Ooc: never beat it. Well my laptop is acting weird so I'll be on my phone for the into after all
You all finish your terrifyingly display of integration and combat prep and step into the portal.
Casey your song pumps up the crowd. There is a large number of people booing yall but they are quickly drawn out by your supports.
As the song ends and rhe crowd dies down. You see firework go off on the other side as danger zone starts to play.
Out of a portal on the other end steps 4 warriors. Gensi of the 4 elements. Each holding wicked weapons of their own.
Dan here we are folks the first show down the people's champions The Last Copper vs the Syndicate's champion Yhe Elements. With no delay let's get it onnnn. FIGHT.
Aino flies above the water on her Broom of Flying but only just above. So no difficult terrain for her (50' fly speed).
(In case the water rises, the entire party has Water Breathing cast on them, lasting 24 hours, no concentration needed).
Her bladesong already started, Aino approaches to within 25-30' of the four genasi and attempts to include all four of them in a 30' cone spell effect.
(Let me know if that's not possible).
If possible, she is casting and concentrating on Fear in a 30' cone, so 6 x 6 squares at the wide end of the cone. DC 18 WIS Save for all of them.
"Just had a nice chat with some Syndicate folks. A most elementary conversation, as they seemed to have lost their tongues." (Sorry folks, 'elementary' is the best pun I could do... I tried!).
Then enery is lined up with 10 ft spacing in Initiative order from left to right.
Casey: Hit on the first attack the second is a miss.
Aino: you can hit 3 of the 4 which side are you targeting left or right.
Kileprat is up.
Ah... that's too bad. And if Aino was going to exclude one, it would be fire, since that's the one we're damaging, but Fire is one of the middle ones. So I guess she targets the three on the right: Earth, Fire, Water - since maybe the Water genasi is planning something with the flood at our feet?
With her 50' fly speed, Aino then retreats 20' to be within Storm's Aura of Protection. (10' in front of him).
Thumbtack flies up 25' over her head and takes the dodge action.
Got it. By the way, if you ever want to say that a certain spell or ability is just not allowed in a certain combat (or all combats), it's cool. Have Garmuk tell us. Aino looks up to Garmuk and will follow his rules. But then she would have prepared a different spell. It would have been a little cheesy for the Genasi to just be immune and waste a whole turn and 3rd level spell slot for Aino, in my opinion. What I was worried about was legendary resistance...
So as you know, the effects from Fear on the Earth and Fire Genasi while Aino is concentrating on it: 1. Frightened condition: can't move closer to Aino willingly and all their attacks are at disadvantage while Aino is in line of sight (can't just close eyes). If out of line of sight at the end of their turn, only then can they re-make a DC 18 WIS saving throw to end the effect. 2. Drop whatever they are holding, including their wielded weapon(s). 3. Use their action to dash away from Aino as far as they can every turn they are affected via safest route.
Got it. By the way, if you ever want to say that a certain spell or ability is just not allowed in a certain combat (or all combats), it's cool. Have Garmuk tell us. Aino looks up to Garmuk and will follow his rules. But then she would have prepared a different spell. It would have been a little cheesy for the Genasi to just be immune and waste a whole turn and 3rd level spell slot for Aino, in my opinion. What I was worried about was legendary resistance...
So as you know, the effects from Fear on the Earth and Fire Genasi while Aino is concentrating on it: 1. Frightened condition: can't move closer to Aino willingly and all their attacks are at disadvantage while Aino is in line of sight (can't just close eyes). If out of line of sight at the end of their turn, only then can they re-make a DC 18 WIS saving throw to end the effect. 2. Drop whatever they are holding, including their wielded weapon(s). 3. Use their action to dash away from Ereni as far as they can every turn they are affected via safest route.
Na lol Garmuk is not about a fair fight. WhatvI ment was I was looking at some monsters that are immune to fear or have advantage on saving throws vs it. Instead these guys have other nasty things in store if you don't crush them first lol. Learning alot DMing these fights love it.
Dm: missed you posting your attack even though I responded lol. I blame it on this cold. Yep wind = Air saying Earth Air Fire Water does not sound as Good
Order: Casey, Aino, Kileprat, Wind, Earth, Fire Storm, Water.
Winds Turn.
Wind will move 30 ft closer to the party then turn into a small tornado. [Dodge]
DM: turns out Earth does have legendary resistance. Was too focused on its legendary attack. Oh well.
Earth will dash to the arena wall and due to its earth glide ability moves into it. Ending its turn. It can no longer see you but failed its wisdom save
Fire is up Fire also runs away taking 5 water damage as it does ending its turn on the far end of the area. 80 feet from the party.
Storm is up
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OOC: Or the end credits song from Warcraft 3, if any of you played that as well.
Ooc: never beat it. Well my laptop is acting weird so I'll be on my phone for the into after all
You all finish your terrifyingly display of integration and combat prep and step into the portal.
Casey your song pumps up the crowd. There is a large number of people booing yall but they are quickly drawn out by your supports.
As the song ends and rhe crowd dies down. You see firework go off on the other side as danger zone starts to play.
Out of a portal on the other end steps 4 warriors. Gensi of the 4 elements. Each holding wicked weapons of their own.
Dan here we are folks the first show down the people's champions The Last Copper vs the Syndicate's champion Yhe Elements. With no delay let's get it onnnn. FIGHT.
Order: Casey, Aino, Kileprat, Wind, Earth, Fire Storm, Water.
On initiative 20 the stage starts to morph. A flood starts fill the arena rising to your knees. The area is difficult terrain.
Casey is up.
The enemy's 60 ft away
Casey steps up on top of the water with her ring of water walking, and uses hex on Fire, and then shoots eldritch blast at him.
her Hex gives him disadvantage on STR checks
27 and 15 to hit
the 27 does 7 force and 6 necrotic damage (13)
the 15- if it hits, does 7+2 (9) damage
“Mayhap we focus our fire on fire to start..‘looks like a mean one.” Casey says
Aino flies above the water on her Broom of Flying but only just above. So no difficult terrain for her (50' fly speed).
(In case the water rises, the entire party has Water Breathing cast on them, lasting 24 hours, no concentration needed).
Her bladesong already started, Aino approaches to within 25-30' of the four genasi and attempts to include all four of them in a 30' cone spell effect.
(Let me know if that's not possible).
If possible, she is casting and concentrating on Fear in a 30' cone, so 6 x 6 squares at the wide end of the cone. DC 18 WIS Save for all of them.
"Just had a nice chat with some Syndicate folks. A most elementary conversation, as they seemed to have lost their tongues."
(Sorry folks, 'elementary' is the best pun I could do... I tried!).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Then enery is lined up with 10 ft spacing in Initiative order from left to right.
Casey: Hit on the first attack the second is a miss.
Aino: you can hit 3 of the 4 which side are you targeting left or right.
Kileprat is up.
Does 15 plus 1 hit Fire? I forgot bless.
casey moves behind the shelter of Storm and Kileprat, staying inside Storm’s save bonus area.
Yes it does. 9 more damage.
Kileprat will use Bonus action to go into Rage then throw one of her remaining javelins at Fire.
To hit: 14 + 3 = 17 Damage: 15
'Come on baby, light my fire..'
To the group she says quieter. "I agree, lets kill one at a time."
Just hits. But does not seem to be very effective.
(OOC: How far away are they from us?)
60 ft
Ah... that's too bad. And if Aino was going to exclude one, it would be fire, since that's the one we're damaging, but Fire is one of the middle ones. So I guess she targets the three on the right: Earth, Fire, Water - since maybe the Water genasi is planning something with the flood at our feet?
With her 50' fly speed, Aino then retreats 20' to be within Storm's Aura of Protection. (10' in front of him).
Thumbtack flies up 25' over her head and takes the dodge action.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
These guys surprisingly not wise.
Earth Nat 1 fail.
Fire 3 fail
Water Nat 20 pass can no longer be feared this fight.
DM: I hate this spell was going to make these guys immune. You got me good on that one. Fire is the hard hitter.
Kileprat is up
Got it. By the way, if you ever want to say that a certain spell or ability is just not allowed in a certain combat (or all combats), it's cool. Have Garmuk tell us. Aino looks up to Garmuk and will follow his rules. But then she would have prepared a different spell. It would have been a little cheesy for the Genasi to just be immune and waste a whole turn and 3rd level spell slot for Aino, in my opinion. What I was worried about was legendary resistance...
So as you know, the effects from Fear on the Earth and Fire Genasi while Aino is concentrating on it:
1. Frightened condition: can't move closer to Aino willingly and all their attacks are at disadvantage while Aino is in line of sight (can't just close eyes). If out of line of sight at the end of their turn, only then can they re-make a DC 18 WIS saving throw to end the effect.
2. Drop whatever they are holding, including their wielded weapon(s).
3. Use their action to dash away from Aino as far as they can every turn they are affected via safest route.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Na lol Garmuk is not about a fair fight. WhatvI ment was I was looking at some monsters that are immune to fear or have advantage on saving throws vs it. Instead these guys have other nasty things in store if you don't crush them first lol. Learning alot DMing these fights love it.
I think it is Storms turn right??
I think it's "Wind" (the Air Genasi)? Then "Earth" then "Fire" and then Storm. And then Water.
But Earth and Fire have to drop what they are holding and dash away on their turn.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Dm: missed you posting your attack even though I responded lol. I blame it on this cold. Yep wind = Air saying Earth Air Fire Water does not sound as Good
Order: Casey, Aino, Kileprat, Wind, Earth, Fire Storm, Water.
Winds Turn.
Wind will move 30 ft closer to the party then turn into a small tornado. [Dodge]
DM: turns out Earth does have legendary resistance. Was too focused on its legendary attack. Oh well.
Earth will dash to the arena wall and due to its earth glide ability moves into it. Ending its turn. It can no longer see you but failed its wisdom save
Fire is up Fire also runs away taking 5 water damage as it does ending its turn on the far end of the area. 80 feet from the party.
Storm is up