Our first player death didn't come from a Mindflayer or Time Traveling BBEG, but from rolling a Nat 1 while jumping onto a frozen river. The rest of us couldn't roll to save them from drowning in the ice cold water. #DDBStyle
I was DMing we started the campaign. They characters were students at a magic academy and for a reason that doesn't really matter they were targetted by assassins... one of the characters was at their home on a first floor and tried to escape, for some reason he thought a good idea to jump over the bannister to scape... rolled a 1 with such bad luck that he broke his neck... gotta roll a new character XD #DDBStyle
2nd session into a new campaign, our level 3 group was being chased down by a Bulette. We had no chance to fight it. My character managed to goad it into chasing him to a cliff edge. The idea was to Misty Step out of the way at the last second. The check was to see if he cast it quick enough at the very last second. The DC was pretty high with me needing 18+ on the dice. A fail would mean it gores my character off the edge with it, a save meant he cast it just in time to send it flying over the edge. Rolled a 19.
And so it was... My party fallen, my life force slipping away, and Big Red had just inhaled... I prepare to dodge and then call upon my deity for salvation. I threw my dice all together. A nat 1 on the save! But a 01 on the god call!!! Divine intervention saved me from the killing breath. I cast Harm and Big Red rolled a 1! One swing later, we were victorious!! #DDBStyle
So, this was a multi-year campaign, back in 2e timeframe. We were coming up to the end of the campaign, since one of the players was about to get out of the Army, and would be heading home, so it was the perfect time to end it.
Picture this, about half way through the campaign, one of the players got really lucky (and I may not have been the greatest DM at that point when it came to loot), and he ended up with a Vorpal Sword. Back in that time, the Vorpal Sword would decapitate on a nat 20. No save, no nothing. If you had a head, you were dead.
Well, through the next year and a half, he never rolls a nat 20 on any attack roll. He would roll them for just about everything else, but never on an attack.
Party makes it to the final dungeon. Make their way through all the little things coming up on them, and get to the BBEG. Ancient huge Black dragon. He gives his little speech to the party, they give theirs in return. Initiative rolled, dragon is going second, right after the big fighter with the Vorpal Sword.
Fighter charges in. Rolls. Nat 20. Whole room goes wild. I'm sitting there in shock.
But wait...there's more... Sudden flash of brilliance. "It was an illusion, the dragon charges out from behind a hidden wall in the back of the cave..." Eyes are rolled but they laugh and continue on.
They survive the first round of combat with the dragon.
Next round, top of the initiative order. Fighter looks at me and says "Ok, here is another nat 20 coming up...I can feel it."
What happens? Yep. Nat 20. Beheads the dragon.....again.
That was one of my favorite games, and is still talked about in that friend group even 20 years later....
#DDBStyle We were playing the Lost Mine of Phandelver, and were in the mine itself when we made a pincer attack against a group of bugbears. No damage taken, every hit landed, and a total of 7 crits! Flawless victory!
I remember when one of my players ended a rather deadly encounter quickly with a NAT 20 in a Skull & Shackles campaign I converted to 5e.
(Warning Possible Spoilers Ahead!!)
They were shanghaied into service for a horrible captain and having been working tirelessly under his thumb for months... and its about time for a mutiny. They got all the nessacary NPC's on their side, as the snuck around the ship in the middle of the night trying to come up with a plan to start the mutiny. Until the new D&D player ( I love new players, they get creative!) asked if they could move the ballista turret on the aft deck down the main deck and aim it directly into the captains quarters. I told him its not up to me, its up to the dice. And roll after roll, he managed, along with the help of the barbarian, to maneuver the ballista down on the main deck facing directly at the door of the captains quarters, without making too much noise to be noticed (due to the crew partying in the crew quarters over the recent haul of a merchant vessel).
He then says his character yells " HEY CAPTAIN!" and as soon as he hears foot steps walking to the doors he fires the ballista..... Natural 20!!! I then made him roll a percentage dice to see if it will actually hit who he wanted to, with a 20% chance to hit... it was FATE!! The Captain was literally turned into a human Post IT note, lol. I never seen a group of people playing d&d look so satisfied after a roll. Moments like this one reminds me why I love this game so much. #DDBStyle
#DDBStyle The most heart pounding as a dm? When I knocked one of my players unconcious with a gruesome 50 damage hit from a minotaur skeleton! I was so nervous I'd be killing my first pc that night. I don't wanna see them die! Thankfully my Bard had Healing Word and saved them before the Skeleton could get another hit in, as the Cleric failed her first death save.
The badguy attacked, and the die came up CRITICAL. I got excited and glanced over the DM screen to see my youngest child, playing the targeted character, eyes widening in terror and rimmed with tears. "Miss!" I exclaim, quickly picking up the die. #DDBStyle
My favourite Natural 20s has to be when the rouge in the party air assassinate tackled a gaint water elemental and almost killed it 3 quarters of the way even etho it being resistant to melee damage. #DDBStyle
We decided to do an all-magical party, which meant our tank was a warlock. We're fighting a bunch of demons and minions, burning through our spells and hit points when we finally get to the boss - a Balor. Without even a short rest, we’re pulling out our final tricks and shenanigans, but he’s teleporting all around us. Half the party is about to run, but we think we’re getting pretty close, so the warlock wades into combat. Balor only needed about a 4 to hit, but on the first attack, the warlock player called “1,” and that’s what the DM rolled. DM rolls the second attack and the warlock player yells “I feel a 2!” DM throws his hands in the air and complains about the warlock’s luck. Since the warlock has pinned down the boss, the sorcerer throws his last chaos bolt (with advantage)...rolling 2 natural 20’s. The extra damage was just enough to put the Balor down, and as it exploded, our mage rolled a nat 20 on his Dex save, barely surviving the ensuing blast. It was tense, but a heck of a battle.
Also, during a different game, I somehow managed to balance a d6 on it's corner after rolling...
My crew of 4 walks down into a room of 30 drow statues. As we cautiously enter thinking basilisk, 6 of the statues come to life. At first our team is rolling great and the enemies can't touch us. We boldly get further in the room and more statues come to life. Suddenly we get shot from behind and much to our suprize a Medusa shows up! Things went downhill at this point. The remaining 20 statues are moving and surrounding us, we can't look toward the stairs to retreat, and the dice turned against us. We were whiffing our attacks, and the creatures couldn't miss. What about our casters? They couldn't hold a concentration spell a full round due to failing concentration. It was a long battle and everyone was down to their last hit points at the end. A tough battle for our team and everyone surprised we survived
Our DM allowed us, on a natural 20, to drop one of our party, polymorphed into a T-Rex, on to the BBEG. Natural 20. Cue us working out the damage for a T-Rex cannonball. Whilst the fight continued, that moment lived in infamy. #DDBStyle
Okay, so our party was squaring off against Tiamat at the end of the Rise of Tiamat book. It was Tiamat's turn and she turned to are group warlock Já a let him have a nice big cold breath weapon. Já in turn, rolled a 1 and became a giant ice block, myself as a paladin was eaten, and are wizard had yet to save out of the frightened condition for the 5 turn in a row. All that was left at end of Tiamat's way our fighter about 100 ft away from Tiamat because he also most had no ranged option, almost. Jeff the Cold, our fighter had a Book of Fairytales, a giant d100 book that he could read once per day. Think a wild magic surge meets a deck of many things. So, having on 30 ft. of movement Jeff the Cold opened the book and rolled.
Jeff, got a 100.
We were all siting around the table stunned, and then came the effect. Jeff got to cast Wish, and Jeff did something kind of awesome. Jeff's player asked the DM if he could allow another player to re-roll any roll from the past turn. Are DM thought it over for a good two minutes, and then basically said "I don't see why not". Jeff's player asked Já player to reroll his saving throw for the breath weapon, the DM allowed, we backed up a bit and Já got to roll.
Já rolled a natural 20 and survived the breath weapon and from that moment, we put real fear in Tiamat.
The best one that I had was from a homebrew our DM had made. The group was halfway through a pyramid full of Yaun-Ti and we were in rough shape. We decided to roll the dice (pun intended) on taking a long rest. We were on a floor that we had cleared that could only be accessed by a staircase. We had smashed a bunch of furniture and packed the stairs with it to block them. Midway through the rest an Anethema got my barbarian to sleepwalk out of the room and down the stairs. Somehow I managed to pass the check to make it down the stairs unharmed to stand, still unconscious, in front of the Anethema. I can still remember the smile on the DM's face as he started rolling the attacks knowing that a single hit would probably kill me. I also remember look on his face when he managed to roll single digits for every single one.
My barbarian survived, woke up and called for help, and we killed the monster. My DM never forgave my barbarian. #ddbstyle
It's 6 person party, everyone is down and making death saves but our rogue after the Balor's Death Throes. Rogue potions up the cleric who was still alive, but ALL of the other 3 fail their final death saves this turn - myself included. Only one spell slot and only one diamond available for revivify - we're not high enough level for anything that will last longer. Instead of using his first turn to revive one of us... the cleric grips his holy symbol and uses Divine Intervention! The only way to save the group was to enlist the gods to help.
My goliath battlemaster fighter was charmed by a Succubus, who ordered me to cover their escape while they flew away. I had used my action surge to down the bard. The Succubus was far away at this point - super low HP - and there was only one person, the gnome artificer, who had the range to hit it... but they'd have to move a little closer in order to do so. They were confident they could do it as they had the HP to withstand my attacks.
So I tried to grapple them instead, because my character is a smart fighter. I had expertised athletics and +4 strength. The table all groaned, knowing they've already lost. I rolled low. Even then, it was a good chance for the artificer to fail... they rolled high (15+) and passed.
Hope started to bubble in everyone's chests, but they dared not cling to it.
I did it again, as I had two attacks. Nat one, making it an 11. Everyone started shouting at the player playing the artificer to beat it, jockeying in order to see the dice as it was rolled. It was an 9, but they had a +2 mod. They got exactly an 11, and ties go to status quo. The gnome roleplayed ducking in between my legs and squeezing out behind me.
My players decided to become crime lords and smuggling kingpins in a new campaign. Having (mostly) taken one rival gang down, they headed to the gambling house that the rival gang had used as a meeting point to gather more information. One of the player-characters, a third level chaos sorcerer named Edwin, had created a masked persona - "The Black Raven" - for himself. Another player-character, Marina, is a warlock, with an Imp familiar.
The party arrived at McCauley's Gambling house. Unbeknownst to the players, a relatively powerful (9th level) conjuror wizard was one of the regulars at the house, and a close friend of the owner. Players got drinks, and the sorcerer and warlock went to gamble. Marina's familiar was in the form of a raven, perched on Edwin's shoulder to add to his image. The wizard spotted the familiar for what it was. He reported this to the owner, who asked the wizard to "get him (Edwin) out of here".
The wizard strolled over to the table, and used a minor illusion to create the appearance that he was about to fireball the table. He politely asked "The Black Raven" to leave. "The Black Raven" stood up, placing his hand on the wizard's shoulder, being very polite - and cast Shocking Grasp. We moved into initiative. Shocked, and angry, the wizard, a conjuring specialist stepped back, and used Summon Lesser Demon to conjure two imps, threatening Edwin. Edwin, aka "the Black Raven" cast his most powerful attack spell, a second-level Chaos Bolt at his opponent. This is where the dice come in. Chaos Bolt does 2d8 damage, +1d6 if cast a second level. If you roll doubles on the d8's, the spell ricochets and can be aimed at another target.
Edwin's player rolled to attack, and got a normal hit on his opponent. But his damage roll was double 8's on the 2d8, +4 from the d6: 20 points of damage to the wizard and the bolt rebounded to another target! He targeted an imp, hit, and rolled double 7's on the 2d8, +3 from the d6: 17 points of damage to an Imp (which only had 10 hit points, so, Poof!) and the bolt rebounded again! He targeted the second imp, hit, and rolled a total of 13 points of damage - the second imp went Poof! At this point the wizard had no way of knowing that his opponent had gotten lucky. He was down a big chunk of hit points, and he'd just seen his opponent destroy both of his summoned creatures with one spell. He offered to negotiate.
So now, Edwin, aka "The Black Raven", has a reputation as a powerful spell-slinger, who made McCauley's wizard back down. This is going to make their planned takeover of the town's underworld much easier in some ways... and more dangerous in others.
We were fighting the BBEG of our homebrewed original campaign. We were all badly beaten, and low on hp. The BBEG (who was a spellcaster) used a spell, with a large AOE, and our mage used counterspell. However, she had to roll to allow us to avoid certain doom. #DDBStyle
Picture this. A town square, in flames and surrounded by undead hordes. A stinking, green mist obscuring the view. Villagers screaming and running, most of the heroes leaning on their weapons, exhausted and on their last few hit points. And emerging from the mist an ancient Green Dragon, intent on swallowing the group, and the town whole. In steps the paladin, of no-longer shining armour and battered body. With everything on the line, he charges toward the dragon, blinking out of sight and reappearing above the dragon, descending with his sword in firm hands. And against all odds, the blade strikes true, driving deep into the terrible creature to take it out of the fight before it could kill everyone the paladin cared about.
So I rolled a Nat 20, dealing almost 150 damage when combined with the quickly followed stab to the heart. We were all certain that this was the end, but that roll was the most intense, perfectly timed roll I have ever had. #DDBStyle
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Our first player death didn't come from a Mindflayer or Time Traveling BBEG, but from rolling a Nat 1 while jumping onto a frozen river. The rest of us couldn't roll to save them from drowning in the ice cold water. #DDBStyle
I was DMing we started the campaign. They characters were students at a magic academy and for a reason that doesn't really matter they were targetted by assassins... one of the characters was at their home on a first floor and tried to escape, for some reason he thought a good idea to jump over the bannister to scape... rolled a 1 with such bad luck that he broke his neck... gotta roll a new character XD #DDBStyle
2nd session into a new campaign, our level 3 group was being chased down by a Bulette. We had no chance to fight it. My character managed to goad it into chasing him to a cliff edge. The idea was to Misty Step out of the way at the last second. The check was to see if he cast it quick enough at the very last second. The DC was pretty high with me needing 18+ on the dice. A fail would mean it gores my character off the edge with it, a save meant he cast it just in time to send it flying over the edge. Rolled a 19.
#ddbstyle
And so it was... My party fallen, my life force slipping away, and Big Red had just inhaled... I prepare to dodge and then call upon my deity for salvation. I threw my dice all together. A nat 1 on the save! But a 01 on the god call!!! Divine intervention saved me from the killing breath. I cast Harm and Big Red rolled a 1! One swing later, we were victorious!! #DDBStyle
So, this was a multi-year campaign, back in 2e timeframe. We were coming up to the end of the campaign, since one of the players was about to get out of the Army, and would be heading home, so it was the perfect time to end it.
Picture this, about half way through the campaign, one of the players got really lucky (and I may not have been the greatest DM at that point when it came to loot), and he ended up with a Vorpal Sword. Back in that time, the Vorpal Sword would decapitate on a nat 20. No save, no nothing. If you had a head, you were dead.
Well, through the next year and a half, he never rolls a nat 20 on any attack roll. He would roll them for just about everything else, but never on an attack.
Party makes it to the final dungeon. Make their way through all the little things coming up on them, and get to the BBEG. Ancient huge Black dragon. He gives his little speech to the party, they give theirs in return. Initiative rolled, dragon is going second, right after the big fighter with the Vorpal Sword.
Fighter charges in. Rolls. Nat 20. Whole room goes wild. I'm sitting there in shock.
But wait...there's more... Sudden flash of brilliance. "It was an illusion, the dragon charges out from behind a hidden wall in the back of the cave..." Eyes are rolled but they laugh and continue on.
They survive the first round of combat with the dragon.
Next round, top of the initiative order. Fighter looks at me and says "Ok, here is another nat 20 coming up...I can feel it."
What happens? Yep. Nat 20. Beheads the dragon.....again.
That was one of my favorite games, and is still talked about in that friend group even 20 years later....
#DDBStyle
I remember when one of my players ended a rather deadly encounter quickly with a NAT 20 in a Skull & Shackles campaign I converted to 5e.
(Warning Possible Spoilers Ahead!!)
They were shanghaied into service for a horrible captain and having been working tirelessly under his thumb for months... and its about time for a mutiny. They got all the nessacary NPC's on their side, as the snuck around the ship in the middle of the night trying to come up with a plan to start the mutiny. Until the new D&D player ( I love new players, they get creative!) asked if they could move the ballista turret on the aft deck down the main deck and aim it directly into the captains quarters. I told him its not up to me, its up to the dice. And roll after roll, he managed, along with the help of the barbarian, to maneuver the ballista down on the main deck facing directly at the door of the captains quarters, without making too much noise to be noticed (due to the crew partying in the crew quarters over the recent haul of a merchant vessel).
He then says his character yells " HEY CAPTAIN!" and as soon as he hears foot steps walking to the doors he fires the ballista..... Natural 20!!! I then made him roll a percentage dice to see if it will actually hit who he wanted to, with a 20% chance to hit... it was FATE!! The Captain was literally turned into a human Post IT note, lol. I never seen a group of people playing d&d look so satisfied after a roll. Moments like this one reminds me why I love this game so much. #DDBStyle
The badguy attacked, and the die came up CRITICAL. I got excited and glanced over the DM screen to see my youngest child, playing the targeted character, eyes widening in terror and rimmed with tears. "Miss!" I exclaim, quickly picking up the die. #DDBStyle
My favourite Natural 20s has to be when the rouge in the party air assassinate tackled a gaint water elemental and almost killed it 3 quarters of the way even etho it being resistant to melee damage. #DDBStyle
We decided to do an all-magical party, which meant our tank was a warlock. We're fighting a bunch of demons and minions, burning through our spells and hit points when we finally get to the boss - a Balor. Without even a short rest, we’re pulling out our final tricks and shenanigans, but he’s teleporting all around us. Half the party is about to run, but we think we’re getting pretty close, so the warlock wades into combat. Balor only needed about a 4 to hit, but on the first attack, the warlock player called “1,” and that’s what the DM rolled. DM rolls the second attack and the warlock player yells “I feel a 2!” DM throws his hands in the air and complains about the warlock’s luck. Since the warlock has pinned down the boss, the sorcerer throws his last chaos bolt (with advantage)...rolling 2 natural 20’s. The extra damage was just enough to put the Balor down, and as it exploded, our mage rolled a nat 20 on his Dex save, barely surviving the ensuing blast. It was tense, but a heck of a battle.
Also, during a different game, I somehow managed to balance a d6 on it's corner after rolling...
#DDBStyle
My crew of 4 walks down into a room of 30 drow statues. As we cautiously enter thinking basilisk, 6 of the statues come to life. At first our team is rolling great and the enemies can't touch us. We boldly get further in the room and more statues come to life. Suddenly we get shot from behind and much to our suprize a Medusa shows up! Things went downhill at this point. The remaining 20 statues are moving and surrounding us, we can't look toward the stairs to retreat, and the dice turned against us. We were whiffing our attacks, and the creatures couldn't miss. What about our casters? They couldn't hold a concentration spell a full round due to failing concentration. It was a long battle and everyone was down to their last hit points at the end. A tough battle for our team and everyone surprised we survived
#DDBStyle
Our DM allowed us, on a natural 20, to drop one of our party, polymorphed into a T-Rex, on to the BBEG. Natural 20. Cue us working out the damage for a T-Rex cannonball. Whilst the fight continued, that moment lived in infamy. #DDBStyle
Okay, so our party was squaring off against Tiamat at the end of the Rise of Tiamat book. It was Tiamat's turn and she turned to are group warlock Já a let him have a nice big cold breath weapon. Já in turn, rolled a 1 and became a giant ice block, myself as a paladin was eaten, and are wizard had yet to save out of the frightened condition for the 5 turn in a row. All that was left at end of Tiamat's way our fighter about 100 ft away from Tiamat because he also most had no ranged option, almost. Jeff the Cold, our fighter had a Book of Fairytales, a giant d100 book that he could read once per day. Think a wild magic surge meets a deck of many things. So, having on 30 ft. of movement Jeff the Cold opened the book and rolled.
Jeff, got a 100.
We were all siting around the table stunned, and then came the effect. Jeff got to cast Wish, and Jeff did something kind of awesome. Jeff's player asked the DM if he could allow another player to re-roll any roll from the past turn. Are DM thought it over for a good two minutes, and then basically said "I don't see why not". Jeff's player asked Já player to reroll his saving throw for the breath weapon, the DM allowed, we backed up a bit and Já got to roll.
Já rolled a natural 20 and survived the breath weapon and from that moment, we put real fear in Tiamat.
#DDBStyle
Abuse of Power, Comes as No Surprise.
The best one that I had was from a homebrew our DM had made. The group was halfway through a pyramid full of Yaun-Ti and we were in rough shape. We decided to roll the dice (pun intended) on taking a long rest. We were on a floor that we had cleared that could only be accessed by a staircase. We had smashed a bunch of furniture and packed the stairs with it to block them. Midway through the rest an Anethema got my barbarian to sleepwalk out of the room and down the stairs. Somehow I managed to pass the check to make it down the stairs unharmed to stand, still unconscious, in front of the Anethema. I can still remember the smile on the DM's face as he started rolling the attacks knowing that a single hit would probably kill me. I also remember look on his face when he managed to roll single digits for every single one.
My barbarian survived, woke up and called for help, and we killed the monster. My DM never forgave my barbarian. #ddbstyle
It's 6 person party, everyone is down and making death saves but our rogue after the Balor's Death Throes. Rogue potions up the cleric who was still alive, but ALL of the other 3 fail their final death saves this turn - myself included. Only one spell slot and only one diamond available for revivify - we're not high enough level for anything that will last longer. Instead of using his first turn to revive one of us... the cleric grips his holy symbol and uses Divine Intervention! The only way to save the group was to enlist the gods to help.
We all hold our breath.
THREE on the percentile dice!
#DDBStyle
My goliath battlemaster fighter was charmed by a Succubus, who ordered me to cover their escape while they flew away. I had used my action surge to down the bard. The Succubus was far away at this point - super low HP - and there was only one person, the gnome artificer, who had the range to hit it... but they'd have to move a little closer in order to do so. They were confident they could do it as they had the HP to withstand my attacks.
So I tried to grapple them instead, because my character is a smart fighter. I had expertised athletics and +4 strength. The table all groaned, knowing they've already lost. I rolled low. Even then, it was a good chance for the artificer to fail... they rolled high (15+) and passed.
Hope started to bubble in everyone's chests, but they dared not cling to it.
I did it again, as I had two attacks. Nat one, making it an 11. Everyone started shouting at the player playing the artificer to beat it, jockeying in order to see the dice as it was rolled. It was an 9, but they had a +2 mod. They got exactly an 11, and ties go to status quo. The gnome roleplayed ducking in between my legs and squeezing out behind me.
The Succubus died.
#DDBStyle
#DDBStyle
My players decided to become crime lords and smuggling kingpins in a new campaign. Having (mostly) taken one rival gang down, they headed to the gambling house that the rival gang had used as a meeting point to gather more information. One of the player-characters, a third level chaos sorcerer named Edwin, had created a masked persona - "The Black Raven" - for himself. Another player-character, Marina, is a warlock, with an Imp familiar.
The party arrived at McCauley's Gambling house. Unbeknownst to the players, a relatively powerful (9th level) conjuror wizard was one of the regulars at the house, and a close friend of the owner. Players got drinks, and the sorcerer and warlock went to gamble. Marina's familiar was in the form of a raven, perched on Edwin's shoulder to add to his image. The wizard spotted the familiar for what it was. He reported this to the owner, who asked the wizard to "get him (Edwin) out of here".
The wizard strolled over to the table, and used a minor illusion to create the appearance that he was about to fireball the table. He politely asked "The Black Raven" to leave. "The Black Raven" stood up, placing his hand on the wizard's shoulder, being very polite - and cast Shocking Grasp. We moved into initiative. Shocked, and angry, the wizard, a conjuring specialist stepped back, and used Summon Lesser Demon to conjure two imps, threatening Edwin. Edwin, aka "the Black Raven" cast his most powerful attack spell, a second-level Chaos Bolt at his opponent. This is where the dice come in. Chaos Bolt does 2d8 damage, +1d6 if cast a second level. If you roll doubles on the d8's, the spell ricochets and can be aimed at another target.
Edwin's player rolled to attack, and got a normal hit on his opponent. But his damage roll was double 8's on the 2d8, +4 from the d6: 20 points of damage to the wizard and the bolt rebounded to another target! He targeted an imp, hit, and rolled double 7's on the 2d8, +3 from the d6: 17 points of damage to an Imp (which only had 10 hit points, so, Poof!) and the bolt rebounded again! He targeted the second imp, hit, and rolled a total of 13 points of damage - the second imp went Poof! At this point the wizard had no way of knowing that his opponent had gotten lucky. He was down a big chunk of hit points, and he'd just seen his opponent destroy both of his summoned creatures with one spell. He offered to negotiate.
So now, Edwin, aka "The Black Raven", has a reputation as a powerful spell-slinger, who made McCauley's wizard back down. This is going to make their planned takeover of the town's underworld much easier in some ways... and more dangerous in others.
The wonders of a couple of lucky rolls!
#DDBStyle
We were fighting the BBEG of our homebrewed original campaign. We were all badly beaten, and low on hp. The BBEG (who was a spellcaster) used a spell, with a large AOE, and our mage used counterspell. However, she had to roll to allow us to avoid certain doom. #DDBStyle
Picture this. A town square, in flames and surrounded by undead hordes. A stinking, green mist obscuring the view. Villagers screaming and running, most of the heroes leaning on their weapons, exhausted and on their last few hit points. And emerging from the mist an ancient Green Dragon, intent on swallowing the group, and the town whole. In steps the paladin, of no-longer shining armour and battered body. With everything on the line, he charges toward the dragon, blinking out of sight and reappearing above the dragon, descending with his sword in firm hands. And against all odds, the blade strikes true, driving deep into the terrible creature to take it out of the fight before it could kill everyone the paladin cared about.
So I rolled a Nat 20, dealing almost 150 damage when combined with the quickly followed stab to the heart. We were all certain that this was the end, but that roll was the most intense, perfectly timed roll I have ever had. #DDBStyle