Figuring it out is something a smooth brain could do
they added 2024 shit in my games
I never choose to do that
And it's ******* weird how I've bought over 400qiid on dnd books to use on dnd beyond and no of my players can actually use it if they ever plan to level up for example
I agree with jl8e. While I do have plenty of complaints and problems about and with what WotC is doing with D&DB, and D&D in general, it's entirely a you problem if them adding the weapon watchamacallems 'forces' you to switch to a different site, or pen and paper. Now, I do agree that there should be a toggle, and that if you aren't using 2024 content, they shouldn't be there. but that's just because I'm the kinda of person who wants everything to be clean, and have a purpose. But you don't even need to see them. except for magic weapons, you should hardly ever have to open up the weapon. Even then, it shouldn't take long to completely memorise the ability or whatever. Whats more, when you do have to open up the weapon, it does NOTHING. it takes up a little bit of space on the screen, but whatever!
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
One-off my players leveled up past night and he's furious he can't use his character anymore.
His pc immediately was changed and given new skills to one have heard of
This is ridiculous
That's beyond frustrating and makes me actually want to cry. I've spent so much money on the digital content and have a subscription because I have about 14 characters. I feel like I've wasted so much money and feel like I've been burnt for trusting in the service.
One-off my players leveled up past night and he's furious he can't use his character anymore.
His pc immediately was changed and given new skills to one have heard of
This is ridiculous
That's beyond frustrating and makes me actually want to cry. I've spent so much money on the digital content and have a subscription because I have about 14 characters. I feel like I've wasted so much money and feel like I've been burnt for trusting in the service.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
OK. So explain how my players fighter suddenly got something called vex?
None of our level 6 fighters ever had that before and ever single digital content I paid for on this site seems to agree with me that fighter does not have a stoll called vex. So why has it magically appeared
Do you know how fed up I'm getting of having to remind players.
'Yes I know your spell are showing up twice, no its not broken, please make sure you pick the right version
The spells should only show up twice when learning them, not in the character sheet unless you selected both. (I may be wrong on that, but I'm pretty sure.)
When you say vex, I assume you mean it showed up on a weapon. If so, you should find something similar on everyones weapons, if not vex. Either way, yes. D&DBeyond/WotC has made some pretty big mistakes, and there are a lot of people that aren't happy. But Your posts all sound as if you're yelling at everyone here, and that's not the ideal way to do this. Well you can feel free to make a post in this thread about your experiences with the update, and everything you found that went wrong, please do it politely. Also, since you aren't giving much detail on your problems in any of your posts, please either give more detail, or look around in the other forums to see if it's a bug that just some people are having, in case there is a fix. But don't go coming here and spit out all kinds of garbage. Also, I would look into weapon mastery stuff, and that will tell you what vex is.
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Easy way for them to know. Just do a search for Vex (or Nick, Cleave, whatever else). Search returns all the weapons with that trait. Click any of them, and click the name of the property that's an actual link on all those pages. It takes you to a section that says this:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below."
From there, it's easy to know. They don't have such a feature, so they ignore that property. If a D&D player can't do a simple one-word search and click one result and one link, they're going to suffer playing this game regardless.
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Easy way for them to know. Just do a search for Vex (or Nick, Cleave, whatever else). Search returns all the weapons with that trait. Click any of them, and click the name of the property that's an actual link on all those pages. It takes you to a section that says this:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below."
From there, it's easy to know. They don't have such a feature, so they ignore that property. If a D&D player can't do a simple one-word search and click one result and one link, they're going to suffer playing this game regardless.
Or they search for Vex, scroll down to the actual Vex result, click it and see a description of the Vex property with no immediate mention of Weapon Masteries. They then expect to get advantage on their next attack and have to be told that, despite it being on their sheet, it's not part of the rules and they can't use it.
Now I know your next thing will be "if they scroll up from Vex through half a dozen other features they'll see it's in the Weapon Mastery section", however there's nothing in the Vex description to suggest it's not a standalone rule, so why would they scroll up. It's only if you already know about the new rules that you'd know to check.
Now, I'm not saying that these issues make the current sheets unusable, but the one of the main points of using a digital sheet like DDB is that you don't need to keep going and looking things up, everything you need should be on the sheet or linked from it. You shouldn't have to keep checking whether something on there is the correct version of the rule, or in this case whether it's even part of the ruleset you are using.
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Easy way for them to know. Just do a search for Vex (or Nick, Cleave, whatever else). Search returns all the weapons with that trait. Click any of them, and click the name of the property that's an actual link on all those pages. It takes you to a section that says this:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below."
From there, it's easy to know. They don't have such a feature, so they ignore that property. If a D&D player can't do a simple one-word search and click one result and one link, they're going to suffer playing this game regardless.
Or they search for Vex, scroll down to the actual Vex result, click it and see a description of the Vex property with no immediate mention of Weapon Masteries. They then expect to get advantage on their next attack and have to be told that, despite it being on their sheet, it's not part of the rules and they can't use it.
Now I know your next thing will be "if they scroll up from Vex through half a dozen other features they'll see it's in the Weapon Mastery section", however there's nothing in the Vex description to suggest it's not a standalone rule, so why would they scroll up. It's only if you already know about the new rules that you'd know to check.
Now, I'm not saying that these issues make the current sheets unusable, but the one of the main points of using a digital sheet like DDB is that you don't need to keep going and looking things up, everything you need should be on the sheet or linked from it. You shouldn't have to keep checking whether something on there is the correct version of the rule, or in this case whether it's even part of the ruleset you are using.
If a player is literally too lazy to even look at the section the rule is contained in, that's their own fault and nobody else's. D&D is a game FULL of rules and 5e is already dumbed down for the general public to more easily digest compared to past editions.
After paying for specific content to use I shouldn't have to keep telling people
' oh yeah that's actually not valid rules for us, so yeah there are parts of your character sheet you need to ignore
' which parts you ask ,well here have this book and read through it to make sure you've only got abilities from it '
We shouldn't need to do that
Are you holding the enter key every time you press it or something? Anyway, the point is this: You haven't had anything revoked from your account. You have a new keyword showing up in weapons, and that keyword and how it works takes literally under a minute to discover. If this is some big inconvenience it's not WotC's fault. They're to blame for a lot of issues for this rollout, but this isn't one.
Seems they again forgot this is a table top RPG and not a computer game they don't need to force us to play new editions and give us the option to play what we want. Looks like its back to the good old pen and paper or a better system for me.
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Easy way for them to know. Just do a search for Vex (or Nick, Cleave, whatever else). Search returns all the weapons with that trait. Click any of them, and click the name of the property that's an actual link on all those pages. It takes you to a section that says this:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below."
From there, it's easy to know. They don't have such a feature, so they ignore that property. If a D&D player can't do a simple one-word search and click one result and one link, they're going to suffer playing this game regardless.
Or they search for Vex, scroll down to the actual Vex result, click it and see a description of the Vex property with no immediate mention of Weapon Masteries. They then expect to get advantage on their next attack and have to be told that, despite it being on their sheet, it's not part of the rules and they can't use it.
Now I know your next thing will be "if they scroll up from Vex through half a dozen other features they'll see it's in the Weapon Mastery section", however there's nothing in the Vex description to suggest it's not a standalone rule, so why would they scroll up. It's only if you already know about the new rules that you'd know to check.
Now, I'm not saying that these issues make the current sheets unusable, but the one of the main points of using a digital sheet like DDB is that you don't need to keep going and looking things up, everything you need should be on the sheet or linked from it. You shouldn't have to keep checking whether something on there is the correct version of the rule, or in this case whether it's even part of the ruleset you are using.
If a player is literally too lazy to even look at the section the rule is contained in, that's their own fault and nobody else's. D&D is a game FULL of rules and 5e is already dumbed down for the general public to more easily digest compared to past editions.
After paying for specific content to use I shouldn't have to keep telling people
' oh yeah that's actually not valid rules for us, so yeah there are parts of your character sheet you need to ignore
' which parts you ask ,well here have this book and read through it to make sure you've only got abilities from it '
We shouldn't need to do that
Are you holding the enter key every time you press it or something? Anyway, the point is this: You haven't had anything revoked from your account. You have a new keyword showing up in weapons, and that keyword and how it works takes literally under a minute to discover. If this is some big inconvenience it's not WotC's fault. They're to blame for a lot of issues for this rollout, but this isn't one.
If a player is literally too lazy? This is D&D Beyond. The point of it and its toolset is to help those literally too lazy to do the most basic of math and to look things up in a book.
I didn't buy dragonlance. So no dragon lance content appears on any player sheets in any of my games, make sense right?
So I don't have to tell ever player. Hey don't use this spell or that item as its not in our version we are playing, it's simply not there
I DID buy drakkenheim, so drakkenhiem content shows up. And drakkenhiem even has a toggle to not show up. ( so it's not impossible to make)
I didn't buy or choose in any way to add 2024 content to my games, yet there it is
So let's say. In the next batch of 2024 updates they decided hey players can't crit anymore, for example
And that gets added to every character sheet right next to any attack roll.
Now you have to explain to every player, so maybe not just your own group. But the hundreds of players that go through games in conventions or gatherings.
It's the fact that they are taking even more control away from dms
They've decided this is the new rules, and no matter what any dm thinks, in on our player sheets,
What else will they add?
How much harder are they going to make it to access what we have paid for after another 6 months?
And we can't even say. Remember are only palyng 5e, because there is now two different versions of 5e both mixed in the same app, both claiming to be 5e
Wrap your tiny brain around this I didn't buy dragonlance. So no dragon lance content appears on any player sheets in any of my games, make sense right? So I don't have to tell ever player. Hey don't use this spell or that item as its not in our version we are playing, it's simply not there I DID buy drakkenheim, so drakkenhiem content shows up. And drakkenhiem even has a toggle to not show up. ( so it's not impossible to make) I didn't buy or choose in any way to add 2024 content to my games, yet there it is So let's say. In the next batch of 2024 updates they decided hey players can't crit anymore, for example And that gets added to every character sheet right next to any attack roll. Now you have to explain to every player, so maybe not just your own group. But the hundreds of players that go through games in conventions or gatherings. t's the fact that they are taking even more control away from dms They've decided this is the new rules, and no matter what any dm thinks, in on our player sheets, What else will they add? How much harder are they going to make it to access what we have paid for after another 6 months? And we can't even say. Remember are only palyng 5e, because there is now two different versions of 5e both mixed in the same app, both claiming to be 5e
Yes, a toggle is possible, and we don't know why they didn't do that, but we also don't know if they are maybe working on that right now. But also, you are right. They are deciding that this is the new norm, and they have said that several times. The 2024 rules, ARE supposed to be used now. And I think a lot of people will start switching over kinda soon. And for those that don't, sure. some 2024 stuff appears, but it doesn't actually effect the game. If they took out critical hits, than guess what? You just double the damage, and bam. easy fix. I personally don't even use D&DBeyond for rolling dice, since rolling dice is like half the game. Now, admittedly, my group won't full convert to 2024 rules for a few years at least, but that's because we just don't want to buy the books yet, and don't really care for using D&DBeyond all the time. But we do use some of the new rules, and still use D&DBeyond for online games, and sometimes for in person games. But we really aren't bothered by the new rules that appear, because they DON'T AFFECT THE GAME! Sure, they changed the order in which you make your character. sure, they changed inspiration to heroic inspiration or whatever, and races to species. but D&DBeyond doesn't actually play the game for you, it just keeps track of stuff. You can still use heroic inspiration as regular inspiration. it doesn't do anything. I do still STRONGLY think there should just be a toggle for which edition you use, but I don't care so much that I come here and start talking like I'm yelling at everyone. Sure, you can be angry. Whatever. But please keep that to yourself. and if your players are genuinely to lazy to properly search up what vex is? that's not a problem with WotC or D&DDBeyond. everything they need to know is right there at their fingertips. Also, I would double check that their character didn't somehow switch over to a 2024 character, cause that should be the only way weapon masteries appear.
EDIT: (I just can't stop...) What are you talking about making it hard to access stuff you bought? Really, they are just giving you access to stuff you haven't bought, just not in the best way.
I guess I may have worded things wrongly. I don't have a problem with people being upset over what is happening, I'm not happy with it either. But that individual's wording makes it sound like he is 'yelling' at everyone and anyone who posts here, even those who are just trying to help. I guess I may be the only one who saw it like that though. I do agree that right now we have an extremely poorly developed and managed site right now, and that MAJOR changes need to be made. I have no idea what you are talking about when you say "because now you have a cross bred what is what cluster ????". However I think I get the drift though, and personally I disagree. I have used D&DB with the new rules for at least 15 sessions, and it truly hasn't impacted my game. I do now realise that there are in fact two or three things that could actually change your character, so sorry for that oversight. I also agree with everything you were saying about site changes and updates and such. That is another big change they have to make. Can you guys not just tell use when you change stuff and what you are changing?!?! Also, I do think that it is a problem that people don't feel like looking up the rules. Sure, they shouldn't have to, because those rules shouldn't be seen if not wanted, but they are. And that's that. And it can't hurt to spend a minute and a half looking up what weapon masteries do, or whatever the particular problem is. I don't know if you meant to say that the rules themselves are poorly designed? [EDITED OUT] I feel inclined to disagree with that. I do believe that they may have added a few to many things, but that's an entirely different conversation all together. Really, I still think the fix to pretty much every single post in this forum is to just add that toggle that everyone wants. Regarding stopping to figure stuff out, for the most part, players should know that hey, this is a new rule that should be ignored. Though again, this falls into the 'fix by adding a toggle', area. And for new players, well, again. I do think this is an absolute mess, and I'm sorry for them if they have to muddle through this.
All this to say, sorry if I came out a little wrong, and if I made it seem like I was genuinely angry at that user or something. However, my point does still stand that for the most part, these rules don't actually change the game, except for a few things, and if you are a newer player, yes, you could easily get confused. But like I said before. D&DBeyond doesn't play the game for you, it helps you play the game, and tries makes it easier.
Sorry for any typos and such, I'm in a bit of a rush and don't have time to review this post.
Figuring it out is something a smooth brain could do
they added 2024 shit in my games
I never choose to do that
And it's ******* weird how I've bought over 400qiid on dnd books to use on dnd beyond and no of my players can actually use it if they ever plan to level up for example
Also youndont Nedd a link to check anything. People need to get of their fat asses and add in a ******* toggle
Or here's a wild idea
When someone goes to make a damn pc
There a choice at the beginning that says,
2024 content activate or not?
Fix the damn app
Least I know never to buy anything on dnd beyond again. Because I honestly don't know if they will let me use it.
Is this all about the weapon mastery tags appearing on equipment?
Really?
There are even some legit complaints about the changes to the sheet, but those affect nothing else, add no abilities, and are just sitting there.
If that renders the sheet unusable, that's a you problem.
I agree with jl8e. While I do have plenty of complaints and problems about and with what WotC is doing with D&DB, and D&D in general, it's entirely a you problem if them adding the weapon watchamacallems 'forces' you to switch to a different site, or pen and paper. Now, I do agree that there should be a toggle, and that if you aren't using 2024 content, they shouldn't be there. but that's just because I'm the kinda of person who wants everything to be clean, and have a purpose.
But you don't even need to see them. except for magic weapons, you should hardly ever have to open up the weapon. Even then, it shouldn't take long to completely memorise the ability or whatever. Whats more, when you do have to open up the weapon, it does NOTHING. it takes up a little bit of space on the screen, but whatever!
Wait. People are legitimately saying the weapon mastery properties appearing on weapons is forcing 2024 rules on them? Do these same people not realize you have to have a class feature for it (which only appears in the 2024 classes) to use those? It's like complaining that the Light property is showing up on a dagger even though you're not dual wielding.
That's beyond frustrating and makes me actually want to cry. I've spent so much money on the digital content and have a subscription because I have about 14 characters. I feel like I've wasted so much money and feel like I've been burnt for trusting in the service.
Same as above. Old characters still have their old features. Tooltips are updated, and being able to toggle those would be convenient, but that doesn't affect the options you select or the rolls you make. And now hearing that people are whining about weapon mastery properties being added to weapons when those ONLY matter for characters who have those properties... Even 2024 characters can only use those if they actually have the Mastery trainings. That's just an additional quality the ability unlocks, not something characters always have.
OK. So explain how my players fighter suddenly got something called vex?
None of our level 6 fighters ever had that before and ever single digital content I paid for on this site seems to agree with me that fighter does not have a stoll called vex. So why has it magically appeared
Do you know how fed up I'm getting of having to remind players.
'Yes I know your spell are showing up twice, no its not broken, please make sure you pick the right version
The spells should only show up twice when learning them, not in the character sheet unless you selected both. (I may be wrong on that, but I'm pretty sure.)
When you say vex, I assume you mean it showed up on a weapon. If so, you should find something similar on everyones weapons, if not vex.
Either way, yes. D&DBeyond/WotC has made some pretty big mistakes, and there are a lot of people that aren't happy. But Your posts all sound as if you're yelling at everyone here, and that's not the ideal way to do this. Well you can feel free to make a post in this thread about your experiences with the update, and everything you found that went wrong, please do it politely. Also, since you aren't giving much detail on your problems in any of your posts, please either give more detail, or look around in the other forums to see if it's a bug that just some people are having, in case there is a fix.
But don't go coming here and spit out all kinds of garbage.
Also, I would look into weapon mastery stuff, and that will tell you what vex is.
How is an inexperienced player supposed to know that they should ignore the weapon mastery? If they have a weapon and it says it has the "Vex" property they're going to assume it's something they can do\use and then spend time looking for what it is (or interrupting the game to ask).
It's the same problem as showing both sets of rules for conditions etc, or showing new and old spells. If you know what you're doing then all the old rules are still technically there & useable (bar a few which are hopefully temporary bugs), but the whole point of using DnDBeyond is to make things simple, quick and convenient. If I have to keep stopping to tell a player which rules they should be reading, or answering questions about what "x" is, when "x" isn't even a thing in the 2014 rules, it makes the whole system pointless.
I'm hoping, albeit without much optimism, that when they've finished with the bugfixes they will be working on a proper seperation of the rulesets, as what we currently have is not acceptable long term.
Easy way for them to know. Just do a search for Vex (or Nick, Cleave, whatever else). Search returns all the weapons with that trait. Click any of them, and click the name of the property that's an actual link on all those pages. It takes you to a section that says this:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character. The properties are defined below."
From there, it's easy to know. They don't have such a feature, so they ignore that property. If a D&D player can't do a simple one-word search and click one result and one link, they're going to suffer playing this game regardless.
Or they search for Vex, scroll down to the actual Vex result, click it and see a description of the Vex property with no immediate mention of Weapon Masteries. They then expect to get advantage on their next attack and have to be told that, despite it being on their sheet, it's not part of the rules and they can't use it.
Now I know your next thing will be "if they scroll up from Vex through half a dozen other features they'll see it's in the Weapon Mastery section", however there's nothing in the Vex description to suggest it's not a standalone rule, so why would they scroll up. It's only if you already know about the new rules that you'd know to check.
Now, I'm not saying that these issues make the current sheets unusable, but the one of the main points of using a digital sheet like DDB is that you don't need to keep going and looking things up, everything you need should be on the sheet or linked from it. You shouldn't have to keep checking whether something on there is the correct version of the rule, or in this case whether it's even part of the ruleset you are using.
It doesn't matter if it just a weapon mastery
After paying for specific content to use I shouldn't have to keep telling people
' oh yeah that's actually not valid rules for us, so yeah there are parts of your character sheet you need to ignore
' which parts you ask ,well here have this book and read through it to make sure you've only got abilities from it '
We shouldn't need to do that
If a player is literally too lazy to even look at the section the rule is contained in, that's their own fault and nobody else's. D&D is a game FULL of rules and 5e is already dumbed down for the general public to more easily digest compared to past editions.
Are you holding the enter key every time you press it or something? Anyway, the point is this: You haven't had anything revoked from your account. You have a new keyword showing up in weapons, and that keyword and how it works takes literally under a minute to discover. If this is some big inconvenience it's not WotC's fault. They're to blame for a lot of issues for this rollout, but this isn't one.
Seems they again forgot this is a table top RPG and not a computer game they don't need to force us to play new editions and give us the option to play what we want. Looks like its back to the good old pen and paper or a better system for me.
If a player is literally too lazy? This is D&D Beyond. The point of it and its toolset is to help those literally too lazy to do the most basic of math and to look things up in a book.
Why should i look into what vex is?
It's not from any of the books I specifically purchased to use on this site.
You know the only damn reason we buy books here
It shouldn't show up on players sheets
We shouldn't have to tell them constantly yeah. Just ignore that part of the sheet,
What else will they add to our stuff next?
Wrap your tiny brain around this
I didn't buy dragonlance. So no dragon lance content appears on any player sheets in any of my games, make sense right?
So I don't have to tell ever player. Hey don't use this spell or that item as its not in our version we are playing, it's simply not there
I DID buy drakkenheim, so drakkenhiem content shows up. And drakkenhiem even has a toggle to not show up. ( so it's not impossible to make)
I didn't buy or choose in any way to add 2024 content to my games, yet there it is
So let's say. In the next batch of 2024 updates they decided hey players can't crit anymore, for example
And that gets added to every character sheet right next to any attack roll.
Now you have to explain to every player, so maybe not just your own group. But the hundreds of players that go through games in conventions or gatherings.
It's the fact that they are taking even more control away from dms
They've decided this is the new rules, and no matter what any dm thinks, in on our player sheets,
What else will they add?
How much harder are they going to make it to access what we have paid for after another 6 months?
And we can't even say. Remember are only palyng 5e, because there is now two different versions of 5e both mixed in the same app, both claiming to be 5e
Yes, a toggle is possible, and we don't know why they didn't do that, but we also don't know if they are maybe working on that right now.
But also, you are right. They are deciding that this is the new norm, and they have said that several times. The 2024 rules, ARE supposed to be used now. And I think a lot of people will start switching over kinda soon. And for those that don't, sure. some 2024 stuff appears, but it doesn't actually effect the game.
If they took out critical hits, than guess what? You just double the damage, and bam. easy fix. I personally don't even use D&DBeyond for rolling dice, since rolling dice is like half the game.
Now, admittedly, my group won't full convert to 2024 rules for a few years at least, but that's because we just don't want to buy the books yet, and don't really care for using D&DBeyond all the time. But we do use some of the new rules, and still use D&DBeyond for online games, and sometimes for in person games.
But we really aren't bothered by the new rules that appear, because they DON'T AFFECT THE GAME! Sure, they changed the order in which you make your character. sure, they changed inspiration to heroic inspiration or whatever, and races to species. but D&DBeyond doesn't actually play the game for you, it just keeps track of stuff. You can still use heroic inspiration as regular inspiration. it doesn't do anything.
I do still STRONGLY think there should just be a toggle for which edition you use, but I don't care so much that I come here and start talking like I'm yelling at everyone. Sure, you can be angry. Whatever. But please keep that to yourself. and if your players are genuinely to lazy to properly search up what vex is? that's not a problem with WotC or D&DDBeyond. everything they need to know is right there at their fingertips.
Also, I would double check that their character didn't somehow switch over to a 2024 character, cause that should be the only way weapon masteries appear.
EDIT: (I just can't stop...)
What are you talking about making it hard to access stuff you bought? Really, they are just giving you access to stuff you haven't bought, just not in the best way.
I guess I may have worded things wrongly. I don't have a problem with people being upset over what is happening, I'm not happy with it either. But that individual's wording makes it sound like he is 'yelling' at everyone and anyone who posts here, even those who are just trying to help. I guess I may be the only one who saw it like that though.
I do agree that right now we have an extremely poorly developed and managed site right now, and that MAJOR changes need to be made.
I have no idea what you are talking about when you say "because now you have a cross bred what is what cluster ????". However I think I get the drift though, and personally I disagree. I have used D&DB with the new rules for at least 15 sessions, and it truly hasn't impacted my game. I do now realise that there are in fact two or three things that could actually change your character, so sorry for that oversight.
I also agree with everything you were saying about site changes and updates and such. That is another big change they have to make.
Can you guys not just tell use when you change stuff and what you are changing?!?!
Also, I do think that it is a problem that people don't feel like looking up the rules. Sure, they shouldn't have to, because those rules shouldn't be seen if not wanted, but they are. And that's that. And it can't hurt to spend a minute and a half looking up what weapon masteries do, or whatever the particular problem is.
I don't know if you meant to say that the rules themselves are poorly designed? [EDITED OUT] I feel inclined to disagree with that. I do believe that they may have added a few to many things, but that's an entirely different conversation all together.
Really, I still think the fix to pretty much every single post in this forum is to just add that toggle that everyone wants.
Regarding stopping to figure stuff out, for the most part, players should know that hey, this is a new rule that should be ignored. Though again, this falls into the 'fix by adding a toggle', area. And for new players, well, again. I do think this is an absolute mess, and I'm sorry for them if they have to muddle through this.
All this to say, sorry if I came out a little wrong, and if I made it seem like I was genuinely angry at that user or something.
However, my point does still stand that for the most part, these rules don't actually change the game, except for a few things, and if you are a newer player, yes, you could easily get confused.
But like I said before. D&DBeyond doesn't play the game for you, it helps you play the game, and tries makes it easier.
Sorry for any typos and such, I'm in a bit of a rush and don't have time to review this post.