Game: D&D 5e Group type: Online(PbP/DDB or Roll20, preferably the latter) Experience: New Location/Timezone: CST Schedule: every other friday and it can't be moved day of the week wise, but it is flexible in that it can be moved up or down on saturdays. Roles sought: DM & 3 players Game style: casual roleplaying.
Submit the following so I know some about your character, and if I think you can play, I'll invite you through PM to either the thread for PbP or the campaign on Roll20; please do not just send a link to you sheet, as I won't be able to access it(BTW, this is for the character):
Name:
Age:
M or F or N:
Level:
Race:
Class(if multiclassing,put level of class in parenthesies):
Defense of any kind:
Extra senses:
STR:
DEX:
CON:
INT:
WIS:
CHA:
Max HP:
Speed:
Proficiency bonus:
Initiative bonus:
AC:
STR Saving throw bonus:
DEX Saving throw bonus:
CON Saving throw bonus:
INT Saving throw bonus:
WIS Saving throw bonus:
CHA Saving throw bonus:
Passive WIS(perception):
Passive INT(investigation):
Passive WIS(insight)
Acrobatics bonus:
Animal Handling bonus:
Arcana bonus:
Athletics bonus:
Deception bonus:
History bonus:
insight bonus:
Intimidation bonus:
Investigation bonus:
Medicine Bonus:
Nature Bonus:
Perception bonus:
performance bonus:
Persuasion bonus:
Religion bonus:
Sleight of hand bonus:
Stealth bonus:
Survival bonus:
Actions:
Inventory:
Attunement items:
Other possesions:
Cantrips:
1st level spells:
X level spells:
Class features(copy and shift paste it if needed):
Class(if multiclassing,put level of class in parenthesies): Warlock
Defense of any kind: None
Extra senses: Darkvision for 60 ft
STR: 11
DEX: 11
CON: 15
INT: 14
WIS: 18
CHA: 19
Max HP: 28
Speed(ft): 30
Proficiency bonus: +3
Initiative bonus: +0
AC: 11
STR Saving throw bonus: +0
DEX Saving throw bonus: +0
CON Saving throw bonus: +2
INT Saving throw bonus: +2
WIS Saving throw bonus: +7
CHA Saving throw bonus: +7
Passive WIS(perception): 14
Passive INT(investigation): 12
Passive WIS(insight): 14
Acrobatics bonus: +0
Animal Handling bonus: +4
Arcana bonus: +5
Athletics bonus: +0
Deception bonus: +7
History bonus: +2
insight bonus: +4
Intimidation bonus: +7
Investigation bonus: +2
Medicine Bonus: +4
Nature Bonus: +2
Perception bonus: +4
performance bonus: +7
Persuasion bonus: +4
Religion bonus: +2
Sleight of hand bonus: +0
Stealth bonus: +3
Survival bonus: +7
Actions:
Crossbow, Light Ranged Weapon 80 (320) +3 1d8 Dagger Melee Weapon 20(60) +3 1d4 Quarterstaff Melee Weapon 5ft. Reach +3 1d6 1d8 Chill Touch 120ft. +7 2d8 Eldritch Blast 300ft. +7 1d10+4 Vampiric Touch Concentration Self +7 3d6 Unarmed Strike Melee Attack 5ft. Reach +3 1 Actions in Combat Attack, Cast a Spell, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Ready, Search, Shove, Use an Object Create Pact Weapon As an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.
Unarmed Strike You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier
BONUS ACTIONS Actions in Combat Two-Weapon Fighting REACTIONS Actions in Combat Opportunity Attack Spells Hellish Rebuke(1st) OTHER Actions in Combat
Interact with an Object
Dark One’s Blessing (Special) When you reduce a hostile creature to 0 HP, you gain 9 temp HP.
Other possesions: white jazz shoes that are stained with blood
Cantrips:
Chill Touch 1A 120ft. +7 2d8 Necrotic
Eldritch Blast 1A 300ft. +7 1d10+4 force
Thunderclap 1A 5ft. CON15 2d6 lightning
1st level spells:
Speak with Animals 1A Self -- Communication
3rd level spells:
Blindness/Deafness 1A 30ft. CON 15 Blinded
Burning Hands 1A Self DEX 15 5d6
Enthrall 1A 60ft. WIS 15 Control
Fly Concentration 1A Touch -- Movement
Hellish Rebuke 1R 60ft. DEX 15 4d10
Vampiric Touch Concentration 1A Self +7 3d6*
Class features(copy and shift paste it if needed):
Warlock Features Hit PointsPHB, pg. 106 ProficienciesPHB, pg. 107 Intimidation Deception Otherworldly PatronPHB, pg. 107 You have struck a bargain with an otherworldly being.
The Fiend Pact MagicPHB, pg. 107 You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7). You can use an arcane focus as a spellcasting focus.
Expanded Spell ListPHB, pg. 109 Additional spells are added to the warlock spell list for you.
Dark One’s BlessingPHB, pg. 109 When you reduce a hostile creature to 0 HP, you gain 9 temp HP.
Dark One’s Blessing: (No Action) Eldritch InvocationsPHB, pg. 107 You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.
Agonizing BlastPHB110 When you cast eldritch blast, add +4 to the damage it deals on a hit.
Eldritch SpearPHB111 When you cast eldritch blast, its range is 300 ft.
Beast SpeechPHB110 You can cast speak with animals at will, without expending a spell slot. Pact BoonPHB, pg. 107 Your otherworldly patron bestows a gift upon you for your loyal service.
Pact of the Blade As an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.
DarkvisionPHB, pg. 39 You can see in darkness (shades of gray) up to 60 ft.
Fey AncestryPHB, pg. 39 You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill VersatilityPHB, pg. 39 You gain proficiency in two skills of your choice.
Performance Stealth
Feats(if any): None
Languages spoke: Common, Draconic, Elvish, Infernal
Background: Haunted One
Alignment: Chaotic Neutral Eyes: Red/pinkish Size: Medium Height: 4'7 Faith: -- Hair: Silverish/white Skin: Snow white Weight: 83 lb.
Other appearence details: has a long scar across face from a crazy experience where she nearly died.
Lifestyle: Wealthy
Personality traits:
I spend money freely and live life to the fullest, knowing that tomorrow I might die. I don’t run from evil. Evil runs from me.
Ideals:
I have a dark calling that puts me above the law. (Chaotic) I’ll stop the spirits that haunt me or die trying. (Any)
Bonds:
I keep my thoughts and discoveries in a journal. My journal is my legacy. A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaws:
I have certain rituals that I must follow every day. I can never break them. I talk to spirits that no one else can see.
If you are wanting people to post their characters, you should probably mention if there are any limitations (books that can/cannot be used, etc) or things not allowed, as that can vary from DM to DM. Also, what level should the character be made at? System to determine stats (point buy, standard array, etc)? How are you figuring out starting equipment, especially if you are not starting at level 1?
Also, would it be better to send it via private message? Otherwise, you are going to end up with a long and annoying looking thread.
Also, are you the DM or a player trying to put together a group? A bit about myself here.
Wow this seemed like a fun thing but that seems like a lot of info XD. Also like that guy said too is this roll stats, point buy, or ? Isn’t that all up to the dm as well
Game: D&D 5e
Group type: Online(PbP/DDB or Roll20, preferably the latter)
Experience: New
Location/Timezone: CST
Schedule: every other friday and it can't be moved day of the week wise, but it is flexible in that it can be moved up or down on saturdays.
Roles sought: DM & 3 players
Game style: casual roleplaying.
Submit the following so I know some about your character, and if I think you can play, I'll invite you through PM to either the thread for PbP or the campaign on Roll20; please do not just send a link to you sheet, as I won't be able to access it(BTW, this is for the character):
Name:
Age:
M or F or N:
Level:
Race:
Class(if multiclassing,put level of class in parenthesies):
Defense of any kind:
Extra senses:
STR:
DEX:
CON:
INT:
WIS:
CHA:
Max HP:
Speed:
Proficiency bonus:
Initiative bonus:
AC:
STR Saving throw bonus:
DEX Saving throw bonus:
CON Saving throw bonus:
INT Saving throw bonus:
WIS Saving throw bonus:
CHA Saving throw bonus:
Passive WIS(perception):
Passive INT(investigation):
Passive WIS(insight)
Acrobatics bonus:
Animal Handling bonus:
Arcana bonus:
Athletics bonus:
Deception bonus:
History bonus:
insight bonus:
Intimidation bonus:
Investigation bonus:
Medicine Bonus:
Nature Bonus:
Perception bonus:
performance bonus:
Persuasion bonus:
Religion bonus:
Sleight of hand bonus:
Stealth bonus:
Survival bonus:
Actions:
Inventory:
Attunement items:
Other possesions:
Cantrips:
1st level spells:
X level spells:
Class features(copy and shift paste it if needed):
Racial traits:
Feats(if any):
Languages spoke:
Background:
Alignment:
Eyes:
Size:
Height:
Faith:
Hair:
Skin:
Weight:
Other appearence details:
Lifestyle:
Personality traits:
Ideals:
Bonds:
Flaws:
Notes:
Example:
Name: Snowa
Age: 21
M or F or N: F
Total Level: 5
Race: Half-elf
Class(if multiclassing,put level of class in parenthesies): Warlock
Defense of any kind: None
Extra senses: Darkvision for 60 ft
STR: 11
DEX: 11
CON: 15
INT: 14
WIS: 18
CHA: 19
Max HP: 28
Speed(ft): 30
Proficiency bonus: +3
Initiative bonus: +0
AC: 11
STR Saving throw bonus: +0
DEX Saving throw bonus: +0
CON Saving throw bonus: +2
INT Saving throw bonus: +2
WIS Saving throw bonus: +7
CHA Saving throw bonus: +7
Passive WIS(perception): 14
Passive INT(investigation): 12
Passive WIS(insight): 14
Acrobatics bonus: +0
Animal Handling bonus: +4
Arcana bonus: +5
Athletics bonus: +0
Deception bonus: +7
History bonus: +2
insight bonus: +4
Intimidation bonus: +7
Investigation bonus: +2
Medicine Bonus: +4
Nature Bonus: +2
Perception bonus: +4
performance bonus: +7
Persuasion bonus: +4
Religion bonus: +2
Sleight of hand bonus: +0
Stealth bonus: +3
Survival bonus: +7
Actions:
Crossbow, Light Ranged Weapon 80 (320) +3 1d8
Dagger Melee Weapon 20(60) +3 1d4
Quarterstaff Melee Weapon 5ft. Reach +3 1d6 1d8
Chill Touch
120ft. +7 2d8
Eldritch Blast 300ft. +7 1d10+4
Vampiric Touch Concentration Self +7 3d6
Unarmed Strike Melee Attack 5ft. Reach +3 1
Actions in Combat
Attack, Cast a Spell, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Ready, Search, Shove, Use an Object
Create Pact Weapon
As an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.
Unarmed Strike
You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier
BONUS ACTIONS
Actions in Combat
Two-Weapon Fighting
REACTIONS
Actions in Combat
Opportunity Attack
Spells
Hellish Rebuke(1st)
OTHER
Actions in Combat
Interact with an Object
Dark One’s Blessing (Special)
When you reduce a hostile creature to 0 HP, you gain 9 temp HP.
Inventory:
Bag of Holding Wondrous item 15lb. -- -- -- --
Case, Crossbow Bolt GearAdventuring Gear 1lb. 1 1 -- --
Chest GearAdventuring Gear 50lb. 2 10 -- --
Component Pouch GearAdventuring Gear 4lb. 2 50 --
Crossbow Bolts GearAmmunition 3lb. 40 2 --
Crossbow, Light 5lb. -- 25 --
Crowbar GearAdventuring Gear 20lb. 4 8 --
Dagger 1lb. -- 2 --
Hammer GearAdventuring Gear 12lb. 4 4 -- --
Holy Symbol GearHoly Symbol -- 2 -- -- --
Holy Water (flask) GearAdventuring Gear 2lb. 2 50 -- --
Hunting Trap GearAdventuring Gear 25lb. 1 5 -- --
Ink (1 ounce bottle) GearAdventuring Gear -- 1 10 -- --
Ink Pen GearAdventuring Gear -- 1 -- --
Leather Light Armor 10lb. -- 10 --
Manacles GearAdventuring Gear 12lb. 2 4 -- --
Mirror, Steel GearAdventuring Gear 1lb. 2 10 -- --
Oil (flask) GearAdventuring Gear 2lb. 2 0.2 -- -- Piton GearAdventuring Gear 5lb. 20 0.1 -- Quarterstaff 4lb. -- 0.2 --
Rations (1 day) GearAdventuring Gear 40lb. 20 10 -- --
Rope, Hempen (50 feet) GearAdventuring Gear 20lb. 2 2 -- --
Stake (Wooden) GearAdventuring Gear -- 18 -- -- --
Tinderbox GearAdventuring Gear 4lb. 4 2 -- --
Torch GearAdventuring Gear 26lb. 26 0.03 -- --
Waterskin GearAdventuring Gear 10lb. 2 0.4 --
Attunement items: None
Other possesions: white jazz shoes that are stained with blood
Cantrips:
1st level spells:
3rd level spells:
Blindness/Deafness 1A 30ft. CON 15 Blinded
Burning Hands 1A Self DEX 15 5d6
Enthrall 1A 60ft. WIS 15 Control
Fly Concentration 1A Touch -- Movement
Hellish Rebuke 1R 60ft. DEX 15 4d10
Vampiric Touch Concentration 1A Self +7 3d6*
Class features(copy and shift paste it if needed):
Warlock Features
Hit PointsPHB, pg. 106
ProficienciesPHB, pg. 107
Intimidation
Deception
Otherworldly PatronPHB, pg. 107
You have struck a bargain with an otherworldly being.
The Fiend
Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7). You can use an arcane focus as a spellcasting focus.
Expanded Spell ListPHB, pg. 109
Additional spells are added to the warlock spell list for you.
Dark One’s BlessingPHB, pg. 109
When you reduce a hostile creature to 0 HP, you gain 9 temp HP.
Dark One’s Blessing: (No Action)
Eldritch InvocationsPHB, pg. 107
You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.
Agonizing BlastPHB110
When you cast eldritch blast, add +4 to the damage it deals on a hit.
Eldritch SpearPHB111
When you cast eldritch blast, its range is 300 ft.
Beast SpeechPHB110
You can cast speak with animals at will, without expending a spell slot.
Pact BoonPHB, pg. 107
Your otherworldly patron bestows a gift upon you for your loyal service.
Pact of the Blade
As an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.
Create Pact Weapon: 1 Action
Ability Score ImprovementPHB, pg. 108
Charisma Score
Wisdom Score
Racial traits:
DarkvisionPHB, pg. 39
You can see in darkness (shades of gray) up to 60 ft.
Fey AncestryPHB, pg. 39
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill VersatilityPHB, pg. 39
You gain proficiency in two skills of your choice.
Performance
Stealth
Feats(if any): None
Languages spoke: Common, Draconic, Elvish, Infernal
Background: Haunted One
Alignment: Chaotic Neutral
Eyes: Red/pinkish
Size: Medium
Height: 4'7
Faith: --
Hair: Silverish/white
Skin: Snow white
Weight: 83 lb.
Other appearence details: has a long scar across face from a crazy experience where she nearly died.
Lifestyle: Wealthy
Personality traits:
I spend money freely and live life to the fullest, knowing that tomorrow I might die.
I don’t run from evil. Evil runs from me.
Ideals:
I have a dark calling that puts me above the law. (Chaotic)
I’ll stop the spirits that haunt me or die trying. (Any)
Bonds:
I keep my thoughts and discoveries in a journal. My journal is my legacy.
A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaws:
I have certain rituals that I must follow every day. I can never break them.
I talk to spirits that no one else can see.
Notes: None
爪ㄚ 几卂爪乇 丨丂 卂乙丨, 卂几ᗪ 丨 卂爪 山卄卂ㄒ 匚ㄖㄩㄥᗪ 乇卂丂丨ㄥㄚ 乃乇 ㄚㄖㄩ尺 山ㄖ尺丂ㄒ 几丨Ꮆ卄ㄒ爪卂尺乇.
乃ㄩㄒ... 丨'爪 ㄒㄖㄖ ㄥ卂乙ㄚ ㄒㄖ ᗪㄖ 卂几ㄚㄒ卄丨几Ꮆ.
I do commissions! PM me for more info.
If you are wanting people to post their characters, you should probably mention if there are any limitations (books that can/cannot be used, etc) or things not allowed, as that can vary from DM to DM. Also, what level should the character be made at? System to determine stats (point buy, standard array, etc)? How are you figuring out starting equipment, especially if you are not starting at level 1?
Also, would it be better to send it via private message? Otherwise, you are going to end up with a long and annoying looking thread.
Also, are you the DM or a player trying to put together a group? A bit about myself here.
Wow this seemed like a fun thing but that seems like a lot of info XD. Also like that guy said too is this roll stats, point buy, or ? Isn’t that all up to the dm as well
you roll. :3
爪ㄚ 几卂爪乇 丨丂 卂乙丨, 卂几ᗪ 丨 卂爪 山卄卂ㄒ 匚ㄖㄩㄥᗪ 乇卂丂丨ㄥㄚ 乃乇 ㄚㄖㄩ尺 山ㄖ尺丂ㄒ 几丨Ꮆ卄ㄒ爪卂尺乇.
乃ㄩㄒ... 丨'爪 ㄒㄖㄖ ㄥ卂乙ㄚ ㄒㄖ ᗪㄖ 卂几ㄚㄒ卄丨几Ꮆ.
I do commissions! PM me for more info.