Zuix looks around and shrugs. "I do not need anything but I am also out of all my healing energies for now. They will recover but I do need to rest a little before. If we keep moving I still have some energy that will help. Just not for healing."
"That's as good a way as any I reckon lad" Stonegrin said, "I will take point" Stonegrin points toward the sound of the water in case others weren't listening and begins moving towards it.
This cavern is half filled with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams holding the water in. You pass through the wide cavernous opening from the south, while you see two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. as they are chattering to one another, one of them notices as you emerge from Klarg's den.
You hear loud crashing water but see nothing. It is completely dark in this area. The volume of the flowing water drowns out any sounds you might hear with you current passive perception.
I start casting light point on the wall so we can see.
Light:
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Great choice of action, but the wall is too large to be a valid target... you may choose a different object as the target for your spell, otherwise it would fail.
You hear loud crashing water but see nothing. It is completely dark in this area. The volume of the flowing water drowns out any sounds you might hear with you current passive perception.
OOC: I vote north towards the crashing water.
Zuix looks around and shrugs. "I do not need anything but I am also out of all my healing energies for now. They will recover but I do need to rest a little before. If we keep moving I still have some energy that will help. Just not for healing."
Mitsu points towards the sound of rushing water.
"Go this way?" he asks.
And that's all I have to say about that.
"That's as good a way as any I reckon lad" Stonegrin said, "I will take point" Stonegrin points toward the sound of the water in case others weren't listening and begins moving towards it.
There is no Light in this area.
If you have darkvision you see the following:
EVERYONE ROLL INITIATIVE!
Zuix init-18
5
healing
initiative 18
Mitsu's initiative: 14
And that's all I have to say about that.
Initiative: 14 (Autocorrect changed "If you have darkvision..." to "If you have depresssion" lol)
Initiative 14
Zuix, Meleager
Evil
Stonegrin
Mitsu
Zuix, Meleager, Mitsu
You hear loud crashing water but see nothing. It is completely dark in this area. The volume of the flowing water drowns out any sounds you might hear with you current passive perception.
I start casting light point on the wall so we can see.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Ok I will cast it on the tip of my spear. Sorry about that.
Zuix’s spear lights up a large portion of the cavern.
Three goblins are staring at you, slightly confused about your unexpected presence.
And that's all I have to say about that.
Awesome! Noted.