Piccolo will dash and then bonus action, cunning action dash so move can be as much as 80 feet.
So she coes inside? OK.
This squalid kitchen is carved out of the trunk of the fallen oak. A large clay oven sits in the middle of the room, surrounded by crowded shelves laden with forest fungi, jars of pickled grubs, animal skulls, and moldy cookbooks. Sickly-sweet vapors emerge from a cauldron that rests atop the oven.
A young human girl shackled to a worktable; she had been peeling potatoes as wvidenced by the piles of washed and peeled poratoes and the mound of peels that have tinted her hands slightly. Chucklehead struggles with the chains as he tells the girl, "Granny is gone, we can get you out of here
Set into the floor nearby is a padlocked iron grate through which you hear a gruff male voice say, “who else is there, now?”
Trisk will just move and dash, hoping to keep up as much as he can.
"I'm coming Piccolo! I'll be there soon!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
After making his way through the redcap patch, avoiding the fresh holes out of which the little buggers crawled, Trisk enters the kitchen. He sees the girl and the goblin with the candy apple head beside Picollo.
He notes the cauldron the stove, several cupboards and shelves full of cookbooks as well as the trapdoor in the floor.
Piccolo plays a quite soothing tone (Image of Her and Trisk Helping them). If any redcaps come within the area, she will cast sanctuary on the girl.
She will try to determine why she is shackled to the area (Is she a slave. Being that Piccolo was shackled for so long, she is not pleased by this at all, and after making an assessment, will likely unshackle her quickly (Hold action until get a better sense of what is going on)
You've met several children in the coerced employ of the hag already, she's shackceld because she escaped - twice. Which is what either she or Chucklehead would tell you.
If you don't have a key, you can make a check with thieves' tools, if you've got them.
She waits for Trisk to show up. If any redcaps are coming, she will react immediately. min the meantime, she pulls out her tools and examines the simple lock.
"Mishka is like my little sister. I don’t like how Granny Nightshade treats her. She's the only child in Loomlurch who doesn’t call me names or run and hide when they see me." Says the goblin, (whose real name is Fug).
"If it weren't for the scraps she tossed me, I'd have starved to death by now," adds the gruff voice from beneath the floor.
"Give us some time and we'll get you free from the shackles."
Trisk will look around for a keyring hanging nearby, even checking shelves and tabletops for a loose key.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo will unlock the shackles (as if they were a child's toy) using fast hands, her tiny fingers and tiny lock picking instruments move too fast to see, while she takes a closer look at who/ what is beneath the floor.
Piccolo will unlock the shackles (as if they were a child's toy) using fast hands, her tiny fingers and tiny lock picking instruments move too fast to see, while she takes a closer look at who/ what is beneath the floor.
Slight of hand (24) Perception: (17)
It's a dwarf in armor. He's filthy and malnourished but he looks strong enough to fend for himself if he can escape.
There are doors to the north and south. Otherwise it's a kitchen: stove, cauldron, pantry cookbooks. And the dwarf in the floor, "Lass, you seem like a good soul. Do you think you could let me out of this damp pit, please?" He pleads.
<Im quoting here because i think its strange. I'd have said sleight of hand skill check, but maybe I'm wrong. "As an action, a character can use thieves’ tools to try to pick the lock, doing so with a successful DC 18 Dexterity check." Which I think ignores proficiency bonus for sleight of hand skill, unless granted by some class-specific ability etc.
I'm pretty sure you'd succeed, in either case. Als9 theres nothing very interesrimg happening for a failure so.. ignore it>
The dwarf with some help from Chucklehead, climbs from the 5-foot-deep, 5-foot-wide cell built into the kitchen floor. The walls of the cell are made of 1-foot-thick clay bricks held together with mortar. Gr filled with muddy water to a depth of 3 feet.
Elkhorn and his four human companions entered Prismeer to confront their archenemy, the League of Malevolence. Elkhorn’s companions included Strongheart the paladin, Mercion the cleric, Molliver the rogue, and Ringlerun the wizard. Their group is known as Valor’s Call.
The League of Malevolence is a coalition of villains: Kelek the sorcerer, Warduke the helmed swordsman, Skylla the warlock, a priest of Orcus named Zargash, and Zarak the assassin (you killed him back at the lake). Valor’s Call caught up with the League of Malevolence in the Palace of Heart’s Desire, home of the archfey Zybilna. The two groups fought a mighty battle, during which Elkhorn believes he was knocked out. He woke up here, in Loomlurch. Granny Nightshade has since lost interest in Elkhorn and is not concerned if he starves to death.
"And that alone thanks to the kind heart of this girl" Says Elkhart l9oking to Mishka. These children have toiled under that hag's abuses longer than I can stand. We have to free them." At this Chucklehead notes that he can let the others go, so long as Granny is really gone. But the ones that already fled aee in danger of attacks by the recently sprouted surviving redcaps Granny grew in her garden.
The old dwarf is determined to free the children of Loomlurch from captivity and ensure their safekeeping until they can be returned to their families. His duty in this regard overpowers even his longing to find out what happened to his adventuring companions.
Though he still wears his armor, only free of rust by the high quality of dwarven craftsmanship employed in its creation, he enquires as to the whereabouts of his sword and shield.
"Well, Granny almost always stays about the kitchen unless she's in her study or tending the garden," Mishka informs him, "So, if she grabbed them from you, she might have set them aside in one of those places."
I just want to point out that the carry took all the hags keys so I see little.point in calling fkr a check to open a lock you collectively have a key for.
"It is good that you want to free the children and see them to safety. This is a noble endeavor."
Trisk nods approvingly at Elkhart.
Trisk will help search for Elkhart's sword and shield.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Snooping through the kitchen, you note the cauldron is nearly full of hot melted candy, which bubbles gently. The shelves are cluttered woth books and baubles. Granny Nightshade has several cookbooks in her kitchen that contain candy recipes. One of these books has a 1-foot-long piece of gnarled root as a bookmark;
You also locate:
Six brass egg cups embossed with the faces of crying children (5 gp each)
An ornate eight-minute hourglass (75 gp)
A moldy wooden coffer labeled “Mushrooms” (in Elvish) that contains two butterfly saddles and a hummingbrella.
Eventually you do indeed turn up Elkhorn’s missing longsword and shield inside a small cupboard.
So she coes inside? OK.
This squalid kitchen is carved out of the trunk of the fallen oak. A large clay oven sits in the middle of the room, surrounded by crowded shelves laden with forest fungi, jars of pickled grubs, animal skulls, and moldy cookbooks. Sickly-sweet vapors emerge from a cauldron that rests atop the oven.
A young human girl shackled to a worktable; she had been peeling potatoes as wvidenced by the piles of washed and peeled poratoes and the mound of peels that have tinted her hands slightly. Chucklehead struggles with the chains as he tells the girl, "Granny is gone, we can get you out of here
Set into the floor nearby is a padlocked iron grate through which you hear a gruff male voice say, “who else is there, now?”
Trisk will just move and dash, hoping to keep up as much as he can.
"I'm coming Piccolo! I'll be there soon!"
<@everyone: You are no longer under initiative.>
After making his way through the redcap patch, avoiding the fresh holes out of which the little buggers crawled, Trisk enters the kitchen. He sees the girl and the goblin with the candy apple head beside Picollo.
He notes the cauldron the stove, several cupboards and shelves full of cookbooks as well as the trapdoor in the floor.
Piccolo plays a quite soothing tone (Image of Her and Trisk Helping them).
If any redcaps come within the area, she will cast sanctuary on the girl.
She will try to determine why she is shackled to the area (Is she a slave. Being that Piccolo was shackled for so long, she is not pleased by this at all, and after making an assessment, will likely unshackle her quickly (Hold action until get a better sense of what is going on)
Perception: 14
You've met several children in the coerced employ of the hag already, she's shackceld because she escaped - twice. Which is what either she or Chucklehead would tell you.
If you don't have a key, you can make a check with thieves' tools, if you've got them.
She waits for Trisk to show up. If any redcaps are coming, she will react immediately.
min the meantime, she pulls out her tools and examines the simple lock.
Trisk is already there. See 7548
Piccolo looks at Chucklehead and tries to surmise what is happening. She looks at Trisk, keeping an eye for any Redcaps.
"Mishka is like my little sister. I don’t like how Granny Nightshade treats her. She's the only child in Loomlurch who doesn’t call me names or run and hide when they see me." Says the goblin, (whose real name is Fug).
"If it weren't for the scraps she tossed me, I'd have starved to death by now," adds the gruff voice from beneath the floor.
"Give us some time and we'll get you free from the shackles."
Trisk will look around for a keyring hanging nearby, even checking shelves and tabletops for a loose key.
Piccolo will unlock the shackles (as if they were a child's toy) using fast hands, her tiny fingers and tiny lock picking instruments move too fast to see, while she takes a closer look at who/ what is beneath the floor.
Slight of hand (24)
Perception: (17)
"Granny Nightshade keeps the only keys with her at all times," says the girl
It's a dwarf in armor. He's filthy and malnourished but he looks strong enough to fend for himself if he can escape.
The shackles open easily, releasing Mishka.
<Are you looking for anything in particular?>
Piccolo hugs the girl and waves to the dwarf. She keeps watch for any redcaps. (Ooc she is somewhat random, and will let Trisk lead)
There are doors to the north and south. Otherwise it's a kitchen: stove, cauldron, pantry cookbooks. And the dwarf in the floor, "Lass, you seem like a good soul. Do you think you could let me out of this damp pit, please?" He pleads.
Piccolo smiles, looks over the dwarfs pit and will unlock/ release any mechanism.
Put your spoiler here.
<Im quoting here because i think its strange. I'd have said sleight of hand skill check, but maybe I'm wrong. "As an action, a character can use thieves’ tools to try to pick the lock, doing so with a successful DC 18 Dexterity check." Which I think ignores proficiency bonus for sleight of hand skill, unless granted by some class-specific ability etc.
I'm pretty sure you'd succeed, in either case. Als9 theres nothing very interesrimg happening for a failure so.. ignore it>
The dwarf with some help from Chucklehead, climbs from the 5-foot-deep, 5-foot-wide cell built into the kitchen floor. The walls of the cell are made of 1-foot-thick clay bricks held together with mortar. Gr filled with muddy water to a depth of 3 feet.
Elkhorn and his four human companions entered Prismeer to confront their archenemy, the League of Malevolence. Elkhorn’s companions included Strongheart the paladin, Mercion the cleric, Molliver the rogue, and Ringlerun the wizard. Their group is known as Valor’s Call.
The League of Malevolence is a coalition of villains: Kelek the sorcerer, Warduke the helmed swordsman, Skylla the warlock, a priest of Orcus named Zargash, and Zarak the assassin (you killed him back at the lake). Valor’s Call caught up with the League of Malevolence in the Palace of Heart’s Desire, home of the archfey Zybilna. The two groups fought a mighty battle, during which Elkhorn believes he was knocked out. He woke up here, in Loomlurch. Granny Nightshade has since lost interest in Elkhorn and is not concerned if he starves to death.
"And that alone thanks to the kind heart of this girl" Says Elkhart l9oking to Mishka. These children have toiled under that hag's abuses longer than I can stand. We have to free them." At this Chucklehead notes that he can let the others go, so long as Granny is really gone. But the ones that already fled aee in danger of attacks by the recently sprouted surviving redcaps Granny grew in her garden.
The old dwarf is determined to free the children of Loomlurch from captivity and ensure their safekeeping until they can be returned to their families. His duty in this regard overpowers even his longing to find out what happened to his adventuring companions.
Though he still wears his armor, only free of rust by the high quality of dwarven craftsmanship employed in its creation, he enquires as to the whereabouts of his sword and shield.
"Well, Granny almost always stays about the kitchen unless she's in her study or tending the garden," Mishka informs him, "So, if she grabbed them from you, she might have set them aside in one of those places."
I just want to point out that the carry took all the hags keys so I see little.point in calling fkr a check to open a lock you collectively have a key for.
"It is good that you want to free the children and see them to safety. This is a noble endeavor."
Trisk nods approvingly at Elkhart.
Trisk will help search for Elkhart's sword and shield.
Snooping through the kitchen, you note the cauldron is nearly full of hot melted candy, which bubbles gently. The shelves are cluttered woth books and baubles. Granny Nightshade has several cookbooks in her kitchen that contain candy recipes. One of these books has a 1-foot-long piece of gnarled root as a bookmark;
You also locate:
Six brass egg cups embossed with the faces of crying children (5 gp each)
An ornate eight-minute hourglass (75 gp)
A moldy wooden coffer labeled “Mushrooms” (in Elvish) that contains two butterfly saddles and a hummingbrella.
Eventually you do indeed turn up Elkhorn’s missing longsword and shield inside a small cupboard.