Khessa quickly sends Anator flying, out of range of any enemies on the ground, to check what's going on. She concentrates to use her brother's senses directly; what's going on there?
Anator sees that 3 Ettercaps and 2 Giant Spiders attack the first wagon. Anator notices how they are chiefly interested in taking horses. Two ettercaps go after horses while the third ettercap and the giant spiders keep the caravan guards busy.
The others storming in will just see the fighting going on.
Khessa quickly sends Anator flying, out of range of any enemies on the ground, to check what's going on. She concentrates to use her brother's senses directly; what's going on there?
Anator sees that 3 Ettercaps and 2 Giant Spiders attack the first wagon. Anator notices how they are chiefly interested in taking horses. Two ettercaps go after horses while the third ettercap and the giant spiders keep the caravan guards busy.
The others storming in will just see the fighting going on.
Khessa quickly summons Anator back, while warning Urnpoleshurst: "Danger ahead; stay here, I'll be right back"
Then to her friends, while already riding ahead: "Ettercaps attacking with spiders! Let's hurry and give them hell!"
And with that the blonde arcane warrior hurries, knowing all too well that a wagon without horses would be in real trouble...
(OOC: If possible, she will try to arrive from a position that allows her to roast the two horse-threatening Ettercaps with an eventual Burning Hands - 15' cone).
Zeminny, when he gets the chance, will suggest to Zale that we try and guide incoming attacks towards the cultists wagons in order to make them participate in the defense. It will aid us in understanding their proficiency and tactics and maybe, just maybe a few of them get killed in the process
Zale grins at Zeminny, "I like the way you think."
If possible, she will move to the opposite side of the creatures so that if they retreat they will be moving either towards the cultists' wagons or back where they came from. However, she tries to make it look as if she's just trying to get them off the horses.
Khessa quickly sends Anator flying, out of range of any enemies on the ground, to check what's going on. She concentrates to use her brother's senses directly; what's going on there?
Anator sees that 3 Ettercaps and 2 Giant Spiders attack the first wagon. Anator notices how they are chiefly interested in taking horses. Two ettercaps go after horses while the third ettercap and the giant spiders keep the caravan guards busy.
The others storming in will just see the fighting going on.
Khessa quickly summons Anator back, while warning Urnpoleshurst: "Danger ahead; stay here, I'll be right back"
Then to her friends, while already riding ahead: "Ettercaps attacking with spiders! Let's hurry and give them hell!"
And with that the blonde arcane warrior hurries, knowing all too well that a wagon without horses would be in real trouble...
(OOC: If possible, she will try to arrive from a position that allows her to roast the two horse-threatening Ettercaps with an eventual Burning Hands - 15' cone).
Moving past the other Ettercap and the Spiders will make that difficult. You'll trigger an AoO and need your action to dash. But that's not the biggest problem: getting the 2 Ettercaps in the cone would also fry the horses...
Zeminny, when he gets the chance, will suggest to Zale that we try and guide incoming attacks towards the cultists wagons in order to make them participate in the defense. It will aid us in understanding their proficiency and tactics and maybe, just maybe a few of them get killed in the process
Zale grins at Zeminny, "I like the way you think."
If possible, she will move to the opposite side of the creatures so that if they retreat they will be moving either towards the cultists' wagons or back where they came from. However, she tries to make it look as if she's just trying to get them off the horses.
Rapier to hit: 14
Damage: 6
Sneak attack: (Rakish Audacity) 10
With Zeminny's help you position yourself so that the injured Giant Spider could only escape in the direction of the closest wagon of the Cultists. You seem to hit it at a weak spot, because it screeches and does that thing with legss that spiders do when they die.
e Spiders will make that difficult. You'll trigger an AoO and need your action to dash. But that's not the biggest problem: getting the 2 Ettercaps in the cone would also fry the horses...
Ok, no cone then, Khessa will then simply dash to the 2 Ettercaps... and attack next round since she needs her action to dash (she still wants to avoid the poor wagon to become horseless - and stalled). Go on with the Attack of Opportunity.
No, I think you cut off a strand of his hair... so now he'll have to do a save WIS DC 15 or, out of vanity, he'll be forced to lose the round trying to cut his other hairs to the same level!
No, I think you cut off a strand of his hair... so now he'll have to do a save WIS DC 15 or, out of vanity, he'll be forced to lose the round trying to cut his other hairs to the same level!
Unfortunately the Ettecaps doesn't notice the missing tuft of thick, wiry, black hair as it swings it's claw at Khessa (taking it's AoO): To hit 8 + 4 = 12 (I'm pretty sure that misses)
"Hey, monsters!" Khessa's armor easily withstands the feeble claw slash (maybe the abomination was not expecting soneone to simply run past it), while the blonde arcane warrior reachs the position she wanted "Leave the horses alone! You've got a more pressing problem here!"
And with that, Greatsword in hands, she starts looking for an opening to strike.
Nothing seems to ping in the forest.
Player: Any Good Alignment // DM: Lawful Evil
Anator sees that 3 Ettercaps and 2 Giant Spiders attack the first wagon. Anator notices how they are chiefly interested in taking horses. Two ettercaps go after horses while the third ettercap and the giant spiders keep the caravan guards busy.
The others storming in will just see the fighting going on.
Player: Any Good Alignment // DM: Lawful Evil
Eric hurries, rushing to the head of the caravan.
If allowed, while approaching Eric unleash his flaming hammer which start floating over it.
OCC: does Eric still has his donkey friend on his side, in that case he charges, riding Ferdinand, he moves on his own otherwise.
Khessa quickly summons Anator back, while warning Urnpoleshurst: "Danger ahead; stay here, I'll be right back"
Then to her friends, while already riding ahead: "Ettercaps attacking with spiders! Let's hurry and give them hell!"
And with that the blonde arcane warrior hurries, knowing all too well that a wagon without horses would be in real trouble...
(OOC: If possible, she will try to arrive from a position that allows her to roast the two horse-threatening Ettercaps with an eventual Burning Hands - 15' cone).
Zeminny, when he gets the chance, will suggest to Zale that we try and guide incoming attacks towards the cultists wagons in order to make them participate in the defense. It will aid us in understanding their proficiency and tactics and maybe, just maybe a few of them get killed in the process
Kriv charges whichever creature is nearest and swings his maul at it.
Attack: 9 Damage: 11
Zale grins at Zeminny, "I like the way you think."
If possible, she will move to the opposite side of the creatures so that if they retreat they will be moving either towards the cultists' wagons or back where they came from. However, she tries to make it look as if she's just trying to get them off the horses.
Rapier to hit: 14
Damage: 6
Sneak attack: (Rakish Audacity) 10
Sure, no problem. Where would you like to place it?
(You left Ferdinant at Savanna Stalls)
Player: Any Good Alignment // DM: Lawful Evil
Moving past the other Ettercap and the Spiders will make that difficult. You'll trigger an AoO and need your action to dash. But that's not the biggest problem: getting the 2 Ettercaps in the cone would also fry the horses...
Player: Any Good Alignment // DM: Lawful Evil
That would be a Giant Spider, give it a good hit but it's still standing.
Player: Any Good Alignment // DM: Lawful Evil
With Zeminny's help you position yourself so that the injured Giant Spider could only escape in the direction of the closest wagon of the Cultists. You seem to hit it at a weak spot, because it screeches and does that thing with legss that spiders do when they die.
(Damn that Sneak Attack)
Player: Any Good Alignment // DM: Lawful Evil
Ok, no cone then, Khessa will then simply dash to the 2 Ettercaps... and attack next round since she needs her action to dash (she still wants to avoid the poor wagon to become horseless - and stalled). Go on with the Attack of Opportunity.
(you want initiative, or just post our actions?)
Zeminny will take a shot at one one ettercap beasts, hoping to hit it in its ugly face.
Attack: 15 Damage: 5
Ok, maybe hitting its toe?
No, I think you cut off a strand of his hair... so now he'll have to do a save WIS DC 15 or, out of vanity, he'll be forced to lose the round trying to cut his other hairs to the same level!
Just post your actions. They all happen before the Ettercaps and Giants Spiders react. (for now)
Player: Any Good Alignment // DM: Lawful Evil
Unfortunately the Ettecaps doesn't notice the missing tuft of thick, wiry, black hair as it swings it's claw at Khessa (taking it's AoO): To hit 8 + 4 = 12 (I'm pretty sure that misses)
Player: Any Good Alignment // DM: Lawful Evil
Only Nixi and Calvin before we get to know what's going to happen.
Player: Any Good Alignment // DM: Lawful Evil
"Hey, monsters!" Khessa's armor easily withstands the feeble claw slash (maybe the abomination was not expecting soneone to simply run past it), while the blonde arcane warrior reachs the position she wanted "Leave the horses alone! You've got a more pressing problem here!"
And with that, Greatsword in hands, she starts looking for an opening to strike.