This post has potentially manipulated dice roll results.
CON save: 13
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Bow will fire of shots from the one looking the weakest to the one looking strongest
Attack: 23 Damage: 19 Bless: 2
Attack: 11 Damage: 25 Bless: 4
BA Attack: 19 Damage: 18 Bless: 2
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Bow shoots and kills a plant, then fires at the restrained one and kills it also, finally firing a third shot at the last Purplewrath and wounding it.
The last Purplewrath left standing tries to hit Bow.
Attack: 10 Damage: 9
(Petcan is up. Zenodor is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
If the Purplewrath is still alive, Z will fly closer to it.
Presumably Z is too far to reach the PW in melee range in a single 30ft move - but Irraxan (in melee range already for the Help action in previous turns) should be close enough. So Z will forgo his own attack to allow Irraxan to make an attack instead (Pact of the Chain feature). Irraxan is instucted specifically to try to knock out the last remaining plant (assuming Petcan hasn't managed to kill it already)
Petcan severely wounds the last Purplewrath but it still lives.
Irraxan swoops at it but misses.
(Randall is up. Tempe is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Randall is able to subdue the final Purplewrath and it falls limp to the ground. Tempe can collect Purplewrath seeds. You all now have a Purplewrath prisoner.
The combat is over and everyone can now advance to level 9.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Z explains to the rest of the party about the short telepathic communications at the beginning of the fight. He then suggests that they make their prisoner secure and try to talk to it again once it wakes up. (Presumably still using the telepathy)
Once the PW is awake and can be talked to, Z will try to telepathically talk to it to explain that we (and the other humans) do not wish to destroy them, but that they keep attacking us and the villagers - and if we keep having to defend ourselves they will become extinct. He will then try to find out what they want and if we can come to some arrangements. He'll also translate for the test of the party so that they can chip in with insight and ideas.
Not quite sure what to roll, so:
Persuasion (that we're not evil, and could come to some arrangements) 12
Insight (to work out what they are after and need/want) 12
This post has potentially manipulated dice roll results.
The Purplewrath will not 'awaken' for another 2 hours time.
Is there anything else you would like to do in the meantime?
(Don't forget to advance to level 9 Randall and Zenodor.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
Brother Randall will help scout the area with the aid of Detect Magic in case any of the PW's victims had anything special. He will heal any who request it of him. Otherwise he makes sure there are no more threats in the area before settling down to pray and getting some new spells.
Perception: 23
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Petcan, why don't we also use your helm of Telepathy, which we found in the caves! Reading their thoughts should be even simpler then trying to get them to tell us."
Petcan abruptly smacks his hand to his helmet and smiles at Zenador. "That's brilliant." He does just that, using the helm to detect thoughts as he explores around.
After the group takes a moment to regroup from the Purplewrath nest fight and search the immediate area they find a total of 7 humanoid bodies.
Randall's Detect Magic leads you first to a couple that are wearing leather and studded leather armor. 'Leather is wearing magic boots and a magic ring. 'Studded Leather' is wearing a magic necklace, magic boots, and a magic ring.
The other 5 bodies are wearing the rotted remnants of native attire and each has the simple stone hammer that a lot of them carry.
Their are also a lot more animal skeletons to the left and right sides, along with those you've already discovered in the front and back areas.
All the humanoid bodies are actually also skeletons. (I don't want you to think they were recent kills or that the plants didn't eat them for some reason.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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CON save: 13
Bow will fire of shots from the one looking the weakest to the one looking strongest
Attack: 23 Damage: 19 Bless: 2
Attack: 11 Damage: 25 Bless: 4
BA Attack: 19 Damage: 18 Bless: 2
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
OOC: Did you mean "Stunning Strike"? Isn't "Quivering Palm" a L17 feature?
ooc: yes I didn't know about the open hand thing and was being dramatic. follow the link
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bow shoots and kills a plant, then fires at the restrained one and kills it also, finally firing a third shot at the last Purplewrath and wounding it.
The last Purplewrath left standing tries to hit Bow.
Attack: 10 Damage: 9
(Petcan is up. Zenodor is next.)
Petcan stabs with the firey rapier!
Attack: 27 Damage: 10 + 6 fire damage
Paladin - warforged - orange
If the Purplewrath is still alive, Z will fly closer to it.
Presumably Z is too far to reach the PW in melee range in a single 30ft move - but Irraxan (in melee range already for the Help action in previous turns) should be close enough. So Z will forgo his own attack to allow Irraxan to make an attack instead (Pact of the Chain feature). Irraxan is instucted specifically to try to knock out the last remaining plant (assuming Petcan hasn't managed to kill it already)
Attack: 6 Damage: 6
Petcan severely wounds the last Purplewrath but it still lives.
Irraxan swoops at it but misses.
(Randall is up. Tempe is next.)
Randall:
Catching Zenodor’s intent, Randall swings with his physical and spectral mace to subdue, not kill, the final PW.
Lightbringer: Attack: 16 Damage: 17 plus Bless: 3
Spiritual Weapon: Attack: 25 Damage: 10 plus Bless: 4
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
If it still lives Tempe will try another stunning strike Attack: 18 Damage: 9 Con save DC15 He otherwise starts collecting seeds
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall is able to subdue the final Purplewrath and it falls limp to the ground. Tempe can collect Purplewrath seeds. You all now have a Purplewrath prisoner.
The combat is over and everyone can now advance to level 9.
Z explains to the rest of the party about the short telepathic communications at the beginning of the fight. He then suggests that they make their prisoner secure and try to talk to it again once it wakes up. (Presumably still using the telepathy)
Once the PW is awake and can be talked to, Z will try to telepathically talk to it to explain that we (and the other humans) do not wish to destroy them, but that they keep attacking us and the villagers - and if we keep having to defend ourselves they will become extinct. He will then try to find out what they want and if we can come to some arrangements. He'll also translate for the test of the party so that they can chip in with insight and ideas.
Not quite sure what to roll, so:
Persuasion (that we're not evil, and could come to some arrangements) 12
Insight (to work out what they are after and need/want) 12
ooc: wow I guess I should try having 12 in a lotto ticket
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan will attempt to sooth the plant again with his music, playing the flute
Performance 27
Paladin - warforged - orange
The Purplewrath will not 'awaken' for another 2 hours time.
Is there anything else you would like to do in the meantime?
(Don't forget to advance to level 9 Randall and Zenodor.)
Short rest. And have a look around. Anything unusual about the area? About the plants? Presumably they have no items.
Given the amount of dead stuff around the PWs, perhaps check for any humanoid-ish remains that might have useful items
Randall:
Brother Randall will help scout the area with the aid of Detect Magic in case any of the PW's victims had anything special. He will heal any who request it of him. Otherwise he makes sure there are no more threats in the area before settling down to pray and getting some new spells.
Perception: 23
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Z has another idea:
"Petcan, why don't we also use your helm of Telepathy, which we found in the caves! Reading their thoughts should be even simpler then trying to get them to tell us."
https://www.dndbeyond.com/magic-items/4655-helm-of-telepathy
(Item allocation was #1714 on P86)
Petcan abruptly smacks his hand to his helmet and smiles at Zenador. "That's brilliant." He does just that, using the helm to detect thoughts as he explores around.
Paladin - warforged - orange
After the group takes a moment to regroup from the Purplewrath nest fight and search the immediate area they find a total of 7 humanoid bodies.
Randall's Detect Magic leads you first to a couple that are wearing leather and studded leather armor. 'Leather is wearing magic boots and a magic ring. 'Studded Leather' is wearing a magic necklace, magic boots, and a magic ring.
The other 5 bodies are wearing the rotted remnants of native attire and each has the simple stone hammer that a lot of them carry.
Their are also a lot more animal skeletons to the left and right sides, along with those you've already discovered in the front and back areas.
All the humanoid bodies are actually also skeletons. (I don't want you to think they were recent kills or that the plants didn't eat them for some reason.)