"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
After interring the dead as instructed (fully clad including boots, Druid near the tree), Randall converses briefly with Silverwind before she departs, attempting to glean information about the island, the natives, and the Purplewraiths as Zenodor suggests.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The island was used years ago by pirates to store their ill-gotten gains. It appears on many maps but is of little interest as few rumours of treasure have spread.
The natives have lived here peacefully for a long time. Only the Purplewraths have been a cause of concern to them.
The Purplewraths were created by a wizard who wanted a unique guardian for his demesne. He carelessly left some behind and they evolved into what you encountered. One nest remains and those who watch would not consider it a true genocide as they were unnaturally created with the arcane, and you have gathered seeds in the hope of a future, more docile strain.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The island was used years ago by pirates to store their ill-gotten gains. It appears on many maps but is of little interest as few rumours of treasure have spread.
The natives have lived here peacefully for a long time. Only the Purplewraths have been a cause of concern to them.
The Purplewraths were created by a wizard who wanted a unique guardian for his demesne. He carelessly left some behind and they evolved into what you encountered. One nest remains and those who watch would not consider it a true genocide as they were unnaturally created with the arcane, and you have gathered seeds in the hope of a future, more docile strain.
This sounds very good to Z. Considering this new information, Z proposes that the group carry on to exterminate the final nest. That should then make the island safe for the natives and colonists. The party can then look for the pirate treasure before departing. Perhaps the deep pit has something to do with it.
”You are most kind and knowledgeable, Silverwind. Thank you for your information and counsel. Until we meet again,” Randall says, bowing to the magnificent celestial and awaiting her departure before heading off to the last nest, a new spring in his step.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
During this talk Bow has been staying back, hearing this story about this not so important island he feels he hasn't really been up to what he was supposed to do. Namely, searching and destroying evil. Doesn't seem there is much of that around here. After which he says
"Alright, shall we destroy the last nest than go back to the camp to see how it goes there?"
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Silverwind bids you all farewell and trots off disappearing from view into the lush island forest.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe watches as the unicorn departs with awe then raises an scaled eyebrow "I've never heard of being shamed by buried without foot ware. But so be the wishes of the dead." he thinks communing with the forces of nature and the spirits would be without manufactured goods, tanned and boiled animal hides. But shrugs at the thought. He adds to the groups consensus.
"Fire cleanses, new life grows after. Lets cleanse the monstrosities. But first take an hour break."
"Do you think we should be worried about this business of a wizard's demesne'?" Petcan voices worriedly
"Given that these plants 'evolved' over time ... probably over many generations ... I would expect that whatever Wizard originally created them would be long gone already. Let us not worry about that for the moment. I would prefer to look at the positive - so let us finish these wretched plants and look for the pirate treasure."
(Just to avoid confusion: Z isn't totally money obsessed. Depending on the size/scale of the treasure, he would be quite happy to leave a large much of it to the natives and colonists - but he would be interested in sufficient resources to aid the good fight, and of course in any magic items that may help.)
Tempe thinks his calm face looks around "Demesne? I think that means, defense and the wizard left generations ago so, no? Unless we're after the wizard."
The journey to the 3rd and final nest takes little more than half a day. It is situated at the bottom of a small ravine, 20 feet deep on the right side, but 35 feet deep on the left due to a rocky ridge running parallel to the ravine. Both sides are peppered with trees and bushes that both provide half cover and lightly obscured lighting as the whole area is quite overgrown. All vision is limited to 30 feet making it currently impossible to determine the length of the ravine. There are no animal sounds coming from the ravine and the closer you get to it the fewer animals you notice.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor sends Irraxan ahead, flying (invisible) well above the ravine to determine its shape and length.
Z suggests that perhaps rather than inevitably getting ambushed at the bottom of the ravine by these intelligent plants, they could fly above it to the nest.
(Z can cast fly on 3 targets, and we have two characters with magic item flying speed so the whole party can rain death from above)
"That is a wonderful idea, Zenodor, especially if we can stay above their poisonous clouds," says Randall. "Sending Irraxan to scout and determine the enemy defenses seems wise as well," he adds, giving a small bit of divine blessing to the familiar as it is leaving (Guidance).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(I was thinking, work out where the Nest/Core is (with Irraxan scouting), then fly well above the Jungle canopy to that point - and finally attacking vertically downwards. So no flying through dense vegetation until the very last step)
Irraxan can determine that the ravine is about 90 feet long. Flying above the forest doesn't work as vision of the forest floor is blocked by the canopy. Flying below the canopy but above the forest floor, or the ravine floor as it were reveals the length of the ravine. It is 25 feet from the ravine floor to the canopy ceiling.
The ravine is undoubtedly where the 3rd and last Purplewrath nest is. The conditions there are half cover and lightly obscured lighting (or dim lighting as we know it).
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Irraxan can determine that the ravine is about 90 feet long. Flying above the forest doesn't work as vision of the forest floor is blocked by the canopy. Flying below the canopy but above the forest floor, or the ravine floor as it were reveals the length of the ravine. It is 25 feet from the ravine floor to the canopy ceiling.
The ravine is undoubtedly where the 3rd and last Purplewrath nest is. The conditions there are half cover and lightly obscured lighting (or dim lighting as we know it).
Zenodor instructs Irraxan to go underneath the canopy and find the exact location of the nest. Irraxan is of course still invisible.
Irraxan's stealth roll: 19 (includes Guidance)
Irraxan's perception roll: 13
Rollback Post to RevisionRollBack
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Bow will supply the other pair of boots.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
After interring the dead as instructed (fully clad including boots, Druid near the tree), Randall converses briefly with Silverwind before she departs, attempting to glean information about the island, the natives, and the Purplewraiths as Zenodor suggests.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Silverwind:
The island was used years ago by pirates to store their ill-gotten gains. It appears on many maps but is of little interest as few rumours of treasure have spread.
The natives have lived here peacefully for a long time. Only the Purplewraths have been a cause of concern to them.
The Purplewraths were created by a wizard who wanted a unique guardian for his demesne. He carelessly left some behind and they evolved into what you encountered. One nest remains and those who watch would not consider it a true genocide as they were unnaturally created with the arcane, and you have gathered seeds in the hope of a future, more docile strain.
Tempe gives up his mundane sandals .
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
This sounds very good to Z. Considering this new information, Z proposes that the group carry on to exterminate the final nest. That should then make the island safe for the natives and colonists. The party can then look for the pirate treasure before departing. Perhaps the deep pit has something to do with it.
Petcan mouths the words 'wizard demesne' to himself a few times
Paladin - warforged - orange
Randall:
”You are most kind and knowledgeable, Silverwind. Thank you for your information and counsel. Until we meet again,” Randall says, bowing to the magnificent celestial and awaiting her departure before heading off to the last nest, a new spring in his step.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
During this talk Bow has been staying back, hearing this story about this not so important island he feels he hasn't really been up to what he was supposed to do. Namely, searching and destroying evil. Doesn't seem there is much of that around here. After which he says
"Alright, shall we destroy the last nest than go back to the camp to see how it goes there?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Silverwind bids you all farewell and trots off disappearing from view into the lush island forest.
Tempe watches as the unicorn departs with awe then raises an scaled eyebrow "I've never heard of being shamed by buried without foot ware. But so be the wishes of the dead." he thinks communing with the forces of nature and the spirits would be without manufactured goods, tanned and boiled animal hides. But shrugs at the thought. He adds to the groups consensus.
"Fire cleanses, new life grows after. Lets cleanse the monstrosities. But first take an hour break."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Do you think we should be worried about this business of a wizard's demesne'?" Petcan voices worriedly
Paladin - warforged - orange
"Given that these plants 'evolved' over time ... probably over many generations ... I would expect that whatever Wizard originally created them would be long gone already. Let us not worry about that for the moment. I would prefer to look at the positive - so let us finish these wretched plants and look for the pirate treasure."
(Just to avoid confusion: Z isn't totally money obsessed. Depending on the size/scale of the treasure, he would be quite happy to leave a large much of it to the natives and colonists - but he would be interested in sufficient resources to aid the good fight, and of course in any magic items that may help.)
Tempe thinks his calm face looks around "Demesne? I think that means, defense and the wizard left generations ago so, no? Unless we're after the wizard."
Tempe waits for the group to move on and follows,
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The journey to the 3rd and final nest takes little more than half a day. It is situated at the bottom of a small ravine, 20 feet deep on the right side, but 35 feet deep on the left due to a rocky ridge running parallel to the ravine. Both sides are peppered with trees and bushes that both provide half cover and lightly obscured lighting as the whole area is quite overgrown. All vision is limited to 30 feet making it currently impossible to determine the length of the ravine. There are no animal sounds coming from the ravine and the closer you get to it the fewer animals you notice.
Zenodor sends Irraxan ahead, flying (invisible) well above the ravine to determine its shape and length.
Z suggests that perhaps rather than inevitably getting ambushed at the bottom of the ravine by these intelligent plants, they could fly above it to the nest.
(Z can cast fly on 3 targets, and we have two characters with magic item flying speed so the whole party can rain death from above)
Randall:
"That is a wonderful idea, Zenodor, especially if we can stay above their poisonous clouds," says Randall. "Sending Irraxan to scout and determine the enemy defenses seems wise as well," he adds, giving a small bit of divine blessing to the familiar as it is leaving (Guidance).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan enjoys flying around, making a bit of a show of it.
"Might be a bit dangerous to fly in all the bush. Looks rough."
did we get a rest then?
Paladin - warforged - orange
(I was thinking, work out where the Nest/Core is (with Irraxan scouting), then fly well above the Jungle canopy to that point - and finally attacking vertically downwards. So no flying through dense vegetation until the very last step)
Irraxan can determine that the ravine is about 90 feet long. Flying above the forest doesn't work as vision of the forest floor is blocked by the canopy. Flying below the canopy but above the forest floor, or the ravine floor as it were reveals the length of the ravine. It is 25 feet from the ravine floor to the canopy ceiling.
The ravine is undoubtedly where the 3rd and last Purplewrath nest is. The conditions there are half cover and lightly obscured lighting (or dim lighting as we know it).
Zenodor instructs Irraxan to go underneath the canopy and find the exact location of the nest. Irraxan is of course still invisible.
Irraxan's stealth roll: 19 (includes Guidance)
Irraxan's perception roll: 13