You are still in initiative order. If Petcan wants to continue with his action he can, I just wanted him to be aware that there are none that can currently attack. After Petcan verifies his actions or changes them it will be Zenodor's turn and then Randall's next.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor is currently hovering in the air and considers the situation for a moment. The four PWs are held harmlessly in the Hypnotic pattern do not appear to pose an immediate threat, and he would still like to try a non-lethal or even diplomatic solution.
He approaches as close as he can without actually being caught in the Hypnotic pattern him, casts Unseen Servant to summon a spectral helper, and gives the helper the hempen rope (from his inventory). He orders the Unseen Servant to carefully tie up all four PWs, one at a time, and ideally also tied to a tree or something to stop them moving. (this means no damage, and we are specifically not 'shaking them out of their stupor' - so they should remain hypnotised) (also, as noted earlier by Brian, they have no hands so cannot untie themselves).
OOC: Not sure how long it takes to tie up all 4, but hypnotic pattern lasts for 10 rounds which should be plenty. Can we try to not wake them out of their stupor [e.g. with damage] until they are neatly tied up? If we need more rope, presumably someone else might have a bit more in their inventory.
Zenodor can make a INT (Sleight of Hand) check at disadvantage to tie up the PWs.
At the end of Zenodor's turn he can roll another DC 12 CON save to end the Blinded condition on himself.
Randall, Tempe, and Bow can take their Round 2 turns.
After that Round 3 will begin.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(I'm using unseen servant. Given it's a sort of spirit of its own, with its own 2 HP - does it not have its own senses? Like, if I instructs it to cook a meal I wouldn't expect to have to keep my eyes on it. If I did, it would be virtually the same as Mage Hand / Telekinesis. To me, having a little entity you could leave to minor tasks was the entire benefit of burning a spell slot instead of using the cantrip. Else, what's the point of that spell?)
Sleight of Hand (Dex, not int) 14 (second roll 23. (I don't think it should be Zs senses. So should be no disadvantage. But DM decides))
”I understand your desire to not kill these plants now that we know they are not mindless attackers, but what is your plan here?” asks Randall, saying, “I’m not sure I know how to help.”
OOC: Readying a Sacred Flame if the Purplewraiths break free and start attacking, but otherwise waiting to see what happens.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Fair point, I had overlooked you were having the Unseen Servant tie the knots so it will not be at disadvantage, but it is still a INT (Sleight of Hand) check not a DEX (Sleight of Hand) check for the Unseen Servant which has 10's for all stats except STR. (I know Sleight of Hand is a DEX based skill.)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Fair point, I had overlooked you were having the Unseen Servant tie the knots so it will not be at disadvantage, but it is still a INT (Sleight of Hand) check not a DEX (Sleight of Hand) check for the Unseen Servant which has 10's for all stats except STR. (I know Sleight of Hand is a DEX based skill.)
Sure. Why INT though if I may ask? Is this for the trickiness on knotting up a plant with no arms? I thought it was a typo, hence rolled Dex.
Do you need Z or the Unseen servant to roll this? Z is proficient for slight of hand. Not sure if that applies to the unseen servant too. The unseen servant had the same stats for all skills except STr so it doesn't matter anyway which one we roll for.
So for different assumptions, please pick the right one:
If it's Z as the caster rolling: (+3 for proficiency in Sleight of Hand. +-0 for INT 11) 18
If it's the unseen servant rolling: 7 (I am assuming no proficiency or zero proficiency bonus)
(OOC. Z is using the unseen servant to stay out of range in case things go wrong. If someone else feels braver, or had more HP, feel free to step in and help tying knots)
Yeah, I was using the rules from Xanathar's for tying knots. That's where I got the INT (Sleight of Hand) roll from. It sets the DC to escape from the knots. The Purplewraths still have no arms so it's all probably moot anyway.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
"Why would we tie up these plants? Just kill them, we have heard how dangerous they are." Bow says as he shoots at another plant.
Attack: 23 Damage: 22 Bless: 2
Attack: 8 Damage: 19 Bless: 1
BA Attack: 6 Damage: 21 Bless: 1
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Bow fires 3 bolts into one of the PWs and it dies. (took all 3 shots)
Initiative Rolls: Right 4 Ambush PWs: 14 Left 4 Ambush PWs: 16
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Petcan Front 3 Ambush PWs Left 4 Ambush PWs Right 4 Ambush PWs Zenodor Randall Tempe Bow
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The 4 PWs from the left and the 4 PWs from the right move in from each side until they are 30 feet away. At which point they stop and begin swaying slowly as if there were a gentle breeze. One PW from each side emits a spray of purple mist, each with a 30 foot radius.
The mist is slowly spreading to fill up the clearing. You have 1 Round, until it gets back to the PW"s turns that sprayed, to deal with it in some way.
(Zenodor is up. Randall is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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You are still in initiative order. If Petcan wants to continue with his action he can, I just wanted him to be aware that there are none that can currently attack. After Petcan verifies his actions or changes them it will be Zenodor's turn and then Randall's next.
I think petcan will stick to it, he's trying to change the mood for everyone, party included
Paladin - warforged - orange
Zenodor is currently hovering in the air and considers the situation for a moment. The four PWs are held harmlessly in the Hypnotic pattern do not appear to pose an immediate threat, and he would still like to try a non-lethal or even diplomatic solution.
He approaches as close as he can without actually being caught in the Hypnotic pattern him, casts Unseen Servant to summon a spectral helper, and gives the helper the hempen rope (from his inventory). He orders the Unseen Servant to carefully tie up all four PWs, one at a time, and ideally also tied to a tree or something to stop them moving. (this means no damage, and we are specifically not 'shaking them out of their stupor' - so they should remain hypnotised) (also, as noted earlier by Brian, they have no hands so cannot untie themselves).
OOC: Not sure how long it takes to tie up all 4, but hypnotic pattern lasts for 10 rounds which should be plenty. Can we try to not wake them out of their stupor [e.g. with damage] until they are neatly tied up? If we need more rope, presumably someone else might have a bit more in their inventory.
(Note even subdued their attack is poison spray via pollen. How do you keep the natural weapon at bay?)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor can make a INT (Sleight of Hand) check at disadvantage to tie up the PWs.
At the end of Zenodor's turn he can roll another DC 12 CON save to end the Blinded condition on himself.
Randall, Tempe, and Bow can take their Round 2 turns.
After that Round 3 will begin.
[editing problems]
(I'm using unseen servant. Given it's a sort of spirit of its own, with its own 2 HP - does it not have its own senses? Like, if I instructs it to cook a meal I wouldn't expect to have to keep my eyes on it. If I did, it would be virtually the same as Mage Hand / Telekinesis. To me, having a little entity you could leave to minor tasks was the entire benefit of burning a spell slot instead of using the cantrip. Else, what's the point of that spell?)
Sleight of Hand (Dex, not int) 14 (second roll 23. (I don't think it should be Zs senses. So should be no disadvantage. But DM decides))
Con saving throw 18
Randall:
”I understand your desire to not kill these plants now that we know they are not mindless attackers, but what is your plan here?” asks Randall, saying, “I’m not sure I know how to help.”
OOC: Readying a Sacred Flame if the Purplewraiths break free and start attacking, but otherwise waiting to see what happens.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Fair point, I had overlooked you were having the Unseen Servant tie the knots so it will not be at disadvantage, but it is still a INT (Sleight of Hand) check not a DEX (Sleight of Hand) check for the Unseen Servant which has 10's for all stats except STR. (I know Sleight of Hand is a DEX based skill.)
Sure. Why INT though if I may ask? Is this for the trickiness on knotting up a plant with no arms? I thought it was a typo, hence rolled Dex.
Do you need Z or the Unseen servant to roll this? Z is proficient for slight of hand. Not sure if that applies to the unseen servant too. The unseen servant had the same stats for all skills except STr so it doesn't matter anyway which one we roll for.
So for different assumptions, please pick the right one:
If it's Z as the caster rolling: (+3 for proficiency in Sleight of Hand. +-0 for INT 11) 18
If it's the unseen servant rolling: 7 (I am assuming no proficiency or zero proficiency bonus)
(OOC. Z is using the unseen servant to stay out of range in case things go wrong. If someone else feels braver, or had more HP, feel free to step in and help tying knots)
Yeah, I was using the rules from Xanathar's for tying knots. That's where I got the INT (Sleight of Hand) roll from. It sets the DC to escape from the knots. The Purplewraths still have no arms so it's all probably moot anyway.
(Tempe is up. Bow is next.)
Tempe watches keeping an eye out for more creatures not understanding why they're tying up a creature that excretes poison.
"Just collect the seeds would be better..."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Why would we tie up these plants? Just kill them, we have heard how dangerous they are." Bow says as he shoots at another plant.
Attack: 23 Damage: 22 Bless: 2
Attack: 8 Damage: 19 Bless: 1
BA Attack: 6 Damage: 21 Bless: 1
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Bow fires 3 bolts into one of the PWs and it dies. (took all 3 shots)
Initiative Rolls:
Right 4 Ambush PWs: 14
Left 4 Ambush PWs: 16
Round 3
Initiative Order:
Petcan
Front 3 Ambush PWs
Left 4 Ambush PWs
Right 4 Ambush PWs
Zenodor
Randall
Tempe
Bow
(Petcan is up.)
Petcan tries to keep playing music to the plants
Performance 24
(I feel like Summer from Spiritfarer lol)
Paladin - warforged - orange
The 4 PWs from the left and the 4 PWs from the right move in from each side until they are 30 feet away. At which point they stop and begin swaying slowly as if there were a gentle breeze. One PW from each side emits a spray of purple mist, each with a 30 foot radius.
The mist is slowly spreading to fill up the clearing. You have 1 Round, until it gets back to the PW"s turns that sprayed, to deal with it in some way.
(Zenodor is up. Randall is next.)