Fire ray at Tetrevess DC14 Dex Dave for ½ of 21 fire damage
Debilitating ray at Amri (not Angus, I won't change the precious post, but always Amri, not Angus) DC 14 Con save or 14 thunder damage and incapacitated until end if next turn
Tetrevess casts mass suggestion and says In Draconic “why fight us, join me, and together, we can accomplish great things!” (Resisted the Dc 20 temptation to say rule the galaxy.
he studies them to see If the spell had any effect on them..
Sam will do his attack action if the creatures fail the save but if they do fail
bouns action activate flame toung
attack
13
18
damage
7 + 9 fire + 14 cold (due to absorb elements)
11 + 8 fire
(Due to the spells description it’s says “also the first time you hit with a melee attack the target takes an additional 1d6 damage” I have casted it at 3rd level)
@Tetrevess: Ok, so if you have 2 eyedrakes under your control, I'm unlocking the optional battle at the end. If you just let them go, I will still skip it. Im not running them, though, you can.
@rob88scps2 if we do unlock it, you can control Amri and Angus in that battle.
(Ohh two pet eyedrakes! Love it! What’s the optional battle? TPK Worthy?)
Verifiable, yes.
As DM, you should ask your players if they want to fight something more powerful after fighting X. A total party kill (TPK) is possible when running this encounter, even with all the artifacts the characters can acquire. Do not run this combat without the approval and consent of all the players at your table.
This encounter is for players who want to fight stronger monsters, experience a near-impossible-to-win encounter, and for those who want to take full advantage of the Xorvintrothian artifacts they activated.
Tetrevess initiative 9.
fascinated and disturbed by the vision, T is slow to act.
Sam seeing the small halfling move will rush up to him and attack
Bonus action war preist
action attacks
14 damage 13
18 damage 10
dread attack 19 damge 10 + 8
War priest
18 damage 7
Stalkers flurry on war prest attack
12
Sam and Angus deal immense damage to the eyedrake, but it shrugs off the attacks and ...
Ed 1 1, 3, 3,
Ed 2 3, 3, 5,
Freezing ray x Sam DC14 Con save for ½ of 14 cold damage and avoid speed halved until end of next turn.
Paralyzing ray x Tetrevess DC14 Con save or paralyzed one minute, repeatable on end of turn
Repulsion ray against Sam and Angus (DC14 Str save ir pushed back 60ft and take 14 force damage
Rerolls for doubles 4, 6
Fire ray at Tetrevess DC14 Dex Dave for ½ of 21 fire damage
Debilitating ray at Amri (not Angus, I won't change the precious post, but always Amri, not Angus) DC 14 Con save or 14 thunder damage and incapacitated until end if next turn
Tetrevess, Amri and Sam are up
Also, Vallana is up.
Tetrevess gets a nat 20 on the con save, but fails the Dex save. He casts absorb elements as a reaction to take half fire damage)
Tetrevess casts mass suggestion and says In Draconic “why fight us, join me, and together, we can accomplish great things!” (Resisted the Dc 20 temptation to say rule the galaxy.
he studies them to see If the spell had any effect on them..
Save is DC21 wis
,
As the freeze ray hits you see Sam eyes glint as some of the ice magic now forms a second layer around the baled
reaction absorbs elements
str save 28
con save 18
Sam will do his attack action if the creatures fail the save but if they do fail
bouns action activate flame toung
attack
13
18
damage
7 + 9 fire + 14 cold (due to absorb elements)
11 + 8 fire
Stalkers flurry on the first attack
14
(Due to the spells description it’s says “also the first time you hit with a melee attack the target takes an additional 1d6 damage” I have casted it at 3rd level)
it’s up to you if you want me to re roll damaged
Amri STR save 28 (I'm not sure he can be pushed anywhere, I think he's wedged between two eyedrakes and the walls.)
Amri CON Save 19 (If failed, will use either Lucky or Indomitable feature if applicable: 15)
Amri fails the CON Save and is incapacitated this round.
Saves x mass suggestion
E1 10
E2 19
@Tetrevess: Ok, so if you have 2 eyedrakes under your control, I'm unlocking the optional battle at the end. If you just let them go, I will still skip it. Im not running them, though, you can.
@rob88scps2 if we do unlock it, you can control Amri and Angus in that battle.
What do you want to do?
(Ohh two pet eyedrakes! Love it! What’s the optional battle? TPK Worthy?)
Verifiable, yes.
As DM, you should ask your players if they want to fight something more powerful after fighting X. A total party kill (TPK) is possible when running this encounter, even with all the artifacts the characters can acquire. Do not run this combat without the approval and consent of all the players at your table.
This encounter is for players who want to fight stronger monsters, experience a near-impossible-to-win encounter, and for those who want to take full advantage of the Xorvintrothian artifacts they activated.