I love the new sheet it looks so good on my computer. i like how you can change the colors to fit the PCs. It's very simple to just look at real quick and see what you have.
I for one love the change. Unfortunately, I can not export the sheet. It just brings up the old one. I checked several characters, all the same, the old sheet.
<Edit> I see that perhaps the pdf version remains the same after reading the character sheet article. I guess this should make some people happy but I like the new ones better as far as where some of the information is. But good job with your hard work in keeping this site working well.
The PDF export is updated. Maybe you're experiencing some strange bug? or am I misunderstanding what you're talking about here?
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DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder) Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
I have a problem, the homebrew abilities I've made and am using for my characters won't let me use them It only gives a *insert number here* use. It looks like this:
I found the same problem with editing notes. I reported it in the bug category of the forum.
RAGE QUESTION: I don’t see RAGE as a condition available during combat. I see you can mark it off in the Actions or “Features and Traits” areas to keep track of how many times you rage. But, it seems to me being able to take care of that in combat is the more convenient place. It should increase your damage too. Am I missing this somewhere? Or is it something that needs to be considered a feature request?
I should have started my first comment with “KUDOS TO THE DEVELOPERS.” There are a lot of really nice changes. Being able to add feats ad-hoc is definitely a welcomed changed.
Regarding COMBAT: I would like to suggest you bring the HP tracker back to the top so you don’t have to change pages during combat. It seems as it is now, to make an attack you go to the COMBAT page. Then to receive damage on the enemie’s turn, you change to the ABILITIES page. Then back again. Or, am I missing something else?
I multiclass as a Barbarian/Druid. On my spells page it lists my modifier, attack bonus, and save dc for both Barbarian and Druid. I don't have any spells as a barbarian. It would be great if it was more obvious which bonus was for which class (especially on mobile) or be able to toggle certain classes on or off so it only shows the bonus's for the class I want to see.
It's an awesome feature added for those who do have more than 1 spellcasting class. I just wish it had a bit more personalization.
Also, personally I prefer to see all my spells on one page instead of switching to see the spells for each level
Another thing, as a druid I can stay in my wild shape for half of my druid level rounded down. But both in my actions page and class features page it says I can be wild shaped for 1.5 hours.
I’m not sure how this is easier/better for mobile? I use an iPad Air for my gaming session and having to jump from my main sheet with stats and skills, to my combat stuff, or spells, or whatever constantly as I play is a lot more annoying than how it was all on one sheet previously.
The swipe right into tab is great but not having all the info on the top bar is clunky having to go into different tabs for the basic info like a.c. and then go back to your other main stats it's frustrating remove a.c. and inative from combat tab please or add the old top info bar back as well
Also having to click the red tabs button very time to get to a new tab is annoying.
Having swipe left option to flick through tabs and swipe right for info As well as the red tabs button would be awesome for ease of use. I'm left handed so the red button is other side of screen
Love the new sheets, tho lets be honest took me some 15-30min (between mobile + pc to get used to it, but afterwards, much better... also seems the sheet gets cached as a full unit so you can almost use it offline on mobile (this is still my biggest wish for the app, offline character sheets)
Anyone know why Magic Missile does not display the damage for higher level spell slot casting like the other spells do? In the new spellcasting tab on character sheet, fireball, witchbolt etc...all show what damage to roll as cast at higher levels. Magic missile does not. Not a big deal but it just states 1d4+1 at each level...
Anyone know why Magic Missile does not display the damage for higher level spell slot casting like the other spells do? In the new spellcasting tab on character sheet, fireball, witchbolt etc...all show what damage to roll as cast at higher levels. Magic missile does not. Not a big deal but it just states 1d4+1 at each level...
The thing is Magic Missile is peculiar. At higher levels the damage does not increase, the number of missiles does.
It took me a really long time to find the spells on the sheet - they're on a tab under the combat stats (top right hand corner, there are tabs for Combat, Actions, Spells, and Equipment). I'm also having trouble switching out my spells in the builder, and I miss being able to do that on the sheet (even though it was very crowded).
It took me a really long time to find the spells on the sheet - they're on a tab under the combat stats (top right hand corner, there are tabs for Combat, Actions, Spells, and Equipment). I'm also having trouble switching out my spells in the builder, and I miss being able to do that on the sheet (even though it was very crowded).
On the spells section, there is a small gearwheel. Click there, and you can manage the spells on the sheet.
This is fantastic! A lot of the stuff I wanted to incorporate for my group I had to do by creating Homebrew or writing down on paper. Now all the functionality is built in. Iam excited to see what else comes from the developers from this. I do have one question with regards to adding feats now. The Racial specific feats are missing, will those be added in at some point?
Anyone know why Magic Missile does not display the damage for higher level spell slot casting like the other spells do? In the new spellcasting tab on character sheet, fireball, witchbolt etc...all show what damage to roll as cast at higher levels. Magic missile does not. Not a big deal but it just states 1d4+1 at each level...
The thing is Magic Missile is peculiar. At higher levels the damage does not increase, the number of missiles does.
Great answer. It led me to look at Cordon of Arrows which in fact is very similar and it had the same result. So you are right on with your answer, thanks!
I let out such a happy shriek when I saw the announcement and immediately clicked to go see the changes on my characters. I love it so much and I can already see it being a big help with my spellcasting. That's my favorite bit, the spell tab with all the levels and how it automatically bumps them up and has the color highlights to show what changes. It's beautiful.
I can't wait for the additions that are coming later, I know they'll be amazing. Thank you so much! I'm off to test-make new characters and see how they look.
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I love the new sheet it looks so good on my computer. i like how you can change the colors to fit the PCs. It's very simple to just look at real quick and see what you have.
Thank you all for your hard work. I absolutely love the new character sheet. Of course there are issues to be solved but this is a huge improvement.
Looking good, but am uncertain how I can add Ritual Spells learned through the feat?
The PDF export is updated. Maybe you're experiencing some strange bug? or am I misunderstanding what you're talking about here?
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
I have a problem, the homebrew abilities I've made and am using for my characters won't let me use them It only gives a *insert number here* use. It looks like this:
Example of Ability: Counterstrike
Two Uses/Special
Also I found an error:
im having same problem on Samsung s2 , cant get sidebar to close
I found the same problem with editing notes. I reported it in the bug category of the forum.
RAGE QUESTION: I don’t see RAGE as a condition available during combat. I see you can mark it off in the Actions or “Features and Traits” areas to keep track of how many times you rage. But, it seems to me being able to take care of that in combat is the more convenient place. It should increase your damage too. Am I missing this somewhere? Or is it something that needs to be considered a feature request?
I should have started my first comment with “KUDOS TO THE DEVELOPERS.” There are a lot of really nice changes. Being able to add feats ad-hoc is definitely a welcomed changed.
Regarding COMBAT: I would like to suggest you bring the HP tracker back to the top so you don’t have to change pages during combat. It seems as it is now, to make an attack you go to the COMBAT page. Then to receive damage on the enemie’s turn, you change to the ABILITIES page. Then back again. Or, am I missing something else?
I multiclass as a Barbarian/Druid. On my spells page it lists my modifier, attack bonus, and save dc for both Barbarian and Druid. I don't have any spells as a barbarian. It would be great if it was more obvious which bonus was for which class (especially on mobile) or be able to toggle certain classes on or off so it only shows the bonus's for the class I want to see.
It's an awesome feature added for those who do have more than 1 spellcasting class. I just wish it had a bit more personalization.
Also, personally I prefer to see all my spells on one page instead of switching to see the spells for each level
Another thing, as a druid I can stay in my wild shape for half of my druid level rounded down. But both in my actions page and class features page it says I can be wild shaped for 1.5 hours.
I’m not sure how this is easier/better for mobile? I use an iPad Air for my gaming session and having to jump from my main sheet with stats and skills, to my combat stuff, or spells, or whatever constantly as I play is a lot more annoying than how it was all on one sheet previously.
Not a total fan of the new sheet
The swipe right into tab is great but not having all the info on the top bar is clunky having to go into different tabs for the basic info like a.c. and then go back to your other main stats it's frustrating remove a.c. and inative from combat tab please or add the old top info bar back as well
Also having to click the red tabs button very time to get to a new tab is annoying.
Having swipe left option to flick through tabs and swipe right for info As well as the red tabs button would be awesome for ease of use. I'm left handed so the red button is other side of screen
I would like to rage
Love the new sheets, tho lets be honest took me some 15-30min (between mobile + pc to get used to it, but afterwards, much better... also seems the sheet gets cached as a full unit so you can almost use it offline on mobile (this is still my biggest wish for the app, offline character sheets)
Anyone know why Magic Missile does not display the damage for higher level spell slot casting like the other spells do? In the new spellcasting tab on character sheet, fireball, witchbolt etc...all show what damage to roll as cast at higher levels. Magic missile does not. Not a big deal but it just states 1d4+1 at each level...
The thing is Magic Missile is peculiar. At higher levels the damage does not increase, the number of missiles does.
It took me a really long time to find the spells on the sheet - they're on a tab under the combat stats (top right hand corner, there are tabs for Combat, Actions, Spells, and Equipment). I'm also having trouble switching out my spells in the builder, and I miss being able to do that on the sheet (even though it was very crowded).
On the spells section, there is a small gearwheel. Click there, and you can manage the spells on the sheet.
This is fantastic! A lot of the stuff I wanted to incorporate for my group I had to do by creating Homebrew or writing down on paper. Now all the functionality is built in. Iam excited to see what else comes from the developers from this. I do have one question with regards to adding feats now. The Racial specific feats are missing, will those be added in at some point?
Again love this new system!
Great answer. It led me to look at Cordon of Arrows which in fact is very similar and it had the same result. So you are right on with your answer, thanks!
I let out such a happy shriek when I saw the announcement and immediately clicked to go see the changes on my characters. I love it so much and I can already see it being a big help with my spellcasting. That's my favorite bit, the spell tab with all the levels and how it automatically bumps them up and has the color highlights to show what changes. It's beautiful.
I can't wait for the additions that are coming later, I know they'll be amazing. Thank you so much! I'm off to test-make new characters and see how they look.