his home beneath the boards lies something more. Compelled beyond reason he followed, entered his fathers study, a faint song could be heard in the air, unsettling undertones giving rise to bumps. He went down the ladder into the darkness, ignoring all instinct telling him to flee, and before him was a necklace of darkened beauty. The singing growing louder as he approached it, hearing its call, feeling its desire for him. Blackened chain, with a glistening ruby eye, the singing ever louder, blood pulsing and heart racing. A faint voice heard above the cacophony of noise "bleed your desire on the ruby". Without question grabbing a sharpened edge on the nearby table, slashing his palm. The pendant grabbed and put on, the singing reaching crescendo as he places his bloodied palm on the ruby. The singing stops, all goes still, and a booming voice rings in his head, "The pact is signed".
Favourite Ever DnD Moment: First time playing back in 3.5e was playing a Tortle Cleric...died that same session. The very next session an orc has a roadside stand selling Tortle soup, I ate some with my new character.
DnD Background/Experience: On and off, a decade of tabletop experience mostly with 3.5 and pathfinder. New to 5E but am picking it up rather quickly.
Character: Orys Mór
Race: Abomination
Class: Necromancer
Character Backstory: To Orys, Death is the one and true god whose existence has repeatedly been revealed to him throughout his harsh life among the Warrior-like Clan he was raised in. Born into carnage, all he ever witnessed was evidence to the fact that the Pantheons of other cultures held no power over the truth that is the abrupt conclusion of all races- everyone eventually meets the Reaper. The young, old, beautiful, ugly, rich, and poor alike share this destiny alone among themselves and Orys set out to prove it. Fanatically devoting his every effort to this perceived truth, Orys created the Cult of Khartuum which swiftly became an influential religious movement that glorified the Aspect of Death and Grandfather Grim himself. For years he studied ancient manuscripts, discovering everything he could to bring him closer to his patron and soon (through research and bloodshed) became empowered with the negative energy of death itself. With the Cult established, its prophet now roams the lands seeking more pilgrims to devote themselves to Grim, using whatever means necessary to ensure the work of the Great Grandfather is continued throughout the land be it on the battlefield or within diseased ridden towns and cities, offering merciful death to the suffering who would know but one true kindness before the end.
Favorite Ever DnD Moment: Became the Dwarvish Quartermaster of an Airship as part of a pirate crew,during the session invented the game of Thunk whereas myself and another Dwarf donned spiked helmets and were tossed by the Ogre Cannoneers into painted targets along the inner hull of the ship to pass the time during a drunken long rest.
(Character is created in DnDBeyond @ Level 6 using Point Buy System.)
DnD Background/Experience: I've been playing for almost 3 years and Dmed a few sessions. Always in 5e
Character: Akhi
Race: Earth Genasi
Class: Druid
Character Backstory: I was born in the "Dormer Island". A portion of land, away from civilization. My people used to be nomadic, until they found this place. The one that I've called home all my life.
It was always very strange to me, though many races are part of my tribe, the fact that noone looks like me. The tree like hair, the carvings near my forehear, like some kind of engraving. I was told that is because of my father, who I´ve never met, and was not supposed to ask many questions.
My mother, Lydia, is also member of the tribe, and has always been very proud and very close to me. That confidence in me may have cost many banging my head against the tree over the years. Although that does not stop me from trying. And failing ocassionaly.
I grew up learning the druid ways from my mother and my brothers. I soon realized it came very easily to me, since I seemed to have a much closer connection to nature than my peers. Sometimes I would shy away from showing my capabilities during training, so I would not hurt their feelings. This is proven to be a gift and curse.
During my meditation, a few weeks ago, I started having this visions. Of an enormous, but sickened tree, that seems to be corrupting the forest it sits upon. This started to become more and more recurring, with some terrifying results, such as waking up next to a tree that my hands and head would try to merge to, as it was pulling me in.
I've been desperately searching every inch of this island for this tree, but it's been futile. The tree is out there, in the world. I need to find it, and hopefuly prevent it from spreading.
Favourite Ever DnD Moment: Healing the exact amount with a regular H Potion, in order to prevent myself from being desintegrated by an evil wizard, and surviving with 2 hp
DnD Background/Experience: Almost 3 years of playing. Always 5e
Character: Icarus
Race: Aarakocra
Class: Swashbuckler Rogue
Character Backstory: I'm known as Icarus. A birdfolk who's been forced to forsake his name and title, in order to survive.
I used to be a part of the "Qrileaf tribe" and destined for greatness. The two chiefs are supposed take the name Qrileaf: Yutack and Kru are the current ones. My parents. As such, I was on my way to become the next ruler of the tribe, and was restlesly trained to do so.
My parents are kind people and I grew up to become a just and merciful leader, someone to trust. If only he would have not appeared..
The tribe had already found an outpost where we would live in peace. We did not know we were being followed- I should say "hunted down" - for some reason.
I know not the drive of this creature. I'll never forget the blue skintone, blade in hand and terrifying, bloodthirsty look in his face. He ordered us to surrender, and took me as an example, when my family refused and tried to escape. Though instead of killing me, he chose to deprive me of the most important thing I had: Both my wings.
Our race prefers not to battle, if we can avoid it. Trusting that our strength comes from being able to course through the air at great speed. But he found us yet again, and I was becoming a liability. I was helped by my people to keep going. And one day, I suppose they stop trying, or were too afraid of being caught, and left me for dead.
All I have now is the memory of the blue skintone one, with bloodthirsty eyes. I will make sure he regrets having left me alive
Favourite Ever DnD Moment: Playing a bard, I charged head in to a hallway that resulted to get swarmed by skeletons that jumped over and covered me. I managed to disperse and kill a lot of them with a thunderclap that resounded through the hole dungeon.
DnD Background/Experience: minimal experience, im a new player.
Character: Solaire of Astora
Race: Human
Class: Human Paladin
Character Backstory: In a land brimming with hollows Solaire of Astora is an Undead warrior who honed his skills to become a champion of the sun. Wielding a simple straightsword and shield, Solaire is off to find the one thing he holds dear, his very own sun! Alas he does not wish to do this alone, so why not help Solaire and engage in Jolly Co-operation!
DnD Background/Experience: Played 3 previous campaigns.
Character: Royden Lance
Race: Half-Elf
Class: Warlock (Pact of The Blade)
Character Backstory: Royden, or "Roy" Lance was born to a simple family in a small village. Royden grew up with a elven mother, human father, and his little sister, Dya. One night when Royden was 15, he arose to the sound of screaming coming from his village, only to find his village being attacked by a brass dragon. His house surrounded by flames, and his family no where to be found, Royden was forced to make a deal with a demonic creature. The fiend, who already needed the dragon to die for his own reasons, gave him the power he needed to kill the dragon. After a long and vigorous battle, Royden came out victorious. Sadly, there were many casualties, most of his village had already been burnt to the ground. Among the casualties was his family. Royden never forgave himself for letting his family die. He vowed to use his powers to strike at evil, and protect the innocent.
Favourite Ever DnD Moment: When my level 3 character killed a CR 6 mage by himself.
I'd love to join your campaign, I see you have a warlock already, if you'd like I can make a different character. I hope to hear back soon
DnD Background/Experience: like a month maybe two lol
Character: Trace
Race: Fire Genasi
Class: Sorcerer
Character Backstory: A young boy living in a small village near a volcano was always treated differently because of what he was born as, a genasi. His parents who gave birth to him were despised by the villagers and were thrown into the volcano, for they had feared they had given birth to a devil. Once the village elder Veala caught wind of what the villagers were doing she made it in time to save the child but not his parents. After that incident, the village elder named him Cehennem, the ever-burning Inferno, for his hair was a bright red and partially flames. As Cehennem grew up he was constantly bullied and feared by everyone but the elder. But he never let that get in the way of his life, even when he accidentally set things on fire. On his 12th birthday, Veala called for an old friend an air genasi by the name of Voxis to teach Cehennem about his heritage and to control his flames and magic. Voxis and Cehennem grew close and developed a father/son relationship, as Veala was more of a grandmother figure and a senile one at that. Voxis encourage Cehennem to explore the volcano and learn about its history as Voxis has discovered that it has ties with the other planes and if Cehennem could focus himself mentally and with his affinitive element, then he could pier into the past and history of the land there. At age of 16, he had become one with the volcano and could feel it's pulse syncing with his heartbeat, Veala died from old age and cehennem had lost one of his only parental figures. Before Voxis had arrived he agreed with Veala that when she died he would adopt and take care of cehennem, but after she died the next day Cehennem would lose everyone he cared about. The village had been rilled up by a holy man and when Veala died it gave him the perfect opening to kill cehennem and Voxis. As he spread the belief that anyone not believing in his lord and those that were not human, was the biggest sinners and their only redemption was through death. Cehennem had woken up the next day to find the villagers in the town square around voxis, who was impaled by a long spear from the bottom up and kept in an upright position surrounded by wood and fire kindle. Cehennems rage burned bright and the volcano did the same when he woke up the village was gone and everything he knew was wiped away by the molten earth. After that, he felt the volcano lie dormant and instead a incredible source of power surged through him. He then ventured out to find out his purpose and learn how to temper his rage, Cehennem never once returned to his birthplace.
Favourite Ever DnD Moment: When running a homebrew game one of my players had impaled rats on his polearm and when they triggered a trap that raised the dead he had on his back, a living rat shishkabob. I almost died laughing when he was trying to swing the polearm around to get rid of the undead rats as they attacked him, when he finally just let go the rats and his polearm went running off and eventually ended up dieing and breaking the players polearm his only weapon.
DnD Background/Experience: Green as the summer grass, this would be my first campaign. I've been watching a ton of Critical Role and other online content though, so I have a good grasp of the basics.
Character: Kwaltz
Race: High Elf
Class: Arcane Archer
Character Backstory:
Kwaltz never had a taste for large cities. Imposing government, crime, cruelty and other depravities kept him away for most of his youth. A young elf must eat though, and Kwaltz quickly came to realize that his skill set lent itself well to tracking and bringing to justice the lawbreakers and miscreants who had escaped the grasp of justice. He quickly built a reputation of being fast, effective and reliable.
This went on for many years until one day, on the way home after his most recent venture, Kwaltz met Shalai, a beautiful half-elven woman and proprietor of a local bakery. Their love was immediate and profound and they spent many happy years together. Bounty hunting is a dirty business, though and eleven years after meeting Shalai, Kwaltz took what seemed like a routine bounty. He was to bring back a known member of a local syndicate, wanted for murder and grand theft, dead or alive. Finding the ruffian proved a simple task for Kwaltz.
The target was dispatched cleanly from the treeline surrounding his camp with a single arrow. The fool had been all alone in the wilds. As he inspected the camp though, Kwaltz discovered why the man had chosen to flee on his own. A large chest, embossed with the logo of the syndicate the man was supposed to work for, filled with more gold than Kwaltz had ever dreamed of. He turned in the corpse but, in a moment of weakness, thinking of the life he could give his beloved Shalai, he kept the gold. Three days later, returning from his most recent sortie, Kwaltz came home to discover the gold missing and Shalai dead, her throat having been cut as she lay in bed asleep. A note on her pillow, stained red at the edges with her blood, made it clear that no one steals from the Crimson King. Kwaltz, having spent much time around less savory parts of town, knew this figure to be the enigmatic head of the syndicate, his true identity a mystery to all save those in his closest circles.
Kwaltz set off on a vendetta against the Crimson King, enlisting the help of an acquaintance named Valren, a fellow bounty hunter with his own reasons for revenge, seeking to track down and destroy the syndicate once and for all. Eventually, their investigations led them to the the local sheriff, discovered by the duo as the true identity of the Crimson King. Despite Valren's appeals for tact, Kwaltz confronted the sheriff right then and there in an uncharacteristic outburst of emotion, demanding payment in blood for his lost love. A fight ensued and the sheriff was slain. However, in the eyes of the law the Sheriff had been innocent and Kwaltz and Valren were now wanted men.
A chase ensued as the duo tried to leave the city under cover of night. Kwaltz managed to escape, but Valren was caught and sent to the king's dungeons to rot for the rest of his days. Kwaltz escaped in to the wilds, easily avoiding pursuit through the familiar terrain, until he was no longer hunted and left alone with his thoughts. He has no regrets as to the fate of Valren, he knew the dangers when he signed up, but he will never be able to shake the guilt and shame at the knowledge that his single moment of weakness cost his dear Shalai her life. He now wanders as a ranger and soldier of fortune, trying to escape his past and bring some balance back to the world, helping those who need it and judging those who deserve it.
Favourite Ever DnD Moment: I hope to help create many memorable moments as our adventure unfolds.
DnD Background/Experience: play a few games but very new to the game
Character: Eis
Race: Tiefling
Class: Ranger
Character Backstory:
I was born into a Tiefling Family as a kid a was spoil just like any other Noble family kid, as I got older and started to notice little things like my family name Madchen was not known like other noble family names and started to wonder why that would be if we are of noble states. I also notice that my parents would go out a lot in the night one day I decided to follow them without them noticing me it was easy as I was a kid that can move very silent all the way to docks and that’s when I saw my parents make some kind of deal with a stranger and I saw them load up crates of Weapons, Alcohol, Herbs and Mushrooms, and some humans in chains into the boat. I saw the stranger raise his hand and 4 humanoid person come up with 4 crates full of gold and platinum and that’s when I put all the pieces together and now I know why our Family name was not very well know and we had to show our family crest as my parents bought their way to noble status. I keep all this to myself as time when I started to fallow once in a while to the docks would I would see the same thing happen, that’s when I decided to leave this family as we are not a Noble family and I knew I was not a criminal I needed to find my place but I was smart I knew I can’t just leave like that with no knowledge of the world or how to survive. That’s when I told my family that I wanted to learn to hunt as a sport and would like to get training from a Ranger as they would be great teacher for hunting they agree with me and got a Ranger Name Steel and he tough me all the basics of Ranger. Throw out my teens he even though me more than what my parents though he was teaching me when I turn 17 I told my teacher the true about my family and told him to leave and go as far as he can that his teaching was done with me and that soon I would also do the same in the fallowing year maybe if our paths would meet again I would show him what my travels has teach me and we parted ways for now.In the fallowing year I started stacking on money from my parents and before a few days of my set day to leave I saw a weird shipment come in that draw my attention it was glowing a cyan color but it seen like I was the only one that was able to notice the glow like always I keep my mouth shut and eyes down then that same night I when into where my parents keep they illegal items and again I was able to see this cyan glow come out of the box quietly I walk up to it and open it up and what I saw in front of me was some crystals but not just any normal crystals they was glowing more bright as my hang got closer and the moment I touch it my horns turn cyan and the crystals starting to glow more and starting to move in my hand this moment would scare any normal person but somehow I feel comfort as the crystal keep growing and morphing into a bow when the transformation was done the glow stop and one single crystal shape of a sphere feel from the top of the bow which I pick up and took with me then I run back home to where in the guess room I hide my money and weapon and armor I have built in secret and took everything(Money, Family Crest, Crystal Bow, Light Armor,1 dagger and 1 short sword) and run that moment not knowing what direction I when into the woods I just run as fast I could for days maybe weeks until I came into a down where my true story begins
DnD Background/Experience: play a few games but very new to the game
Character: Elise Dawnstar
Race: Human
Class: Fighter
Character Backstory:
When Elise was a small child she idealised her father who was a retired soldier injured in combat unable to fight any longer he moved to the small farming village where Elise's mother lived from the moment her parents met they fell madly in love with each other and soon Elise was born, Elise's father spoiled her with stories about the places he had seen and she hung on his every word as time went on her interest in seeing the world grew inside her as it did her father began to notice this. He worried for his only child as grand as he had made it seem it was dangerous to travel and adventure and earning a living while travelling would be hard messy and harsh, so at the age of ten he begun to train his daughter to use sword and shield how to fit armour and wear it, how to move while fighting the training was harsh for Elise her father drilled her every day and it was hard at first but she loved it much to her fathers surprise she learned as fast as he could teach her no matter how harsh he was on her she loved him and followed his training. After many years of training and sparring with her father she became a competent fighter but tragedy struck her village with an illness as she was about to set off so she stay and took care of her parents doing the farm work and taking care of them, it took her mother and father five years to recover the illness had taken it's toll. Elise's father hid his shame from her, stifling his daughters life because he was brought down by sickness the moment he recovered enough strength to do the farm work he insisted that she leaves and what ever may happen to them she should not feel bad about he wanted his daughter to live her dream of exploring and seeing new places, her mother gave her a shield she had saved up for by doing extra sowing and her father handed her his long sword and a pouch of gold the last of his pay he had stashed away from when he was a soldier. Soon they waved good bye to their daughter Elise as she set off on her adventure, Elise vowed one day to return to her parents and tell her father and mother all the places she'd been.
DnD Background/Experience: Played for a year or so, mostly just one shots with hopes of one day being in a campaign.
Character: Fu
Race: Half Oni
Class: Barbarian Dragon Totem
Character Backstory:
This Character is entirely homebrew content found here on D&D Beyond. I will provide the links if you need me to.
Her father, a ronin by the name of Gin, roamed the countryside in search of work; it didn't matter what the job was, as long as it ended with coin in his hand and food in his belly. He stopped by a farmer's home to rest his feet and to get out of the blistering summer heat. Before Gin could even get close to the door, a bone-chilling howl echoed out from behind the house. He quickly drew his sword and rushed towards the noise. As he turned the corner, he saw something that made his stomach turn and his blood boil; the farmer had one of his farmhands chained to a whipping post. Usually, Gin had no problem with a farmer disciplining his workers, but this time was different. This farmhand was beautiful; her red skin shimmered like a sea of rubies, and she exuded a warm and gentle aura that made him want to protect her. The farmer reared his arm back for another crack with his whip, and Gin deftly slashed through the man's torso as if he was cutting soft tofu. He approached the woman and noticed her skin was not red with blood but was red because of what she was, an Oni. Regardless of the Oni race's reputation, he freed her from her shackles and rescued her from this abusive life. Through their love, Fu was born.
Fu's childhood was spent isolated in the mountains with her mother in the home that her mother and father built together before she was born. Gin was rarely home since he was out looking for work, which resulted in Fu learning everything that she knew from her Oni mother. Even though she seemed weak when she met Gin, it was only because she was severely malnourished and sick; after being with Gin and fully recovered, she was as strong as a dragon and just as ferocious. Her mother taught her how to survive in the wild; how to hunt, forage, fish, cook, and build structures. Whenever Gin was home, he would try his best to teach her how to use various weapons; Fu enjoyed handling heavier weapons, thanks to her mother's side. Fu was content with her life and was an extremely happy child.
Around her 16th birthday, Fu went out to work a security patrol job she obtained on one of her trips into one of the nearby demon villages; she was able to get the job thanks to her father's good standing with the village chief. She bid her parents farewell and they wished her luck and a safe return as she left for her first job. Gin swelled with pride as he watched his daughter walk down the mountain path, turning from his daughter to a fellow warrior. She met up with the other mercenaries and they set of on their patrol; their mission was to venture out to an undiscovered area of the mountain and report back with whatever they find. The group was also told to eliminate any possible threat in the surrounding area. A few days passed with nothing eventful happening and the group returned from their patrol. They reported to the chief and informed him that the area was clear and the land was excellent for farming and hunting. The chief thanked them for their help and they were all rewarded handsomely. Fu stuck around the village and ended up spending the rest of the day there enjoying herself; she bought her mother a new Studded Mace enchanted with a fire demon's soul and her father some special oil made from a snake demon that would improve his muscle recovery, leaving her with only a tenth of her pay. She returned home with gifts in hand, excited to tell her parents about her trip. When she got home, her mother was skinning a bear and her father was sharpening his sword. She quickly gave them their gifts and told them all about her first adventure, the day ended with a lovely dinner and her parents sparring to test out her gifts.
A few years passed and Fu had now grew accustomed to the mercenary life, becoming known as a veteran amongst the other mercenaries. She was now skilled enough to go out and become an adventurer. After hearing this from their daughter, Gin and his wife were quite pleased and excited for her. Gin passed down one of his most prized weapons, his Odachi, and his wife passed down her family's keepsake, a dragon bone mask. Gin told her that the Odachi was good for her since she was bigger than a normal person and a katana would be too small, her mother told her the mask is very durable and was commonly used by her family to hide her horns while in human territories. After one final meal together, Fu gathered her things and left her family's mountain and set off on a journey, promising to one day return and tell her parents about her grand adventure.
Favourite Ever DnD Moment:
My favorite DnD moment was probably the one shot that I played last Christmas. My party and I traveled to a tavern where we were told that we needed to defeat a creature that escaped our world and entered a different one. The barkeep informed us that the only way to get to this world was to drink a special brew that transfers souls throughout time and space. We drank the brew and went upstairs to lay down on the beds that the barkeep provided and proceeded with our quest.
When we awoke, we each noticed that we were much smaller and weaker than we originally were. I walked out of a room and noticed that I was no longer a Vengeance Paladin/ Hexblade Warlock, but a little 9 year old girl. After wandering around the house that I was in, I met up with my other party members and found out that we were all children. We were in the bodies of the children of an overbearing mother and a very lax father on Christmas Eve. The majority of the quest was filled with Christmas hi-jinx like snowball fights, gingerbread making, vandalizing this poor families home, and realizing that we just ruined these poor children's lives. After our parents were asleep, we set up a trap for our inter-dimensional demon and waited til midnight. Midnight came and a hideous gurgling sound came from the fireplace. This multi-limbed abomination crawled out of the chimney and told us that we were no match to stop it. Even though we thought the same thing, we managed to defeat it very quickly and returned back to our original bodies back in Sigil. Honestly, it was more fun in the moment and I don't do the story justice.
Hello, my name is Scott. I am 31 years old and I have been playing D&D for about 15 years now. I started with 3rd edition and transitioned into 3.5 which led to Pathfinder. I am pretty new to 5e but I am really liking the changes and very excited to play. Most of my experience with D&D has been as a DM trying to get fellow friends to play a campaign and never really succeeding. I have been to a few random sessions at my local comic book shop, but nothing that has been long lasting until recently a friend of mine wanted to start DM-ing a 5e campaign and invited me to play. I jumped all over the chance and have been picking it up ever since. I play a human bard in his campaign named Lars Lannigan...well played rather. Lars died in the first campaign and I rolled a new hero haha. However, I would like to reincarnate Lars to play in your campaign. Lars was Australian, or rather, spoke with what sounded like an Australian accent. It made for rather funny dialogue with the natives and was a hoot with the party. I spent hours preparing some pretty hilarious and raunchy songs for Lars but never got the chance to use them. If raunchy and crude isn't kosher, I can change them. Lars used to be a thief in Calimport working for one of the guilds there. He was good at hustling people for information and getting in good with other unsavory sorts. Well, one night a job went bad. Real bad. So bad that Lars had to flee Calimport and went to the coast to hide out. On the coast, he found a cheap passage on a ship, in which he met a fellow and hitched along with a caravan to Tangria, Naljada. Since he's been on the run, Lars has picked up entertainment as his new living. Playing a few songs here and a few little rhymes there always came easy to him, even as a kid. So he took it up for real this time and tried to get good at it and it started to pay off. Ever since Lars got to Tangria, he has been living the easy life. Playing at local taverns proved to pay quite well around here. And the people were so nice! This place was a thieves wet dream compared to Calimport. Lars was loving every minute of it...that is until he heard the thunderous bell ringing in the night air. He was on his way home from a nice night at the tavern and wasn't a little bit buzzed. So when the cry of "ORCS! ORCS! ORCS!" rang out after the bell, Lars was quite at a loss as to what was going on!
Favorite moment in D&D has to have been when Lars died! It only happened so he could be reborn again in this campaign better than ever! Lars 2.0 coming right up haha.
DnD Background/Experience: Been playing for about a year. Started in Pathfinder and recently transitioned to 5e.
Character: Quinn Veratsim
Race: Rock Gnome
Class: Wizard
Character Backstory: Fascinated by clockwork, Quinn spent many hours in a local library studying various gears, trinkets, and inventions. In his studies, he began studying the applications of magic to the objects he tinkered with. Spending much of his life locked away in a library, Quinn's social skills suffered; he focused a majority of his time reading and making few friends that he normally saw in the library. Well loved among the people for being the "nice guy," Quinn spent the time that he wasn't in a library helping fix objects that were broken. This was his favorite way of interacting with people, helping them. Awkward and shy, not much conversation happened while helping people in town but a sense of accomplishment with each task completed.
Favourite Ever DnD Moment: Creating the world that my campaign is currently playing in.
The world in which you live is in a state of peace, and it has been for some years. Things are nice, unless you thrive on war. The economy of every region in the land is booming, trade relations have never been better between the four cities of Naljada. People are, for the first time in a long time, enjoying life risk free from the troubles of constant battle and death. Everybody is in a good place. The focus of the world has turned towards helping those in need and even those of the upper class lend their hand to the less fortunate in an effort to make lives enjoyable. Diseases are being cured as those with the right knowledge aim their skills at developing medicines and vaccines instead of weapons of mass destruction. You couldn’t be existing in Naljada at a better time.
One thing you do notice. You haven’t seen an Orc in a very long time. Even in this peace, there were the occasional raids by the many Orc tribes in Naljada, easily quelled of course however, still prevalent. But it’s been almost 2 years since you last laid eyes on one of the Orc beasts. Everybody seems to pay it no spare thought, and why would they? Orcs only cause problems after all. But you occasionally wonder what on Earth they could possibly be doing if not raiding any cities? They’ve probably started to exclusively go to war with each other.
It’s the evening. You sit in a packed tavern in the centre of Tangria, Naljada’s capitol, enjoying one of the finest ales you’ve ever had the pleasure of sipping on. The peace really has improved everything. As you finish your drink, you listen to the bards playing their tunes, watch the regulars talk and dance. The smiles on so many faces are something of a marvel you’ve never seen before. You turn at the sound of thunder, it was said there was a rain storm on the way. As you exit the tavern to return home you notice something odd. The stars are shining, there’s not a dark cloud in sight, no sign of the coming storm. So what in the hells was that thunder about? Then you hear the sound your ears haven’t graced in years. Three rings of the Northern Watchtower’s bell. You rush in that direction to provide aid when you hear another three rings, this time from the Southern Watchtower. And six more, from the East and Western towers. Then a man, sprinting down the road towards you screams at the top of his lungs “ORCS! ORCS! ORCS!” your eyes follow him down to the end of the street before your attention is caught by a booming crash followed quickly by harrowing screams. You snap your head back to see, just 60 feet from where he ran is a building, half collapsed and on fire. From over the city walls then come hundreds of huge flaming stones, now beginning their descent. Cries of terror fill the streets as people hordes of people make a dash for whatever cover they can find. You run back inside the tavern in an attempt to alert everyone, filling your lungs with air to scream a warning. As you open your mouth, there is darkness.
This is where your story begins.
Me
Hi there, my name is Ned. I’m a professional actor, voice actor and also a thoroughly bored student when I’m not on set. I’ve been playing DnD 5e for 4 years now, but my journey began on 4e, just a year prior. I’ve pretty much played with the same party for my entire experience, but with everyone going their separate ways for university I’ve been left at a loss of a good DnD fix. My group would fluctuate the DM on every campaign, so as well as playing, I’ve also been DMing for 5 years, just not every time. Even so, I have plenty of experience in the field. You may wonder “Why is this particular campaign paid when I could so easily play one for free?” Well let me tell you. Acting is a great job which I adore, but before you hit your big break it can also be extremely inconsistent. As a student, money is always an issue and I figure I can do things alongside acting and university. Either work a job I hate which ties me down, or do something I love and am passionate about. As most would, I’ve opted for the latter. This is a campaign I’ve poured my heart and soul into in order to ensure that you’re having the best experience possible. It will also have, potentially, one of the most epic finales you’ve ever been apart of in DnD should you play in a way that takes you there. This is a rich world you’ll be learning about which will be returned too in future campaigns should you wish to come back for another.
Game Details
I’m looking for two parties of 6 to take places in campaigns which are related but not physically connected… yet. The first party currently has two spaces still open which need to be filled. It is currently made up of a Warforged Barbarian, a Lizardfolk Rogue, an Arcane Elven Archer, a Gnome Bard and a Half Elven Cleric, so none of those classes please! So if you’re interested in the world but don’t make it into this party, keep your eyes out for my post looking for the next one! This will be a long campaign so I’m looking for players who can get behind one character consistently. The sessions for this party run once a week, between 4-5 hours, through a discord server you’ll be invited to if you make it into the group, every Tuesday. Next game is 16th October at:
7pm EST, 4pm PST or 11pm GMT depending on where you are. Any nationality is welcome at my virtual table.
The first session will be a FREE TRIAL RUN to see if you and your party connect, and if you like the world. After that, each game will be $12 paid two hours before each session via PayPal. Not that I don’t trust the wonderful DnD community, it’s just a lot easier to keep track.
These are homebrew games which will have a healthy blend of drama, combat, roleplay and comedy. I hope that's your type of game. I'm not implementing any new rules or regulations, so don't worry about or expect anything outside of the DMG and PHB.
Character Creation
All characters are now Level 8 and progress via Milestone.
Characters stats are to be picked via the point buy system.
Should you have a great reason for it, with regards to weapons and spells I will let you have something outside of starting gear.
All other gear will be starting equipment.
No characters who are evil just for the sake of it. ******** are ok, as long as at heart you have a good reason for fighting the orcs.
Please come in with a good backstory! Pre-existing characters are absolutely fine so long as they are level 4 (Half-orcs are fine). Fleshed out characters only make the game a more enjoyable experience for everyone involved, but especially for me.
PLEASE FOLLOW APPLICATION INSTRUCTIONS IN BELOW POST
Applications
Please fill out this short application form.
Name/Nickname:
Age:
DnD Background/Experience:
Character:
Race:
Class:
Character Backstory:
Favourite Ever DnD Moment:
Name/Nickname: Herb / Rexx
Age: 27
DnD Background/Experience: Been playing on and off for 6 years.
Character: Lucitiforn
Race: Half Elf
Class: Warlock (Patron malleable depending on what your story needs.)
Character Backstory: Lucitiforn was a young and impressionable lad with a loving human father and elven mother. As he grew through the years he saw how his father could cast all assortment of spells, from the innane to the powerful and he quickly grew enamored with magic. Sadly, no matter how much he studied and practiced he just couldn't get a handle of it, nothing seemed to work and little progress was made. By 16 his frustration turned to despair, constantly failing at the most basic of spells, accidents constantly happened to devastating results, while his parents attempted to comfort him in them he saw reflected his own failure, of how much of a disappointment he truly was. By 20 he was alone, his mother called away to her homeland, and while departed his father passed away. The night of his fathers death though, much would change for better or worse. A hellish nightmare of fire and darkness blackened his dreams, eyes staring, judging, watching, whispers clouding his mind. He awoke, drenched in sweat, but not all was well, something was calling to him within his home beneath the boards lies something more. Compelled beyond reason he followed, entered his fathers study, a faint song could be heard in the air, unsettling undertones giving rise to bumps. He went down the ladder into the darkness, ignoring all instinct telling him to flee, and before him was a necklace of darkened beauty. The singing growing louder as he approached it, hearing its call, feeling its desire for him. Blackened chain, with a glistening ruby eye, the singing ever louder, blood pulsing and heart racing. A faint voice heard above the cacophony of noise "bleed your desire on the ruby". Without question grabbing a sharpened edge on the nearby table, slashing his palm. The pendant grabbed and put on, the singing reaching crescendo as he places his bloodied palm on the ruby. The singing stops, all goes still, and a booming voice rings in his head, "The pact is signed".
Favourite Ever DnD Moment: First time playing back in 3.5e was playing a Tortle Cleric...died that same session. The very next session an orc has a roadside stand selling Tortle soup, I ate some with my new character.
Name/Nickname: Henry
Age: 27
DnD Background/Experience: On and off, a decade of tabletop experience mostly with 3.5 and pathfinder. New to 5E but am picking it up rather quickly.
Character: Orys Mór
Race: Abomination
Class: Necromancer
Character Backstory: To Orys, Death is the one and true god whose existence has repeatedly been revealed to him throughout his harsh life among the Warrior-like Clan he was raised in. Born into carnage, all he ever witnessed was evidence to the fact that the Pantheons of other cultures held no power over the truth that is the abrupt conclusion of all races- everyone eventually meets the Reaper. The young, old, beautiful, ugly, rich, and poor alike share this destiny alone among themselves and Orys set out to prove it.
Fanatically devoting his every effort to this perceived truth, Orys created the Cult of Khartuum which swiftly became an influential religious movement that glorified the Aspect of Death and Grandfather Grim himself. For years he studied ancient manuscripts, discovering everything he could to bring him closer to his patron and soon (through research and bloodshed) became empowered with the negative energy of death itself. With the Cult established, its prophet now roams the lands seeking more pilgrims to devote themselves to Grim,
using whatever means necessary to ensure the work of the Great Grandfather is continued throughout the land be it on the battlefield or within diseased ridden towns and cities,
offering merciful death to the suffering who would know but one true kindness before the end.
Favorite Ever DnD Moment: Became the Dwarvish Quartermaster of an Airship as part of a pirate crew,during the session invented the game of Thunk whereas myself and another Dwarf
donned spiked helmets and were tossed by the Ogre Cannoneers into painted targets along the inner hull of the ship to pass the time during a drunken long rest.
(Character is created in DnDBeyond @ Level 6 using Point Buy System.)
Name/Nickname: Adrian
Age: 26
DnD Background/Experience: I've been playing for almost 3 years and Dmed a few sessions. Always in 5e
Character: Akhi
Race: Earth Genasi
Class: Druid
Character Backstory: I was born in the "Dormer Island". A portion of land, away from civilization. My people used to be nomadic, until they found this place. The one that I've called home all my life.
It was always very strange to me, though many races are part of my tribe, the fact that noone looks like me. The tree like hair, the carvings near my forehear, like some kind of engraving. I was told that is because of my father, who I´ve never met, and was not supposed to ask many questions.
My mother, Lydia, is also member of the tribe, and has always been very proud and very close to me. That confidence in me may have cost many banging my head against the tree over the years. Although that does not stop me from trying. And failing ocassionaly.
I grew up learning the druid ways from my mother and my brothers. I soon realized it came very easily to me, since I seemed to have a much closer connection to nature than my peers. Sometimes I would shy away from showing my capabilities during training, so I would not hurt their feelings. This is proven to be a gift and curse.
During my meditation, a few weeks ago, I started having this visions. Of an enormous, but sickened tree, that seems to be corrupting the forest it sits upon. This started to become more and more recurring, with some terrifying results, such as waking up next to a tree that my hands and head would try to merge to, as it was pulling me in.
I've been desperately searching every inch of this island for this tree, but it's been futile. The tree is out there, in the world. I need to find it, and hopefuly prevent it from spreading.
Favourite Ever DnD Moment: Healing the exact amount with a regular H Potion, in order to prevent myself from being desintegrated by an evil wizard, and surviving with 2 hp
Name/Nickname: Santiago/Frostmour
Age: 19
DnD Background/Experience: Almost 3 years of playing. Always 5e
Character: Icarus
Race: Aarakocra
Class: Swashbuckler Rogue
Character Backstory: I'm known as Icarus. A birdfolk who's been forced to forsake his name and title, in order to survive.
I used to be a part of the "Qrileaf tribe" and destined for greatness. The two chiefs are supposed take the name Qrileaf: Yutack and Kru are the current ones. My parents. As such, I was on my way to become the next ruler of the tribe, and was restlesly trained to do so.
My parents are kind people and I grew up to become a just and merciful leader, someone to trust. If only he would have not appeared..
The tribe had already found an outpost where we would live in peace. We did not know we were being followed- I should say "hunted down" - for some reason.
I know not the drive of this creature. I'll never forget the blue skintone, blade in hand and terrifying, bloodthirsty look in his face. He ordered us to surrender, and took me as an example, when my family refused and tried to escape. Though instead of killing me, he chose to deprive me of the most important thing I had: Both my wings.
Our race prefers not to battle, if we can avoid it. Trusting that our strength comes from being able to course through the air at great speed. But he found us yet again, and I was becoming a liability. I was helped by my people to keep going. And one day, I suppose they stop trying, or were too afraid of being caught, and left me for dead.
All I have now is the memory of the blue skintone one, with bloodthirsty eyes. I will make sure he regrets having left me alive
Favourite Ever DnD Moment: Playing a bard, I charged head in to a hallway that resulted to get swarmed by skeletons that jumped over and covered me. I managed to disperse and kill a lot of them with a thunderclap that resounded through the hole dungeon.
Name/Nickname: David Overman
Age: 26
DnD Background/Experience: minimal experience, im a new player.
Character: Solaire of Astora
Race: Human
Class: Human Paladin
Character Backstory: In a land brimming with hollows Solaire of Astora is an Undead warrior who honed his skills to become a champion of the sun. Wielding a simple straightsword and shield, Solaire is off to find the one thing he holds dear, his very own sun! Alas he does not wish to do this alone, so why not help Solaire and engage in Jolly Co-operation!
Nvm
Name/Nickname: JJ
Age: 16
DnD Background/Experience: Played 3 previous campaigns.
Character: Royden Lance
Race: Half-Elf
Class: Warlock (Pact of The Blade)
Character Backstory: Royden, or "Roy" Lance was born to a simple family in a small village. Royden grew up with a elven mother, human father, and his little sister, Dya. One night when Royden was 15, he arose to the sound of screaming coming from his village, only to find his village being attacked by a brass dragon. His house surrounded by flames, and his family no where to be found, Royden was forced to make a deal with a demonic creature. The fiend, who already needed the dragon to die for his own reasons, gave him the power he needed to kill the dragon. After a long and vigorous battle, Royden came out victorious. Sadly, there were many casualties, most of his village had already been burnt to the ground. Among the casualties was his family.
Royden never forgave himself for letting his family die. He vowed to use his powers to strike at evil, and protect the innocent.
Favourite Ever DnD Moment: When my level 3 character killed a CR 6 mage by himself.
I'd love to join your campaign, I see you have a warlock already, if you'd like I can make a different character. I hope to hear back soon
I would love to be considered. I replied to the original post, if you have a wizard I could easily roll up a new character.
Name/Nickname: JJ
Age: 16
DnD Background/Experience: Played 3 previous campaigns.
Character: Xinthos
Race: Tiefling
Class: Wizard (School Of Evocation)
Character Backstory: Raised by single father, son gets murdered, now wanders the lands striking at evils and going on adventures.
Favourite Ever DnD Moment: When my level 3 character killed a CR 6 mage by himself.
Name/Nickname: Collin/Gaymer
Age: 20
DnD Background/Experience: like a month maybe two lol
Character: Trace
Race: Fire Genasi
Class: Sorcerer
Character Backstory: A young boy living in a small village near a volcano was always treated differently because of what he was born as, a genasi. His parents who gave birth to him were despised by the villagers and were thrown into the volcano, for they had feared they had given birth to a devil. Once the village elder Veala caught wind of what the villagers were doing she made it in time to save the child but not his parents. After that incident, the village elder named him Cehennem, the ever-burning Inferno, for his hair was a bright red and partially flames. As Cehennem grew up he was constantly bullied and feared by everyone but the elder. But he never let that get in the way of his life, even when he accidentally set things on fire. On his 12th birthday, Veala called for an old friend an air genasi by the name of Voxis to teach Cehennem about his heritage and to control his flames and magic. Voxis and Cehennem grew close and developed a father/son relationship, as Veala was more of a grandmother figure and a senile one at that. Voxis encourage Cehennem to explore the volcano and learn about its history as Voxis has discovered that it has ties with the other planes and if Cehennem could focus himself mentally and with his affinitive element, then he could pier into the past and history of the land there. At age of 16, he had become one with the volcano and could feel it's pulse syncing with his heartbeat, Veala died from old age and cehennem had lost one of his only parental figures. Before Voxis had arrived he agreed with Veala that when she died he would adopt and take care of cehennem, but after she died the next day Cehennem would lose everyone he cared about. The village had been rilled up by a holy man and when Veala died it gave him the perfect opening to kill cehennem and Voxis. As he spread the belief that anyone not believing in his lord and those that were not human, was the biggest sinners and their only redemption was through death. Cehennem had woken up the next day to find the villagers in the town square around voxis, who was impaled by a long spear from the bottom up and kept in an upright position surrounded by wood and fire kindle. Cehennems rage burned bright and the volcano did the same when he woke up the village was gone and everything he knew was wiped away by the molten earth. After that, he felt the volcano lie dormant and instead a incredible source of power surged through him. He then ventured out to find out his purpose and learn how to temper his rage, Cehennem never once returned to his birthplace.
Favourite Ever DnD Moment: When running a homebrew game one of my players had impaled rats on his polearm and when they triggered a trap that raised the dead he had on his back, a living rat shishkabob. I almost died laughing when he was trying to swing the polearm around to get rid of the undead rats as they attacked him, when he finally just let go the rats and his polearm went running off and eventually ended up dieing and breaking the players polearm his only weapon.
Name/Nickname: Will
Age: 28
DnD Background/Experience: Green as the summer grass, this would be my first campaign. I've been watching a ton of Critical Role and other online content though, so I have a good grasp of the basics.
Character: Kwaltz
Race: High Elf
Class: Arcane Archer
Character Backstory:
Kwaltz never had a taste for large cities. Imposing government, crime, cruelty and other depravities kept him away for most of his youth. A young elf must eat though, and Kwaltz quickly came to realize that his skill set lent itself well to tracking and bringing to justice the lawbreakers and miscreants who had escaped the grasp of justice. He quickly built a reputation of being fast, effective and reliable.
This went on for many years until one day, on the way home after his most recent venture, Kwaltz met Shalai, a beautiful half-elven woman and proprietor of a local bakery. Their love was immediate and profound and they spent many happy years together. Bounty hunting is a dirty business, though and eleven years after meeting Shalai, Kwaltz took what seemed like a routine bounty. He was to bring back a known member of a local syndicate, wanted for murder and grand theft, dead or alive. Finding the ruffian proved a simple task for Kwaltz.
The target was dispatched cleanly from the treeline surrounding his camp with a single arrow. The fool had been all alone in the wilds. As he inspected the camp though, Kwaltz discovered why the man had chosen to flee on his own. A large chest, embossed with the logo of the syndicate the man was supposed to work for, filled with more gold than Kwaltz had ever dreamed of. He turned in the corpse but, in a moment of weakness, thinking of the life he could give his beloved Shalai, he kept the gold. Three days later, returning from his most recent sortie, Kwaltz came home to discover the gold missing and Shalai dead, her throat having been cut as she lay in bed asleep. A note on her pillow, stained red at the edges with her blood, made it clear that no one steals from the Crimson King. Kwaltz, having spent much time around less savory parts of town, knew this figure to be the enigmatic head of the syndicate, his true identity a mystery to all save those in his closest circles.
Kwaltz set off on a vendetta against the Crimson King, enlisting the help of an acquaintance named Valren, a fellow bounty hunter with his own reasons for revenge, seeking to track down and destroy the syndicate once and for all. Eventually, their investigations led them to the the local sheriff, discovered by the duo as the true identity of the Crimson King. Despite Valren's appeals for tact, Kwaltz confronted the sheriff right then and there in an uncharacteristic outburst of emotion, demanding payment in blood for his lost love. A fight ensued and the sheriff was slain. However, in the eyes of the law the Sheriff had been innocent and Kwaltz and Valren were now wanted men.
A chase ensued as the duo tried to leave the city under cover of night. Kwaltz managed to escape, but Valren was caught and sent to the king's dungeons to rot for the rest of his days. Kwaltz escaped in to the wilds, easily avoiding pursuit through the familiar terrain, until he was no longer hunted and left alone with his thoughts. He has no regrets as to the fate of Valren, he knew the dangers when he signed up, but he will never be able to shake the guilt and shame at the knowledge that his single moment of weakness cost his dear Shalai her life. He now wanders as a ranger and soldier of fortune, trying to escape his past and bring some balance back to the world, helping those who need it and judging those who deserve it.
Favourite Ever DnD Moment: I hope to help create many memorable moments as our adventure unfolds.
Name/Nickname:Norberto/Kixdodh
Age:27
DnD Background/Experience: play a few games but very new to the game
Character: Eis
Race: Tiefling
Class: Ranger
Character Backstory:
Favourite Ever DnD Moment: N/A
Name/Nickname:Brad/Feared murder bot
Age:28
DnD Background/Experience: play a few games but very new to the game
Character: Elise Dawnstar
Race: Human
Class: Fighter
Character Backstory:
When Elise was a small child she idealised her father who was a retired soldier injured in combat unable to fight any longer he moved to the small farming village where Elise's mother lived from the moment her parents met they fell madly in love with each other and soon Elise was born, Elise's father spoiled her with stories about the places he had seen and she hung on his every word as time went on her interest in seeing the world grew inside her as it did her father began to notice this. He worried for his only child as grand as he had made it seem it was dangerous to travel and adventure and earning a living while travelling would be hard messy and harsh, so at the age of ten he begun to train his daughter to use sword and shield how to fit armour and wear it, how to move while fighting the training was harsh for Elise her father drilled her every day and it was hard at first but she loved it much to her fathers surprise she learned as fast as he could teach her no matter how harsh he was on her she loved him and followed his training. After many years of training and sparring with her father she became a competent fighter but tragedy struck her village with an illness as she was about to set off so she stay and took care of her parents doing the farm work and taking care of them, it took her mother and father five years to recover the illness had taken it's toll. Elise's father hid his shame from her, stifling his daughters life because he was brought down by sickness the moment he recovered enough strength to do the farm work he insisted that she leaves and what ever may happen to them she should not feel bad about he wanted his daughter to live her dream of exploring and seeing new places, her mother gave her a shield she had saved up for by doing extra sowing and her father handed her his long sword and a pouch of gold the last of his pay he had stashed away from when he was a soldier. Soon they waved good bye to their daughter Elise as she set off on her adventure, Elise vowed one day to return to her parents and tell her father and mother all the places she'd been.
Favourite Ever DnD Moment: N/A
Name/Nickname: Jhoonyoung/DoctorTokki
Age:22
DnD Background/Experience: Played for a year or so, mostly just one shots with hopes of one day being in a campaign.
Character: Fu
Race: Half Oni
Class: Barbarian Dragon Totem
Character Backstory:
This Character is entirely homebrew content found here on D&D Beyond. I will provide the links if you need me to.
Her father, a ronin by the name of Gin, roamed the countryside in search of work; it didn't matter what the job was, as long as it ended with coin in his hand and food in his belly. He stopped by a farmer's home to rest his feet and to get out of the blistering summer heat. Before Gin could even get close to the door, a bone-chilling howl echoed out from behind the house. He quickly drew his sword and rushed towards the noise. As he turned the corner, he saw something that made his stomach turn and his blood boil; the farmer had one of his farmhands chained to a whipping post. Usually, Gin had no problem with a farmer disciplining his workers, but this time was different. This farmhand was beautiful; her red skin shimmered like a sea of rubies, and she exuded a warm and gentle aura that made him want to protect her. The farmer reared his arm back for another crack with his whip, and Gin deftly slashed through the man's torso as if he was cutting soft tofu. He approached the woman and noticed her skin was not red with blood but was red because of what she was, an Oni. Regardless of the Oni race's reputation, he freed her from her shackles and rescued her from this abusive life. Through their love, Fu was born.
Fu's childhood was spent isolated in the mountains with her mother in the home that her mother and father built together before she was born. Gin was rarely home since he was out looking for work, which resulted in Fu learning everything that she knew from her Oni mother. Even though she seemed weak when she met Gin, it was only because she was severely malnourished and sick; after being with Gin and fully recovered, she was as strong as a dragon and just as ferocious. Her mother taught her how to survive in the wild; how to hunt, forage, fish, cook, and build structures. Whenever Gin was home, he would try his best to teach her how to use various weapons; Fu enjoyed handling heavier weapons, thanks to her mother's side. Fu was content with her life and was an extremely happy child.
Around her 16th birthday, Fu went out to work a security patrol job she obtained on one of her trips into one of the nearby demon villages; she was able to get the job thanks to her father's good standing with the village chief. She bid her parents farewell and they wished her luck and a safe return as she left for her first job. Gin swelled with pride as he watched his daughter walk down the mountain path, turning from his daughter to a fellow warrior. She met up with the other mercenaries and they set of on their patrol; their mission was to venture out to an undiscovered area of the mountain and report back with whatever they find. The group was also told to eliminate any possible threat in the surrounding area. A few days passed with nothing eventful happening and the group returned from their patrol. They reported to the chief and informed him that the area was clear and the land was excellent for farming and hunting. The chief thanked them for their help and they were all rewarded handsomely. Fu stuck around the village and ended up spending the rest of the day there enjoying herself; she bought her mother a new Studded Mace enchanted with a fire demon's soul and her father some special oil made from a snake demon that would improve his muscle recovery, leaving her with only a tenth of her pay. She returned home with gifts in hand, excited to tell her parents about her trip. When she got home, her mother was skinning a bear and her father was sharpening his sword. She quickly gave them their gifts and told them all about her first adventure, the day ended with a lovely dinner and her parents sparring to test out her gifts.
A few years passed and Fu had now grew accustomed to the mercenary life, becoming known as a veteran amongst the other mercenaries. She was now skilled enough to go out and become an adventurer. After hearing this from their daughter, Gin and his wife were quite pleased and excited for her. Gin passed down one of his most prized weapons, his Odachi, and his wife passed down her family's keepsake, a dragon bone mask. Gin told her that the Odachi was good for her since she was bigger than a normal person and a katana would be too small, her mother told her the mask is very durable and was commonly used by her family to hide her horns while in human territories. After one final meal together, Fu gathered her things and left her family's mountain and set off on a journey, promising to one day return and tell her parents about her grand adventure.
Favourite Ever DnD Moment:
My favorite DnD moment was probably the one shot that I played last Christmas. My party and I traveled to a tavern where we were told that we needed to defeat a creature that escaped our world and entered a different one. The barkeep informed us that the only way to get to this world was to drink a special brew that transfers souls throughout time and space. We drank the brew and went upstairs to lay down on the beds that the barkeep provided and proceeded with our quest.
When we awoke, we each noticed that we were much smaller and weaker than we originally were. I walked out of a room and noticed that I was no longer a Vengeance Paladin/ Hexblade Warlock, but a little 9 year old girl. After wandering around the house that I was in, I met up with my other party members and found out that we were all children. We were in the bodies of the children of an overbearing mother and a very lax father on Christmas Eve. The majority of the quest was filled with Christmas hi-jinx like snowball fights, gingerbread making, vandalizing this poor families home, and realizing that we just ruined these poor children's lives. After our parents were asleep, we set up a trap for our inter-dimensional demon and waited til midnight. Midnight came and a hideous gurgling sound came from the fireplace. This multi-limbed abomination crawled out of the chimney and told us that we were no match to stop it. Even though we thought the same thing, we managed to defeat it very quickly and returned back to our original bodies back in Sigil. Honestly, it was more fun in the moment and I don't do the story justice.
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Character Backstory:
Hello, my name is Scott. I am 31 years old and I have been playing D&D for about 15 years now. I started with 3rd edition and transitioned into 3.5 which led to Pathfinder. I am pretty new to 5e but I am really liking the changes and very excited to play. Most of my experience with D&D has been as a DM trying to get fellow friends to play a campaign and never really succeeding. I have been to a few random sessions at my local comic book shop, but nothing that has been long lasting until recently a friend of mine wanted to start DM-ing a 5e campaign and invited me to play. I jumped all over the chance and have been picking it up ever since. I play a human bard in his campaign named Lars Lannigan...well played rather. Lars died in the first campaign and I rolled a new hero haha. However, I would like to reincarnate Lars to play in your campaign. Lars was Australian, or rather, spoke with what sounded like an Australian accent. It made for rather funny dialogue with the natives and was a hoot with the party. I spent hours preparing some pretty hilarious and raunchy songs for Lars but never got the chance to use them. If raunchy and crude isn't kosher, I can change them. Lars used to be a thief in Calimport working for one of the guilds there. He was good at hustling people for information and getting in good with other unsavory sorts. Well, one night a job went bad. Real bad. So bad that Lars had to flee Calimport and went to the coast to hide out. On the coast, he found a cheap passage on a ship, in which he met a fellow and hitched along with a caravan to Tangria, Naljada. Since he's been on the run, Lars has picked up entertainment as his new living. Playing a few songs here and a few little rhymes there always came easy to him, even as a kid. So he took it up for real this time and tried to get good at it and it started to pay off. Ever since Lars got to Tangria, he has been living the easy life. Playing at local taverns proved to pay quite well around here. And the people were so nice! This place was a thieves wet dream compared to Calimport. Lars was loving every minute of it...that is until he heard the thunderous bell ringing in the night air. He was on his way home from a nice night at the tavern and wasn't a little bit buzzed. So when the cry of "ORCS! ORCS! ORCS!" rang out after the bell, Lars was quite at a loss as to what was going on!
Favorite moment in D&D has to have been when Lars died! It only happened so he could be reborn again in this campaign better than ever! Lars 2.0 coming right up haha.
1 Final Space Left Before The Party Is Complete
Name/Nickname: Zach
Age: 25
DnD Background/Experience: Been playing for about a year. Started in Pathfinder and recently transitioned to 5e.
Character: Quinn Veratsim
Race: Rock Gnome
Class: Wizard
Character Backstory:
Fascinated by clockwork, Quinn spent many hours in a local library studying various gears, trinkets, and inventions. In his studies, he began studying the applications of magic to the objects he tinkered with. Spending much of his life locked away in a library, Quinn's social skills suffered; he focused a majority of his time reading and making few friends that he normally saw in the library. Well loved among the people for being the "nice guy," Quinn spent the time that he wasn't in a library helping fix objects that were broken. This was his favorite way of interacting with people, helping them. Awkward and shy, not much conversation happened while helping people in town but a sense of accomplishment with each task completed.
Favourite Ever DnD Moment: Creating the world that my campaign is currently playing in.