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I personally am quite happy with the pricing structure. Though I do sympathise with people not liking it adding an additional cost for stuff already purchased, ultimately it looks like it is going to be a good product. I am already liking it more than some of the other character builders / compendiums out there using the SRD. Since I am happy to pay for a good product, I am ultimately fine with handing over dosh to Curse for the job they have done.
The Master tier sub is, I think, a very good idea and a good rate - it will probably work out as less than a pound a month for each of us in my group. One of the barriers to me purchasing products like this is when everyone is required to buy the stuff - so the sharing content aspect is excellent.
Do you like my Boots of Flying?
Why can't we pay 15 dollars for only the crunch? I don't want the fluff of the book, that's why I have a hardcover.
I only want hard data in a easy to manage, easy to look through way. I don't need a digital book. What I need is a fancy Excel table with every number and rule in it.
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
Do you like my Boots of Flying?
Can't help but feel a little burnt about the pricing of the sourcebooks/adventures, though the subscription costs are better than I was expecting. I'm glad at least that I hadn't yet thrown down the money to buy all that content on Roll20. Buying it again for a third time would be ridiculous and, frankly, completely unaffordable. The $20 cost at launch seems reasonable to me, but imo that should be the maximum price all the time.
I fully agree with those who've suggested that the books include, at the very least, a discount code to incentivize buying physical books but still getting affordable access to the digital content. I'm sure the equivalent of "download codes" will never happen, but it only seems fair to longtime supporters and those interested in buying in multiple mediums that they get things a little cheaper. Folks who want only digital can pay a little more (though probably still less than those who want both will be paying). Here's hoping.
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Make a FAQ, if your being matter of fact.
You understand just fine. Its in fact what most video games do with microtransactions.
Two things.
One, not everyone has the desire to "Buy" digital goods. I have no preconceived notions that i'm investing in something when I give curse 30 dollars for a book. I already have a physical book, and that physical book has a resale value and looks nice on my shelf. The only value of that 30 dollar digital book is in its use. If I don't use it, it is wasted money. If I do use it its money well spent. I have no option to recoup my losses or further justify the expense like I do with a physical good. It exists until curse or wotc decide to take it away from me, which they will. Its content exists only in the way they choose and I can't archive or otherwise control it, If WotC chooses tomorrow that the Revised Ranger is the only version of ranger they can just delete the alternative out of my digital "book" and I can't control that. Origin, Steam, and GoG have already done things like this with digital video games, book distribution is no different. I have no interest in outright buying something that I don't legitimately own according to the actual definition of the word OWN.
Second, while you see me wasting money on a subscription which costs me more than that one time access fee I see the freedom to move on. If I don't like how DnDB is working or shaping up as a service I can vote with my wallet by canceling my subscription. If tomorrow DnDB announced they were only supporting the Windows 10 App store for their mobile support I could just say "Give me an Android app or I walk" and my subscription fee is mine to do with as I please. I haven't invested anything in content I can't take with me. I haven't put tied myself to the mental weight of wasting money on something I don't want to walk away from. Its like renting an apartment vs buying a house. Renting may cost more but the owners have to fix problems or I go elsewhere. If I spend 30 dollars once on a book what guarantee do I have that Curse will go back and put errata content into the book? If I pay a nominal fee how do I know they'll fix their typos or make sure new features are compatible with the old book I bought that I am just getting around to playing with. I have more control with a subscription fee than I do with a purchase to insure after sales service. If DnDB is going to be a tool set as a service I want the most control over how that service is executed, my subscription fee does that.
Pricing looks good. Product looks good. Sign me up.
Creating content for Dungeons & Dragons and enjoying it!
My stuff can be found DMs Guild here.
I'll reiterate the sentiment that there is little reason to purchase digital copies if you already own physical books. Which we nearly all so because it was the only option until now. I'd be much more willing to buy digital content if the cost wasn't 75% or more of the physical price.
If curse wants more digital purchases from people who already own the books, the price should be a smaller percentage of the physical price.
If wizards wants to preserve physical purchases on future books, the digital price should be a smaller percentage of the physical price.
The best option for both would be a discount based on owning a physical book, but I agree that likely isn't retroactively feasible.